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Muhammad Ihsan Dacholfany

International Journal of Education and Literature 2023 Lembaga Pengembangan Kinerja Dosen

Online lectures have become the wrong option in our digital age. Therefore, in this online lecture procedure, the lecturer was required to be able to produce media and lecture approaches. A favorable learning environment, student participation, lecturer performance during instruction, lecture media, and method are a few of the variables that affect the attainment of lecture skills. This study aims to investigate and characterize the efforts made by lecturers to increase student engagement in online courses. This study used a case study approach to qualitative research as its methodology. The study's findings indicate that there are numerous challenges facing online lectures in the current digital era, including a dearth of engaged students, a lack of infrastructure and resources for lecturers and students, as well as network and Internet issues and data availability quotas. All of the lectures given in online classrooms by professors have an impact. The study's findings suggest that lecturers should try to be innovative and creative during the stages of preparing, implementing, and evaluating lectures online.

Sutri Natalia Nababan; Boho Pardede; Dame Taruli Simamora; Johari Manik; Taripar Aripin Samosir

Coram Mundo : Jurnal Teologi dan Pendidikan Agama Kristen 2023 Sekolah Tinggi Teologi Injili Arastamar (SETIA) Ngabang

This research aims to find out the influence of visual media on the learning activity of Christian religious education students in class V at SD Negeri 10 Hutagalung for the 2022/2023 academic year. This research uses quantitative descriptive statistical methods, with a population of 30 people and a sample of 30 people. Data was collected using a closed questionnaire instrument of 30 items, namely 17 items for variable X and 13 for variable Y which was tested on 30 students who were not research respondents. The results of data analysis show that there is a positive and significant influence of visual media on the learning activity of class V Christian religious education students at SD Negeri 10 Hutagalung, Harian District, Samosir Regency for the 2022/2023 Academic Year: a) the positive relationship test is obtained from (r_xy) = 0.748 > r_ (table (α=0.05,n=30))= 0.361. b. Testing a significant relationship obtained a t_(calculated) value of 5.978, it is known that t_(table) in α=0.05 n-2=30-2=28 is 1.701. 2) Influence test: Regression equation test Y ̂= 13.40+ 0.50x. b) Regression determination test (r^2)= 55.9%. 3) Test the hypothesis using the F test, obtained f_count > f_(table ) namely 35.04 > 4.24. Thus Ha is accepted and H0 is rejected.

Mawarni Rajagukguk; Senida Harefa; Grecetinovitria Butar-Butar; Taripar Aripin Samosir; Sandy Ariawan

Jurnal Teologi Injili dan Pendidikan Agama 2023 Sekolah Tinggi Pastoral Kateketik Santo Fransiskus Assisi

The aim of this research is to determine the positive and significant difference between active learning in Christian Religious Education in students who are taught without the use of Audio Visual Media and active learning in Christian Religious Education in students who are taught using Audio Visual Media in Class VII of SMP Negeri 1 Sitio- tio Samosir Regency 2023/2024 learning year. The method used in this research is a quasi-experimental method with a pre-test and post-test only control group design. The population is all class VII students of SMP Negeri 1 Sitio-tio Samosir Regency for the 2023/2024 academic year, totaling 100 people and the research sample was determined using purposive sampling, namely class VII-B students totaling 32 people. Data was collected using a positive closed questionnaire with 20 items. The results of data analysis show that there is a positive and significant difference in the learning activity of Christian Religious Education in students who are taught without using Audio Visual Media and the Active Learning in Christian Religious Education in students who are taught using Audio Visual Media in Class VII of SMP Negeri 1 Sitio-tio Regency. Samosir 2023/2024 academic year: 1) Data analysis test: a) significant and influence test obtained -tcount= -29.41< -ttabe(=0.05/2=0.025,dk=n-1=3l) = -2.039. The tcount value is in the curve area of ​​rejection of H0 and acceptance of Ha.

Siti Noor Laili Mahfukhatus Sofa; Nursiwi Nugraheni; Artiningsih Artiningsih

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2023 International Forum of Researchers and Lecturers

This study aims to improve the learning outcomes of class I students at SDN Ngijo 01 Semarang in the material form of shapes using smart board media. This type of research is Classroom Action Research. This research consists of 5 cycles. Each of these cycles includes the stages of planning, implementing, observing and reflecting. The research subjects were class I SDN Ngijo 01 Semarang, totaling 28 students consisting of 10 male students and 18 female students. Data collection methods in this study are tests and observations. The research instruments used in this study were test questions and observation sheets. The data analysis technique used in this study is a qualitative descriptive technique with percentages. The success criteria achieved by students and teachers in this study were seen from changes towards improvement and increasing student learning outcomes. The results of the study show that the use of smart board media is able to improve student learning outcomes in the shape material. This can be seen from the percentage of students' pre-action scores that achieved 39.3% classical mastery level, namely 11 out of 28 participants. In cycle I 64% completeness classical, cycle II 68% completeness classical, cycle III 71% completeness classical, cycle IV 75% completeness classical, cycle V 89% completeness classical. Due to the increase in student learning outcomes from having met the target of 85% so that the cycle ends in cycle V. Students show activeness in the learning process and students also understand more because they have direct learning experiences using smart board media.

Nurudin Nurudin

Sinov : Media Informasi Penelitian Kabupaten Semarang 2023 Badan Perencanaan Pembangunan, Riset dan Inovasi Daerah Kabupaten Semarang

From pre-research at Public Elementary Schools in the Sumowono District, Semarang Regency, there are problems in learning Mathematics, namely the lack of activeness and understanding of students mathematically, The teacher gives questions and emphasizes the correctness of answers without emphasizing other aspects possessed by students, The applied learning is oriented on the development of analytical thinking with monotonous and incomplete problems and teachers are still not able to improve students' numeracy literacy skills. The purpose of this study was to describe the validity and applicability as well as to analyze the effectiveness of domino card media with an active learning approach and to describe students' numeracy literacy abilities after using domino card media with an active learning approach. This type of research is Research and Development (R&D). The development model used is the ADDIE model developed by Branch which includes analysis, design, development, implementation, evaluation. The population of this study were all students of class VI at SDN Kemawi, Sumowono District, Semarang Regency, with a total of 24 students. Data collection techniques used are tests and non-tests. Data analysis techniques using product data analysis, initial data analysis and final data analysis through T and N-Gain tests. The results of the study show that the development of domino card media with an active learning approach is very feasible to use with a presentation feasibility percentage of two media experts with an average yield of 91.99% and content feasibility by material experts of 98%. This media is also used effectively as evidenced by the results of the average difference test using the t test obtained a value of 38.75 and 2.063 so that there is a significant difference between pretest and posttest learning outcomes. There was an increase in students' numeracy literacy skills through the acquisition of an average pretest and posttest through the N-Gain test of 0.82 with high criteria. In conclusion, domino card learning media with an active learning approach is very appropriate and effective for learning Mathematics on broad material and circle shapes for class VI SDN Kemawi, Semarang Regency. 

A A Musyaffa; Siti Asiah; Siti Ubaidah; Rapiko Rapiko; Umil Muhsinin

Jurnal Pengabdian Masyarakat Indonesia Sejahtera 2023 STAI YPIQ BAUBAU, SULAWESI TENGGARA

Elementary school students need to get character education strengthening through education in everyday life so they are able to practice character values, namely nationalist, religious, mutual cooperation, independence, and integrity values. There are phenomena that arise related to character violations which are quite worrying, for example acts of violence, violations of human rights (HAM), free sex, indiscipline, anarchism, corruption, theft, dishonesty, and so on. For this reason, we need a solution, one of which is strengthening character education based on local wisdom culture which is carried out in stages through socialization where the students are. Character education with local wisdom has a role as a driving force that carries good rules and norms to be practiced in everyday life. This activity was carried out at SD Negeri 54/IV, Danau Teluk District for 2 days, namely 2-28 May 2022 and continued with activities, with participants totaling 40 students. The results of the socialization of this activity indicate an increase in insight and understanding of character education and recognition of one's own potential in instilling local wisdom and training the spirit of leadership. This can be seen from the activeness and high enthusiasm of the participants for two days with a usefulness level of 3.75 on average, in addition to positive support from the principal and teaching staff being an important element of this activity. As well as in the learning process there is an influence, namely in cycle 1 the average student score is 67 and after cycle 2 it increases to 78 with improvements to the methods and media used during the learning process in accordance with the school environment and local environment.

Novita Prima Ningsih; Filmon Berek

Jurnal Teologi Injili dan Pendidikan Agama 2023 Sekolah Tinggi Pastoral Kateketik Santo Fransiskus Assisi

This study discusses the teacher's efforts to increase student activity in the classroom and the implications for today's teachers. The purpose of this study was to find out the teacher's efforts to increase student activity in class and what are the inhibiting factors of teachers in increasing student activity in class. The type of research used is qualitative research with a descriptive approach. The techniques used by this researcher are case studies, descriptive, phenomenological, ethnographic, and biographical. As for the results of research conducted by researchers for more than 1 month, it can be concluded that the efforts made by the teacher in increasing student activity in the classroom and the implications for today's teachers are by providing motivation, using varied methods, using learning media, group discussions, giving good praise. reasonable, giving numbers or grades, creating a pleasant atmosphere, and giving assignments to students and factors that inhibit teachers in increasing student activity in class and the implications for today's teachers consist of two factors, namely internal and external, internal factors students do not have breakfast morning and students have bad habits and the external factors are the lack of motivation from parents and the lack of supporting books.

Nur Indah Sari; Jamaluddin Arifin; Rubianto Rubianto

Jurnal Insan Pendidikan dan Sosial Humaniora 2023 International Forum of Researchers and Lecturers

Social Study learning will show satisfactory results, if the teacher is able to choose the right media in teaching.  So that students have an interest and have high activity to ask in accordance with the expectations of students and teachers, one of which is in the process of delivering social studies lessons using animated film media to improve student learning.  Social animated film media is one of social studies teaching media that is used to explain some natural and other phenomena.  With this media students know more and are clear about the concepts of social studies learning and its content.  Likewise students in the teaching-learning process need to get the learning process so that their learning achievement increases.  This study describes social animated films and students' activeness in social studies learning.  The results of this study through observation, interviews with fourth grade teachers and fourth grade students at SDI Borisallo, Gowa Regency resulted that students liked learning by using social animated films rather than not using them.  They also have a high curiosity about new things and find it interesting after carrying out learning with the help of social animated films.  Students also rarely use learning media in social studies lessons, so that if the teacher uses media in learning, students will feel happy and more enthusiastic and active in the teaching and learning process.  

Sisca Wendi Harisa; Riri Okra; Hari Antoni Musril; Sarwo Derta

JURNAL TEKNIK MESIN, INDUSTRI, ELEKTRO DAN INFORMATIKA 2023 Pusat Riset dan Inovasi Nasional

This research is based on the problems found based on the results of interviews with mathematics teachers and students at SMPN 1 Lareh Sago Halaban that the media used in the learning process only uses the blackboard with lecture and discussion methods, there is no technology-based learning media, especially educational games that are used by teachers to students related to mathematics lessons caused a lack of interest and activeness of students in mathematics subjects. Based on this, the solution given is to design a learning media. The purpose of this research is to produce learning media products in the form of educational games with the help of software Building 2 mathematics subjects at SMPN 1 Lareh Sago Halaban. The design of mathematics education games uses the construct 2 design application at SMPN 1 Lareh Sago Halaban with the Research and Development (R&D) research method using the MDLC (Multimedia Development Life Cycle) development model from Luther Sutopo the development model is explained in 6 stages, namely Concept, Design, Materials Collection, Assembly, Testing and Distribution. The product test used in the research is the validity test, practicality test, and effectiveness test. The product test results show that the educational games designed are valid, practical and effective. For the results of the validity test of three validators, the score was 0.88, the practical test by 3 practi- tators was 0.97, and the effectiveness test of twenty people was 0.92.

Fitri Andriani; Dina Luluk Kamalia; Muhammad Ridho; Lilik Hariyanti; Aji Utomo +2 more

The skills to analyze systematics and language of scientific work are very important for students to master. However, based on observations, several Indonesian language teachers at SMAN 4 Semarang still apply teacher-dominated learning, namely lectures and power points as learning media which make learning not student centered so that when participating in learning the students feel bored. Therefore, the ASSURE model was tested using Quizwhizzer media in learning to analyze the systematics and language of scientific work in class XI.MIPA3 SMAN 4 Semarang with the aim of creating student-centered learning, increasing student interest in learning and activeness, and optimizing student learning outcomes. This research method is descriptive qualitative with test and non-test instruments (questionnaire). Test instruments are used with test techniques as material for analyzing the effectiveness of the learning process. While the non-test technique is used with observation and questionnaire techniques as material for analyzing the characteristics of students and assessing the effectiveness of the learning process. The results of this study can be concluded that the ASSURE model with Quizwhizzer media is appropriately applied in learning to analyze the systematics and language of scientific work. The results of this study are useful as reference material in choosing learning models and media, especially learning models and media to analyze the systematics and language of scientific work.