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Setiyo Adi Nugroho; Risti Wulandari

JURNAL ILMIAH KOMPUTER GRAFIS 2020 UNIVERSITAS STEKOM

SD Mardi Rahayu 01 Ungaran is an elementary school. The learning process still uses conventional methods which make students less enthusiastic in participating in learning and tend to get bored with the material presented. The purpose of this research is to develop interactive Javanese script learning media based on multimedia. The development method in this study uses the Research and Development method. Multimedia-based interactive Javanese script learning media is an alternative in the learning process. Based on the results of the validation, the learning media got a feasibility percentage of 92.5% from internal validator, 90% from external validator, and 81% from the results of user trials, so it can be concluded that the learning media developed was categorized as very feasible to use.

Edy Jogatama Purhita; Dewi Widyaningsih; Edwin Zusrony

JURNAL ILMIAH KOMPUTER GRAFIS 2020 UNIVERSITAS STEKOM

Multimedia learning software development requires design methods, development tools, examination models and proficiency in Information Technology systems. It is necessary to formulate a Holistic Method which considers all related aspects in order to guide the quality of good design in designing Multimedia Learning. Implementing the findings of the Holistic Method formulation to build multimedia learning with good design quality. This study formulates the stages of multimedia development which include: Creative Brief, Design, Material Preparation, Compiling, Testing, Distribution. The multimedia software development process will be guided by 15 guiding elements which are grouped into 5 elements, include : content, appearance, utility aspect, user caracter, and didactic. These guiding elements are used to produce good quality learning multimedia designs. The methodology is called Holistic Multimedia Development Model (HMDM).

Maulidah, Mawadatul; Maulidah, Mawadatul; Windu Gata; Rizki Aulianita; Cucu Ika Agustyaningrum

EBISNIS : JURNAL ILMIAH EKONOMI DAN BISNIS 2020 LPPM Universitas Sains dan Teknologi Komputer

With the increasing development of technology the more variety of books circulating on the internet. As is the recommendation system on online book sites that provide books relevantly and as needed with one's preferences. One alternative is GoodReads, a social networking site that specializes in cataloging books and users can share reading book recommendations with each other by rating, reviewing, and commenting. As a large book recommendation site, it has a lot of data that can be processed by applying machine learning methods, but still not known as the most accurate model. By using the right model, we can provide more accurate recommendations. Therefore, this study will analyze the data obtained from the www.kaggle.com namely the goodreads-books dataset. This study proposed a data mining classification model to get the best model in recommending books on GoodReads. The algorithms used are Decision Tree, K-Nearest Neighbor, Naïve Bayes, Random Forest, and Support Vector Classifier, then for model evaluation using accuracy, precision, recall, f1-score, confusion matrix, AUC, and Mean Error Absolute. The test results of several classification algorithms found that Decision Tree has the highest accuracy among the methods presented by 99.95%, precision by 100%, recall by 96%, f1-score of 98% with MAE of 0.05 and AUC of 99.96%. This is proof that decision tree algorithms can be used as book recommendations based on book categories on GoodReads.

Tangu, Yuliana Yowa; Supeni, Siti; Yusuf, Yusuf

Jurnal Global Citizen : Jurnal Ilmiah Kajian Pendidikan Kewarganegaraan 2020 Prodi PPKn Universitas Slamet Riyadi

ABSTRAKTujuan dari penelitian ini adalah untuk mengetahui proses pembelajaran norma dan keadilan pada PPKn bagi peserta didik kelas VII SMP Negeri 23 Surakarta. Metode penelitian ini menggunakan pendekatan deskriptif kualitatif, sumber data menggunakan data primer dan data sekunder. Subjek penelitian ini adalah guru Pendidikan Kewarganegaran, kepala sekolah dan siswa. Teknik pengumpulan data menggunakan observasi, wawancara, dan dokumentasi. Keabsahan data menggunakan triangulasi sumber dan triangulasi metode. Teknik analisis data menggunakan model analisis interaktif. Hasil penelitian menujukkan bahwa proses pembelajaran norma dan keadilan dalam pembelajaran PPKn di SMP Negeri 23 Surakarta kurang optimal. Hal tersebut ditujukkan dengan hasil penilaian aspek afektif yaitu kurang optimal, hal tersebut ditunjukkaan siswa kurang aktif menjawab pertanyaan serta siswa kurang memperhatikan penjelasan guru dengan seksama. Hasil penilaian aspek psikomotorik yaitu aktivitas siswa dalam menyampaikan hasil kerja kelompok di depan kelas sudah baik. Siswa saat mempersentasikan jawabannya di depan kelas dengan percaya diri.  Kata Kunci: Proses Pembelajaran, Norma, Keadilan, PPKnABSTRACTThe aim of the research is to find out the process of norms and justice learnings on civics of 7th grade students at SMP 23 Surakarta. The kind of research is descriptive qualitative research. The sources of data are primary and secondary data. The subjects of the research are teachers of civics subject, the principal, and the students. The methods of collecting the data are observation, interview, and documentation. The trustworthiness was conducted through source and method triangulation. The technique of analyzing the data used interative analysis model. The research findings show that the process of norms and justice learnings on civics of 7th grade students at SMP Negeri 23 Surakarta is less optimum. It could be viewed from less optimum affective factor showed from the studenst who are less active in answering questions and they less pay attetion of the teacter. The result of assessment from psychomotor aspect is that the activity of the students in conveying the result of group activity in front of the class is good. They present their answer confidently.Keywords: Learning Process, Norms, Justice, Civics subject.Â

Rudjiono; Achmad Zainudin; Ismail

JURNAL ILMIAH KOMPUTER GRAFIS 2020 UNIVERSITAS STEKOM

Basically, the principles of Al-Qur'an learning can be carried out using various methods, all of which have the same goal, namely so that children can read the Al-Qur'an properly and correctly. The low motivation of students in learning the Qur'an is still one of the reasons for the low quality of education, especially in the ability to read the Qur'an. One of the efforts to increase motivation to learn to Read and Write the Qur'an is the use of online methods during the Covid-pandemic. 19 can be carried out by educators or teachers in the reading and writing subject of the Koran which is the basis of learning in Islam The low motivation of students in learning Al-Qur'an is still one of the reasons for the low quality of education, especially in the ability to read Al-Qur'an. So it can be said that motivation and learning achievement are directly proportional to the learning methods developed. One of the efforts to increase the motivation to learn to read and write al-quran is to use appropriate methods that can be used by educators or teachers in reading and writing al-Qur'an subjects which are the basis of learning in Islam.

Fadhillah, Dhesti Nurul

JOURNAL OF BIOLOGY LEARNING 2020 Universitas Veteran Bangun Nusantara Sukoharjo

The purpose of this study is To determine the types of Birds (Aves) which can be used for the preparation of the learning media in the form of Interactive Multimedia Area of the National Park of Merbabu Mountain, Selo district, Boyolali Regency, The form of this research is RnD interactive multimedia, research Methods using point count method by applying random sampling in the taking of the shooting point. Data collection with the point count through the 4 replications. Large population is the entire Aves in the Area of Merbabu Mountain National Park.Results and conclusion the types of Aves found in the Area of Merbabu Mountain National Park as many as 12 Family 17 species and 156 individuals.Assessment of the third expert stated that the learning media in the form of interactive multimedia is Very Feasible to used as media of learning are valid. The application of learning media in the classroom by utilizing interactive multimedia as a teaching material at the time of learning according to the material or KD that have been written on the syllabus.          Keywords: identification aves, interactive multimedia, merbabu mountain national park.