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Diana Novitasari; Varona Maharani; Salysa Eka Nabila

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2023 Asosiasi Periset Bahasa Sastra Indonesia

This research is motivated by the lack of availability of learning media usage and conventional learning. Therefore, an effectiveness test of the periodic table of the ladder media was conducted to improve the learning outcomes of students at SMKN 1 BP BR on the topic of periodic table of elements. This research is a pre-experimental study aimed at assessing the effectiveness of media usage using data analysis techniques through pretest-posttest assessments. The population in this study is the students of class X TBSM SMKN 1 BP BR. The research instrument is a learning outcomes test consisting of 25 multiple-choice questions that have been pilot tested. The data analysis techniques used are the t-test to determine differences in learning outcomes and the N-Gain test to determine the improvement in students' understanding. The results of the study show that there are differences and improvements in students' learning outcomes. This is evidenced by the average posttest score of 86.67. The improvement in learning outcomes is also supported by hypothesis testing conducted with the t-test, obtaining a t-value (3.45) > t-table (1.21). Another supporting evidence is the average N-Gain test score of 0.75 with a high category. Thus, it can be concluded that the use of the periodic table of the ladder media is effective in improving students' learning outcomes with a high category. This media is suitable for chemistry learning that is symbolic, as it will be more engaging and challenging through direct student involvement in the learning process.

Diana Novitasari; Varona Maharani; Salysa Eka Nabila

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2023 Asosiasi Periset Bahasa Sastra Indonesia

This research is motivated by the lack of availability of learning media usage and conventional learning. Therefore, an effectiveness test of the periodic table of the ladder media was conducted to improve the learning outcomes of students at SMKN 1 BP BR on the topic of periodic table of elements. This research is a pre-experimental study aimed at assessing the effectiveness of media usage using data analysis techniques through pretest-posttest assessments. The population in this study is the students of class X TBSM SMKN 1 BP BR. The research instrument is a learning outcomes test consisting of 25 multiple-choice questions that have been pilot tested. The data analysis techniques used are the t-test to determine differences in learning outcomes and the N-Gain test to determine the improvement in students' understanding. The results of the study show that there are differences and improvements in students' learning outcomes. This is evidenced by the average posttest score of 86.67. The improvement in learning outcomes is also supported by hypothesis testing conducted with the t-test, obtaining a t-value (3.45) > t-table (1.21). Another supporting evidence is the average N-Gain test score of 0.75 with a high category. Thus, it can be concluded that the use of the periodic table of the ladder media is effective in improving students' learning outcomes with a high category. This media is suitable for chemistry learning that is symbolic, as it will be more engaging and challenging through direct student involvement in the learning process.

Faridahtul Jannah; Shofia Hattarina

Jurnal Hasil Kegiatan Bersama Masyarakat 2023 Asosiasi Riset Ekonomi dan Akuntansi Indonesia

Training on the Use of Code.org-based Educational Games in Delivering Material in Schools is a community service activity which aims to improve teachers' skills in using video-based learning media. This activity was carried out at SDN Kedungdalem II, attended by 12 teachers. This abstract explains the reasons for choosing this topic, namely to overcome challenges in delivering material in schools and utilizing the potential of technology in the learning process. The method used is interactive training and direct practice in creating and editing educational games for learning. During the training, teachers were provided with knowledge about code.org-based educational game concepts and technical skills to create interesting and effective educational games. The results of the training show an increase in teacher skills in using code.org-based educational games and more active student participation in learning. Teachers report increased student learning motivation and better understanding of concepts after implementing code.org-based educational games in the classroom. The conclusion from this activity is that this training succeeded in providing significant benefits for teachers and students. Using educational games based on code.org can improve the quality of learning and produce a more interactive learning environment

Prihatmoko, Setiyo; Prihatmoko, Setiyo; Sumaryanto, Sumaryanto; Anja Robbi Dini

JURNAL ILMIAH KOMPUTER GRAFIS 2023 UNIVERSITAS STEKOM

Based on research conducted in SMK NU 01 Kendal, especially in fashion drawing learning in class X busana butik still uses conventional learning with blackboard media, the learning media is less effective because it requires a lot of energy and time for learning material that contains many pictures and tutorials that need to be delivered repeatedly. This study found a solution that is the design of learning media using the Computer Assisted Instruction (CAI) method, a system for delivering interactive multimedia-based learning with instructional material presented by means of a computer or computer system., so that it can help teachers deliver material effectively, and make students learn with high motivation because they are interested in multimedia systems that are able to present the appearance of text, images, videos, sounds and animations. The validation value by media experts shows that the value of 3.1 is classified as good / valid, and the validation results from material experts show a value of 3.5 which is categorized as very good / very valid, and an increase in the percentage value of effectiveness from 50.4% to 81.7%. and there is time efficiency, one of material such as collar images can save up to 18 minutes.

Rudjiono, Daniel; Rudjiono, Daniel; Setyo Adi Nugroho; Agus priyadi; Krisna Danu Aji Saputra

JURNAL ILMIAH KOMPUTER GRAFIS 2023 UNIVERSITAS STEKOM

The aim of this research is to create flash-based animation learning media for students at Kanaan Ungaran Vocational School, as well as increasing students' interest in learning animation. The method used is Research and Development, namely a method that develops a particular product such as animation-based learning media. This research was motivated by the discovery of a lack of media for learning animation at Kanaan Ungaran Vocational School, especially in class XI Multimedia animation lessons. Due to the lack of learning media, this creates students' interest and motivation in learning animation, so the author can conclude that students need a media that can generate learning motivation. The result of this research is an application from Adobe Flash CS6 which is an application that contains interactive animations that can be played by

Bayu Syahputra; Jimmy Pratama; Vinson, Vinson

JURNAL ILMIAH KOMPUTER GRAFIS 2023 UNIVERSITAS STEKOM

Health education is one of the most important thing to be learn since early age like washing hands and brushing teeth. But because of the lack of education a lot of people in the community don’t know the ways to take care of their own teeth. The consequence of lack of education create a problem for a a lot of people in the community which is tooth ache. The effort that could be done to fix the problem is to create a learning media that is easy to understand and have the capability to share information widely. Because of that, animation 3D become a choice for this research to educate people in the community about dental health and how to take care of it. The method that the researcher use in this research is qualitative interview, researcher will do an interview with a dentist to get information about how to take care of your teeth. After getting the information it will then be used to create animation 3D. the method that is being used to create animation 3D is MDLC (Multimedia Development Life Cycle) which has 6 stages, namely Concept, Design, Material Collecting, Assembly, Testing and Distribution after the animation is finished its being shared to social media such as Youtube and Instagram. Keywords: MDLC, Animation 3D, Qualitative Interview

Arip Wira Utama; Fatimah Nur Rohiim; Efrida Qurotul A’yun; Khansa Hafidza; Kundharu Saddhono

Jurnal Ilmuan Bahasa dan Sastra Inggris 2023 Asosiasi Periset Bahasa Sastra Indonesia

Merdeka Belajar encourages students to actively utilize technology and get used to digital literacy. Digital literacy includes the ability to use and understand information and communication technology, including the ability to access, evaluate, and use information critically, as well as the ability to communicate and collaborate using technology. The purpose of this research is to describe the condition of teaching materials, explore the need for developing teaching materials, and disseminate Indonesian teaching materials based on virtual tours that can be used in Karaganyar Regency High Schools. This research uses a qualitative descriptive approach. Data collection techniques were carried out by means of active observation, interviews, documentation, and using questionnaires. The results showed that students of SMK Negeri Matesih had an interest in EdLink learning media. The ease of access gives students a high enthusiasm for learning. EdLink learning media provides a positive response, namely: (1) students utilize devices for learning, (2) students can understand the material independently, (3) students are active in asking questions about the material, and (4) students are careful, focused, and effective in utilizing time to do the assessment. From the data obtained, it can be concluded that learning media using EdLink can help students' interest in learning. 

Abdan Syakur; Wahidin Syarif; Milia Sugiarti; Asri Pratiwi

Jurnal Ilmuan Bahasa dan Sastra Inggris 2023 Asosiasi Periset Bahasa Sastra Indonesia

This research aims to improve students' cursive writing skills through guided writing-based student worksheets in class III B at SDN 145 Inpres Pampangan. This research is classroom action research, the subjects of this research were 22 students consisting of 9 men and 13 women. The implementation of this action was carried out for three weeks, where each week one meeting included learning and assessment. The presentation of the first cycle material began on 14 September 2023 and the first cycle test was on 18 September 2023. The presentation of the second cycle material was carried out on 23 October 2023. The results of the study showed that there were 67.1% (15 students) showing good cursive writing skills. pretty good. Then in the second cycle it increased to 96.3%. The contribution of implementing Guided Writing-based LKPD to improving students' writing skills is very significant, meaning it is in the high category. So it can be concluded that the teacher's ability to apply Guided Writing learning media can improve students' writing skills in Indonesian language subjects in class III B UPTD SDN 145 Inpres Pampangan.    

Abdan Syakur; Anjeli Aulya; Asmaul Husna Ali; Fajar Syamsi

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2023 Asosiasi Periset Bahasa Sastra Indonesia

This research aims to improve students' reading skills using E-Book media in class III A UPTD SDN 145 Inpres Pampangan. This research is Classroom Action Research, the subjects of this research are III A, totaling 33 students consisting of 16 men and 17 women. This research was carried out for 3 weeks. The implementation of this action was carried out for three weeks, each week including learning and assessment. The presentation of the first cycle material begins on 14 September 2023 and the first cycle test on 18 September 2023. The presentation of the second cycle material begins on 19 September 2023 and the second cycle test is carried out on 23 October 2023. The results of the research show that the learning interest of the first cycle students reaches the average -average 73.3%. Then in cycle II it increased to 88.5%. The contribution of implementing Wordwall learning media to increasing students' interest in learning is very significant, meaning it is in the high category. So it can be concluded that the teacher's ability to apply E-book media in learning has succeeded in improving the reading ability of class III A students at UPTD SDN 145 Inpres Pampangan.

Abdan Syakur; Anjeli Aulya; Asmaul Husna Ali; Fajar Syamsi

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2023 Asosiasi Periset Bahasa Sastra Indonesia

This research aims to improve students' reading skills using E-Book media in class III A UPTD SDN 145 Inpres Pampangan. This research is Classroom Action Research, the subjects of this research are III A, totaling 33 students consisting of 16 men and 17 women. This research was carried out for 3 weeks. The implementation of this action was carried out for three weeks, each week including learning and assessment. The presentation of the first cycle material begins on 14 September 2023 and the first cycle test on 18 September 2023. The presentation of the second cycle material begins on 19 September 2023 and the second cycle test is carried out on 23 October 2023. The results of the research show that the learning interest of the first cycle students reaches the average -average 73.3%. Then in cycle II it increased to 88.5%. The contribution of implementing Wordwall learning media to increasing students' interest in learning is very significant, meaning it is in the high category. So it can be concluded that the teacher's ability to apply E-book media in learning has succeeded in improving the reading ability of class III A students at UPTD SDN 145 Inpres Pampangan.

Amirah Zahra Muthi; Nuraida Rezeki Fadhilah; Desy Safitri; Sujarwo Sujarwo

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2023 Asosiasi Periset Bahasa Sastra Indonesia

The use of documentary video learning media can have a positive impact on the learning process, especially the understanding of complex concepts and their application in everyday life. Documentary videos can provide a deeper perspective and insight into real life, so it can be a window or tool to better see and understand real life. In this study, documentary videos have been evaluated in the context of Social Studies learning at the junior high school level. The literature review method was used to analyze various aspects of the use of documentary video learning media, including its impact on concept understanding and application in daily life. The results of this literature review provide an in-depth understanding of the factors that support the effectiveness of documentary video learning media, such as good design, content relevance, and instructional support. However, it also identifies some constraints, including the limited accessibility of technology and the need for teacher support in effective implementation. Thus, the findings from this study provide a strong basis for recommending the implementation of documentary video learning media in social studies learning in junior high schools. The practical implications can provide guidance for the development of more interesting and effective learning materials, by utilizing the potential of documentary videos as innovative and relevant learning aids.

Amirah Zahra Muthi; Nuraida Rezeki Fadhilah; Desy Safitri; Sujarwo Sujarwo

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2023 Asosiasi Periset Bahasa Sastra Indonesia

The use of documentary video learning media can have a positive impact on the learning process, especially the understanding of complex concepts and their application in everyday life. Documentary videos can provide a deeper perspective and insight into real life, so it can be a window or tool to better see and understand real life. In this study, documentary videos have been evaluated in the context of Social Studies learning at the junior high school level. The literature review method was used to analyze various aspects of the use of documentary video learning media, including its impact on concept understanding and application in daily life. The results of this literature review provide an in-depth understanding of the factors that support the effectiveness of documentary video learning media, such as good design, content relevance, and instructional support. However, it also identifies some constraints, including the limited accessibility of technology and the need for teacher support in effective implementation. Thus, the findings from this study provide a strong basis for recommending the implementation of documentary video learning media in social studies learning in junior high schools. The practical implications can provide guidance for the development of more interesting and effective learning materials, by utilizing the potential of documentary videos as innovative and relevant learning aids.

Shafira, Shafira Yolanda Furi

Jurnal Global Citizen : Jurnal Ilmiah Kajian Pendidikan Kewarganegaraan 2023 Prodi PPKn Universitas Slamet Riyadi

Low student learning motivation causes low learning outcomes. Learning models that are less interactive and innovative are one of the reasons students have low learning motivation. This study aims to analyze the use of learning media with the mentimeter application in Pancasila and Citizenship Education Subjects at SMA Plus Merdeka Soreang on student motivation. The research sample was taken from 30 students of Merdeka Soreang Plus High School who took Pancasila and Citizenship Education Subjects. Data collection techniques used are observation, interviews, tests, questionnaires, and documentation. The results showed changes in the increase in results and learning motivation between before and after treatment. The average learning outcomes increased from 46.87 to 70.62 with a percentage increase of 50.67%. In addition, an increase also occurred in indicators of student motivation during the learning process. The application of the meter application provides a more interactive and enjoyable learning atmosphere. This research is expected to improve the learning process by using digital media.Keyword : Mentimeter Media, Interactive Learning, Motivation

Haslinda Haslinda; Nurlia Nurlia; Nurhikma Nurhikma

Jurnal Riset Ilmu Pendidikan, Bahasa dan Budaya 2023 Asosiasi Periset Bahasa Sastra Indonesia

This research aims to improve students' speaking skills through group discussion-based learning media in class I UPTD SDN 145 Inpres Pampangan. This research is Classroom Action Research, the subject of this research is class 1 consisting of 23 students, of which the total number of students is 11 girls and 12 boys. The implementation of P2K is carried out in 2 cycles, each cycle lasts for 2 teaching and learning process meetings and every second meeting there is a learning evaluation results test. This research was carried out in the Teaching Profession Strengthening (P2K) activities which started on October 4-November 13 in the 2023/2024 academic year. The results of the research show that during the learning process there is a change in students' attitudes during the learning process in accordance with the results of observations, namely by implementing the Talking Stick type cooperative learning model assisted by picture media, it can increase students' self-confidence to ask both the teacher and their friends about material they don't know. understandable and can increase student attendance. So, Talking Stick type cooperative learning assisted by picture media in thematic learning is suitable for use in this class. This can be seen from the increase in learning outcomes for class 1 students at UPTD SDN 145 Inpres Pampangan after improving speaking skills for class 1 students through group discussion-based learning media.    

Iqlimah Agustin; Restu Ismoyo Aji

Publikasi Hasil Pengabdian dan Kegiatan Masyarakat 2023 Asosiasi Periset Bahasa Sastra Indonesia

This community service focuses on designing educational learning with interactive board game media which is a teaching and learning activity, as well as providing board game board media which is designed in such a way as to convey messages and information in the form of waste sorting, thereby trying to improve the quality of learning and also entertainment media. By introducing the concept of environmental cleanliness based on Adiwiyata to children aged 6-7 years, especially for children who attend SDN Penanggungan. This was done because there is still no availability of board game interactive media learning education for children aged 6-7 years and the lack of media facilities and educational toys at Penanggungan Elementary School. This service method uses qualitative methods by collecting data including observations, interviews, focus group discussions and surveys. With the educational learning media interactive board game for sorting organic and inorganic waste, children can enjoy the learning process without having difficulty understanding the information presented and getting bored or bored, and by providing facilities in the form of interactive board media for selecting organic and inorganic waste such as educational toy board games that sharpen motor skills and increase focus on children at school. The results of this service show that this program can provide an understanding of environmental cleanliness regarding the organic and inorganic waste selection system and increase adequate facilities for practical learning activities at Penanggungan Elementary School.

Muthia Azizah; Martin Kustati; Rezki Amelia

Kegiatan Positif : Jurnal Hasil Karya Pengabdian Masyarakat 2023 Asosiasi Riset Ilmu Manajemen Kewirausahaan dan Bisnis Indonesia

The purpose of mentoring students in Islamic Date lessons through youtube learning media about the prophet's sirah nabawiyah Prophet Muhammad SAW at Ponpes Thawalib Padang so that students better understand and remember more about the prophet Muhammad's sirah nabawiyah. By using youtube as a learning medium, students are more interested in listening and paying attention in carrying out the learning process. This assistance is carried out using the first stage of Participatory Action Research (PAR) method, conducting questions and answers or reviewing students' memories of the Prophet Muhammad SAW what students previously knew before watching youtube, then watching youtube sirah nabawiyah about the Prophet Muhammad SAW, then conducting discussions or questions and answers with students asking things related to what they have watched Finally, draw conclusions from what they have watched, which is asked from one of the students or several students to draw conclusions, then concluded more clearly by the teacher so that the students understand more about the Prophet Muhammad SAW. As for the results of the assistance that has been carried out in the first stage, there is a response given by the students to the questions given about the understanding of students who previously knew about the Prophet Muhammad SAW,  After watching the youtube sirah nabawiyah about Prophet Muhammad SAW, students and teachers had a discussion about what had been watched so that questions arose given by students to what they had understood. Finally, make conclusions about the Prophet Muhammad SAW through watching YouTube that has been watched with students. By using YouTube, students are more interested in knowing the nabawiyah sirah about the Prophet Muhammad SAW.

Dwi Putri, Anggi; Shinta Aulia Annisa; Karima Noor Malikatus Sa’adah; Zidan Fakihani; Budi Nur Ismail

The goal to be achieved is to find out the use of spin wheel learning media on heroism material on class learning outcomes. This research is class action research (action research). This research was conducted in the form of cycles, each cycle consisting of several components, namely the stages of preparation, planning, implementation of action, observation and monitoring, reflection, evaluation and revision and conclusion of the results. The data validation process is carried out by asking for an assessment of experts and practitioners regarding the content and outline of the written test which is used as a data collection tool, so that the tool is used to measure student abilities. The use of the spin wheel learning model is proven to improve student learning outcomes. The learning process on the subject matter of heroism from the aspects of teachers and students can be achieved because from cycle to cycle there is reflection and improvement through good collaboration between researchers and observers. This result can be achieved because of this cooperation in designing, implementing, observing, and reflecting on cycles for two cycles. Improving mathematics learning outcomes through the spin wheel learning model in heroism material can be achieved.

Silfia, Icha; M. Ali Shodiqin; Syifa’ul Azzhar; Sekar Dwi Ardiyanti

The purpose of this study was to determine the feasibility of science mutant water cycle diorama media for fifth grade students of SD 5 Klaling. This research uses the Research and Development (RnD) method. The research was carried out through several stages, namely potential and problem identification, data collection, product design, media validation and media revision. Data collection techniques in this study were through interviews, questionnaires and documentation. The results of this study were that the developed media was declared feasible by media expert validation, namely by the overall average of 27 and percentage of 81% with the appropriate category, material expert validation was average - overall average of 4.1 and a percentage of 82% with a feasible category for testing. Based on the research results obtained, the conclusion from the development of water cycle diorama learning media is said to be feasible in science learning with water cycle material in class V SD 5 Klaling.

Fisona Fisona; Imam Syafi’i; Ashari Ashari

Jurnal Riset Ilmu Pendidikan, Bahasa dan Budaya 2023 Asosiasi Periset Bahasa Sastra Indonesia

This research uses qualitative research with a case study approach. Data collection was carried out by interviews, observation and documentation. The data analysis process is carried out starting from data collection and checking the validity of the data. To check the validity of the research data using the data triangulation method.The research results show that: 1) Planning by: a) integrating curriculum objectives, namely using the same vision and mission, b) integrating the organization of curriculum content by pairing Islamic boarding school material and school material in general knowledge, this curriculum organization is included in the form of integration in the form of extracurricular activities;. 2) Implementation by: by: a) integrating curriculum implementation programs, namely academic calendars and joint school and Islamic boarding school academic activity plans, academic activities such as daily schedules for students, matsada, wama, high school and family convergence, student achievements, graduation certificates, b) integrating supervision of curriculum implementation with cooperation between Islamic boarding schools and schools; 3) Evaluation by: a) evaluating the context of the joint curriculum, which includes: socio-cultural development, development of science and technology, b) evaluating joint input, which includes: competency of teaching staff, readiness of students and availability of learning media/facilities, c ) conducting joint process evaluations, including: weekly evaluations and incidental evaluations, and d) conducting joint product evaluations, which include: mid-year evaluations and end-of-year evaluations.   Keywords: Management of Islamic Boarding School Curriculum Integration, Extracurricular Activities

Dini Makrufah; Muhammad Azwar Annas; Dwi Indah Setyo Pratiwi; Tegar Sabilliah; Hariono Hariono

Karunia: Jurnal Hasil Pengabdian Masyarakat Indonesia 2023 Fakultas Teknik Universitas Maritim AMNI Semarang

In Indonesian education system, junior high schools have an important role in the growth and development of students who are in the teenage age range. Therefore, a community service program was carried out, Solar Hydroponic Training as a Learning Media for Muhammadiyah 5 Karanggeneng Middle School Students. This activity aims to train students at SMP Muhammadiyah 5 Karanggeneng in optimally utilizing the school environment's natural resources by managing solar powered hydroponic plantations, which in the process can become an effective student learning medium to increase students' insight and skills. This training was carried out for 4 months with various training methods which included counseling, demonstrations and direct practice carried out during the implementation process which included the socialization stage, seeding training, system installation and transplanting, cultivation assistance, harvest & post-harvest assistance and evaluation. The target of this activity is all students of SMP Muhammadiyah 5 Karanggeneng, totaling 42 students with the assistance of 2 teachers. During implementation, this program has achieved all the specified targets, including the establishment of a hydroponic green area that can be managed by students, which in the process has increased students' knowledge about hydroponic concepts and renewable technology, this is supported by the results of direct evaluations with teachers. companion along with the results of a comparison of post test and pretest scores which were quite significant.