Publication Search

66,773 articles from 556 journals · 1,699 citations tracked

Showing 1-4 of 4

Analytics

Febriyanti, Alvyana Putri; Annurudiya, Annurudiya; Windrayadi , Yosia Dian Purnama

Jurnal Ekonomi, Bisnis dan Manajemen (EBISMEN) 2025 FEB Universitas Maritim Semarang

This study aims to analyze the relationship between the intensity of playing the online game Mobile Legends and the consumptive behavior of university students at Universitas PGRI Ronggolawe Tuban. The research was motivated by the growing phenomenon of digital consumption among students, particularly through virtual item purchases via microtransactions. A quantitative correlational approach was employed, using purposive sampling involving 40 active student players of Mobile Legends. Research instruments consisted of Likert-scale questionnaires measuring two main variables: gaming intensity (frequency and duration) and consumptive behavior (impulsive buying, wastefulness, and non-rational consumption). Data were analyzed using Spearman’s rho correlation test, revealing a positive and significant relationship between gaming intensity and consumptive behavior (r = 0.558; p < 0.05). These findings indicate that higher gaming intensity increases students’ tendency toward hedonic and symbolic digital consumption. The study highlights that students’ consumptive behavior in the digital era is shaped not only by economic factors but also by social influence, self-control, and emotional gratification. The research implies the need for enhanced digital financial literacy and self-regulation awareness among students to mitigate excessive consumptive behavior.

Nandita Camelia Putri; Nabila Nor Isnaini; Fena Marlena; Luthfa Nugraheni

Kudus City, which is rich in history and culture, has various legends that can be used as interesting learning resources. The purpose of this study was to determine the use of legends in improving elementary school students' literacy with the method used in this study is the Systematic Literacy Review (SLR). The use of sacred urban legends in learning can improve students' reading and improve their understanding of local cultural and historical values. In addition, this activity encourages students to get discussions and creative activities such as storytelling and art. Therefore, using legends as teaching materials not only improves literacy, but also builds a sense of love for local culture. This study recommends the integration of sacred urban legends into the elementary school curriculum as an effort to improve the quality of education and conservation of local culture. The results of this study indicate that the use of legends to help elementary school students become more literate is a successful strategy

Dinda Novita; Yeni Ernawati; Nuraini Nuraini

Publikasi Hasil Pengabdian dan Kegiatan Masyarakat 2024 Asosiasi Periset Bahasa Sastra Indonesia

This service activity was carried out as an effort by the Indonesian Language Education study program to increase students' interest in reading about the regional lore of South Sumatra. Through this reading activity, it is hoped that students will be able to discover, know and understand the moral and cultural values in the sagas of South Sumatra. The Student Creativity Program (PkM) activities are carried out in the form of counseling. PkM activities were carried out at SMK Madyatama Palembang with 38 students. After implementing this PkM, students have a good interest in reading and increase their awareness at school that reading is important

Yinda Shevia; Ahmad Sudi Pratikno; Umi Hanik

Jurnal Ilmu Sosial, Bahasa dan Pendidikan 2024 Pusat Riset dan Inovasi Nasional

Human life coexists with culture, this is because humans always try to maintain their existence in life that requires them to always be in contact with the surrounding environment. It is important for schools to reintroduce the values of local wisdom so that they can continue to strengthen local culture so that it is not lost and abandoned by the community. The purpose of this study was to produce posters of children's literature based on local wisdom sumenep for elementary school students. More specifically, the research will also explore local children's literature sources in Sumenep Regency such as legends, folklore, and fairy tales to be published in posters and then used as reading material for children's literary literacy. The method used in this study is developmental research. Development research focuses on developing systems, models, media, and products. This study used a 4-D model developed by Thiagarajan, Semmel, & Semmel (1974: 5). The development product in the form of children's literature posters based on local wisdom Sumenep aims to internalize the values of local wisdom to elementary school students through classroom learning. The test subjects in this study were grade IV students at SDN Ellak-Laok IV.