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Putri Hadiyatunnisa; Yahfizham

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2023 International Forum of Researchers and Lecturers

In using virtual laboratory media, programming algorithms are needed, so that students can use the media well. In this research, researchers want to know whether the virtual laboratory learning media for the food digestive system used in the learning process contains programming algorithms that are easy to understand or not. The research method used in this research is a qualitative approach. This virtual laboratory learning media contains programming algorithms that are easy to understand and use. Because it contains clear operating instructions in it. So that students can operate this virtual laboratory learning media well.  

Faisal Akbar Ramdhani; Mutia Amaliyah; Salwa Widya Hanifah; Zildjian Naura Rahman

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2023 International Forum of Researchers and Lecturers

The influence of the development of Science and Technology (IPTEK) on the world of education, so that both teachers and students are required to always adapt to existing developments. Technology is the result of knowledge originating from the world of education therefore the world of education should utilize technology to increase efficiency in learning. Chemistry among students is still considered material that is difficult to understand. One of its attractions is the abstract nature of chemical material. Chemistry learning does not only include theoretical learning but also includes practical activities. This research was carried out to determine the effect of using a virtual laboratory on students' skills during direct practicum. The method used in this research is a quantitative method that uses a lot of numbers, starting from data collection, interpretation of the data and presentation of the results. A total of 52 students in class XI, Department of Mathematics and Natural Sciences at SMA Negeri 1 Sliyeg. Presenting the results in the form of a representative table will increase the reader's level of understanding and make it easier to access information. Virtual laboratories help students understand the practical process. Based on the results of data analysis obtained from filling out the questionnaire, it was found that 78.8% or the majority of students answered agreeing that the virtual laboratory had an effect on increasing pH testing. This proves that the use of virtual laboratories can be a way out so that when doing direct practicum students do not experience difficulties and the practicum runs more effectively.

Azrinda Rachmadanty Zahra; Rika Ratna Permata; Tasya Safiranita Ramli

Deposisi: Jurnal Publikasi Ilmu Hukum 2023 International Forum of Researchers and Lecturers

The development of technology today makes humans coexist with technology. Many human activities can be carried out through the internet network. One of them is the presence of the metaverse which is a technology that contains virtual interactions, digital objects, and decentralized humans from various platforms. Metaverse is used by many people as a medium for buying and selling transactions. Metaverse users generally sell their products in the form of NFTs. Various well-known brands have started promoting their products through the metaverse. The emergence of well-known brands in the metaverse is an opportunity for irresponsible parties to infringe brand rights. As was the case in Ryder Ripps v. Yuga Labs. Pollution, imitation, obscuration, and so forth of well-known trademarks are carried out by irresponsible parties. One of them is the doctrine of Trademark Dilution. Trademark dilution is the unauthorized use by other parties that can weaken the quality or characteristics of a trademark. This makes the question of how the protection of trademarks in the virtual space of the metaverse and what legal action can be taken when there is a violation of trademark rights. Not many countries have regulated the protection of digital trademarks specifically against trademark dilution, as well as Indonesia. This research will be conducted using a non-native juridical approach method with legal sources in the form of laws and regulations, international agreements, theories, and legal rules. The focus of this research is how metaverse with the platform in it can protect the trademark with the terms and conditions agreement of account users in the platform. The result of this research is that brands can be protected against infringement of rights to the brand as well as brand dilution by referring to the terms and conditions of account users listed in the platform. In addition, the legal action that can be taken is to file a lawsuit as determined by the platform and the removal of related content.

Bayu Widodo; Nur Aziezah; Aditya Wicaksono

Nusantara: Jurnal Pengabdian kepada Masyarakat 2023 Pusat Riset dan Inovasi Nasional

Pendidikan vokasi mengutamakan keterampilan siswa, menekankan pembelajaran langsung, dan menyelenggarakan proses pembelajaran teoritis secara lebih efektif. Untuk memenuhi kompetensi mereka di bidang jaringan komputer, banyak Sekolah Menengah Kejuruan (TKJ) memfasilitasi siswa bekerja menggunakan peralatan jaringan secara langsung. Sayangnya cara ini tidak terlalu efisien untuk mengajar di Laboratoriun Jaringan, terutama jika ukuran kelasnya sangat besar ataupun terkendala keterbatasan peralatan/ sarana jaringan komputer.  Tujuan dari kegiatan "Pengabdian Masyarakat Dosen Pulang Kampung IPB" yang dilaksanakan di SMKS 5 Bhinneka Karya Boyolali ini adalah memberikan pilihan praktis dan murah untuk melakukan kegiatan praktikum jaringan komputer dengan cara membuat "Laboratorium Jaringan Virtual". Solusi yang diberikan telah membantu mengatasi masalah keterbatasan perangkat keras dan aksesibilitas yang ada di laboratorium jaringan. Laboratorium Jaringan Virtual memberi siswa kemampuan untuk menerapkan instance virtual perangkat jaringan secara nyata.