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Dewi Ayu Wandirah; Nataria Wahyuning Subayani; Arya Setya Nugroho

Karakter : Jurnal Riset Ilmu Pendidikan Islam 2026 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

This study aims to analyze fifth-grade students’ understanding of the water cycle concept at SD Muhammadiyah Sidayu using animated video assistance, as well as to describe supporting and inhibiting factors, identify obstacles faced by teachers and students, explain teachers’ efforts, and examine students’ responses in science learning. The research used a descriptive qualitative method with 23 fifth-grade students as participants. Data were collected through tests, questionnaires, interviews, and observations, and analyzed using data reduction, data presentation, and conclusion drawing. Data validity was ensured through triangulation of technique, source, and time. The results indicate that students’ understanding of the water cycle concept is categorized as moderate, with an average score of 69.43. Students are able to explain the definition and stages of the water cycle through images, classify events based on similarities in processes, and distinguish between evaporation and condensation. However, they still face difficulties in explaining the relationships between processes and in providing real-life examples related to the water cycle. Supporting factors include students’ interest and learning motivation, while inhibiting factors involve differences in comprehension abilities and students’ health conditions. Teachers face obstacles such as limited audio-visual facilities, shared LCD usage, and challenges in selecting appropriate animated videos. To overcome these issues, teachers use simple explanations, emphasize key points, replay videos, provide individual guidance, and assign diagram-based projects. Students’ responses are very positive, as animated videos increase their interest, attention, motivation, and conceptual understanding.

Muna Maimunah Salsabila; Prasetyo, Budi

Pemberdayaan Masyarakat: Jurnal Aksi Sosial 2026 Lembaga Pengembangan Kinerja Dosen

Sexual behavior among adolescents is a reproductive health issue that can lead to various consequences, such as unplanned pregnancy, sexually transmitted infections, and the risk of dropping out of school. Technological developments and easy access to digital media also influence how adolescents obtain information and shape their attitudes and behaviors. Therefore, innovative, engaging educational media that align with the characteristics of younger generations are needed; one example is the use of animated videos. This community service activity aims to increase students' knowledge about sexual behavior through animated videos. The activity was held on May 6, 2024, at SMA Negeri 5 Surakarta, with 51 students in attendance. The methods used included interactive lectures, screenings of 3-minute 4-second animated videos, discussion sessions, and evaluations through pre- and post-tests. The evaluation results showed an increase in students' knowledge with an average score of 2.84 points. Thus, animated videos have proven effective in increasing adolescents' knowledge about sexual behavior and have the potential to be an engaging and educational health promotion medium.

Muna Maimunah Salsabila; Prasetyo, Budi

Pemberdayaan Masyarakat: Jurnal Aksi Sosial 2026 Lembaga Pengembangan Kinerja Dosen

Sexual behavior among adolescents is a reproductive health issue that can lead to various consequences, such as unplanned pregnancy, sexually transmitted infections, and the risk of dropping out of school. Technological developments and easy access to digital media also influence how adolescents obtain information and shape their attitudes and behaviors. Therefore, innovative, engaging educational media that align with the characteristics of younger generations are needed; one example is the use of animated videos. This community service activity aims to increase students' knowledge about sexual behavior through animated videos. The activity was held on May 6, 2024, at SMA Negeri 5 Surakarta, with 51 students in attendance. The methods used included interactive lectures, screenings of 3-minute 4-second animated videos, discussion sessions, and evaluations through pre- and post-tests. The evaluation results showed an increase in students' knowledge with an average score of 2.84 points. Thus, animated videos have proven effective in increasing adolescents' knowledge about sexual behavior and have the potential to be an engaging and educational health promotion medium.

Alya Rahman Br Panjaitan; Diana Sartika; Mega Cahya Dwi Lestari

jurnal Riset Rumpun Agama dan Filsafat 2026 Pusat Riset dan Inovasi Nasional

Animated video is one of the media that can be used in the learning process. In grade III of Madrasah Ibtidaiyyah Rahmah El-Yunusiyyah Padang Panjang, students experience difficulties in understanding the concept of jama' prayer, and the learning method used by teachers still relies on textbooks without utilizing varied technology-based media. Consequently, many students' scores remain below the minimum mastery criteria (KKM). Therefore, researchers are interested in developing animated videos as learning media to improve students' scores in the subject of fiqh, specifically on the jama' prayer material. This study aims to: (1) describe the development process of animated videos as learning media for jama' prayer material, (2) determine the validity of the animated video development, and (3) assess the practicality of the animated videos. The research employs the Research and Development (R&D) method with the 4D model (Define, Design, Develop, Disseminate) involving 21 students from grade III of MIS Rahmah El-Yunusiyyah as subjects. Research instruments include expert validation sheets, teacher practicality questionnaires, and student response questionnaires. The research findings indicate that the animated video has very high validity based on material experts (98.2%) and media experts (94%), with practicality reaching 100% under the very practical criteria. Additionally, student responses reached 82.86% in the very interesting category. The developed animated video can be categorized as valid, practical, and effective in enhancing students' understanding of jama' prayer material.

Resdi Resdi; Asy Syifah; Syarifah Hijrah Febrianti; Riza Sativani Hayati

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2025 Pusat riset dan Inovasi Nasional

This study aims to analyze the implementation of video animation-based flipped classroom learning model in increasing students' learning interest in science subjects with material on the structure and function of living organisms in class 8D at SMPN 1 Sanrobone. The low interest in learning science among students is a major problem that needs to be addressed through more attractive and interactive learning innovations. The video animation-based flipped classroom model was chosen because it can optimize classroom learning time for more meaningful activities, while basic concept understanding is done independently through engaging animated videos. This study uses a survey method with a descriptive quantitative approach. The research subjects were  students of class 8D SMPN 1 Sanrobone in the even semester of the 2024/2025 academic year. Research instruments used learning interest questionnaires, observations, and documentation. The results showed that the implementation of video animation-based flipped classroom model was able to increase students' learning interest with high categories in aspects of attention, interest, involvement, and learning satisfaction. Animated videos presented before face-to-face learning provide clear visualizations of the structure and function of living organisms, making students more prepared and enthusiastic to participate in discussions and practical activities in class. This learning model also encourages student learning independence and increases active interaction in learning. This study recommends the implementation of video animation-based flipped classroom as an alternative effective and innovative science learning strategy to increase students' learning interest.

Muthia Arini Hasibuan; Nurdiana Siregar; Rora Rizky Wandini

Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This research aims to find out how to develop animated video learning media to improve the mathematical problem solving abilities of class VI students. This research is based on several problems, namely students who do not understand the discussion of learning material because mathematics is considered boring and it is difficult to memorize formulas. This made students unable to solve problems in the learning process. This research used research method and development using 4D research model. The sample of this research consisted of 25 students, with the first step not using animated videos and the second step using animated videos. The research instruments used in this research were tests (essays) and questionnaires. The research results showed that the feasibility level was 92% in the "very valid" category, the practicality level was 92% in the "very practical" category, and the effectiveness level was 88.52% in the "effective" category. These results can also be seen from the pretest with an average value of 34 and posttest with an average value of 92, so the average N-Gain Score was 88.52%. So, it can be concluded that the development of animated video learning media can improve the Mathematical problem solving abilities of 6th Grade of Elementary School students.

Dillah Nur Syafanah; Novalia Safithri; Roudotul Jannah; Wahyu Hidayat; Dina Indriana

Jurnal Inovasi Sosial dan Pengabdian 2024 Lembaga Pengembangan Kinerja Dosen

This research aims to analyze the impact of using audiovisual media on improving the Arabic listening skills (maharatul istima') of class X students at MA Al- Maghfiroh. The method used was an experiment with a pretest-posttest control group design. The research sample consisted of two groups, namely the experimental class which used audiovisual media in the form of animated videos and the control class which used regular audio media. The research instrument has been tested for validity and reliability, with 18 of the 20 instrument items declared valid and a Cronbach's Alpha value of 0.823. Data were analyzed through normality tests, homogeneity tests, t-tests, and N-Gain calculations. The results showed that the average posttest score for the experimental class (81.20) was higher than the control class (70.50). The N-Gain value for the experimental class is 0.55 (medium category), while for the control class it is 0.38 (medium category). The t-test shows that there is a significant difference between the two groups, with the calculated t value (2.410) greater than the t table (2.080) and a significance of 0.020. These findings indicate that the use of audiovisual media, especially animated videos, is significantly more effective in improving students' listening skills compared to regular audio media. These results recommend the application of audiovisual media in Arabic language learning to support the improvement of istima skills.

Ayu Wahyuni Lestari; Ineke Noviana; Martha Meti Kody

Jurnal Kemitraan Masyarakat 2024 Lembaga Pengembangan Kinerja Dosen

Earthquakes are one of the most common and potentially devastating natural disasters, especially in countries located along fault lines. Indonesia, which is located on the Pacific Ring of Fire, often experiences earthquakes. Simulations can improve children's disaster preparedness, provide self-confidence, and foster a sense of responsibility. Community service activities were carried out at MTsN Sumba Timur on September 7, 2024 starting at 08.00 -10.00 WITA. The name of the community empowerment program is Earthquake Disaster Preparedness Education and Simulation for MTsN Sumba Timur Students as a form of community service in the East Sumba NTT region, by providing education and understanding of the dangers of earthquakes and how to prevent accidents due to earthquakes, as well as providing simulations to maximize participants' knowledge. The first stage is a pre-test on disaster mitigation. This aims to determine students' initial understanding of earthquake disaster mitigation. There are eight Guttman scale questions containing "yes" and "no" answer choices with one correct answer. Next is the presentation of material on earthquake disaster mitigation supported by the use of power points and animated videos. The material provided is in the form of a disaster preparedness plan that includes an introduction to the types of earthquakes, the impact of earthquakes, what happens when an earthquake occurs, and the stages of efforts to increase preparedness before an earthquake occurs, when an earthquake occurs. and after an earthquake occurs. Community service activities through Earthquake Disaster Preparedness Education and Simulation for MTsN Sumba Timur Students were carried out well and effectively. The suggestions that can be conveyed are 1. Activities like this should be carried out periodically in different locations but are prone to disasters so that Disaster Preparedness efforts can be felt by the community fairly and evenly. 2. Partnerships with other sciences and sectors so that Disaster Preparedness efforts can be evenly distributed in all aspects of community life towards optimal public health.

Novalita Novalita; Hamim Hamim; Rizka Rizka

Jurnal Ventilator: Jurnal riset ilmu kesehatan dan Keperawatan 2024 Stikes Kesdam IV/Diponegoro Semarang, Indonesia

Hand hygiene is an important aspect in maintaining individual health and preventing the spread of disease, an effective practice for maintaining hand hygiene is washing hands regularly. Health education is an application of educational concepts in a learning process, namely health education using animated videos. This research aims to determine the effect of health education using animated videos on hand and nail hygiene in elementary school children at SDN Sekarputih 01 Bondowoso. The method in this research used a pre-experimental design with a one-group pre-post test approach. The population was 90 student respondents at SDN Sekarputih 01 Bondowoso, 73 samples studied were taken using purposive sampling. Data collection includes editing, coding, scoring, and tabulating. The instruments used are Animation Videos, SOPs, and Modules. The data obtained from this research was analyzed using the Wilcoxon Test. The results of this research showed that the cleanliness of hands and nails before being given health education using animated videos was mostly poor 31 (42.5%), after health education using animated videos was mostly very good 52 (71.2%), from the test results The Wilcoxon Signed Rank Test shows a value of p = 0.000 with ? = <0.05 (p = 0.000 with ? = <0.05) p is smaller than ?, then H0 is rejected and H1 is accepted, it can be concluded that there is an influence of health education using animated videos on hand hygiene and nails. It is hoped that respondents who has lack knowledge about washing hands and cutting nails can apply health education using animated videos very effective because animated videos have interesting advantages and can make respondents focus on their interest in the images displayed.

Henry M. Sibarani; Mukhtar Mukhtar

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2024 International Forum of Researchers and Lecturers

This research aims to improve students' mathematical problem solving abilities by using a learning model Think Aloud Pair Problem Solving (TAPPS) with the help of animated videos. The research was conducted at SMA Negeri 1 Sumbul involving 36 class X-G students as research subjects. The type of research used is classroom action research (PTK) with steps, namely, providing an initial test to measure students' mathematical problem solving abilities before taking action, identifying problems in the classroom, planning action, implementing action, namely applying the TAPPS learning model (Think Aloud Pair Problem Solving) With the help of animated videos as a medium for conveying summaries of learning material, observation, giving post tests, data analysis and data reflection.  The research was carried out in 2 cycles where each cycle included two meetings, while observation activities were carried out simultaneously with the implementation of actions with the aim of observing the activities of researchers and students during learning activities. The research results showed that after the first cycle of research was carried out, the average student score from the pretest results to the first cycle posttest results increased from 52.56 to 72.94 with the average observation of student and researcher activities being 2.38 and 2.38. In the second cycle, students' mathematical problem solving abilities increased based on the average student score on posttest II, namely 84.62, the results of observations in the second cycle also improved better to 3.23 for student activities and 3.44 for researchers' ability to manage class, apart from that 34 out of 36 students (94%) obtained scores above the KKM (70). These results show that students' mathematical problem solving abilities increased after implementing the TAPPS learning model (Think Aloud Pair Problem Solving) Assisted by animated videos.

Aniska Indah Fari; Bangun Dwi Hardika; Veroneka Yosefpa Windahandayani; Muocharla Frisca

Jurnal Ventilator: Jurnal riset ilmu kesehatan dan Keperawatan 2023 Stikes Kesdam IV/Diponegoro Semarang, Indonesia

Human Immunodeficiency Virus (HIV) is a virus attacking the human immune system can cause AIDS. Increasing HIV cases and there is transmission in teenager caused by their ignorance about information in risky things. Efforts that can be done is to provide prevention education to teenager. This prevention can be done using ABCDE method (absence of sex, be faithful, condom, drug no/not use drugs, education). It is known different levels of pre and post teenager knowledge about risk prevention education of HIV transmission.Tthis research is a quantitative research and uses a pre-experimental method with one group pretest-posttest design approach. Population in this research is ten grade totaling 524 studnts and sampling 45 respondents. Sampling uses non probability aksidental sampling technique. Education is given through animated videos. Data is analyzed using wilcoxon sign test.The result of this research is majority of respondents aged 16 years totalling 25 (58.1%). Majority of gender is 24 (55.8%) female. Statistical analysis result of wilcoxon sign test is got by p-value of 0.001 (<0.05), so that it can be interpreted that there is different levels of pre and post teenager knowledge about risk prevention education of HIV transmission. This research is expected to give resources about risk prevention of HIV transmission in students and can give motivation to the school in school facilities that can increase knowledge about health.

Welly Desriyati; Welly Desriyati

JURNAL ILMIAH KOMPUTER GRAFIS 2021 UNIVERSITAS STEKOM

Rapid technological advances make print communication media begin to be shifted by information media that utilizes computer technology as a means of delivery. Technological developments change the teacher's task from being a teacher to a facilitator who provides convenience in learning. SD Negeri 004 Bangsal Aceh is one of the schools that still applies the mathematics learning process using textbooks so that students do not understand the lesson. Teachers are required to make changes in teaching patterns in the classroom, one of which is with animated videos. This study uses the Multimedia Development Life Cycle (MDLC) method covering concept, design, collecting material, assembly, testing and distribution. The final result of this research is an animated video of mathematics learning about the material of flat shapes. Animated videos are used as an interesting and effective means of information and learning media. Besides that, it can also improve students' understanding and skills in learning mathematics, especially the material of flat shapes