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Sulistiyani

Jurnal Pelayanan dan Pengabdian Masyarakat Indonesia (JPPMI) 2022 Sekolah Tinggi Ilmu Administrasi Yappi Makassar

The use of youtube, facebook, blogging, whatsapp, and twitter for purposes of learning by creating groups on the interests of certain discussion to do in the community. As a result of the rapid social media development has downloaded the social behavioural pattern. Gradually lead to the integrations that brings learning activities to be done in multimedia and used technology in education, because media in education has important role in communication. English is one of foreign language subject which has taught at schools.English lessons apply in all forms of social relations, both at school and in association community with the structure and function of each use education as media that will be tought and be the effectiveness lesson. So the objectives specified in the use of multimedia learning can be achieved in stimulating learning, students dare to ask questions, answer questions or comment on the content being delivered also increased teacher.

Syifa Aulia; Adisti Choiri Andani; Izzah Khaiurunnisaa; Zaytunil Hikma; Dede Indra Setiabudi

Jurnal Ilmu Sosial, Bahasa dan Pendidikan 2022 Pusat Riset dan Inovasi Nasional

Efforts to increase, a sense of nationalism, a psyche where loyalty. someone who is totally devoted directly to the nation state on behalf of the entire nation. From Nationalism will flow a sense of social solidarity, a spirit of self-sacrifice and can foster a spirit of patriotism. The Quiz Competition is a learning technique through competitions, to be able to increase potential, talents, abilities, in thinking about general knowledge, as well as train thinking sharpness and dexterity in answering questions quickly and accurately. With this technique, students can measure their abilities by answering questions correctly and quickly. Generating students' interest in learning through a game approach is more effective in fostering curiosity and experience in playing smartly in an effective and motivating learning environment than not in the form of games. Nationalism is a deep understanding, loving the Nation and the state with a conscious sense of its citizens who jointly achieve to maintain, and devote the identity, integrity, prosperity, and strength of the Nation. 

Ratih, Dewi; Soedjiwo, Novena Ade Fredyarini; Libriyanti, Yuyun

Jurnal Faidatuna 2022 STAI Denpasar Bali

This research was motivated by all teachers in MI Kalifa Nusantara have met academic qualification standards. However, it seems that the teacher’s academic qualifications have not been able to maximize the student’s learning achievement. This is evidenced by a decrease in learning achievement. The purpose of this research is to know qualifications teachers in improving student learning achievement and the inhibitory and supporting factors faced by teachers in improving student learning achievement at MI Kalifa Nusantara Years lesson 2019/2020. This study uses a qualitative approach, with a qualitative interpretive method. Determination of the informant was done by purposive sampling. The data collection techniques was by observation, interviews, and documentation. The results of the study revealed that, the role of teacher qualifications is improving learning achievement is determined by academic and non-academic qualifications, learning planning qualifications, learning process qualifications, personality qualifications, and learning process results through evaluation. While the supporting factors of learning achievement internally are student intelligence, internal motivation, as well as interests and talents. The external support factors are parental motivation, adequate facilities, out-of-school tutoring, and teacher rewarding. The inhibitory factor of learning achievement consists of internal factors, namely lack of motivation and interest in learning. Meanwhile, the external factor is the lack of attention from parents, students not taking additional lessons outside of school, and less supportive facilities.  

Safitri Said; Ibnu Rawandhy N. Hula

Jurnal Ilmu Sosial, Bahasa dan Pendidikan 2022 Pusat Riset dan Inovasi Nasional

This study analyzes the intrinsic elements of a novel that is widely read by the Indonesian people because it contains Teenlit and Chicklit simultaneously. This research uses a type of literature study research. Data collection was carried out by the method of documentation from primary sources in the form of a novel entitled "The Forbidden Heaven". The data were analyzed by reading, recording, classifying, and analyzing the seven intrinsic elements. The results of this study show that; 1) The theme of the novel is quite interesting, and strongly inspiring with contradictory diction. 2) Characterization involves sixteen roles, consisting of the main character and auxiliary with the role of the protagonist and tritagonist. 3) The setting of setting presents several places in Jakarta, Bogor, Kuala Lumpur, and Palestine, but is more dominated by Betawi culture, campuses, and proselytizing organizations. 4) The plot presents a story of togetherness that results in love between Najma and Faisal, is separated by studies and eventually proposed by the one who is also the older brother. 5) The style of the novel language is more dominated by the language of the parable the diction used although less touching, but the reader can feel the emotions built with the spiritual narrative of ruhani. 6) Point of view, the author presents various events with a single and second-person first-person point of view, a singular and plural first-person point of view, as well as a mixture. 7) The main mandate of the novel includes three things, namely; a) Intelligent understanding between qadar and taqdir, through mujahadah, endeavor, prayer, and taqarrub because a soul mate is a difficult thing to predict and part of His (Allah) provisions, b) Keep learning and studying wherever and whenever the breath is still blowing, c) Being an inspirational human being, benefiting others, equip themselves for a more eternal hereafter.

Endaryono Endaryono; Mahyudi Mahyudi; Aswin saputra; Indra Kurniawan

Jurnal Suara Pengabdian 45 2022 LPPM Universitas 17 Agustus 1945 Semarang

Working and studying from home is a demand that must be done at this time, since the Covid-19 pandemic due to the Corona virus. Schools were closed, teaching and learning activities were transferred online at home. Due to these demands, many teachers and parents are required to start adapting to distance learning activities, using technology. Bridging this, Google Indonesia launched the Teaching from Home initiative. Google provides a special website for teaching and learning activities for school students, in the Indonesian version. With this facility, anyone, including teachers, can create internal project hubs, team sites, publicly displayed sites, and more. Everything is done without the help of designers, programmers and IT. With the new Google Sites, creating a site is easy. This training is intended for teachers who are still not clear and looking confused how to create Google Sites to support distance learning between teachers and students to make it more interesting and fun.

Marudut Bernadtua Simanjuntak; Martin Steven Lumingkewas; Sutrisno

International Journal of Education and Literature 2022 Lembaga Pengembangan Kinerja Dosen

Multiliteracy learning in recent years has become very interesting because by studying two or more literacy materials we can see how they relate to other literacy materials. Especially when it comes to learning literature and language, the film Nommensen in Batak land is a theatrical film that has been accommodated and shown especially for the Batak community in North Sumatra and outside the Tapanuli area. The film is usually only made in memory of Nommensen. However, in this study, the film will be studied so that it can produce a multiliterate assessment contained in the film. The results of this study indicate that complete multiliteracy learning can be learned even in certain drama or cultural context films.

Hasibuan, Halimatussya’diyah; Lingga, Jeneri Puspita Sari Br; Nurbaya, Siti; Thania, Olivia Erza; Ramadhani, Nurul Azmi +1 more

JOURNAL OF BIOLOGY LEARNING 2022 Universitas Veteran Bangun Nusantara Sukoharjo

Learning is a complex process which contains several aspects. These aspects are an increase in the amount of knowledge, the ability to remember and reproduce, there is an application of knowledge, inferring meaning, interpreting and relating to reality, and a change as a person. This research is hoped that  can give contribute for schools, teachers, and students. This researcher has led a review entitled Meta-examination of the impact of the Teams Games Tournament (TGT) learning model on science subjects on student learning outcomes using the connection test technique the Team Games Tournament (TGT) Learning Model on Student Learning Outcomes in Science Learning.  is a scalable method for consolidating the consequences of at least two comparable examinations to obtain a mix of quantitative information. This research plans to determine student learning outcomes in science learning after the Team Games Tournament (TGT) learning model is applied.  This research is uses the strategy of Meta Correlation Analysis which is an attempt to summarize various exploratory results quantitatively based on the consequences of important investigations. In this research is can find that there is an impact from the use of the learning model the fun type is Teams Games Tournament Tournament assisted by general media on student learning outcomes. Utilization of Cooperative Learning Model Types of Teams Games Tournament Assisted by Audio Visual has an impact on student learning outcomes. Likewise, TGT can also train self-confidence and all students are given the opportunity to attend classes effectively. Opening the door for students to be interested can make students more dynamic and increase their knowledge. 

Prihatmoko, Setiyo; Prihatmoko, Setiyo; Sumaryanto, Sumaryanto; Herlansyah, Langga Jaya

JURNAL ILMIAH KOMPUTER GRAFIS 2022 UNIVERSITAS STEKOM

This research is motivated by the problem of lack of motivation and attention of students in following the teaching and learning process in the classroom because teaching and learning activities still use conventional methods. This makes students have difficulty in understanding the material being studied so that basic competencies and KKM are not achieved. This study uses the Research and Development (RnD) product development method, using 6 out of 10 research stages, namely potential and problems, data collection, product design, design validation, design improvement and product testing. In this study, researchers used multimedia with the Mind Map method as an interesting learning medium by using a computer that can display text, images, video, and audio so that the learning process is more enjoyable for students. The results of this study are multimedia-based learning media using the Mind Map method. The validity value of media experts is 3.6 which is declared feasible, while the validity value of material experts is 3.8 which is declared feasible, and increases students' understanding and interest as users from 61% initially to increase to 86.11%.

Efy Lilawati; Esti Untari; Sri Kustiyah

Proceeding International Conference Of Innovation Science, Technology, Education, Children And Health 2022 Program Studi DIII Rekam Medis dan Informasi Kesehatan

Learning through online that does not do face-to-face certainly has various challenges. One of the challenges is the lack of student learning motivation. Efforts to create an interesting and fun learning atmosphere require several breakthroughs, both in curriculum development, learning media innovation and fulfilling educational infrastructure. This study aims to describe the application of the quizizz educational game and the provision of rewards to increase the learning motivation of fifth grade students at SDN Tarokan 5 Kediri. The approach used in this research is a qualitative approach with the type of classroom action research. The research was carried out in two cycles. Each cycle consists of 4 stages, namely planning, implementation, observation, and reflection. The subjects of the research were the fifth grade students of SDN Tarokan 5, totaling 10 students consisting of 6 boys and 4 girls. The data in this study are the results of observations of teacher activities, student activities, and student learning motivation. Data collection techniques used by using observation, questionnaires, field notes and documentation. The results of the study by applying the quizizz educational game and giving rewards can run well and have increased. In the first cycle the average value of teacher activity was 98% in the very good category, increasing to 100% with the very good category in the second cycle. The value of student activity is 83.5% in the good category, in the second cycle it increases to 91.5% in the very good category. Meanwhile, the result of students' learning motivation in the pre-action was 53% with a very low category. In the first cycle, the results of the observation of students' learning motivation increased to 77% in the high category. Furthermore, in the second cycle, the results of the observation of students' learning motivation increased to 82% with a very high category. The conclusion of this study is that the application of the quizizz educational game and the giving of rewards to the fifth grade students of SDN Tarokan 5 Kediri, has been carried out by the teacher and students very well.

Efy Lilawati; Esti Untari; Sri Kustiyah

Proceeding International Conference Of Innovation Science, Technology, Education, Children And Health 2022 Program Studi DIII Rekam Medis dan Informasi Kesehatan

Learning through online that does not do face-to-face certainly has various challenges. One of the challenges is the lack of student learning motivation. Efforts to create an interesting and fun learning atmosphere require several breakthroughs, both in curriculum development, learning media innovation and fulfilling educational infrastructure. This study aims to describe the application of the quizizz educational game and the provision of rewards to increase the learning motivation of fifth grade students at SDN Tarokan 5 Kediri. The approach used in this research is a qualitative approach with the type of classroom action research. The research was carried out in two cycles. Each cycle consists of 4 stages, namely planning, implementation, observation, and reflection. The subjects of the research were the fifth grade students of SDN Tarokan 5, totaling 10 students consisting of 6 boys and 4 girls. The data in this study are the results of observations of teacher activities, student activities, and student learning motivation. Data collection techniques used by using observation, questionnaires, field notes and documentation. The results of the study by applying the quizizz educational game and giving rewards can run well and have increased. In the first cycle the average value of teacher activity was 98% in the very good category, increasing to 100% with the very good category in the second cycle. The value of student activity is 83.5% in the good category, in the second cycle it increases to 91.5% in the very good category. Meanwhile, the result of students' learning motivation in the pre-action was 53% with a very low category. In the first cycle, the results of the observation of students' learning motivation increased to 77% in the high category. Furthermore, in the second cycle, the results of the observation of students' learning motivation increased to 82% with a very high category. The conclusion of this study is that the application of the quizizz educational game and the giving of rewards to the fifth grade students of SDN Tarokan 5 Kediri, has been carried out by the teacher and students very well.

Iwan Noor Saputra; Rina Candra Noor Santi

Jurnal Elektronika dan Komputer 2022 STEKOM PRESS

At this time the learning process is still partially carried out online (in the network) considering the positive cases of Covid-19 that still exist in the Semarang City area. The implementation of online learning is not without problems, even in several countries, especially Indonesia, it is reported that countries that adopt online learning on average are actually much smaller than expected. The implementation of online learning makes students less understanding of the learning materials provided and students' low interest in learning during the pandemic. This study aims to create a learning application for grade VI elementary school students that contains learning materials, practice questions that are randomized using LCM and facilitate the results of the assessment of the questions. From the results of LCM randomization, each student did not get the same or twin questions. From the test of 3 students, it was found that the questions that appeared in the same order were question number 6, while the questions that appeared in a different order were questions number 2, 3, 4, 5, 7, 8, 9, 10

Ninik Sulis Setiani; Esti Untari; Sri Kustiyah

Proceeding International Conference Of Innovation Science, Technology, Education, Children And Health 2022 Program Studi DIII Rekam Medis dan Informasi Kesehatan

This study aims to determine the use of google form media to increase the learning motivation of grade 4 students at Kandangan 4 Elementary School, Kandangan District. The research was conducted with a qualitative approach to the type of classroom action research. The research was carried out in two cycles, each consisting of 4 stages, namely planning, implementation, observation, and reflection. The data obtained are process data and result data. Collecting data using interview techniques, observation, tests, documentation, and field notes. Data analysis was carried out with the stages of reducing data, presenting data, and drawing conclusions. The results showed that the application of google form media can increase students' learning motivation. This is evidenced by the increase in teacher activity from 81.25% in the first cycle to 93.5% in the second cycle. The student activity increased from 81.8% in the first cycle to 90.9% in the second cycle. Meanwhile, the level of student motivation also increased from 66.5% in the pre-action to 84.8% in the first cycle and 88% in the second cycle. Teachers are expected to continue to develop online learning through the right and correct google form, and add some references about online learning that are more innovative and interesting for students in achieving the expected goals.

Ninik Sulis Setiani; Esti Untari; Sri Kustiyah

Proceeding International Conference Of Innovation Science, Technology, Education, Children And Health 2022 Program Studi DIII Rekam Medis dan Informasi Kesehatan

This study aims to determine the use of google form media to increase the learning motivation of grade 4 students at Kandangan 4 Elementary School, Kandangan District. The research was conducted with a qualitative approach to the type of classroom action research. The research was carried out in two cycles, each consisting of 4 stages, namely planning, implementation, observation, and reflection. The data obtained are process data and result data. Collecting data using interview techniques, observation, tests, documentation, and field notes. Data analysis was carried out with the stages of reducing data, presenting data, and drawing conclusions. The results showed that the application of google form media can increase students' learning motivation. This is evidenced by the increase in teacher activity from 81.25% in the first cycle to 93.5% in the second cycle. The student activity increased from 81.8% in the first cycle to 90.9% in the second cycle. Meanwhile, the level of student motivation also increased from 66.5% in the pre-action to 84.8% in the first cycle and 88% in the second cycle. Teachers are expected to continue to develop online learning through the right and correct google form, and add some references about online learning that are more innovative and interesting for students in achieving the expected goals.

Onnie Lumintang; Salahudin Salahudin

Jurnal Pengabdian Masyarakat Sains dan Teknologi 2022 Fakultas Teknik Universitas Cenderawasih

Training on making learning videos for teachers in Jayapura City High School aims to improve teachers' ability to teach students with visual kinesthetic learning type. The research used a qualitative approach and hands-on training method. The results show that the use of videos as learning media can increase student interest and understanding, as well as provide a more interactive learning experience. Ultimately, this training is expected to contribute to the quality of education in the Jayapura City area.

Sri Kuntari

Jurnal Riset Rumpun Ilmu Pendidikan 2022 Lembaga Pengembangan Kinerja Dosen

The problem in this study is the low quality of learning Business Economics class X Office Automation and Governance, which is known from the average student learning outcomes in the subject of Business Economics only reaching 67.43, in other words it has not reached the specified KKM, which is equal to 78, this is due to the lack of use of media images with learning models in the teaching and learning process, lack of student interest, and low student learning outcomes in learning Business Economics. Therefore, this research discusses the use of media images with the Examples Non Examples learning model to improve student learning outcomes in class X Business Economics Automation and Office Management at SMK Negeri 8 Samarinda. This study uses the Classroom Action Research (PTK) method, the research procedure used is in the form of cycles and each cycle is carried out through four stages, namely: planning, implementing, observing, and reflecting. The data collection technique was carried out using qualitative techniques, while the data collection tool used was a question instrument. The subjects of this study were class X students of Office Automation and Governance at SMK Negeri 8 Samarinda with a total of 35 students. The results showed that the use of media images with the Examples Non Examples learning model can improve student learning outcomes in learning Business Economics. This can be seen from the completeness of student learning outcomes in the pre-cycle, namely 18 students (51.43%), there was an increase in cycle I, namely 27 students (77.14%) and in cycle II it increased to 35 students (100%). Based on the results of the study, it can be concluded that the use of media images with the Examples Non Examples learning model can improve student learning outcomes in the subject of Business Economics class X Office Automation and Management at SMK Negeri 8 Samarinda.

FR Wuriningsih

Jurnal Suara Pengabdian 45 2022 LPPM Universitas 17 Agustus 1945 Semarang

Learning activities outside the classroom (Outdoor Study) and outside reading book texts will create a different atmosphere and understanding. One of the ways to study outdoors is to visit museums, the museum informs the public, especially students and teachers, about history classes. Museums are the best place to find historical sources, feel more grateful, get to know the world more broadly. The purpose of this community service writing is to disseminate information about the existence of the OSF Semarang Mission Study House as an alternative to visit, as an interesting place and provide additional knowledge. The methods used in this activity are preparation, visit and evaluation. The result of this dissemination is that the OSF Semarang Study house is an interesting place to visit with relics of interesting items to be known by students and the visiting public. Arrangement of items in a neat and attractive room will make students and the public feel at home and will visit again

Lutfi Eskawati; Dwi Setiawan; Nita Oktaviani

Jurnal Pengabdian Masyarakat Nusantara (Pengabmas Nusantara) 2021 Universitas Muhammadiyah Manado

Learning media has an important role in increasing students’ understanding and retention, attracting their attention, and supporting various learning styles. In the context of Vocational High Schools (SMK), where students tend to be more interested in practical learning, developing relevant and interesting learning media is crucial, especially for Indonesian language subjects. This article discusses the importance of training for vocational school teachers in creating effective learning media. This training aims to increase the understanding of vocational school teachers in Karangpucung sub-district about the concept of learning media, equip them with technical skills in making media, and integrate information and communication technology (ICT) in the learning process. Through stages that include theory, practice and feedback, this training is expected to increase teacher creativity and student learning motivation. Overall, this training contributes to improving the quality of Indonesian language learning in vocational schools, creating a more dynamic and effective learning environment.

Welly Desriyati; Welly Desriyati

JURNAL ILMIAH KOMPUTER GRAFIS 2021 UNIVERSITAS STEKOM

Rapid technological advances make print communication media begin to be shifted by information media that utilizes computer technology as a means of delivery. Technological developments change the teacher's task from being a teacher to a facilitator who provides convenience in learning. SD Negeri 004 Bangsal Aceh is one of the schools that still applies the mathematics learning process using textbooks so that students do not understand the lesson. Teachers are required to make changes in teaching patterns in the classroom, one of which is with animated videos. This study uses the Multimedia Development Life Cycle (MDLC) method covering concept, design, collecting material, assembly, testing and distribution. The final result of this research is an animated video of mathematics learning about the material of flat shapes. Animated videos are used as an interesting and effective means of information and learning media. Besides that, it can also improve students' understanding and skills in learning mathematics, especially the material of flat shapes

Anna Aisyah Prihatin; Akhmad Qomaru Zaman

GARUDA : Jurnal Pendidikan Kewarganegaraan dan Filsafat 2021 International Forum of Researchers and Lecturers

Education is an effort to educate the nation's life so that they become fully human with the spirit of Pancasila. The learning process carried out by teachers tends to achieve curriculum material targets and emphasizes memorization rather than understanding. In terms of improving learning achievement, creative teachers are needed who make learning interesting and liked by students. SAL Type Cooperative Learning is a teaching method by distributing question and answer sheets with available alternative answers. The aim of this research is to improve learning outcomes for Indonesian Social and Cultural Diversity Material using SAL Type Cooperative Learning for Class VIIA students for the 2022-2023 academic year at SMPN 12 Surabaya. This research uses Classroom Action Research (PTK) with a descriptive qualitative and quantitative approach consisting of two cycles. The subjects of this research involved 30 students of class VII A. Qualitative data was collected through student activity observation sheets. Meanwhile, quantitative data was collected from learning outcomes tests. The results of the research showed that there was an increase in the learning outcomes of Class VII A students at SMPN 12 Surabaya, the average score for cycle 1 was 72.3, with the highest score being 90, there was 1 person, and the lowest score was 55, there were 4 people with learning completeness of 80.0% and the incomplete 20.0%. Meanwhile, the average score obtained for cycle II was 79.5 with the highest score being 100, there were 2 people, and the lowest score was 60, there were 2 people with 90.0% learning completeness and 10.0% incomplete.

Dwi Setiawan; Lutfi Eskawati; Diana Diana

Jurnal Pengabdian Masyarakat Nusantara (Pengabmas Nusantara) 2021 Universitas Muhammadiyah Manado

This study aims to identify effective methods that parents can use to help young children develop reading skills. Through a literature review and case studies, this research presents various strategies for parents, such as selecting books that match the child’s interests, creating an enjoyable reading environment, and providing positive feedback. The findings are intended to serve as a guide for parents in creating an optimal learning environment for their children. Reading ability is a crucial foundation for cognitive development in children. This study examines the critical role of parents in facilitating the development of reading skills in young children. By reviewing literature, the study highlights various activities that parents can engage in, such as reading together, providing engaging books, and creating a supportive environment for fostering a child’s interest in reading. The findings indicate that active parental involvement in reading activities from an early age has a significant positive impact on improving reading skills, comprehension, and a child's love for books.