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Muchammad Fajar Purdianto; Ima Fitri Sholichah

Jurnal Publikasi Ilmu Psikologi. 2024 Asosiasi Riset Ilmu Kesehatan Indonesia

Early childhood education aims to develop motor, affective and life skills, not just creativity. Early age is a golden period that requires appropriate stimulation to optimize growth and development. One challenge is the development of fine motor skills, such as the ability to grasp at the age of 3-4 years (Antara, 2019). Loose parts media helps hone creativity and motor skills, as well as supports logic and concentration (Nurfadilah et al., 2020). To motivate children, the token economy technique is used, namely giving temporary prizes such as coins that can be exchanged (Hackenberg, 2018). This program is entitled: "Improving Fine Motor Skills for Children Aged 3-4 Years Using Loose Parts Media with the Token Economy Technique." This study used quantitative research methods with a Pre-Experimental experimental design, using Saturated Sampling techniques. Subject D experienced an increase in fine motor skills of 5 points after three interventions, from Pre-Test 4 to Post-Test 9.

Wiwik Indah Handayani; Nurmawati; Inom Nasution

Ta'rim: Jurnal Pendidikan dan Anak Usia Dini 2024 Sekolah Tinggi Agama Islam Yayasan Pendidikan Ilmu Qur'an Baubau

This research aims to find out: (1) Loose Parts media can increase creativity at Lely Medan Kindergarten, (2) Implementation used to increase creativity in early childhood by using Loose Parts media at Lely Medan Kindergarten, (3) Intelligence of children aged 5- 6 years can be increased through the Loose Parts game at Kindergarten Lely Medan for the 2023-2024 school year. The research technique used was PTK (classroom action research). The subjects in this study were 10 children aged 5-6 years. Lely Kindergarten Medan Jl. Tuamang GG. Mosque, Siderojo Hilir consisting of 5 boys and 5 girls. The target for success in this research is if the percentage calculation shows that 80% of children experience an increase in children's creativity through Loose Parts media. The results of the research show that children's creativity increases after takingaction through Loose Parts media. When pre-action observations were carried out, the percentage of creativity was 28.92%, then it increased in cycle I by 46.42% and in cycle II it also increased by 81.78%. The steps taken to increase children's creativity are: opening activities, core activities and closing activities. Providing active direction is carried out during core activities and rewards are given during closing activities.

Rismawati Munthe

Jurnal Publikasi Ilmu Psikologi. 2024 Asosiasi Riset Ilmu Kesehatan Indonesia

The first stimulation of creativity in early childhood is so that children can express themselves creatively. Second, they can think creatively as an ability to resolve conflicts or solve problems. Third, independent creative practices give someone pleasure to produce useful goods. Fourth, creativity to improve the standard of living and norms of life. KB ONSIF which is still located in the village office of hamlet I, Onozitoli Sifafo village is a supporting factor for the large number of loose parts materials available, educators change the environmental conditions that are full of drinking bottles, paper and cardboard scattered around the building into educational play media for children. This conversion power can not only be used as a learning medium, but can also create cleanliness in the environment around the school. Loose parts are objects that are easily found in our environment, such as twigs, shells, used plastic packaging, plastic bottles, cardboard, metal, cloth, etc. These materials can be obtained by teachers and parents anywhere without spending money. The purpose of this study was to see the use of loose parts media in stimulating children. The research method used was descriptive qualitative by obtaining data from the results of observations, interviews and documentation. The research results obtained through loose parts media learning activities are able to stimulate children's creativity, as evidenced by the results of children's work based on children's imagination without the help of teachers.