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Haqiqi, M. Wildan; Sari, Zihan Novita

Populer: Jurnal Penelitian Mahasiswa 2024 Universitas Maritim AMNI Semarang

Based on the results of the needs analysis of PJOK teachers in class IV SDN Kanigoro 04, teachers use LKS learning media or manual teaching books. LKS or manual textbooks are less interesting because the LKS used is not colorful so the teacher feels that the current media is not enough to support interactive learning. The difficulty that teachers face when making interactive media is that it takes a long time. The purpose of this research is to develop and test interactive e-module learning media on basic movement patterns and create a new learning atmosphere. Researchers used a Research and Development approach with the ADDIE development research model (Analyze, Design, Development, Implementation, Evaluation). The results of media expert validation got an average result of 91.87% which was categorized as very valid, material expert validation got an average result of 95.83% which was categorized as very valid. Small group trials to students obtained an average result of 91.49% categorized as very feasible. Large group trials to students obtained an average result of 90.28% categorized as very feasible. This shows that the use of interactive e-module learning media on basic movement patterns is very feasible to use in learning.

Lilla Puji Lestari; Gregorio Antonny Bani; Raveenthiran Vivekanantharasa

International Journal of Mathematics and Science Education 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This research investigates the development and testing of an interactive e-module based on inquiry learning, designed to improve students’ understanding of derivatives in calculus. The study adopts a Research and Development (R&D) approach, which involves several stages: design, prototype creation, testing, and revision. The e-module incorporates interactive exercises, real-time feedback, and multimedia elements to engage students in active learning. A pre- and post-test assessment was conducted to measure the effectiveness of the e-module, revealing a 20% improvement in students’ conceptual understanding of derivatives. Feedback from students indicated that the e-module’s interactive features, including visual representations, problem-solving activities, and immediate corrections, significantly enhanced their learning experience. The results were compared with traditional printed materials, showing that the interactive e-module was more effective in improving students' problem-solving skills and overall understanding of abstract concepts in calculus. The findings suggest that technology-enhanced tools, such as interactive e-modules, offer a promising approach to calculus education, fostering deeper engagement and providing immediate feedback, which traditional methods fail to offer. These tools are particularly beneficial in bridging the gap between theoretical understanding and practical application in higher education. The study also recommends expanding the use of inquiry-based learning and interactive modules to other areas of mathematics and STEM education. Future research should focus on refining the e-module to include more personalized learning pathways and explore its long-term effects on students' performance across various subjects.

Dinda Putri Afifah; Siti Robiah

Polygon : Jurnal Ilmu Komputer dan Ilmu Pengetahuan Alam 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This research aims to determine students' responses to the biology e-module integrated with IMTAQ values ​​in the Invertebrate material that was developed. This research is R&D research that uses the modified ADDIE (Analyze, Design, Development, Implementation, Evaluation) model. This research is limited to the Development stage. The sample was determined using purposive sampling technique, and the sample size was 65 students from three schools, namely SMAN 1 Pekanbaru, SMAN 5 Pekanbaru and SMAS PGRI Pekanbaru. Data collection uses student response sheets and analysis uses descriptive techniques. The research results obtained an average of 85.87% from the three schools and were included in the "Very Good" category.    

Miftakhurrohmah Miftakhurrohmah; Rahmiati Rahmiati

Jurnal Pengembangan IPTeks Seni Kuliner, Tata Rias, dan Desain Mode 2024 Akademi Kesejahteraan Sosial Ibu Kartini Semarang

Creativity is the ability to generate new and innovative ideas that are valuable and useful in a particular context. In higher education, creativity is very important because it encourages students to think critically, solve problems effectively, and innovate in their fields of study. This study aims to test the effectiveness of using e-modules based on metacreative strategies in improving students' creativity in the Makeup and Beauty Research course at Padang State University. This type of research uses a quantitative approach with a quasi-experimental method and a pretest-posttest control group design. The population of this study was students of the Makeup and Beauty study program class of 2021 with a sample size of 53 people. Data analysis techniques in this research consist of descriptive statistics, creativity assessment scale, n-gain score test, prerequisite analysis test, and hypothesis testing (Independent sample t-test). The results showed that there was a significant increase in the level of student creativity in the experimental group and the control group. The average pretest score in the control group was 56.72 and the posttest was 64.07 with an N-gain of 0.17 (low category). Meanwhile, the experimental group had an average pretest score of 60.00 and a posttest of 78.77 with an N-gain of 0.46 (moderate category). The results of the hypothesis test using the independent sample t-test showed a sig.(2-tailed) value of 0.000 <0.05, so there was a significant difference between the experimental group using e-modules based on meta-creative strategies and the control group using conventional learning methods. This shows that the use of e-modules based on meta-creative strategies is effective in improving student creativity.

Ulfa Zahrani; Hadiansah Hadiansah; Astri Yuliawati

Jurnal Riset Ilmu Pendidikan, Bahasa dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

In 21st century learning, students are required to master 21st century themes, one of which is environmental literacy. This research aims to analyze the increase in students' environmental literacy using Socio-Scientific Issues based e-modules. The research method used was pre-experimental with a quantitative approach. The sampling technique uses purposive sampling where the class used is class X-2. The research data shows that the increase in environmental literacy for class Based on the data from this research, the use of e-modules based on Socio-Scientific Issues can increase students' environmental literacy in environmental change material.    

Fadhila Eka Meyliana; Hendra Pratama

SOSIAL: Jurnal Ilmiah Pendidikan IPS 2024 Asosiasi Peneliti Dan Pengajar Ilmu Sosial Indonesia

The purpose of this study is to determine the level of validity and effectiveness of the e-module based on book creator on the distribution of flora and fauna in the world for class XI SMA Negeri 1 Gondang. This study uses the R&D method with the Borg and Gall model. The main subjects in this study were students in class XI-1 SMA Negeri 1 Gondang with a total of 39 students. The results of this study indicate that the results of the media expert validation test were 98%, the material expert validation was 95%, the language expert validation was 98%, and the subject teacher validation was 95%. The results of the effectiveness test through the Paired Sample t-Test showed a significance value of 0.000 which is less than 0.05. Thus, the alternative hypothesis is declared accepted and shows that there is a difference in student learning outcomes before and after using the e-module. So, it can be concluded that the e-module based on book creator on the distribution of flora and fauna in the world is valid according to experts and effective in improving student learning outcomes.    

Rufus Setiyo Andrianto; Yulia Fransisca

Jupiter: Publikasi Ilmu Keteknikan Industri, Teknik Elektro dan Informatika 2024 Asosiasi Riset Ilmu Teknik Indonesia

In carrying out teaching and learning activities, of course learning media is needed that can support student learning. E-module is a learning media that contains images, videos and quizzes that can provide feedback in learning for students. This research focuses on developmente-mode basedandroid on the use of hand tools. Developmente-mode based android uses the ADDIE development model which has several stages, namelyanalysis, design, development, implementation, andevaluation. This research uses a research designone group pretest-posttest. The subjects of this research were class X TAV SMKN 3 Surabaya with 32 students. Validation is carried out to measure feasibilitye-mode. Student responses are needed to measure practicalitye-mode during learning. Student learning outcomes in the knowledge domain and skills domain are analyzed using the T test to measure effectivenesse-mode in learning. The research results show that (1) the validity of the developmente-mode obtained a result of 83.89% with very valid criteria, which means it is very suitable for use in learning. (2) practicalitye-mode which was developed obtained student response results of 89.47% with very practical criteria, which meanse-modebased android very practical for use in learning to use hand tools. (3) effectivenesse-mode obtained from learning results in the knowledge domain and the attitude domain. In the knowledge domain, the average value is obtainedpre-test of 48.9, while the average valuepost-test amounted to 87.91, and the T test significance value was 0.000<0.05. In the skills domain, an average skill value of 91.92 was obtained, greater than the KKM value of 75, and a T test significance value of 0.000<0.05 was obtained. It can be concluded that there is a significant increase in student learning outcomes in the realm of knowledge and skills.

Robiatun Batubara; Bafirman Bafirman; Asep Sujana Wahyuri; Nurul Ihsan; Abdur Rahim Fadlan

International Journal of Education and Literature 2024 Lembaga Pengembangan Kinerja Dosen

This study aims to determine the development of sports and health physical education learning e-modules for pencak silat material accompanied by physical fitness training activities for seventh grade students. Research is a type of development research (Research & Development). This research was conducted in class VII SMP Pertiwi Siteba, SMP Angkasa Lanud and SMP IT Budi Mulya, Padang City. The instrument in this study is a questionnaire that has been validated by experts. The data analysis technique is a quantitative descriptive analysis technique. The results of the study concluded that the level of product feasibility was 93.05% and large-scale trials obtained data of 86.21% of students strongly agreed to use the resulting e-learning module. It can be concluded that based on the validation tests and trials conducted, the e martial arts learning module for class VII students is "very feasible" to be used as teaching material for Class VII Physical Education Sports and Health.