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Andri Catur Trissetianto; Muhlis Muhlis; Aji Priyambodo

Digital Multimedia and Visualization Technology 2026 Asosiasi Pengelola Jurnal Informatika dan Komputer Indonesia

The integration of Augmented Reality (AR) technology into higher education has emerged as a promising approach to enhance collaborative learning experiences. This study aims to design and evaluate an AR multimedia framework that facilitates real time interaction and spatial visualization, creating immersive and engaging learning environments for students. The AR framework was developed with a focus on improving student engagement, collaboration, and learning outcomes through interactive 3D models and real time feedback. By leveraging AR technology, the study sought to address common challenges in traditional learning environments, such as limited student interaction and engagement, and lack of real time feedback. The experimental evaluation involved two student groups: one using the AR-based system and the other using conventional multimedia tools. Findings revealed that students using the AR framework showed significant improvements in engagement, interaction frequency, and collaborative task performance. Additionally, the AR framework contributed to better learning outcomes, including enhanced comprehension, retention of complex concepts, and improved problem-solving skills. The study also highlighted the importance of incorporating a user-centered design approach in developing AR applications to ensure that the system meets the needs and preferences of learners. Qualitative feedback from students indicated that the AR system provided an enriched learning experience, although challenges such as interface navigation were noted. Overall, the study demonstrates the effectiveness of AR in fostering collaborative learning and offers practical insights for its integration into higher education curricula. Future research should explore the integration of AR with other immersive technologies to further enhance collaborative learning experiences.

Cahya Isna; Nurul Hafizah; Marlita Andhika Rahman

Jurnal Ilmu Kesehatan Umum, Psikolog, Keperawatan dan Kebidanan 2025 Asosiasi Riset Ilmu Kesehatan Indonesia

The high incidence of risky sexual behavior among adolescents is caused by several factors, such as the environment and low selfcontrol. Adolescents living in former red-light districts are at higher risk of risky sexual behavior due to environmental factors and a lack of self-control. Therefore, appropriate psychoeducational media are needed to help improve adolescents' selfcontrol so that risky sexual behavior can be prevented. This study aims to determine the content validity of the ‘SCOUPER’ self-control psychoeducation module as a preventive measure against risky sexual behavior among adolescents in former red-light districts. This study used the Research and Development (R&D) method with a 3D model (Define, Design, and Develop). The define stage analyzed the needs of adolescents, the design stage developed the self-control psychoeducation module, and the develop stage included validity testing with rating scores by experts or validators. The data analysis used in this study was descriptive analysis with Aiken's V formula and validator input. The validity test results showed that the SCOUPER self-control psychoeducation module scored between 0.75 and 1,00 in the high – very high category. Based on the validity test results, the SCOUPER module can be concluded to be valid for use with some suggestions and improvements from the validator. The SCOUPER self-control psychoeducation module is valid in terms of content, construct, and language, and has the potential to be used as a preventive medium in preventing risky sexual behavior among adolescents, especially in former red-light districts.

Rahmat, Rahmat; Dean Anggara Putra; Rifo Nurlaksana Restu; Jefri Imron; Marhaendra Natawibawa +3 more

Jurnal Elektronika dan Komputer 2025 STEKOM PRESS

When producing a perfect product, design process namely 2D modeling and 3D drawing, are closely related. The purpose of this study is to design a 3D model of a gun mastering machine product as a fan drive using CAD applications. The method of this study is decision data on API production (analytical product inspection). Measurement of sterling machine degradation using CPK (deviation) received results of -0.97, -0.22, 0.86, 0.11, 0.11 between zero and what indicates this specification. On average, the results of the stirling fluid fluorescent agent measurement are red numbers indicating that the survey dimensions are absent, especially from the basic dimensions of point 4, with samples 2, 3, and 5 exceeding the specified tolerance limits.

Mutiara Putry; Ummul Khair; Munjiat Setiani Asih

Router : Jurnal Teknik Informatika dan Terapan 2025 Asosiasi Profesi Telekomunikasi dan Informatika Indonesia

The rapid advancement of technology in the field of education has provided numerous opportunities to enhance the learning experience. This study focuses on the development of an Android-based learning media for introducing rare plants, specifically designed for elementary school students. The application utilizes Unity 3D to create an engaging and interactive learning environment. By integrating English language learning with botany education, the application aims to enrich students' knowledge about rare plants while simultaneously improving their English language skills. This phase is followed by the design and development stages, where Unity 3D is used to create 3D models and interactive features. The application is designed to provide an interactive and enjoyable learning experience for elementary school students to explore rare plants. By using the Android platform and Unity 3D technology, the application allows students to discover various plant names in English. Results from a trial with 20 respondents on the Android-based learning media for introducing rare plants showed that 49.35% strongly agreed, 49.25% agreed, 1.37% were unsure, 0% disagreed, and 0% strongly disagreed.

Muhammad Al’ Aziz Fariq; Dwi Arini; Defwaldi Defwaldi

Konstruksi: Publikasi Ilmu Teknik, Perencanaan Tata Ruang dan Teknik Sipil 2025 Asosiasi Riset Ilmu Teknik Indonesia

Accurate elevation determination is one of the crucial aspects in oil and gas exploration activities, especially in the planning and management of well areas. This study aims to identify and compare the elevation of the Digital Terrain Model (DTM) obtained from aerial photography with terrestrial measurements, and to convert Digital Surface Model (DSM) data into DTM. The urgency of this study is driven by the need for accurate, efficient, and economical mapping methods, as well as validation of the methods used in topographic mapping. Digital Terrain Model (DTM) is a virtual model that adds elements such as fault lines and observations to correct artifacts from the original data, while DSM includes the height of all objects on the ground surface. The results showed that the largest elevation value in the aerial photo DTM was 14.416 meters at point L06 and the smallest elevation value was 6.567 meters at point A46, with an average elevation of 13.716 meters. Meanwhile, the comparison results of DTM elevation of aerial photography with terrestrial measurements showed the largest difference of 5.513 meters at point A46 and the smallest difference of -2.682 meters at point L21, with an average difference of 0.072 meters. The level of vertical accuracy (Z) based on the LE90 value is 0.2076 meters, which meets the geometric accuracy standard of 1:1000 class 1 scale according to BIG Regulation Number 15 of 2014. The results of this comparison are also supported by a 3D model of DTM elevation of aerial photography. This study provides an important contribution to the validation and improvement of the efficiency of topographic mapping methods based on aerial photography, as well as providing an overview of the accuracy of the data produced.    

Prestiliano, Jasson; Jayanto, Lydia Rosita; Prasida, T. Arie Setiawan

IT-Explore: Jurnal Penerapan Teknologi Informasi dan Komunikasi 2025 Fakultas Teknologi Informasi, Universitas Kristen Satya Wacana

The compulsive impact of human-caused climate change is now considered more of an environmental issue than a national security threat. The latest 2030 Agenda, the Sustainable Development Goals (SDGs), has a transformational vision to achieve universal literacy worldwide, including Indonesia. Addressing climate change is Goal 13 of 17 SDGs. This study uses a qualitative research method with a linear research strategy to develop hybrid-education media in the form of printed pamphlet media with Augmented Reality (AR) technology applications that run on the Web platform, namely WebAR. The procedure is triggered by the target image of the pamphlet, and the basic HTML structure uses the A-Frame 3D framework. This framework allows for 3D modeling and animation to be loaded into WebAR. This study shows that WebAR-based hybrid-education media can be used as an interactive means to study climate change issues and increase awareness and understanding of climate actions relevant to Goal 13 of the SDGs. The results also show that this media can increase public engagement in combating climate change issues.

Abdul Muchlis; Achmad Risa Harfit

Venus: Jurnal Publikasi Rumpun Ilmu Teknik 2024 Asosiasi Riset Ilmu Teknik Indonesia

The use of automation systems is needed in sorting, one of which is the sorting of objects based on the size of the object being sorted. Especially in the sorting process, there are still many industries that use conveyors that only function for one product with the same weight characteristics. Therefore, to sort the same goods with different weights, a separate conveyor is needed so that many conveyors are used. The development of a sorting machine is an important aspect in the modern automation and manufacturing industry. This research aims to design and analyze the static loading of the sorting machine frame using SOLIDWORKS software. The design method used includes detailed 3D modeling of the machine frame by considering the strength, stability and reliability of the structure. The simulation results using SOLIDWORKS software show the stress (von Mises) with a maximum value of 82.26 MPa, while the theoretical calculation result is 84 MPa. Displacement with a maximum value of 4.063 mm, while the theoretical calculation result is 1.60 mm. The safety factor is 2.38, while the theoretical calculation result is 2.43. The difference between manual calculation and simulation is 0.02% for von Mises stress, 1.5% for displacement, and 0.02% for safety factor.

Eka Aprillia; Pahang Putra, I Nyoman Dita

Jurnal Teknik Sipil 2024 Faculty Of Engineering University 17 August 1945 Semarang

BIM technology in the construction world is growing. However, the application of BIM in Indonesia has not been carried out thoroughly. BIM technology can help quantity take off work that affects the success or failure of a project. BIM can reduce the error rate of quantity take off planning calculations compared to manual calculations. Tekla Structure is one of the software developments of BIM that can produce quantity take off building output along with 3D visualisation. This research conducts 3D modelling and discusses the comparison of quantity take off using BIM-based software Tekla Structures with a recap of the manual calculation contained in the initial Bill of Quantity for the X Building Project planning. This difference can be used as a consideration for the application of BIM in the initial calculation of project planning. The percentage difference obtained for the pile cap  resulted in concrete volume deviation of 0.69% and -19.1% for reinforcement volume. The spun piles work resulted in a concrete volume deviation of -0.8% and reinforcement volume of 8.45%. In the calculation of column work, the deviation value for concrete volume is 3.14%, while the volume of reinforcement is -12.2%. The results of the BIM quantity take-off are deemed more reliable due to the 3D visualization of BIM objects and the ability to adjust the detail of work elements.

Rahman Syarif; Dwi Mutia Sari

Misterius: Publikasi Ilmu Seni dan Desain Komunikasi Visual 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Rangawak Atelier is a furniture brand founded by Mr. Widi, combining handcrafted quality with the aesthetics and cultural identity of Minangkabau. The brand produces furniture such as chairs and tables that highlight beauty and sustainability, reflecting a spirit of adventure and social contribution. This final project aims to create promotional media in the form of Augmented Reality (AR) filters to ensure the Rangawak brand remains well-known and relevant. The 4-D Model (Define, Design, Develop, Disseminate) is employed, involving stages of definition, design, development, and dissemination. Augmented Reality allows consumers to view products in unique 3D designs through Instagram filters, thereby expanding the promotional reach without requiring additional applications. Supporting promotional media include posters, foam boards, motion graphics, postcards, Instagram reels, and catalogs, all aimed at enhancing consumer interaction with the Rangawak Atelier brand. By using these innovative AR filters, Rangawak Atelier provides a distinctive and engaging promotional tool, helping consumers visualize the products in their own spaces and thereby making informed purchasing decisions. This approach not only maintains the brand’s presence in the market but also aligns with modern marketing trends, leveraging digital technology to create a memorable and interactive consumer experience.

Muhammad Rizky Saputra

JURNAL ILMIAH KOMPUTER GRAFIS 2017 UNIVERSITAS STEKOM

Promas Greenland Nglimut Is a Hot Spring Bath and Villa Accommodation, Promas Greenland Ngonut Gonoharjo is located at an altitude of 700m above sea level, located in Limbangan District and 30 km from the city of Semarang. The purpose of this study is to introduce to the public so that people are more aware of greenland promas tourism, as well as interested in traveling to greenland promos gonoharjo and increasing marketing of greenland promasan tourism to be able to compete with other tourism in Kendal district. This study uses the Aida method and uses a 3D model. The subject of this research is to the public and tourists who will visit Greenland promasan tourism. The results of this study were able to attract the public or tourists to visit Greenland promising tourist sites and improve their marketing system, the results obtained from marketing with 3D models are able to improve the marketing system that the public will find out the specifications and forms of Greenland promotions before visiting or traveling. This is supported by the existence of good management and adequate facilities so that visitors feel comfortable and happy.