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Khoiru Rifai; Aditya Pringga Satria

Jurnal Riset Rumpun Ilmu Pendidikan 2025 Lembaga Pengembangan Kinerja Dosen

This research aims to develop an electronic student worksheet (E-LKPD) based on Liveworksheet, integrated with Quizwhizzer, for teaching economic activities in elementary school. The background of this study stems from the limited variation in learning activities and the underutilization of digital technology in the learning process at schools. To address these problems, the study seeks to produce innovative, interactive, and easily accessible learning media that can support student engagement and improve learning outcomes. The development process follows the ADDIE model, consisting of five stages: Analyze, Design, Development, Implementation, and Evaluation. In the analysis stage, the needs of students and teachers were identified. The design and development stages involved creating E-LKPD content integrated with Liveworksheet and interactive quizzes using Quizwhizzer. The implementation was carried out through classroom trials, followed by evaluation to assess the effectiveness and feasibility of the product. Data collection was conducted through expert validation (media, material, and language experts) and questionnaire responses from both teachers and students. The validation results indicated that the E-LKPD developed is of excellent quality, with a score of 90% from media experts, 98% from material experts, and 96% from linguists. The student trial also produced highly positive results, with a feasibility score of 83%, reflecting strong student enthusiasm and acceptance of the media. Teachers also responded positively to the practicality and clarity of the content. Based on these results, it can be concluded that the Liveworksheet-based E-LKPD integrated with Quizwhizzer is highly feasible and effective for use in teaching economic activities at SD Negeri 7 Kampungdalem. This learning media is expected to increase students' interest, motivation, and active participation, while also optimizing the role of technology in supporting a more engaging and meaningful learning experience in the classroom.

Aisyah Putri Siregar; Melva Zainil

Jurnal Ilmu Pendidikan 2025 Lembaga Pengembangan Kinerja Dosen

The improvement of primary education quality has become a major focus in modern education. This study employs a literature review method to explore the application of the Project-Based Learning (PJBL) model in enhancing creativity and learning outcomes among elementary school students. The findings from various studies indicate that PJBL fosters critical and creative thinking, engages students actively, and promotes effective collaboration and communication. Furthermore, PJBL has proven to significantly improve learning outcomes by integrating real-world problem-solving with academic knowledge. This research concludes that PJBL is an effective, interactive, and innovative approach to create meaningful learning experiences. Recommendations include equipping teachers with proper training and resources to implement PJBL successfully in elementary.

Mega Puspitasari

Jurnal Ilmu Pendidikan 2025 Lembaga Pengembangan Kinerja Dosen

This research aims to analyze the influence of the problem based learning model with a differentiation approach to the topic of harmony in the ecosystem of grade 5 elementary school students. The population in this study was class V students at Wadungasri Elementary School, Waru District, Sidoarjo Regency, totaling 77 students and a sample of 29 students was taken. Data collection techniques using questionnaires. Data processing techniques with validity testing using expert judgment techniques. Reliability test uses Alpha Cronbach. The swimmer analysis test is the normality test and linearity test. The data analysis technique used is a simple regression test. Research results: the guided inquiry learning model had an effect on students' critical thinking skills by 3.7%. The research results show that the problem based learning model with a differentiation approach to the topic Harmony in ecosystems is significantly effective in increasing students' understanding of ecosystems.

Fetty Setiawati; Melva Zainil

Student Scientific Creativity Journal 2024 Pusat Riset dan Inovasi Nasional

The research is motivated by the fact that not all teachers use technology-based media in teaching and learning activities, especially in learning about building cube and block spaces. Teachers use more objects around students as media. This research aims to develop learning media based on augmented reality technology on classroom building materials in grade IV elementary school using a valid, practical and effective Problem Based Learning model. The type of research used in this study is development research using the ADDIE (Analysis, Design, Develop, Implement and Evaluate) model. The subjects of product trials and research data collection were grade IV students of SDN 08 Surau Gadang. The validation instrument used in this study is in the form of a validation sheet which aims to determine the validity or not of learning media based on Augmented Reality technology on space building materials. The analysis technique in this study uses the validity of learning media and the practicality of learning media. The results of the study show that the development of learning media based on augmented reality technology on building materials for cubes, blocks and prisms with the Problem Based Learning (PbL) model has been developed using the ADDIE development model and obtained an average result from three expert validators with a percentage of 81.33% which is included in the "Very Valid" category. The practicality of teachers' response to learning media based on Augmented Reality technology in building materials for cubes, blocks and triangular prisms in grade IV of elementary school obtained a percentage result of 90% with the very practical category at SDN 09 Surau Gadang and 96% with the very practical category at SDN 08 Surau Gadang. The results of the effectiveness test at the first meeting were obtained with a learning outcome percentage of 82.16%. Then at the second meeting, the percentage of learning outcomes increased by 88.16% at SDN 09 Surau Gadang. Then at SDN 08 Surau Gadang, the results of the effectiveness test at the first meeting were 87.19% and the results of the effectiveness test increased at the second meeting by 93%.

Inas Salsabila; Siti Masyithoh

Jurnal Ilmu Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

Critical competence plays an important role in students' ability to solve a problem that occurs. Through PBL, students are trained to develop ideas, or ideas that can facilitate them in problem solving and learning activities at school. By using the Problem-Based Learning paradigm to achieve learning objectives in elementary schools, students' critical competencies are developed. This form of learning looks at the relationship between critical thinking and student learning outcomes by using a qualitative approach with literature study as a source of in-depth analysis. A suitable approach to help students build critical thinking skills is a problem-based learning strategy. Students are encouraged to actively participate in solving problems that arise when using the Problem-Based Learning paradigm, according to the learning outcomes. By using this problem-based learning approach, students are encouraged to investigate a problem in more detail and from a broader perspective. Students can come up with original ideas in this situation or ideas for problem solving. By developing students' critical thinking skills and highlighting the important role that teachers play in fostering an enjoyable learning environment and acting as facilitators in the teaching and learning process, the Problem Based Learning model has been proven to improve the quality of teaching and student learning outcomes in educational settings.

Yovita Diva Hapsari; Sarifa Nadia; Eka Zuliana

Populer: Jurnal Penelitian Mahasiswa 2024 Universitas Maritim AMNI Semarang

Education in elementary schools has the aim of helping students understand problems in everyday life. The national education system states that education aims to develop the potential of students to become human beings who have faith, noble character, health, knowledge and responsibility. In the context of mathematics education, the PMRI (Indonesian Realistic Mathematics Education) approach is used to help students understand mathematical concepts through real experiences and the context of everyday life. The data grouping learning trajectory using the PMRI approach aims to help grade 1 elementary school students understand the concept of data grouping. The use of sorting and choosing props can also improve the learning outcomes of low grade students in sorting and selecting certain objects or concepts. The aim of this research is that it is hoped that students can learn more effectively through direct experience, visualization and physical movements involved in the sorting and choosing process. Data was collected through interviews and tests. Based on the results and discussion of the research that has been conducted, it can be concluded that the design of a data grouping learning trajectory for elementary school students using an Indonesian realistic mathematics education approach is theoretically able to provide a deeper understanding of data grouping for grade I elementary school students. With the principles in PMRI, students are given the opportunity to develop a conceptual understanding of data grouping with the help of the images provided.