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Rima Andriani

Intellektika : Jurnal Ilmiah Mahasiswa 2024 STIKes Ibnu Sina Ajibarang

Bilingual learning in the current era of globalization, especially in English, plays an important role in international communication in various fields such as development, technology, economy, and education. With globalization, the need for English language skills is increasingly felt. The introduction of foreign language education is an important step in answering the demands of the globalization era. The purpose of this study was to determine the interactive process in bilingual learning in students' language skills, creative strategies in bilingual learning in students' language skills, and productivity in bilingual learning in students' language skills at SDI Kreatif The Naff Mojoroto Kediri. This research uses a qualitative approach and descriptive research type. Data collection techniques include observation, interviews, and documentation. Data analysis techniques include data reduction, data presentation, and conclusion drawing. The results of the study explain: The interactive process at SDI Kreatif The Naff Kediri starts with using simple words and phrases to communicate in two languages. In this case, using speakers for vocabulary addition every day, the basic stage of learning alphabets, and the addition of two vocabularies from learning alphabets, as well as one word that they like for each letter of the alphabet. Creative strategies at SDI Kreatif The Naff Kediri in implementing bilingual use strategies such as labeling in each class, students doing recalling and greeting at the end of KBM, and participating in spelling bee competitions and others. The productivity of bilingual learning at SDI Kreatif The Naff Kediri is optimized by using laptop media, participating in study tours, compiling reports, and reading the results of reports in bilingual.

Walib Abdullah; Adi Maladona

POTENSI : Jurnal Pengabdian Kepada Masyarakat 2024 Fakultas Ekonomi dan Bisnis UNDARIS

The training and mentoring program for Canva-based learning media development aims to enhance teachers' competencies in creating creative, interactive, and technology-adaptive learning media. This program is designed to equip participants with fundamental knowledge of visual design and technical skills in utilizing Canva as a user-friendly and flexible design platform. The program's methods include theoretical training sessions, hands-on practice, and intensive mentoring to ensure participants can produce learning media relevant to students' needs. The outcomes of this training indicate that participants can effectively utilize Canva's features to create various types of learning media, such as presentations, infographics, posters, and videos. Canva-based learning media has been proven to increase the appeal of learning materials, boost student motivation, and enhance the overall teaching and learning process.In conclusion, this training successfully improved teachers' ability to design innovative, technology-based learning media, which is expected to contribute to the overall improvement of education quality.

Puguh Jayadi; Fitra Pinandhita; Juwari Juwari

POTENSI : Jurnal Pengabdian Kepada Masyarakat 2024 Fakultas Ekonomi dan Bisnis UNDARIS

The rapid advancement of technology in the digital era has emphasized the need for optimizing learning processes through digital media, particularly in elementary education. Despite the proven benefits of digital tools in enhancing student engagement and comprehension, many educators, including those at SDIT AUM, face challenges due to limited understanding and skills in utilizing such technologies. Specific issues include low proficiency in using digital platforms, minimal creativity in designing interactive learning materials, and inadequate adoption of Artificial Intelligence (AI)-based tools. Previous studies have highlighted the effectiveness of practical training programs in improving teachers' competencies in using digital media, emphasizing the importance of integrating theoretical knowledge, hands-on practice, and continuous evaluation. This community engagement program addressed these challenges through a structured approach, including training on digital platforms like Canva, Gamma, and Zoom, combined with direct practice and interactive discussions. The results revealed significant improvements, with educators demonstrating increased understanding of digital media (from 45% to 85%), enhanced skills in creating interactive materials (from 40% to 80%), and greater motivation to adopt AI-based tools (from 50% to 90%). These findings affirm the effectiveness of the program in empowering teachers to create innovative and engaging learning experiences, with the potential to serve as a replicable model for other schools striving to bridge the gap between traditional teaching methods and digital transformation.

Haqiqi, M. Wildan; Sari, Zihan Novita

Populer: Jurnal Penelitian Mahasiswa 2024 Universitas Maritim AMNI Semarang

Based on the results of the needs analysis of PJOK teachers in class IV SDN Kanigoro 04, teachers use LKS learning media or manual teaching books. LKS or manual textbooks are less interesting because the LKS used is not colorful so the teacher feels that the current media is not enough to support interactive learning. The difficulty that teachers face when making interactive media is that it takes a long time. The purpose of this research is to develop and test interactive e-module learning media on basic movement patterns and create a new learning atmosphere. Researchers used a Research and Development approach with the ADDIE development research model (Analyze, Design, Development, Implementation, Evaluation). The results of media expert validation got an average result of 91.87% which was categorized as very valid, material expert validation got an average result of 95.83% which was categorized as very valid. Small group trials to students obtained an average result of 91.49% categorized as very feasible. Large group trials to students obtained an average result of 90.28% categorized as very feasible. This shows that the use of interactive e-module learning media on basic movement patterns is very feasible to use in learning.

Riawati Riawati; Ayu Puspita Indah Sari

Pemberdayaan Masyarakat: Jurnal Aksi Sosial 2024 Lembaga Pengembangan Kinerja Dosen

This This community service activity was carried out as an effort by the Indonesian Language Education study program to increase student retention of the story material by utilizing interactive learning media based on Wordwall. This is because one of the factors that encourages student success in absorbing the knowledge delivered is the learning media used. Through this wordwall-based learning media, it is hoped that students will find it easier to remember and understand important elements in the story material, and this media creates a more interesting learning atmosphere, students measure their understanding in real time through educational game quizzes.

Riawati Riawati; Ayu Puspita Indah Sari

Pemberdayaan Masyarakat: Jurnal Aksi Sosial 2024 Lembaga Pengembangan Kinerja Dosen

This This community service activity was carried out as an effort by the Indonesian Language Education study program to increase student retention of the story material by utilizing interactive learning media based on Wordwall. This is because one of the factors that encourages student success in absorbing the knowledge delivered is the learning media used. Through this wordwall-based learning media, it is hoped that students will find it easier to remember and understand important elements in the story material, and this media creates a more interesting learning atmosphere, students measure their understanding in real time through educational game quizzes.

Inayah Adhani Khoirroni; Nur Avifah Dwi Apriliani; Dhiya Ulhaq Addinillah; Widya Tri Arianti; Destira Ayu Permana +5 more

Student Scientific Creativity Journal 2024 Pusat Riset dan Inovasi Nasional

This study aims to identify the effect of “jellyfish” learning media on numeracy skills for grade II students at SDN 06 Ciputat on multiplication material. Based on initial observation early observations, students had difficulty mastering the concept of multiplication due to monotonous learning procedures and the lack of use of interactive media. The research was conducted through 4 meetings with a simple experimental approach including a pre-test, implementation of the “jellyfish” media, and a post-test to evaluate the learning outcomes. post-test to evaluate the learning outcomes. The results showed that the “jellyfish” media was able to increase students' understanding of multiplication multiplication material, as well as increasing their active involvement in the learning process. learning. The classroom atmosphere became more exciting and interactive, so that students were more focused and motivated. students are more focused and motivated. The teacher also gave a positive reaction to the use of this media, because it can facilitate the delivery of material that is often considered difficult by students. students think is difficult. This study concludes that the “jellyfish” media is jellyfish” media is efficient as a learning tool to improve the numeracy. numeracy skills of grade II students, especially in multiplication material. It is hoped that the same media can be implemented in other materials to support more creative and controversial math learning. support more creative and contextual math learning.

Ratna Sari; Sripit Widiastuti; Desy Anindia Rosyida

Inspirasi Dunia: Jurnal Riset Pendidikan dan Bahasa 2024 Universitas Maritim AMNI Semarang

This study aims to develop an interactive puppet learning media to enhance the interest and understanding of fourth-grade students in the Javanese language. The method used is Research and Development (R&D), which includes needs analysis, design, development, and media trials. Observational results show that students struggle with understanding Javanese vocabulary and etiquette, which affects their comprehension. The interactive puppet media is expected to serve as a solution to capture students' attention and enrich their learning experience. This media presents content visually and engagingly, facilitating the understanding of difficult concepts, and offering a more interactive learning experience. Validation from content, language, and media experts indicates that this media is suitable for use in Javanese language learning. This study is expected to improve the quality of Javanese language education in elementary schools, particularly in fourth-grade classes, and encourage students to further explore Javanese culture.

Josilia Puspito Rahayu; Nuur Anisa; Munirah Munirah

Jurnal Kemitraan Masyarakat 2024 Lembaga Pengembangan Kinerja Dosen

English has become an important subject at the elementary school level, unlike when it was introduced at the middle school level. Today, English is included in the curriculum of elementary schools, as well as in kindergartens and early childhood education. English is introduced through enjoyable informal methods, such as playing and singing, to align with students' development. This aims to provide a strong foundation in foreign language acquisition. However, teaching English in remote areas like Samuda Kecil still faces challenges, such as a lack of resources and facilities. Digital technology, such as interactive videos from YouTube, is one innovation that has addressed these obstacles. The community service group at Institut Agama Islam Negeri Palangka Raya, who teaches at SDN 1 Samuda Kecil, uses the interactive video "Days of the Week" as a teaching medium. This video helps students listen to correct pronunciations and increases their motivation to learn. As a result, students find it easier to remember vocabulary and show significant improvement in understanding the material. Interactive media like this has proven effective in enhancing the quality of English learning in remote areas.

Ramah Maysarani; Putri Anggraeni; Mohamad Saeful Anwar; Latif Latif; Yanto Nius Gulo

Pemberdayaan Masyarakat: Jurnal Aksi Sosial 2024 Lembaga Pengembangan Kinerja Dosen

Learning motivation plays a significant role for students. This motivation increases students’ interest in completing learning activities. When students are motivated by their environment and themselves, their learning outcomes also improve. The methods used in community service activities (PKM) are influenced by various factors, such as monotonous teaching methods, lack of teacher support, and the influence of technology. PKM uses interactive lecture methods that utilize media, discussions, and Q&A sessions to increase students’ learning motivation. This highlights the importance of motivation to support oneself in achieving goals and becoming a better individual. This community service aims to increase the learning motivation of students at SMKN 6 Serang cities, as motivation is one of the factors that influence students’ success. When someone is motivated to learn, they will achieve the desired learning outcomes. Motivation acts as a driving force to achieve good results. People engage in activities because they have motives. High learning motivation will yield optimal results. This activity aims to prepare students as participants who, based on their respective skills, can face challenges in starting their careers.

Ramah Maysarani; Putri Anggraeni; Mohamad Saeful Anwar; Latif Latif; Yanto Nius Gulo

Pemberdayaan Masyarakat: Jurnal Aksi Sosial 2024 Lembaga Pengembangan Kinerja Dosen

Learning motivation plays a significant role for students. This motivation increases students’ interest in completing learning activities. When students are motivated by their environment and themselves, their learning outcomes also improve. The methods used in community service activities (PKM) are influenced by various factors, such as monotonous teaching methods, lack of teacher support, and the influence of technology. PKM uses interactive lecture methods that utilize media, discussions, and Q&A sessions to increase students’ learning motivation. This highlights the importance of motivation to support oneself in achieving goals and becoming a better individual. This community service aims to increase the learning motivation of students at SMKN 6 Serang cities, as motivation is one of the factors that influence students’ success. When someone is motivated to learn, they will achieve the desired learning outcomes. Motivation acts as a driving force to achieve good results. People engage in activities because they have motives. High learning motivation will yield optimal results. This activity aims to prepare students as participants who, based on their respective skills, can face challenges in starting their careers.

Zakiyatul Mardiya; Ainur Rofiq Sofa

Inspirasi Dunia: Jurnal Riset Pendidikan dan Bahasa 2024 Universitas Maritim AMNI Semarang

The importance of seeking knowledge in Islam is emphasized as one of the means to achieve both worldly and eternal happiness. However, in the digital era, seeking knowledge faces new challenges and opportunities. This study examines the Islamic perspective on seeking knowledge in modern life, focusing on the challenges, opportunities, and the influence of technology on character development in the digital age. The main challenges include the overwhelming amount of information that may not always be of high quality, as well as the distractions brought by technology that can divert attention from the core purpose of education. On the other hand, the opportunities presented by the digital era include easy access to various knowledge sources through online platforms and more interactive and engaging learning methods. This research also identifies the influence of technology, such as social media and educational apps, in shaping an individual’s character through the dissemination of Islamic values that promote good morals. The findings show that although the challenges in the digital era are considerable, technology can be leveraged to enhance the pursuit of knowledge and ethical education when used wisely. Character development, in line with Islamic teachings, can still be achieved through the wise use of technology in seeking knowledge. This study recommends the integration of technological education and ethical education to shape a generation that is knowledgeable, morally upright, and ready to face the challenges of the modern world.

Widara Rizqi Ulfa; Lisa Amillina; Ahmad Agung Safaat; Dessy Kurnia Mulyani

Jurnal Ilmu Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

This study aims to determine whether interactive learning media based on Kahoot can increase students' interest in learning. Kahoot is a single media application that can be used in online learning that contains quizzes and games. Interactive learning media such as Kahoot can be used in teaching and learning activities such as holding pretests, practicing questions, reinforcing materials, remedial, and others. The purpose of this study is to determine students' understanding by applying Kahoot as an effective learning medium. This study uses a qualitative method design using a location setting, namely Al Jamiatu Dalatul Jannah High School. Data collection techniques in this study are using observation and interviews

Abdul Hadi

Intellektika : Jurnal Ilmiah Mahasiswa 2024 STIKes Ibnu Sina Ajibarang

Policies set by leaders of educational institutions are often in the spotlight of experts, both in science and other fields. The madrasah principal is fully responsible for the continuity and existence of the educational institution. The purpose of this study was to determine the implementation of the decision letter of the Head of MTs An Nawawiyah No 091 of 2023 and the professional competence of teachers at MTs An Nawawiyah Kepung Kediri. This research uses a qualitative approach with a case study type of research. Data collection techniques using interviews, observation and documentation. The data analysis technique uses Miles Huberman and Saldana's interactive data analysis model, including: data reduction, data display, and conclusion drawing. The results showed that: (1) An Nawawiyyah Madrasah Head Policy in improving teachers' professional competence. There are two main policy aspects implemented, namely macro and micro policies. Macro policies include curriculum planning which includes annual, semester, monthly, weekly, and daily work plans. Meanwhile, micro policies focus more on the internal arrangements of the madrasah which include programs such as PKG (Teacher Performance Assessment), PPG (Teacher Professional Education), MGMP (Musyawarah Guru Mata P1), training, workshops, meetings, coaching in the preparation of lesson plans, classroom supervision, question making, learning evaluation, asatidz/asatidzah board activities, and competitions. (2) The professional competence of teachers at MTs An Nawawiyah is at a good level, indicated by five main aspects: mastery of subject matter, ability to develop learning methods according to standards, utilization of media and learning resources, reflection on learning and participation in seminars and training, and awareness of the development of science and technology in carrying out tasks.

Efifani Krismitha Saroro; Indah Setyo Wardhani

Jurnal Ilmu Sosial, Bahasa dan Pendidikan 2024 Pusat Riset dan Inovasi Nasional

Amid the demands of the 21st-century industrial revolution and digital skills, integrating innovative learning media is vital in education. This study highlights its role in promoting interactive learning and enhancing student engagement. A literature review of books, articles, and journals shows that digital technology and multimedia tools boost motivation, understanding, and collaboration. The article emphasizes selecting the right media to create an engaging and effective learning environment.

Agus Darmawan; Syamsiah Syamsiah; Halimatus’sadiah; Julizal Julizal

Jurnal Pengabdian Masyarakat 2024 Lembaga Pengembangan Kinerja Dosen

Digitalization in education has encouraged the need to develop interactive and interesting learning media to increase student interest and understanding. Teaching staff at D-LLA Course, a tutoring institution, needs skills in using technology, one of which is making interactive videos. This article discusses the results of a training program held to improve teacher competency in using the Powtoon application to create interactive video learning materials. Through introductory methods, tutorials, direct practice and evaluation, this activity succeeded in improving teachers' skills in compiling digital learning content. Based on evaluations and feedback from participants, the majority felt that this interactive video learning method was more interesting for students and more effective in explaining the material. It is hoped that the results of this training can be implemented on an ongoing basis in the D-LLA Course to improve the quality of learning.

Agus Darmawan; Syamsiah Syamsiah; Halimatus’sadiah; Julizal Julizal

Jurnal Pengabdian Masyarakat 2024 Lembaga Pengembangan Kinerja Dosen

Digitalization in education has encouraged the need to develop interactive and interesting learning media to increase student interest and understanding. Teaching staff at D-LLA Course, a tutoring institution, needs skills in using technology, one of which is making interactive videos. This article discusses the results of a training program held to improve teacher competency in using the Powtoon application to create interactive video learning materials. Through introductory methods, tutorials, direct practice and evaluation, this activity succeeded in improving teachers' skills in compiling digital learning content. Based on evaluations and feedback from participants, the majority felt that this interactive video learning method was more interesting for students and more effective in explaining the material. It is hoped that the results of this training can be implemented on an ongoing basis in the D-LLA Course to improve the quality of learning.

Dhiya Haniffasary; Meilantifa Meilantifa; Ida Nur Azizah

Jurnal Ilmu Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

The low level of student activity in their numeracy skills is a problem in the Mathematics learning process. Research conducted at SDN Jajar Tunggal III/452 Surabaya showed the results that interactive media in learning was very influential in the students' learning process. The use of Puzzle Math interactive media aims to increase the activity of class 1 students who are in the transition phase from PAUD to play while playing. The data collection technique uses the Classroom Action Research (PTK) method which is carried out in 2 cycles, from the results of observations, written tests and student activity during the learning process.

Asshafah, Biqi

Karunia: Jurnal Hasil Pengabdian Masyarakat Indonesia 2024 Fakultas Teknik Universitas Maritim AMNI Semarang

This study aims to enhance the competence of RA/TK/PAUD teachers in teaching basic Arabic through training based on the digital application Google Classroom in Desa Kembang, Pacitan Regency in 2024. The training was designed as an interactive learning medium that allows teachers to access, manage, and deliver materials online, while also monitoring student progress. The research employed a Community Service (PKM) approach with data collection through observation, questionnaires, and documentation of teaching practices. The results indicate that the training improved teachers’ ability to create virtual classes, assign tasks, utilize discussion forums, and deliver Arabic language materials interactively. Teachers became more confident and creative in developing learning modules, while student engagement increased through digital interaction and multimedia materials. Nevertheless, challenges related to teachers’ digital literacy and internet connectivity need to be addressed for long-term implementation effectiveness. The study confirms that integrating Google Classroom as a learning medium can strengthen the basic Arabic learning process at the PAUD level, while also promoting the development of interactive and easily accessible digital learning modules. These findings can serve as a reference for other educational institutions in implementing digital learning for early childhood education.

Devi Ayu Kurniawati; Rizka Octivania; Monika Putri; Tatu Fatimah; Nursadi Firmansyah +1 more

Jurnal Pelayanan dan Pengabdian Masyarakat Indonesia (JPPMI) 2024 Sekolah Tinggi Ilmu Administrasi Yappi Makassar

Community service activities through an early education program on understanding body privacy were conducted by students during the Student Work Program (KKM) at SDN Muncung 1 on August 22, 2024. This program was designed to enhance students' understanding of the importance of maintaining body privacy. The teaching methods employed included lectures, Q&A sessions, discussions, and visual media. This study used a qualitative analysis approach with primary data obtained from photo documentation and secondary data from literature reviews. Survey results showed a significant increase in students' understanding after participating in the activity. The results of this socialization indicate that the interactive approach applied in this program successfully raised awareness about the importance of maintaining body privacy among students and was effective in conveying the material on understanding body privacy. The conclusion of this study emphasizes the importance of using diverse teaching methods and active engagement in learning to create better privacy awareness among students.