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Oktaviyanti Oktaviyanti; Supriyadi Supriyadi; Nuramila Nuramila

Jurnal Riset Rumpun Ilmu Pendidikan 2026 Lembaga Pengembangan Kinerja Dosen

This study aims to describe the use of Powtoon media in increasing student learning motivation in narrative text learning. The location of this research took place on grade X students of SMK Negeri 1 Bokat in the 2024/2025 Academic Year. Data were obtained through observation, questionnaires, and documentation, then analyzed descriptively qualitatively. The results of the study indicate that the use of Powtoon media can be applied as a means to significantly increase student learning motivation. Attractive visual displays, dynamic animations, and audio support make the learning process more interactive, fun, and easy to understand. Students appear more focused, active, and enthusiastic in participating in learning activities. Before the use of Powtoon, learning narrative text tended to be monotonous and less interesting. However, after the application of this media, students showed increased interest, involvement, and understanding of the material. Thus, the use of Powtoon can be an alternative learning media that is effective in increasing student learning motivation in learning narrative text.

Fadlilah Al Hasanah; Kartika Manalu; Sayed Akhyar

Jurnal Pendidikan Dirgantara 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

This research aims to determine the effect of learning using the Problem Based Learning model assisted by the Powtoon application on the learning outcomes of Class XI Madrasah Aliyah at the Islamic Education Park (TPI) Sawit Seberang. This research is a type of quantitative research with a Quasy Experimental Design. The research population was 36 students in class XI MIA A and 36 students in class XI MIA B, 36 students in class XI MIA C and 36 students in class, and X MIA C totaling 36 people as the control class. The instrument in this research is in the form of a test in the form of 30 multiple choice questions. Data analysis of student learning outcomes using the t-test formula, also with the help of SPSS version 25 data processing. Data analysis of student learning outcomes with the results of calculating the average learning outcomes shows that the experimental class which uses the Problem Based Learning models is higher than the control class. The prerequisite test is proven that the data is normally distributed and homogeneous. The results of the test calculation were obtained under count worth 9.709 and table worth 1.668 so that it shows tcount > table so Ha2 is accepted. The conclusions in this research explain that there are influences and differences before and after the implementation of the Problem Based Learning model on student learning outcomes in class XI Madrasah Aliyah at the Islamic Education Park (TPI) Sawit Seberang.

Putri Rizki Agustina; Ummil Muhsinin

Akhlak : Jurnal Pendidikan Agama Islam dan Filsafat 2025 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

This research is motivated by the low poetry writing skills of third-grade students at MIS Tarbiyah Islamiyah Jelutung. This condition is evident from student learning outcomes that are still below the minimum completion standard and a lack of interest in expressing ideas and feelings through writing. The purpose of this study is to improve poetry writing skills by utilizing animated video media through the Powtoon website as an interesting and interactive learning tool. This study uses the Classroom Action Research (CAR) method which is carried out in two cycles, including the planning, implementation, observation, and reflection stages. The results show an increase in the average value of poetry writing skills from 61 in the pre-cycle (poor category), to 83 in the first cycle (good category), and increasing again to 90.3 in the second cycle (very good category). Thus, the use of Powtoon animated video media is proven to be effective in improving students' poetry writing skills.

Dhea Kristiani Hutasoit; Lia Wildah Hasanah; Mutiara Lubis; Reyny Puspita Lubis; Sintya Rindi Utami +2 more

GARUDA : Jurnal Pendidikan Kewarganegaraan dan Filsafat 2025 International Forum of Researchers and Lecturers

The digitalization of learning media in the world of education is increasingly visible. The aim of this research is to analyze the strengthening of Citizenship Education learning through learning media. This research uses a qualitative research method with a literature study approach. Citizenship education is an important thing to study in order to understand how citizens carry out their roles, rights and responsibilities for the country. There are various studies that have proven the effectiveness of several learning media for PPKn, including Powtoon, Anchor Podcast, Android Applications, and Roleplay.

Elfiza Elfiza; Darma Nuraini; Adrias Adrias; Fadila Suciana

Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This study aims to examine the effectiveness of using instructional media in enhancing the understanding of multiplication concepts in elementary schools. The research employs a library research method. The findings indicate that the use of instructional media in teaching multiplication in elementary schools is significantly more effective compared to conventional methods without media. Media such as Powtoon, PAKALILO (Papan Perkalian Kelinci Lompat), Papan BAPER (Batang Perkalian), and multiplication pockets based on the Indonesian Realistic Mathematics Education (PMRI) approach significantly improve students' understanding of multiplication concepts.

Agus Darmawan; Syamsiah Syamsiah; Halimatus’sadiah; Julizal Julizal

Jurnal Pengabdian Masyarakat 2024 Lembaga Pengembangan Kinerja Dosen

Digitalization in education has encouraged the need to develop interactive and interesting learning media to increase student interest and understanding. Teaching staff at D-LLA Course, a tutoring institution, needs skills in using technology, one of which is making interactive videos. This article discusses the results of a training program held to improve teacher competency in using the Powtoon application to create interactive video learning materials. Through introductory methods, tutorials, direct practice and evaluation, this activity succeeded in improving teachers' skills in compiling digital learning content. Based on evaluations and feedback from participants, the majority felt that this interactive video learning method was more interesting for students and more effective in explaining the material. It is hoped that the results of this training can be implemented on an ongoing basis in the D-LLA Course to improve the quality of learning.

Agus Darmawan; Syamsiah Syamsiah; Halimatus’sadiah; Julizal Julizal

Jurnal Pengabdian Masyarakat 2024 Lembaga Pengembangan Kinerja Dosen

Digitalization in education has encouraged the need to develop interactive and interesting learning media to increase student interest and understanding. Teaching staff at D-LLA Course, a tutoring institution, needs skills in using technology, one of which is making interactive videos. This article discusses the results of a training program held to improve teacher competency in using the Powtoon application to create interactive video learning materials. Through introductory methods, tutorials, direct practice and evaluation, this activity succeeded in improving teachers' skills in compiling digital learning content. Based on evaluations and feedback from participants, the majority felt that this interactive video learning method was more interesting for students and more effective in explaining the material. It is hoped that the results of this training can be implemented on an ongoing basis in the D-LLA Course to improve the quality of learning.

Wahyu Rahmawati; Asep Yudi Utomo; Fasha Nabilah Aprilliani; Malikhah Malikhah; Iwan Hardi Saputro +2 more

Jurnal Rumpun Ilmu Bahasa dan Pendidikan 2024 Asosiasi Periset Bahasa Sastra Indonesia

The purpose of this study is to determine the effectiveness of the implementation of PowToon media in learning to conclude the discussion text of Junior High School Class IX. This study uses a qualitative descriptive research method to describe the use of PowToon media in the classroom based on observations and interviews conducted. The results obtained from this study are that PowToon media is effectively used for learning to conclude discussion texts because the media can attract students' interest so that students are not bored during learning. In addition, PowToon media can make it easier for teachers to convey various materials that cannot be conveyed only by the lecture method. Based on this, it can be said that PowToon's learning media can be used as a learning medium to conclude discussion texts as a support for the learning process.

Asmaul Khusna

Student Research Journal 2024 Sekolah Tinggi Ilmu Administrasi (STIA) Yappi Makassar

This research aims to improve the learning outcomes and activity of class XA MAN 4 Madiun students in Physics and Energy lessons through the use of Powtoon media. This research is classroom action research consisting of 2 cycles. The subjects of this research were all students in class XA MAN 4 Madiun, totaling 31 students. The data analyzed in this research are observation sheets, questionnaires and written test results. The data analysis technique was carried out using quantitative description techniques. The indicator of success for this research is that 75% of students have completed the KKM. In the pre-cycle, 48% (15) students completed the KKM. In the first cycle, 71% (22) students completed the KKM. Then, in cycle II there were 90% (28) students who completed the KKM. Research success was obtained in cycle II. The use of Powtoon learning media has also succeeded in increasing students' active learning as proven by the success indicator of this research being more than 75% of the number of students in the A and B grade classifications. The success of the research to increase students' active learning in class was obtained in cycle II, namely 83.9%. (26) students.

Galang Mi’raj Fatanna; Muhammad Amin; Bobbi Rahman

Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Instructional media plays a crucial role in achieving educational objectives. Educators need to develop teaching strategies using various appropriate media and learning resources. Currently, GASING mathematics instructional media only consists of modules, PowerPoint, and teaching aids. This indicates the untapped potential in utilizing instructional media such as animated videos as engaging and effective learning tools. Based on this issue, the researcher employed the GASING method in the subject of mathematics, specifically focusing on multiplying 2-digit numbers by 1-digit numbers. This study aims to ascertain the development process and feasibility of animated videos using Powtoon. These animated videos were developed using the ADDIE model. Based on validation results by language experts, an average of 98.33% was obtained, while content experts yielded an average percentage of 78.18%. Furthermore, media experts achieved an average percentage of 90.67%, and individual trials (One to One) resulted in an average percentage of 85.64%. Based on the validation results by experts, it can be concluded that animated video instructional media using Powtoon in mathematics with the GASING method as the developed instructional media is highly suitable for field use, as evidenced by the average percentage of feasibility obtained being 88.21% (very feasible).  

Mutiara Mutiara; Nurkhairo Hidayati

Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika 2023 Asosiasi Riset Ilmu Pendidikan Indonesia

This research aims to produce an animated video learning medium that is capable of energy material in everyday life for high school students. This research is a developmental research. Sampling techniques were random sampling with samples from 45 students from three schools. The research was conducted in three schools: Al-Mishbah Riau, YLPI P.Marpoyan, and PGRI Pekanbaru. This data is obtained from the student response sheets obtainable from the results of the limited qualification test of students. The results of this study have an average percentage of the three schools is 95%. Based on these results can be concluded that the development of learning media IPA based animation video using powtoon applications on energy materials in everyday life gets a good response from students so that it can be used in the learning process in the classroom.

Nur Isroatul Khusna; Arif Rahman Alwan

Student Research Journal 2023 Sekolah Tinggi Ilmu Administrasi (STIA) Yappi Makassar

This research is motivated by students' lack of interest in educational media during learning. Students feel bored and less motivated because the media used is only conventional, such as lecturing, relying on textbooks and modules, which result in low student knowledge. Powtoon learning videos, with their modern approach and visual-audio presentation, offer a solution. These videos feature animated cartoons, which address students' complaints about conventional learning methods. This research aims to understand the overview of the learning process, identify student needs, determine the steps for media development, assess the validity of the developed media, and examine the influence of the media on students' knowledge. The researcher employed the Research and Development (R&D) approach using the ADDIE model: Analysis, Design, Development, Implementation, and Evaluation. Data collection techniques included questionnaires, tests, interviews, observations, and data analysis. The study was conducted at SMPN 2 Kademangan, with eighth-grade classes D (control group) and E (experimental group) as research subjects. Data analysis was performed using quantitative and qualitative methods. The validation results from media experts, subject matter experts, and social studies teachers regarding the Powtoon media showed that it was suitable for use with minor revisions and had a significant impact on learning outcomes. The Sig value (2-tailed) was found to be 0.003, which is less than the significance level of 0.05. Therefore, H1 is accepted, indicating that there is a difference in learning outcomes between the control group (class D) and the experimental group (class E), with an average post-test score of 82.68% for class D and 93.28% for class E. This shows a difference of 10.6%, indicating that Powtoon media is effective for learning purposes.

Julia Ayu Puspita; Agung Setyawan

Journal of Creative Student Research 2023 Pusat Riset dan Inovasi Nasional

Technological developments are increasing rapidly in the world of education, therefore human skills must also go hand in hand with these technological developments.  But besides that, there are also educators or teachers who have not taken advantage of the sophistication of this technology, so that it can also affect student learning interest.  So that it requires a memorable learning process that is interesting and fun which aims to increase student learning interest.  An example of an interesting and fun learning media is the powtoon learning media, which combines interesting audio, visual and animated media elements.  So that in this study the aim was to find out whether there was an influence from the use of powtoon learning media on learning interest in fifth grade students at SDN Socah 1. The type of research used by researchers was a type of qualitative research, with descriptive quantitative and descriptive qualitative data analysis methods, in this study  also used interview techniques, tests, observation, and documentation for data collection.  Then the results will show that the powtoon-based learning media has the effect of increasing students' interest in learning, especially in science subjects, because it is considered interesting and fun so that capturing material is easy to understand.

Nia Rachmawati; Nugrahani Astuti; Mauren Gita Miranti; Ita Fatkhur Romadhoni

Jurnal Bintang Pendidikan Indonesia 2023 Pusat Riset dan Inovasi Nasional

This research is development research that aims to find out: 1) the development of powtoon animation video learning media on egg material; 2) the feasibility of powtoon animation video learning media on egg material; and 2) students' responses to the powtoon animation video learning media on egg material. This study uses the 4D development method, but only up to the development stage. Data were obtained using validation sheets and questionnaires using a Likert scale. The validation sheet was assessed by an expert judgment which was tested with the Aiken V formula. The questionnaire sheet was assessed by students who then carried out a practicality test to see students' responses to learning media. Based on the results of the data analysis performed, the material validation results obtained an Aiken V value of 0.959. The media validation results obtained an Aiken V value of 0.954. Meanwhile, from the results of the student response questionnaire, they obtained a percentage value of 80.6% in the very practical category. This shows that the powtoon animation video learning media on egg material is feasible, very practical, and can be used in DDPK 2 learning egg material.

Syintha Wangka; Victor R. Sulangi; Derel F. Kaunang

Student Scientific Creativity Journal 2023 Pusat Riset dan Inovasi Nasional

The availability of learning media that can stimulate interest and student learning outcomes is very important in learning. The purpose of this research was to find out the Development of Powtoon-Based Learning Media in Sets. This research was conducted at SMP Negeri 1 Remboken. The type of research used is research and development or Research and Development. The resulting media prototype was developed using the modified ADDIE development model (analysis, design, development, implementation, and development). The research results obtained from developing powtoon-based learning media in the set are expressed by an average validation score of 4.19 by media experts and 4.6 by material experts. This learning media meets valid criteria and can be used in learning.

Rizky Handayani Pasaribu; Refnita Refnita; Liza Efriyanti

JURNAL TEKNIK MESIN, INDUSTRI, ELEKTRO DAN INFORMATIKA 2022 Pusat Riset dan Inovasi Nasional

Pemanfaatan media pemberlajaran memiliki pengaruh yang besar terhadap kemauan para siswa dan siswi dalam belajar. Powtoon merupakan aplikasi web yang bisa dibuka siapa saja, aplikasi ini bisa digunakan untuk membuat media pembelajaran dikarenakan didalamnya banyak fitur-fitur yang yang membantu dalam membuat media pembelajaran seperti fitur animasi dan lainnya yang bisa di gunakan dengan mudah. Pemasalahan yang muncul adalah apakah media pembelajaran berbasis web ini dapat meningkatkan motivasi belajar siswa pada mata pelajaran Informatika kelas VII pada SMP Negeri 2 Bukittinggi. Metode penelitian yang digunakan pada penelitian ini adalah metode penelitian kuantitatif dengan pendekatan deskriptif. Dan berdasarkan penetitian dengan cara menyebar angket penelitian yang dilakukan menunjukkan bahwa pemanfaatan media pembelajaran dengan menggunakan powtoon dapat meningkatkan motivasi belajar siswa.  

Sofhie Suhartini

Jurnal Bahasa, Sastra, Budaya, dan Pengajarannya 2022 Pusat Riset dan Inovasi Nasional

Penelitian ini dilatarbelakangi oleh adanya media pembelajaran yang dinilai kurang aktif, kreatif dan inovatif untuk menunjang proses belajar siswa. Terutama dalam hal menulis puisi. Manfaat dari animasi Powtoon ini di antaranya adalah media pembelajaran yang melibatkan audio visual. Metodologi penelitian yang digunakan dalam penelitian ini adalah penelitian dan pengembangan (R&D). Model yang digunakan merupakan turunan dari model ADDIE namun dalam penelitian ini peneliti hanya menggunakan tahap awal yaitu tahap (analysis) analisis dan (Design) desain. Berdasarkan hasil analisis kurikulum, peneliti merancang desain pembelajaran menulis teks puisi berbasis animasi Powtoon. Pertama, peneliti menggunakan Microsoft Word untuk membuat kerangka desain, kemudian menggunakan aplikasi Powtoon untuk mendesain pembelajaran. Peneliti membahas proses pembuatan desain media pendidikan. Perbaikan yang dilakukan peneliti untuk mendapatkan hasil yang terbaik dalam perancangan media pembelajaran. Diharapkan hasil rancangan pembelajaran menulis teks puisi untuk kelas X  SMA yang dikembangkan peneliti dapat bermanfaat bagi siswa. Artinya, siswa secara mandiri dapat mencapai tingkat kemahiran dan meningkatkan kreativitas menulis khususnya dalam  teks puisi.