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Fadlilah Al Hasanah; Kartika Manalu; Sayed Akhyar

Jurnal Pendidikan Dirgantara 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

This research aims to determine the effect of learning using the Problem Based Learning model assisted by the Powtoon application on the learning outcomes of Class XI Madrasah Aliyah at the Islamic Education Park (TPI) Sawit Seberang. This research is a type of quantitative research with a Quasy Experimental Design. The research population was 36 students in class XI MIA A and 36 students in class XI MIA B, 36 students in class XI MIA C and 36 students in class, and X MIA C totaling 36 people as the control class. The instrument in this research is in the form of a test in the form of 30 multiple choice questions. Data analysis of student learning outcomes using the t-test formula, also with the help of SPSS version 25 data processing. Data analysis of student learning outcomes with the results of calculating the average learning outcomes shows that the experimental class which uses the Problem Based Learning models is higher than the control class. The prerequisite test is proven that the data is normally distributed and homogeneous. The results of the test calculation were obtained under count worth 9.709 and table worth 1.668 so that it shows tcount > table so Ha2 is accepted. The conclusions in this research explain that there are influences and differences before and after the implementation of the Problem Based Learning model on student learning outcomes in class XI Madrasah Aliyah at the Islamic Education Park (TPI) Sawit Seberang.

Putri Rizki Agustina; Ummil Muhsinin

Akhlak : Jurnal Pendidikan Agama Islam dan Filsafat 2025 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

This research is motivated by the low poetry writing skills of third-grade students at MIS Tarbiyah Islamiyah Jelutung. This condition is evident from student learning outcomes that are still below the minimum completion standard and a lack of interest in expressing ideas and feelings through writing. The purpose of this study is to improve poetry writing skills by utilizing animated video media through the Powtoon website as an interesting and interactive learning tool. This study uses the Classroom Action Research (CAR) method which is carried out in two cycles, including the planning, implementation, observation, and reflection stages. The results show an increase in the average value of poetry writing skills from 61 in the pre-cycle (poor category), to 83 in the first cycle (good category), and increasing again to 90.3 in the second cycle (very good category). Thus, the use of Powtoon animated video media is proven to be effective in improving students' poetry writing skills.

Elfiza Elfiza; Darma Nuraini; Adrias Adrias; Fadila Suciana

Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This study aims to examine the effectiveness of using instructional media in enhancing the understanding of multiplication concepts in elementary schools. The research employs a library research method. The findings indicate that the use of instructional media in teaching multiplication in elementary schools is significantly more effective compared to conventional methods without media. Media such as Powtoon, PAKALILO (Papan Perkalian Kelinci Lompat), Papan BAPER (Batang Perkalian), and multiplication pockets based on the Indonesian Realistic Mathematics Education (PMRI) approach significantly improve students' understanding of multiplication concepts.

Galang Mi’raj Fatanna; Muhammad Amin; Bobbi Rahman

Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Instructional media plays a crucial role in achieving educational objectives. Educators need to develop teaching strategies using various appropriate media and learning resources. Currently, GASING mathematics instructional media only consists of modules, PowerPoint, and teaching aids. This indicates the untapped potential in utilizing instructional media such as animated videos as engaging and effective learning tools. Based on this issue, the researcher employed the GASING method in the subject of mathematics, specifically focusing on multiplying 2-digit numbers by 1-digit numbers. This study aims to ascertain the development process and feasibility of animated videos using Powtoon. These animated videos were developed using the ADDIE model. Based on validation results by language experts, an average of 98.33% was obtained, while content experts yielded an average percentage of 78.18%. Furthermore, media experts achieved an average percentage of 90.67%, and individual trials (One to One) resulted in an average percentage of 85.64%. Based on the validation results by experts, it can be concluded that animated video instructional media using Powtoon in mathematics with the GASING method as the developed instructional media is highly suitable for field use, as evidenced by the average percentage of feasibility obtained being 88.21% (very feasible).  

Julia Ayu Puspita; Agung Setyawan

Journal of Creative Student Research 2023 Pusat Riset dan Inovasi Nasional

Technological developments are increasing rapidly in the world of education, therefore human skills must also go hand in hand with these technological developments.  But besides that, there are also educators or teachers who have not taken advantage of the sophistication of this technology, so that it can also affect student learning interest.  So that it requires a memorable learning process that is interesting and fun which aims to increase student learning interest.  An example of an interesting and fun learning media is the powtoon learning media, which combines interesting audio, visual and animated media elements.  So that in this study the aim was to find out whether there was an influence from the use of powtoon learning media on learning interest in fifth grade students at SDN Socah 1. The type of research used by researchers was a type of qualitative research, with descriptive quantitative and descriptive qualitative data analysis methods, in this study  also used interview techniques, tests, observation, and documentation for data collection.  Then the results will show that the powtoon-based learning media has the effect of increasing students' interest in learning, especially in science subjects, because it is considered interesting and fun so that capturing material is easy to understand.

Syintha Wangka; Victor R. Sulangi; Derel F. Kaunang

Student Scientific Creativity Journal 2023 Pusat Riset dan Inovasi Nasional

The availability of learning media that can stimulate interest and student learning outcomes is very important in learning. The purpose of this research was to find out the Development of Powtoon-Based Learning Media in Sets. This research was conducted at SMP Negeri 1 Remboken. The type of research used is research and development or Research and Development. The resulting media prototype was developed using the modified ADDIE development model (analysis, design, development, implementation, and development). The research results obtained from developing powtoon-based learning media in the set are expressed by an average validation score of 4.19 by media experts and 4.6 by material experts. This learning media meets valid criteria and can be used in learning.

Rizky Handayani Pasaribu; Refnita Refnita; Liza Efriyanti

JURNAL TEKNIK MESIN, INDUSTRI, ELEKTRO DAN INFORMATIKA 2022 Pusat Riset dan Inovasi Nasional

Pemanfaatan media pemberlajaran memiliki pengaruh yang besar terhadap kemauan para siswa dan siswi dalam belajar. Powtoon merupakan aplikasi web yang bisa dibuka siapa saja, aplikasi ini bisa digunakan untuk membuat media pembelajaran dikarenakan didalamnya banyak fitur-fitur yang yang membantu dalam membuat media pembelajaran seperti fitur animasi dan lainnya yang bisa di gunakan dengan mudah. Pemasalahan yang muncul adalah apakah media pembelajaran berbasis web ini dapat meningkatkan motivasi belajar siswa pada mata pelajaran Informatika kelas VII pada SMP Negeri 2 Bukittinggi. Metode penelitian yang digunakan pada penelitian ini adalah metode penelitian kuantitatif dengan pendekatan deskriptif. Dan berdasarkan penetitian dengan cara menyebar angket penelitian yang dilakukan menunjukkan bahwa pemanfaatan media pembelajaran dengan menggunakan powtoon dapat meningkatkan motivasi belajar siswa.  

Sofhie Suhartini

Jurnal Bahasa, Sastra, Budaya, dan Pengajarannya 2022 Pusat Riset dan Inovasi Nasional

Penelitian ini dilatarbelakangi oleh adanya media pembelajaran yang dinilai kurang aktif, kreatif dan inovatif untuk menunjang proses belajar siswa. Terutama dalam hal menulis puisi. Manfaat dari animasi Powtoon ini di antaranya adalah media pembelajaran yang melibatkan audio visual. Metodologi penelitian yang digunakan dalam penelitian ini adalah penelitian dan pengembangan (R&D). Model yang digunakan merupakan turunan dari model ADDIE namun dalam penelitian ini peneliti hanya menggunakan tahap awal yaitu tahap (analysis) analisis dan (Design) desain. Berdasarkan hasil analisis kurikulum, peneliti merancang desain pembelajaran menulis teks puisi berbasis animasi Powtoon. Pertama, peneliti menggunakan Microsoft Word untuk membuat kerangka desain, kemudian menggunakan aplikasi Powtoon untuk mendesain pembelajaran. Peneliti membahas proses pembuatan desain media pendidikan. Perbaikan yang dilakukan peneliti untuk mendapatkan hasil yang terbaik dalam perancangan media pembelajaran. Diharapkan hasil rancangan pembelajaran menulis teks puisi untuk kelas X  SMA yang dikembangkan peneliti dapat bermanfaat bagi siswa. Artinya, siswa secara mandiri dapat mencapai tingkat kemahiran dan meningkatkan kreativitas menulis khususnya dalam  teks puisi.