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Liya Indriyani; Ibnu Muthi

Jurnal Pendidikan, Bahasa dan Budaya 2024 Pusat Riset dan Inovasi Nasional

This Research Is Motivated By Students' Low Understanding Of Mathematical Concepts Which Is Caused By The Learning Process Not Optimizing The Use Of Media When Learning Takes Place In Understanding The Concepts Of Learning Material And Not Giving Students Opportunities To Participate In Learning. This Research Aims To Improve Students' Understanding Of Mathematical Concepts Multiplication Pocket Media Is Able To Provide Details In The Form Of Existing Images, So That Students Are Able To Remember Them Better. Understanding The Concept Of Multiplication Calculation Operations. First, Restate The Concepts That Have Been Studied With The Following Example Questions. 5 X 4 = 4 + 4 + 4 + 4 + 4= 20. Most Students' Work Process Is Not Appropriate Because Students Do Not Re-Express Their Spelling Concepts Directly In The Results. Second, Classifying Objects Based On Mathematical Concepts.

Vania Retna Syahrani; Yahfizham Yahfizham

Student Scientific Creativity Journal 2024 Pusat Riset dan Inovasi Nasional

Mathematics learning is one of the lessons with abstract concepts that require students to solve problems on math problems in everyday life. In learning mathematics, educators can utilize applications or technology today as learning media such as mathway. Mathway application not only provides answers but provides a discussion of math problems in great detail. This study uses a literature review method that aims to investigate the effectiveness of using the Mathway application in learning mathematics. There are 6 national articles from google scholar that are relevant to the use of Mathway application in learning mathematics. The results of this study prove that the use of Mathway application is effective in learning mathematics because it can help students or teachers in understanding math learning. Mathway application is also effective on students' motivation, numeracy literacy, and critical thinking skills in learning mathematics.

Aulia Herdiyanti; Yahfizham Yahfizham

Student Scientific Creativity Journal 2024 Pusat Riset dan Inovasi Nasional

Along with the development of technology, application/software-based learning media is needed to help students understand mathematics material. This study aims to identify, review, and conclude related to the use of scratch application-based math learning media.  The method used is Systematic Literature Review (SLR). Using the Google Scholar database, articles were searched according to the topics studied in the 2019-2024 time span. The search was based on Garuda and Sinta 1-6. The results showed that the use of mathematics learning media based on scratch application optimizes students' problem solving and improves students' understanding of mathematics concepts, thus increasing their involvement and making learning more fun.

Agus Qowiyudin; Amina Septia Sari; Lailatus Syarifah

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2024 Pusat riset dan Inovasi Nasional

The ability to use image applications with accuracy, fluency and good and correct understanding is a challenge for students in forming new knowledge. There are still many students who do not master the skills of taking pictures of their surroundings in the Arloopa Application. Therefore, this research aims to evaluate the application of image media techniques to the skill of taking pictures of surrounding objects. This research is descriptive qualitative research. This research was carried out in three cycles, each consisting of two face-to-face learning cycles. The data analysis techniques used were descriptive qualitative and quantitative analysis. The results of the research show that students in cycles I, II and III have average scores which indicate that the application of image media techniques can improve their ability to use image media applications. It was concluded that the application of effective image media can increase the ability to take pictures of surrounding objects so that they become spatial shapes. Image media can facilitate students in learning English Mathematics.

Nilam Sari Pailokol; Nabila Nabila; Nurma Tambunan

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2024 Pusat riset dan Inovasi Nasional

This research aims to produce intuitive, interesting, and efficient mathematics learning media. This research is a development research that uses research and development (r&d) with the addie model that covers a sequence of stages ranging from analysis, design, development, implementation, and evaluation. This study was conducted on students of x grade smk netherlands 37 south jakarta. The research subjects that used are students of class xi with bintaro learning media. The number of students in the class is 28 students. The data collection techniques that used are validation and questionnaire filling. The result of this study shows that the use of bintaro props can be used as an alternative to help students to understand mathematics lesson on trigonometric material.