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Devi, Natasha Pradnya; Saputra, Ni Putu Amy Restu Wahyuni; Daiva, Putu Rizky; Sudana, Vidya Aditi; Yuliyatni, Putu Cintya Denny

Jurnal Pengabdian kepada Masyarakat Wahana Usada (WUJ) 2024 Sekolah Tinggi Ilmu Kesehatan KESDAM IX/Udayana

Background: Tabanan Regency in Bali Province has a DHF incidence rate of 137.01 cases per 100,000 population, increase from 2022 to 2023, which was 80.82 cases per 100,000 population. Therefore, prevention efforts are needed to increase knowledge about the importance of DHF prevention. This health promotion aims to increase knowledge, understanding and behaviour of dengue prevention among primary school students. Methods: Health promotion activities were conducted offline on Monday, 6 May 2024. The target group of this activity were students in grades 4-6 of SDN 2 Denbantas. PowerPoint slides and posters were used to attract the interest of the extension participants. The evaluation of the results was carried out qualitatively (enthusiasm of the participants) and quantitatively (pre- and post-test results). Results: The health promotion activity was attended by 47 participants. Participants were very active in the question and answer session. Based on the identity data on the pre/post test sheets, most participants were in grade 6 (38%) and female (53%). A total of 37 participants (79%) showed an increase in score, 8 participants (17%) had a fixed score and a total of 2 participants (4%) showed a decrease in score on the post-test. Conclusion: There was an increase in participants' knowledge, as well as participants' enthusiasm and activity in listening to the counselling materials. In future health promotion activities, educational videos or other interactive media can be used to make more interesting and provide a deeper focus on the message so it can be conveyed more effectively.

Rina Astuti; Nadya Shafa Kamila; Duta Saksena Mahatama

International Journal of Educational Technology and Society 2024 Asosiasi Periset Bahasa Sastra Indonesia

Microteaching is a simulation or training for prospective teachers to explore the ability of skills in teaching that combines the components of learning. The purpose of this study was to analyse the implementation of microteaching learning in terms of the use of various biology learning media with a touch of technology. The method used is descriptive quantitative with observation sheets and interviews. This research uses a squential explanatory design that combines quantitative and qualitative methods sequentially the first stage of collecting and analysing quantitative data followed by collecting and analysing qualitative data to help explain quantitative results. The results of the study regarding the pattern of using technology-based learning media showed that PowerPoint 92% and learning videos 78% were the most widely used media in microteaching practice. While the level of effectiveness of the media used varies. The 4.6% digital microscope showed a high level of effectiveness even though the frequency of use was still low. This indicates that high technology-based learning media has considerable potential in improving the quality of learning. Furthermore, the analysis of students' digital competence shows that 70% of students have good to very good mastery of technology. Furthermore, creativity in media development shows an even distribution while time management is still a challenge for 35% of students at a sufficient or insufficient level. The use of technology-based learning media in micro teaching has considerable potential, but still faces several challenges. A systematic and comprehensive approach is needed to optimise the use of technology in developing the teaching competence of prospective biology teachers.

Willia Novita Eka Rini; Marta Butar Butar; Budi Aswin; Evy Wisudariani; La Ode Reskiaddin +3 more

Pemberdayaan Masyarakat: Jurnal Aksi Sosial 2024 Lembaga Pengembangan Kinerja Dosen

Dengue fever is still one of the main health problems that threaten people in Indonesia, including Jambi City. Tahtul Yaman neighbourhood, Jambi Province is one of the residential areas that has dengue fever data. In general, most residents use water tanks, the environment looks less clean, and there are still puddles and water reservoirs in the homes of some residents. This activity aims to provide knowledge and understanding to the community about dengue fever and its mitigation strategies, with an emphasis on prevention through vector control, especially the Aedes aegypti mosquito. This counselling will be focused on the Tahtul Yaman Village community. The method used was lecture method and interactive discussion using powerpoint, posters and leaflets on DHF and 3M Plus. After the education, there was an increase in knowledge reaching 89.25%. It is suggested that prevention efforts should focus on controlling the larval population and minimising mosquito breeding sites. Mosquito eradication programmes such as 3M Plus need to be carried out routinely and involve the active participation of the entire community. Effective dengue prevention will create a healthier and safer environment for the community.

Willia Novita Eka Rini; Marta Butar Butar; Budi Aswin; Evy Wisudariani; La Ode Reskiaddin +3 more

Pemberdayaan Masyarakat: Jurnal Aksi Sosial 2024 Lembaga Pengembangan Kinerja Dosen

Dengue fever is still one of the main health problems that threaten people in Indonesia, including Jambi City. Tahtul Yaman neighbourhood, Jambi Province is one of the residential areas that has dengue fever data. In general, most residents use water tanks, the environment looks less clean, and there are still puddles and water reservoirs in the homes of some residents. This activity aims to provide knowledge and understanding to the community about dengue fever and its mitigation strategies, with an emphasis on prevention through vector control, especially the Aedes aegypti mosquito. This counselling will be focused on the Tahtul Yaman Village community. The method used was lecture method and interactive discussion using powerpoint, posters and leaflets on DHF and 3M Plus. After the education, there was an increase in knowledge reaching 89.25%. It is suggested that prevention efforts should focus on controlling the larval population and minimising mosquito breeding sites. Mosquito eradication programmes such as 3M Plus need to be carried out routinely and involve the active participation of the entire community. Effective dengue prevention will create a healthier and safer environment for the community.

Dian Nova Dinda; Supriadi Supriadi; Afrinaldi Afrinaldi; Ulva Rahmi

Reflection : Islamic Education Journal 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

Advances in information and communication technology have had a significant impact on the world of education, especially in improving the effectiveness and efficiency of the learning process. One technology that is often used is Microsoft PowerPoint as learning media. This study aims to analyze the effect of using PowerPoint media on student learning interest in Islamic Religious Education and Ethics subjects at SMKN 3 Solok City. This research uses a quantitative approach with a quasi-experimental method using a nonequivalent control group design. Data were collected through tests, questionnaires, and observations, and analyzed using normality, homogeneity, and t-test. The results showed that the use of PowerPoint media had a positive and significant effect on students' interest in learning. The experimental group that used PowerPoint had a higher level of interest in learning than the control group. This is due to the presentation of material that is more interactive, interesting, and systematic, so as to motivate students to be actively involved in the learning process. The t-test value shows that there is a significant difference between the experimental and control groups, with a t-count value of 5.384 (p < 0.05). This study concludes that PowerPoint learning media is effective in increasing students' interest in learning Islamic Religious Education and Ethics subjects. Hopefully, this finding can be a reference for educators in developing technology-based learning models that are more innovative and relevant to modern learning needs.

Mia Hasanah Amanah Illahi; Devita Hendriyanti; Arlino Pratama; Repaldy Ananditasyah Pratama; Moh Wahyudi Putra

Jurnal Budi Pekerti Agama Islam 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

The purpose of this research is to develop learning media in the form of interactive PowerPoint and evaluate the feasibility of its use in improving students' understanding of Islamic communication ethics, especially for grade 9 students at SMPN 07 Jakarta. The method in this study uses R&D (research and development) with the utilization of the ADDIE model, the data is tested using the Aiken-V index. The underlying theory in this study highlights the importance of learning media as a tool that can enrich the teaching and learning process. PowerPoint was chosen because of its ease of use and its ability to present information in an attractive visual and verbal manner. This research ultimately developed learning media in the form of Interactive PowerPoint designed to improve students' understanding of Islamic communication ethics. Based on the results of the study, the interactive PowerPoint media was determined to be feasible to implement by achieving an average validity of 0.88888889 which means it meets high criteria, this research contributes to enriching the development of PowerPoint learning media and communication ethics materials at various levels.

Annisa, Annisa; Ananda, Nur Asyifa

Abstrak. Penelitian ini bertujuan untuk mengembangkan media pembelajaran interaktif menggunakan aplikasi Lumio By Smart untuk meningkatkan keaktifan dan keefektifan siswa dalam mempelajari materi “Adab Seorang Muslim Terhadap Orang Tua dan Guru” pada mata pelajaran Akidah Akhlak untuk siswa kelas VIII. Penelitian ini menggunakan metode penelitian dan pengembangan (Research and Development) dengan model pengembangan 4-D yang meliputi tahap pendefinisian (define), perancangan (design), pengembangan (develop), dan penyebaran (disseminate). Tahap pendefinisian (define) mengidentifikasi kebutuhan untuk mengembangkan media pembelajaran berbasis teknologi untuk proses pembelajaran yang lebih inovatif dan menarik. Tahap design menghasilkan storyboard dan template untuk presentasi dan game edukasi. Tahap develop menghasilkan prototipe media pembelajaran berdasarkan rancangan. Validasi oleh ahli media dan ahli materi dilakukan untuk mengevaluasi media. Media presentasi terdiri dari  PowerPoint yang berisi materi dan game edukasi yang menarik. Media permainan edukatif dirancang sebagai bahan refleksi siswa. Hasil validasi ahli menunjukkan kelayakan sebesar 70% untuk aspek media dan 79% untuk aspek materi, keduanya masuk dalam kategori “layak”. Media pembelajaran diharapkan dapat meningkatkan keaktifan dan keefektifan siswa dalam mempelajari materi melalui presentasi interaktif dan permainan yang mudah diakses. Media pembelajaran interaktif yang dikembangkan menggunakan aplikasi Lumio By Smart ini layak untuk disebarluaskan dan dapat menjadi alternatif bagi guru dalam kegiatan pembelajaran berbasis teknologi.

A. Dali, Faiza

Jurnal Pengabdian Masyarakat Sains dan Teknologi 2024 Fakultas Teknik Universitas Cenderawasih

Besides being a primary source of protein, fish play a role in the economy of coastal communities and consumption culture in Indonesia. The main issue that needs to be addressed is the lack of public understanding, especially among students, about choosing fresh and high-quality fish. The public does not have adequate knowledge about the sensory quality of fish, such as texture, smell, and color, which are the main indicators of freshness. As a result, consuming low-quality fish can impact health and reduce the nutritional value received. This activity aims to develop students' ability to identify fresh fish based on sensory quality. The approach was carried out through education using PowerPoint media that presents the material visually and interactively. The material includes the characteristics of fresh fish, the importance of choosing quality fish, and a sensory observation guide. The pre-activity test results indicate that the majority of students have minimal understanding in identifying fresh fish. After the presentation of the material, the results indicated an improvement ranging from 5.0 to 68.42%. Students provided positive feedback on the visualizations used in the presentation. This activity successfully raised students' awareness about the importance of the sensory quality of fresh fish for health and daily life.

Inggrid Welerubun

Jurnal Pelayanan dan Pengabdian Masyarakat Indonesia (JPPMI) 2024 Sekolah Tinggi Ilmu Administrasi Yappi Makassar

Foot and mouth disease (FMD) is a viral infection caused by the Genus Aphthovirus (Family Picornaviridae) that affects cloven-hoofed animals. This sickness affects the economic, social, and cultural spheres. Indonesia has been free from Foot-and-Mouth Disease since its proclamation in 1986, a status confirmed by the World Animal Health Organization in 1990. The resurgence of Foot-and-Mouth Disease (FMD) in animals in Indonesia occurred on 25 June 2022, as per the Decree of the Minister of Agriculture (Kepmentan) of the Republic of Indonesia No. 500.1/KPTS/PK/300/M/06/2022. Although Rotnama Village in Southwest Maluku Regency has not been designated as an epidemic location per the Minister of Agriculture's Decree, it is imperative to educate inhabitants about this disease to avert broader dissemination. Education is also offered to underscore that FMD is not transmissible from animals to humans. Instruction on FMD and the protocols for processing meat from FMD-infected animals is conducted via PowerPoint presentations, leaflet distribution, and poster displays. Participants exhibited considerable enthusiasm for the socialization activities, with attendance above expectations, and they also provided positive feedback regarding the events. This activity enhanced public knowledge through the participation of three individuals who accurately responded to each question posed during the interactive quiz session at the conclusion of the event. Subsequent to the outreach, residents will be informed on the proper processes for processing meat from animals afflicted with FMD, ensuring its safety for human consumption and mitigating the risk of transmission to other susceptible animals..

Sumarni Sahjat; Dewi Amiroh; Fadila Anwar; Halleyna Widyasari

Jurnal Insan Pendidikan dan Sosial Humaniora 2024 International Forum of Researchers and Lecturers

Physics learning contains concepts, applications and calculations and analysis may cause students find physics lessons difficult to be understood and will definitely affect the thinking ability of students in solving physics problems. To attract students' interest in learning, teachers should make learning activities more interesting with learning models and media that can encourage students' interest, so that the initial teacher-oriented learning activities become student-oriented learning activities. The aim of this study was to determine the increasing of students' learning in class VII MTs Albadriyah by implementing a discovery learning model using PowerPoint on the concepts of work and energy. This method of study is Classroom Action Research (PTK), the use of PTK is aimed to solve the problems found in the classroom. The result found that physics learning outcomes by applying discovery learning model on the concept of effort and energy in cycle I and cycle II. For cycle I the total number of students who completed learning was 6 students from 15 students or 40%. In cycle II, it increased to 11 of 15 students or 73%. The increasing in student learning activities in cycle I is 37.78% while in the cycle II it improved significantly to 83.89%. For the teacher's activity, there is an increasing of cycle I is 34.09% while in cycle II is 79.55%

Berli Isreal Titahena; Eka Sasmitha; Mei Anista Ririmasse; Bervi Latuserimala; Samsul Bahri Loklomin +1 more

Jurnal Pengabdian dan Kesejahteraan Masyarakat 2024 Lembaga Pengembangan Kinerja Dosen

This activity focuses on the socialization and simulation of earthquake disaster mitigation at SMA Negeri 14 Ambon. The aim was to increase students' awareness and preparedness in facing disasters, especially earthquakes. The methods used included material presentations using PowerPoint and simulations. This activity was attended by high school students with an age range of 15-18 years, who are at an ideal stage of cognitive development to receive and apply knowledge about disaster mitigation. The results showed that students had high enthusiasm and a good understanding of earthquake disaster mitigation after attending the socialization. This activity succeeded in increasing students' knowledge about actions to be taken before, during and after a disaster occurs. In conclusion, disaster mitigation socialization at the high school level is a strategic step in building a disaster resilient community. This activity can be a model for the development of similar programs in other schools, supporting the government's efforts in building community resilience to disasters.

Aurike Modati; Icam Sutisna; Pupung Puspa Ardini

Jurnal Pendidikan Anak Usia Dini dan Kewarganegaraan 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This research aims to determine how interactive PowerPoint affects early childhood symbolic thinking skills at Tribrata Kindergarten, Tupa Villiage. This quantitative research uses a pre-experimental design method with one group pre-test and post-test format. The research sample was comprised of 16 children, and a total sampling technique was used. The data collection technique was done using a performance test. The result showed a difference between the ability to think symbolically before and after using interactive PowerPoint. The average numbers before and after the use of interactive PowerPoint media are 11,875 and 19,75. This proved a significant difference before and after treatment. Based on the t-test using paired two samples for means, the tcount value = 10,47 while the ttable value at (α) = 0,05 or 2,131; therefore, tcount>ttable or 10,47>2,131. since tcount>ttable, the H0 is rejected and H1 is confirmed, which means there was an effect between the use of interactive PowerPoint on the symbolic thinking skills of early childhood at Tribrata Kindergarten, Tupa Village.    

Inayah Inayah; Rahmadi Rahmadi; Yaskinul Anwar

Jurnal Inovasi Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

Learning media is one of the learning tools that greatly influences students in the learning process and this research aims to find out students' responses regarding the learning media used in learning and to find out the use of geographic media in Samarinda City State High School. This research uses a descriptive method with a qualitative approach. The data collection techniques used are indirect and direct communication. The data collection tools used were questionnaire sheets which were distributed and filled out online, conducting interviews with educators directly or face to face, and researchers conducting observations at 3 schools, namely SMAN 3, SMAN 8 and SMAN 12 in the city of Samarinda. The sampling technique uses purposive sampling. The data analysis techniques used in this research are data reduction, data presentation and drawing conclusions. Based on the results of this research, it shows that students' responses to geography learning media obtained from 3 schools, namely SMAN 3 Samarinda with a total of 72 students, obtained an average percentage score of 83.48% with very good criteria, SMAN 8 Samarinda with a total of 83.48% of students. 69 people got an average percentage score of 77.84% with very good criteria and SMAN 12 Samarinda with a total of 70 students got an average percentage score 76.80% with very good criteria. From the results of this research, it can be seen that SMAN 3 Samarinda received the highest percentage score compared to SMAN 8 and SMAN 12 Samarinda. Utilization of geographic media from the results obtained from 3 schools, namely SMAN 3 Samarinda using LCD projector, PowerPoint, ClassPoint applications, maps, atlas and YouTube. SMAN 8 Samarinda LCD projector, PowerPoint, Google Classroom application, Google Earth application, Google Maps application, and YouTube. Meanwhile, SMAN 12 Samarinda uses LCD projector, PowerPoint, YouTube, maps, globe and quizizz applications. Using learning media in schools is very useful for students to understand and improve the geography learning process. (From the results obtained by student responses based on percentages via the percentage table, the average student response has good and very good criteria).

Retna Ningsih; Dewi Mustari; Theresia Evy Yulianty Nadeak

Jurnal Pengabdian Sosial 2024 Lembaga Pengembangan Kinerja Dosen

This activity is community service which is included in the IbM scheme which is held with financial support from the Institute for Research and Community Service (LPPM) Indrapratas University PGRI for the 2023/2024 even semester academic year. This Community Service is the participation of Indraprasta PGRI University in order to help one element of society in the field of education, especially the residents of RT 04 RW 03, Cipayung Village, East Jakarta. When today's increasingly sophisticated technology is used for positive and useful things. Therefore, electronic presentations are currently very helpful in administrative work. Electronic presentations are presentation documents created using various tools such as PowerPoint, Canva, which are very useful in giving presentations to RT level government officials in RW 03, Cipayung, East Jakarta. The use of Canva e-presentation in terms of presenting various activities or administrative reporting to residents of RT 04 Rw 03, Cipayung sub-district. Therefore, the community service team, TEAM Lecturers from Indraprasta PGRI University will provide outreach regarding how to use Canva for E-Presentation for administration.

Mikha Masinambow; Ekaristy Mokoagow; Mutiara Nelwan; Asih neyla syam; Nazwita Mahmud +8 more

Jurnal Praba : Jurnal Rumpun Kesehatan Umum 2024 STIKES Columbia Asia Medan

PowerPoint is software developed by Microsoft and is part of the Microsoft Office package. PowerPoint is designed for creating slide-based presentations. This PowerPoint is widely used in various fields, including education, business, and training, to convey ideas and information in a structured and engaging way. PowerPoint allows its users to create presentations using slides that can contain text, images, graphics and videos. In PowerPoint there are also features such as transitions, animations and templates which function to help enrich the appearance of presentations for its users.

Syarif Hidayat; Hesty Widiastuty

ARDHI : Jurnal Pengabdian Dalam Negri 2024 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

This study aims to enhance students' interest in learning English through the utilization of PowerPoint presentations as a teaching medium. The research was conducted at MTs Hidayatul Muhajirin Palangka Raya, involving eighth-grade students. The method employed was a lecture using PowerPoint presentations equipped with audio features. The material taught was "Descriptions of People’s Personalities." The results showed that the use of PowerPoint presentations was able to increase students' motivation and interest in learning. The visually appealing materials, complemented by audio features, along with group discussions and individual assignments, effectively accommodated various learning styles, particularly visual and auditory. Additionally, PowerPoint facilitated students' understanding of concepts, vocabulary, and English grammar. In conclusion, the utilization of PowerPoint presentations as a teaching medium is an effective step in improving the quality of English language learning.

Fangki Heriyanto; Nurdiana Nurdiana; Adillah Imansari

Jurnal Ilmu Kesehatan Umum, Psikolog, Keperawatan dan Kebidanan 2024 Asosiasi Riset Ilmu Kesehatan Indonesia

The impact of consuming unhealthy snacks can cause foodborne disease. The purpose of this study was to analyze the effect of nutrition education through pop-up book media on the level of knowledge of food safety in school snacks at Inpres LIK Layana Indah State Elementary School. The research design used was a quasi experimental pre-test and post-test with a population of 30 students in grade 5 and grade 6. The instruments used were Pop-up book media and questionnaires. Data were analyzed using data normality test, homogeneity test and hypothesis testing. The results of the study obtained abnormal data in the experimental class (p-value = 0.001) and abnormal control (p-value = 0.006), there was a significant effect between the experimental and control groups on increasing student knowledge related to snack safety (p-value = 0.001). There is no significant difference between the control group with powerpoint media and the experimental class with pop-uo book media based on a significant value> 0.05.  

Barokah, Novita; Slamet Untung

Dinamika Pembelajaran : Jurnal Pendidikan dan bahasa 2024 Lembaga Pengembangan Kinerja Dosen

This research is motivated by the challenges of learning in the digital era, which encourage schools to improve 21st century skills which include collaboration and communication skills by utilizing digital technology which will have a major impact on student success. The use of digital technology in learning is currently a major concern at various levels of education, including elementary schools (SD). The aim of the research is to determine the effect of using digital technology, types of effective digital technology media, and challenges in using digital technology to improve collaboration and communication skills for elementary school students. This research is based on literature study, namely a series of activities related to collecting library data, reading and taking notes, and processing research materials. The results of this research show that the use of digital technology has a big influence on improving the collaboration and communication skills of elementary school (SD) students. Types of effective digital technology media include WhatsApp groups, YouTube, TikTok, Google Classroom, Zoom, Google Meet, Canva and Powerpoint. The challenges in using digital technology are limited technological infrastructure, lack of skills and knowledge of teachers, management and maintenance of technology, choosing appropriate technological methods and media, the digital divide, safety for students and teachers, and concerns about disrupting the values ​​of local wisdom.

Windy Annastasia Maharani; Hesty Widiastuty

Publikasi Hasil Pengabdian dan Kegiatan Masyarakat 2024 Asosiasi Periset Bahasa Sastra Indonesia

The community service program carried out by MBKM (Merdeka Belajar Kampus Merdeka) Teaching Assistance in English Education Students IAIN Palangka Raya is titled “English Club.” It aims to improve the English skills of participants at the Secondary Level. This program introduces interactive learning methods and enjoyable media through a game-based approach and technology. Thus, this activity helps participants understand English material more easily and effectively. The program is conducted over three sessions, covering topics such as self-introduction, telling time, and hobbies. Each session is designed to develop the participants' English language abilities by optimally combining theory and practice. To create an active and engaging learning environment, the activities also include educational games, such as “Hi! My Name Is...,” “Catch It!,” and “Simon Says!”, which are designed to sharpen the cognitive and motor skills of the participants. In each session, technology media, such as engaging PowerPoint presentations and online games, are used to create variety in the learning experience, making participants feel interested and motivated. The results of this activity indicate an improvement in the participants' English skills, particularly in speaking. Additionally, there is also an increase in the participants' interest and motivation toward learning English. The use of creative methods and technology has proven effective in helping participants understand the material and creating a positive learning atmosphere. In conclusion, enjoyable learning not only enhances the English skills of participants but also builds their confidence in communication.

Ni Wayan Martini Jovita Yanti; Luh Made Dwi Wedayanthi

Publikasi Para ahli Bahasa dan Sastra Inggris 2024 Asosiasi Periset Bahasa Sastra Indonesia

article aims to analyze the use of digital platforms in English language learning in Class XB at SMA 2 Bangli. The background of the study focuses on leveraging technology to enhance learning effectiveness in the digital age. The purpose of the research is to evaluate the application of three digital platforms PowerPoint, Quizizz, and Kahoot and their impact on student engagement and learning outcomes. The method employed is qualitative observation in Class XB to identify how these platforms are utilized in teaching. The findings reveal that PowerPoint facilitates visual presentation of materials, Quizizz enhances student understanding through interactive quizzes and immediate feedback, and Kahoot boosts motivation and participation through game-based quizzes. The implications of this research are that integrating these three digital platforms into English language learning can increase student engagement and teaching effectiveness, offering varied approaches to the learning process. This study is expected to provide guidance for educators on optimizing digital technology for more effective teaching.