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Romdhona Chusna Tsani; Putri Shaila

Jurnal Pengembangan IPTeks Seni Kuliner, Tata Rias, dan Desain Mode 2021 Akademi Kesejahteraan Sosial Ibu Kartini Semarang

The denim jacket is one of the fashion needs young people have to have for stylish needs. Not only was the durability of the denim jacket also made clothing that was easily combined with various garments. While the denim jacket also has certain wear, the denim model tends to have simple cuts, besides the type of denim itself being monotonous and without motive. Thus the application of quilting technique was fitting to show a newer jacket with a striking combination of cloth on quilting's motive. The purpose of the denim jacket was to know the process of applying quilting techniques on the denim. The methodology used was observation methods, literature methods and documentation methods. The process of application of quilting techniques on the making of denim jackets goes through three stages of designing denim jackets, the preparation of tools and materials, specifying sizes, creating basic patterns, breaking jacket patterns, cutting materials, merader materials, and sewing. Quilting's pattern requires high concentration and precision because it has to watch the angles of the motif connection. A concern when quilting was an polyester layer of layered foam that tended to be slippery shifted the furs. Therefore furing cuts need to be wider than the patchwork pattern. The thickness of the layer of foam should not be too thick because it will make the jacket rigid and heavier.

Arina Haq; Aldhis Safitry

Jurnal Pengembangan IPTeks Seni Kuliner, Tata Rias, dan Desain Mode 2021 Akademi Kesejahteraan Sosial Ibu Kartini Semarang

Shibori fabrics is one of the kind materials which has its own circlenes especially in its uniqe and ethnic design, it's light but it looks elegant.This research will innovate to shibori fabrics which will be cultivated become party clothing, to beautify party clothing performance which is made, the writter applied one of the ornaments that is "ribbon needlework".the writter took the title the production of party clothing by using the combination of shibori fabrics and Japanese embroidery variations because he wanted to know a sartorial costume technique that combines the sheboris with a embroidered Japanese ribbon. It USES methods: observation, literature and documentation. The result of the completion of the dressmaking process, the combination of shibori fabrics with a variety of embroidery bands, is that shibori cloth can be used as a combination for the dress of the party, but some important things need to be noted, such as the selection of a shibori cloth, a motif of the shibori colors. Also, the combination of other fabrics is crucial to supporting the shibori cloth to give a more extravagant appearance, while the application of the bow on the wedding dress provides an interesting result, but there are some things to consider in applying for the embroidery of the ribbon, such as, the embroidery of the ribbon must fit and not look so full, the design of the ribbon's embroidery should fit the cloth that is filled, And the selection of tape colors as well as the tape size to be applied.

Edi Suwasana; Dwy Nurcahyati

Jurnal Pengembangan IPTeks Seni Kuliner, Tata Rias, dan Desain Mode 2021 Akademi Kesejahteraan Sosial Ibu Kartini Semarang

The Lembu Sora Building Monument and the Pure Milk Monument are monuments located in Boyolali Regency, Central Java which will be used as ready to wear motifs with the aim of introducing the area as the largest producer of cow's milk in Central Java. Taking pictures of the motifs uses deformation techniques and distortion techniques which are realized by polyflex screen printing techniques on ready to wear. Based on the problems and objectives, this study aimed to determine the application of the image of the Lembu Sora Building Monument and Pure Mil Monument as a motif on ready to wear with Polyflex Screen Printing Technique. The research methods used were observation, documentation, and literature review. This final project was completed by: creating designs, preparing tools and materials, conducting trials on selecting fabrics and polyflex types, determining sizes, creating ready-to-wear patterns, cutting fabrics, pressing the coating material, carrying out the polyflex screen printing process, ready-to-wear sewing process, and completion. Furthermore, the polyflex screen printing process on ready-to-wear included the following steps: creating polyflex screen printing designs, printing designs with a cutting machine, peeling polyflex (polyflex cleaning), gluing polyfex on the fabric, and finishing, which was the process of removing the masking from the polyflex sheet. Researchers suggest that during the pressing process on polyflex, it is required to alter the temperature and time with the type of polyflex. According to the recommendation that can be utilized, the pressing process on polyflex for temperature and duration must be adjusted to the type of polyflex.

U.Yuyun Triastuti; Retno Aprilia Susanti

Jurnal Pengembangan IPTeks Seni Kuliner, Tata Rias, dan Desain Mode 2021 Akademi Kesejahteraan Sosial Ibu Kartini Semarang

Making pralines filled with dried starfruit with the addition of cherry leaf powder, is an innovation in developing chocolate products, which are varied with candied starfruit filling. In the processing, candied star fruit and chocolate are added with cherry leaf powder, to add aroma to the pralines. The objectives of this study are: 1) To determine the characteristics of candied star fruit with the addition of cherry leaf powder. 2) Knowing the characteristics of candied star fruit pralines with the addition of cherry leaf powder. 3) Knowing the public's acceptance of pralines filled with candied star fruit with the addition of cherry leaf powder. The research methods used are library, experimental, documentation, organoleptic, and hedonic methods. Data analysis using descriptive. The results showed the characteristics of dried star fruit candied with the addition of cherry leaf powder, textured dry on the outside and soft on the inside, sweet taste like raisins, brownish yellow in color, and scented with cherry leaves. Characteristics of pralines filled with candied starfruit with the addition of cherry leaf powder, sweet taste, distinctive aroma of chocolate and cherry leaf powder, dense and slightly rough texture, dark brown color. Public acceptance of candied starfruit pralines with the addition of cherry leaf powder through hedonic test results, the most preferred and accepted by the community is product code 657. Suggestion, it is necessary to test the shelf life, and test the nutritional content of pralines filled with candied starfruit with the addition of powder cherry leaf.

Esteria Priyanti; Puji Rahayu

Jurnal Pengembangan IPTeks Seni Kuliner, Tata Rias, dan Desain Mode 2021 Akademi Kesejahteraan Sosial Ibu Kartini Semarang

The aims of this study were 1) to determine the level of preference for the taste, aroma, texture and color of chocolate lava cake made from sorghum flour and cassava flour; and 2) knowing the composition of the chocolate lava cake ingredients based on sorghum flour and cassava flour which is the most preferred by the panelists. The methods used consist of library methods, experiments and hedonic tests. Result of the research to be explained descriptively. The results showed that the most preferred product by the panelists was 50% sorghum flour and 50% cassava flour. The average value of the product preference level is 4.73±0.81 (very like) for taste, 4.20±0.66 (very like) for aroma, 4.47±0.63 (very like) for texture and 4.73±0.58 (very much like) for color. The composition of chocolate lava cake is classified into the composition of the ingredients for the cake and the cake filling. The composition of the cake ingredients consists of 450 g dark cooking chocolate, 200 g brown sugar, 170 g olive oil, 50 g cocoa powder, 30 g sorghum flour, 30 g cassava flour, 20 g milk powder, 4 eggs, and ½  tsp baking powder. The composition of the cake filling ingredients consists of 200 g dark cooking chocolate and 15 g olive oil. It can be concluded, the selected product can be an alternative to healthy food products.

Tri Rettagung Diana; Ralda Iftaliana

Jurnal Pengembangan IPTeks Seni Kuliner, Tata Rias, dan Desain Mode 2021 Akademi Kesejahteraan Sosial Ibu Kartini Semarang

The purpose of this study is 1) Knowing the right recipe for cheese bread stick products susbtitusi green bean flour and red chili powder; 2) Knowing the difference in the quality of cheese bread stick substitution green bean flour and red chili powder with different percentages seen from the aspect of color, aroma, taste and texture; 3) Know the level of people's fondness for cheese bread stick substitution  green bean flour and red chili powder. This research uses literature methods, experiments, documentation, hedonic tests and data analysis. The experiment was done three times. The number of panelists who filled out the questionnaire was 35 untrained panelists. The results showed that the most preferred cheese bead stick product and red chili powder is a cheese bread stick product with a percentage of green bean flour substitution as much as 50%. The most preferred green bean flour substitute cheese bread stick recipe and red chili powder include 50 g wheat flour, 50 g green bean flour, 40 g edam cheese, 40 g margarine, 24 g egg whites, 2.5 g red chilli powder, 1 g salt and 0.25 g baking soda.

Kurnianingsih kurnianingsih; Lia Fitriana

Jurnal Pengembangan IPTeks Seni Kuliner, Tata Rias, dan Desain Mode 2021 Akademi Kesejahteraan Sosial Ibu Kartini Semarang

Bread has many types, one of which is sweet bread, the main ingredient in processed sweet bread is wheat flour. The high use of wheat flour causes the number of wheat imports in Indonesia to be high. The decrease in wheat imports can be reduced by using local food ingredients such as corn flour, mocaf flour, and binahong leaf jam. This study aims to determine (1) the process of making gluten-free sweet bread from corn flour, mocaf flour, and binahong leaves. (2) Gluten-free sweet bread recipe from corn flour, mocaf flour, and binahong leaves (3) The level of public preference for gluten free sweet bread products from corn flour, mocaf flour, and binahong leaves. The method used in this study is the method of literature, experiments, documentation, and sensory testing. The percentage of using cornflour and mocaf flour in making glute- free sweet bread is 50%:50%, 70%:30%, and 80%:20%, of the weight of wheat flour. The results showed that gluten-free sweet bread products were the most preferred with a ratio of 70% cornflour and 30% mocaf flour.

Ira Handayani; Ayu Zakiyah

Jurnal Pengembangan IPTeks Seni Kuliner, Tata Rias, dan Desain Mode 2021 Akademi Kesejahteraan Sosial Ibu Kartini Semarang

Cookies are a type of patisserie product that is in great demand by the public. Most types of cookies need wheat flour as the basic ingredient, so that causing increased imports of wheat flour. To get around the amount of use of wheat flour so can be used flour from local food ingredients such as yellow sweet potato flour. Purpose of the research: 1) Knowing the composition of the ingredients that used in the making of oatmeal cookies with yellow sweet potato flour substitution; 2) Knowing the process of making oatmeal cookies with yellow sweet potato flour substitution; 3) Knowing the level of people's preference towards oatmeal cookies with yellow sweet potato flour substitution. The methods used in this research are the method of literature, experimentation, documentation, questionnaire, sensory testing, hedonic testing and data analysis. Yellow sweet potato flour used was 15%, 30%, 45% of the weight of the flour. The results showed that oatmeal cookies with yellow sweet potato flour were the most preferred and accepted by the panelists as products with the substitution of yellow sweet potato flour as much as 30%.

Dianta, Indra Ava; Zusrony, Edwin; Agsya, Ayu

JURNAL ILMIAH KOMPUTER GRAFIS 2021 UNIVERSITAS STEKOM

Perhitungan harga pokok produksi (HPP) adalah salah satu aspek penting dalam menjalankan kegiatan usaha dan salah satu hal yang perlu diperhatikan  untuk menentukan harga jual produk. Selain itu perhitungan harga pokok produksi dapat menunjukan besar laba yang diperoleh dari setiap produknya. Tujuan penelitian ini adalah untuk mengetahui perhitungan harga pokok produksi dan harga jual dari setiap produk di UMKM Empat Bintang.  Perhitungan harga pokok produksi yang digunakan adalah metode harga pokok proses (Process costing method), sedangkan untuk penentuan harga jual produk menggunakan metode cost plus pricing. Sistem informasi penentuan harga pokok produksi dibutuhkan untuk penentuan harga jual produk yang tepat, menghitung biaya produksi yang dibebankan setiap produk supaya mengetahui perolehan laba yang sesungguhnya. Rancang bangun sistem informasi perhitungan harga pokok produksi dengan bahasa pemrograman Microsoft Visual Studio.Net 2010, XAMPP sebagai server dan MySQL sebagai database. Hasil yang diperoleh dari sitem informasi ini yaitu dapat memperhitungkan harga pokok produksi sesuai jenis produk 

Zusrony, Edwin; Dianta, Indra Ava; Gunawan, Vera Sari

JURNAL ILMIAH KOMPUTER GRAFIS 2021 UNIVERSITAS STEKOM

SAE Kerupuk Bawang adalah UMKM (Usaha Mikro Kecil Menengah) yang bergerak dalam bidang kuliner (makanan). Pengelola SAE Kerupuk Bawang hanya mencatat pengeluaran dan pemasukan secara global serta tidak menggunakan perhitungan yang terperinci sehingga dalam menentukan laporan masih dikatakan belum memenuhi standar akuntansi. Penulisan laporan keuangan perlu diperhatikan karena akan berpengaruh pada perhitungan rasio untuk mengetahui kinerja keuangan perusahaan. Perbandingan rasio menggunakan metode Profitabilitas yang digunakan untuk mengukur kemampuan perusahaan dalam menghasilkan laba. Sistem informasi untuk pengolahan harga pokok produksi dan laporan keuangan dibutuhkan perusahaan untuk menghetahui perbandingan rasio, sehingga dapat mengetahui kinerja keuangan perusahaan. Perancangan sistem informasi perbandingan rasio laporan keuangan dengan bahasa pemrograman Visual Studio .Net 2010, XAMPP sebagai server, dan MySQL sebagai database. Hasil yang diperoleh dari sistem informasi ini yaitu dapat memperhitungkan perbandingan rasio laporan keuangan periode bulan ini dengan periode bulan sebelumnya 

Achlison, Unang; Khoirur Rozikin; Fujiama Diapoldo

JURNAL ILMIAH KOMPUTER GRAFIS 2021 UNIVERSITAS STEKOM

Remote temperature monitoring is needed in hazardous area conditions or fast data retrieval is needed without being limited by distance. This condition can be overcome by monitoring and measuring the temperature from a remote location using internet technology that is currently developing, namely the Internet of things. There are many implementations of remote temperature monitoring systems, but the measurement results of these sensors sometimes have very significant differences even for measuring the temperature of the same object. This study aims to analyze the implementation of an effective and efficient remote temperature monitoring system. The temperature measurement process uses the LM35 and MLX 90614 sensors based on Internet of things technology using the Message Queue Telemetry Transport (MQTT) protocol. After obtaining the results of temperature measurements using different sensors, the measurement results are analyzed and compared with standard temperature measuring instruments to obtain an effective and efficient implementation. Based on the analysis, the results of temperature measurements using the MLX 90614 sensor are effective and efficient sensors.

Ahmad Zainudin; Daniel Rudjiono; Rizki Sidik Wicaksono

JURNAL ILMIAH KOMPUTER GRAFIS 2021 UNIVERSITAS STEKOM

Pemasyarakatan inovasi dan teknologi (inotek) pertanian di lahan pekarangan mendapat perhatian besar dari Kementerian Pertanian, dengan tujuan untuk meningkatkan produksi pangan dan akses masyarakat terhadap pangan, serta menjadi jaring pengaman sosial pada saat terjadi pandemi Covid-19. Sejak tahun 2017 BPTP Jawa Tengah telah mengembangkan Taman Agro Inovasi yang berisi display beragam inotek pertanian di pekarangan, untuk dijadikan sebagai tempat pembelajaran bagi penggiat maupun pelaku pertanian di pekarangan. Penelitian ini bertujuan untuk membuat multimedia interaktif untuk membantu penggiat dan calon pengguna dalam mempelajari inotek pertanian pekarangan yang didisplaykan di Taman Agro Inovasi tanpa harus berkunjung secara langsung di lokasi. Penelitian diawali dengan penggalian data dan informasi tentang inotek pertanian pekarangan yang didisplaykan di Taman Agro Inovasi, dilanjutkan dengan perancangan multimedia, pembuatan projek multimedia, validasi oleh pembimbing dan pakar, dan uji kelayakan multimedia. Berdasarkan hasil validasi dari ahli media, pakar materi dan sasaran pengguna menunjukkan bahwa produk multimedia yang dihasilkan sangat layak untuk digunakan dan dikembangkan untuk diseminasi inotek pertanian pekarangan sebagaimana yang diperagakan di Taman Agro Inovasi BPTP Jawa Tengah. 

Rastic Andrari, Finata; Maimunah, Maimunah; Nurmala Dewi Qadarsih

JURNAL ILMIAH KOMPUTER GRAFIS 2021 UNIVERSITAS STEKOM

This study discusses the application of fuzzy logic in determining the selling price of used cellphones with a case study on Kayyis Celluler Depok. This study was conducted to find out how to determine the selling price of used smart phones using the Mamdani fuzzy method approach. There are 4 fuzzy variables that will be modeled in this study, consisting of 3 input variables, namely the condition of the cellphone, market price, and cellphone accessories, and 1 output variable, namely the selling price of used cellphones. The inference process in the application of fuzzy operators uses the MIN implication function. Furthermore, the composition of all fuzzy outputs is performed using the max method. Then, confirmation or called defuzzification is done using the Centroid method.

Rayuwati Rayuwati; Rayuwati Rayuwati; Amna Abdurrahman

JURNAL ILMIAH KOMPUTER GRAFIS 2021 UNIVERSITAS STEKOM

Acute Respiratory Infection (ARI) is a very serious health problem in Indonesia. According to the Basic Health Research (RISKESDAS) the highest ARI diseases were in the provinces of East Nusa Tenggara (41.7%), Papua (31.1%), Aceh (30.0%), West Nusa Tenggara (28.3%), and East Java (28.3%). In Riskesdas 2007, East Nusa Tenggara is also the province with the highest ARI. The time period for the spread of ARI in Indonesia according to Riskesdas in 2013 was 25.0%, not much different from that in 2007 which was 25.5%. People are sometimes reluctant to go to the doctor and tend to ignore this disease. For solutions to these problems, we need a system that can help the community in diagnosing respiratory disorders so that later the community can more easily consult to anticipate a worse impact. One system that can be used to assist diagnosis is an expert system. This system is not to replace the position of an expert, but to promote the knowledge and experience of an expert.

Sugiarto, Sugiarto; Santi Widiastuti

JURNAL ILMIAH KOMPUTER GRAFIS 2021 UNIVERSITAS STEKOM

Main Objective: This study checks the different intersections of film and Artificial Intelligence (AI), and trial and error is needed to re-check the state of “new media” (NM). This study’s purpose is to identify of subversion of the creator duty, the media and instrument of creative activities, and the aesthetics subsequent from the identity of the developing Artificial Intelligence film. Background problem: AI is composed to take the film industry by the cyclone, its application helps streamline production practices, and its increasing work in film scripting and visuals convolutes the notion and function of creations and the aesthetics of NM. Novelty: By analyzing how three films were co-written with Artificial Intelligence arranged with “Foucault's theory” of the duty of the creator or producer, and the aesthetics and state of current NM, this research establishes an identity for the cinema form of Artificial Intelligence films. Research Method: This study uses a qualitative exploratory methodology to combine various perspectives that are developing on new media streams where this research is crossing 2 major areas in Film & Media, and Artificial Intelligence & Machine Learning. Finding/Result: Patterns discovered as curated data sets reveal trends in cinematic narratives, opening the door for a more creative agency. Artificial Intelligence films transcend the boundaries of technological convergence, offering a more essential way to recognize the special behavior and opportunity of NM forms as self-reflective and demonstrating the versatility of film. Conclusion: This research makes Artificial Intelligence films an emerging media with a different tendency from the media and is directly related to its contribution. By involving the theorization of NM technology and its developmental tuff simultaneously, Artificial Intelligence films are presented as an inventive design of film in phrases of digital production, virtual placement, historical preoccupation, and producer duty.

Sugiarto; Santi Widiastuti

JURNAL ILMIAH KOMPUTER GRAFIS 2021 UNIVERSITAS STEKOM

Main Objective: This study reports an experiment to explore differences in player feedback caused by different storytelling methods of Japanese-style Role-playing Games (JRPG). Background problem: Narration is considered the soul of JRPG, and is a vital and irreplaceable role. Different ways of telling stories can bring different experience effects even though the essence of the story is the same. Stories are presented directly to players in dialogue form, much like a visual interactive novel. Non-linear storytelling can break down important parts and allow players to explore freely. Players can collect clues to get to the main plot. Also, most JRPGs use short films and sound effects to create a cinematic experience. Novelty: Based on all studies of game storytelling (linear and nonlinear), this study will compare player feedback on different storytelling methods to see which narrative can provide a better player experience. Research Method: Researchers categorize these three narratives as Visual Novels, Environmental Narratives, Visuals, Sounds, and Dialogues. This experiment combined all three of Caught in Trap's in-game narratives to investigate player preferences. Data was collected through questionnaires and interviews with 21 players who were invited to play the game. Finding/Result: The research results show that the three ways of storytelling enrich the expression of game narratives. Both linear and nonlinear narratives have their advantages and disadvantages, and the best way to engage players is to interweave both narratives in the game. Conclusion: The experimental results show that the interweaving of three ways of storytelling can enrich the narrative form of games and guide game designers in improving game plots to engage players in JRPGs. Keywords: Storytelling-Method, JPRG, Game of Three Pillars

Cristeddy Asa Bakti; Anton Anton

Jurnal Elektronika dan Komputer 2021 STEKOM PRESS

The purpose of this study is to produce a design to predict, analyze and determine the level of potential bankruptcy of a company using the Altman Z-Score method. Predictions are made by analyzing the financial statements of a company. The research approach used is a qualitative approach. Data analysis technique in this research is descriptive analysis technique. The results of the first phase of research are in the form of a review of bankruptcy prediction analysis using secondary data from banks in Indonesia that are already on the stock exchange and have branch offices in the city of Semarang, while the second year produces an information system design that has added value from the first year to the third year. testing the system that has been designed using actual financial statement data.

Hanif, Muhammad; Hanif, Muhammad; Andreas Sutanto, Felix

JURNAL ILMIAH KOMPUTER GRAFIS 2021 UNIVERSITAS STEKOM

There are many archives owned by AMNI Maritime University in Semarang. The archiving system carried out at the AMNI Maritime University Semarang is still not well organized and neat because it is only based on archive classification, so if you have to look for archives such as archive numbers or archive dates, you will experience problems because you have to find the files needed one by one in the filing cabinet. The sequential search algorithm can be applied to the search for employee document numbers at the Maritime University AMNI Semarang and works well as planned. The employee document archive information system at the Maritime University AMNI Semarang can be used to manage the employee document archive more optimally, controlled, well organized and maintained so that the archive is not easily damaged   Keywords: Archives, AMNI Maritime University Semarang, Sequential Search Algorithm

Edy Siswanto; Edy Siswanto; Sugiarto Sugiarto

Jurnal Elektronika dan Komputer 2021 STEKOM PRESS

Di lingkungan Polri, Polsekta/Polsek mempunyai peranan penting dalam melindungi, membina, melayani dan menegakkan hukum di lingkungan masyarakat Polsek Tegowanu. Oleh karena itu, Polsek Tegowanu dituntut untuk dapat melayani masyarakat dimana salah satu tugas pokok Kepolisian Negara Republik Indonesia adalah sebagai pelayan masyarakat. Sebagai salah satu aparat penegak hukum, Nasional Sistem agenda kerja yang lama masih menggunakan cara manual dan memakan banyak waktu serta dengan sistem tersebut akan memperlambat kinerja anggota Polsek. Dokumentasi kegiatan yang dilakukan Petugas Polsek Tegowanu tidak dapat dilihat oleh Kapolsek dan anggota, karena dokumentasi foto hanya disimpan di komputer petugas. Permasalahan lainnya adalah belum adanya penyimpanan data data kegiatan masyarakat dan jadwal kegiatan, karena tidak adanya penyimpanan pada database sehingga pengolahan data belum terintegrasi dengan baik. Dengan dirancangnya sistem informasi Kegiatan Berbasis Kinerja dengan Metode Berorientasi Objek di Polsek Tegowanu Resort Grobogan diharapkan dapat membantu pengolahan data agar lebih terintegrasi dengan baik serta proses pelaporan dan pengambilan data menjadi lebih cepat jika sewaktu-waktu data diperlukan. dan membuat sistem yang terintegrasi dengan database. Informasi yang akan dibangun dapat mempercepat proses pengolahan dan pengiriman informasi serta kegiatan Polsek Tegowanu kepada Kapolsek.

Prasetyo, Didit; Prasetyo, Didit; Dwi Wahyurini, Octaviyanti

JURNAL ILMIAH KOMPUTER GRAFIS 2021 UNIVERSITAS STEKOM

Palagan is the name of a board game with a type of card game that has been distributed in the East Java region since the end of 2020 where the game is connected in one big narrative regarding the education of Covid-19 prevention behavior protocols equipped with attractive visual illustrations, Palagan is equipped with an Augmented Reality application as a complementary feature where the advantage is that it can arouse the interest of its users to learn and can make its users feel entertained, the contribution of this research is to map augmented reality content with the theme of health protocol education which is specifically intended for elementary school-aged children as an effort to minimize the gap in the level of compliance with the application health protocols in the community in urban areas.