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Syahda Deviana Salsabila; Diena San Fauziya

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

The ability to write news texts for class VIII middle school students is still low. This problem was discovered based on observations when researchers talked to students at class VIII of SMP Negeri 1 Ngamprah, they did not understand the steps that had to be taken when writing news. In the learning process, teachers still use the lecture method, this makes students less active and tend to be passive when the teaching and learning process is taking place between the teacher and students. The learning model that can be a solution to this problem is the Group Investigation model assisted by broadcasts as a learning medium. The aim of this research is to determine students' responses to the application of the Group Investigation learning model assisted by podcasts in news text writing activities. This research uses a qualitative descriptive method with a research instrument in the form of a questionnaire. The results show an average of 63.83% included in the "Good" category.    

Syahda Deviana Salsabila; Diena San Fauziya

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

The ability to write news texts for class VIII middle school students is still low. This problem was discovered based on observations when researchers talked to students at class VIII of SMP Negeri 1 Ngamprah, they did not understand the steps that had to be taken when writing news. In the learning process, teachers still use the lecture method, this makes students less active and tend to be passive when the teaching and learning process is taking place between the teacher and students. The learning model that can be a solution to this problem is the Group Investigation model assisted by broadcasts as a learning medium. The aim of this research is to determine students' responses to the application of the Group Investigation learning model assisted by podcasts in news text writing activities. This research uses a qualitative descriptive method with a research instrument in the form of a questionnaire. The results show an average of 63.83% included in the "Good" category.    

Savera Tri Divioya Saragih; Elly Prihasti Wuriyani

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

The problem with this study is that many schoolchildren still complain about having trouble writing essays, texts, or stories. The issue with writing skills is that for students to write well, they also need a lot of extensive knowledge. The objective is to determine the effect of the problem-based learning model on the ability of class X students at SMA Negeri 1 Kutalimbaru to write negotiation text material for the 2023–2024 academic year. This will be done by measuring students' ability to write negotiation text material using class problem-based learning. This exploration technique is trial research. A scoring system for evaluating a person's capacity to write negotiation texts serves as the data collection method. The examination area is at SMA Negeri 1 Kutalimbaru. The information examination methods in this exploration are homogeneity test, ordinariness test and t test. Based on the calculations, this study came to the conclusion that, at the 95% significance level, or  = 0.05, tcount is 38.39 and ttable is 1.66. The research alternative hypothesis (Ha) is accepted because tcount is greater than ttable (38.39 is greater than 1.66). Therefore, the ability of class X students at SMA Negeri 1 Kutalimbaru to write negotiation texts is influenced by the problem-based learning model.    

Savera Tri Divioya Saragih; Elly Prihasti Wuriyani

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

The problem with this study is that many schoolchildren still complain about having trouble writing essays, texts, or stories. The issue with writing skills is that for students to write well, they also need a lot of extensive knowledge. The objective is to determine the effect of the problem-based learning model on the ability of class X students at SMA Negeri 1 Kutalimbaru to write negotiation text material for the 2023–2024 academic year. This will be done by measuring students' ability to write negotiation text material using class problem-based learning. This exploration technique is trial research. A scoring system for evaluating a person's capacity to write negotiation texts serves as the data collection method. The examination area is at SMA Negeri 1 Kutalimbaru. The information examination methods in this exploration are homogeneity test, ordinariness test and t test. Based on the calculations, this study came to the conclusion that, at the 95% significance level, or  = 0.05, tcount is 38.39 and ttable is 1.66. The research alternative hypothesis (Ha) is accepted because tcount is greater than ttable (38.39 is greater than 1.66). Therefore, the ability of class X students at SMA Negeri 1 Kutalimbaru to write negotiation texts is influenced by the problem-based learning model.    

Faisal Maulana Putra; Jani Jani

Inspirasi Dunia: Jurnal Riset Pendidikan dan Bahasa 2024 Universitas Maritim AMNI Semarang

This research was motivated by a lack of student participation and boredom with the monotonous learning system so that students did not understand abstract and complex economic concepts. From these problems it can be seen that the cause is a lack of motivation to learn. So it is necessary to develop a learning model, one of which is the TGT (Teams Games Tournament) cooperative learning model using TTS. The aims of this research are (1) to determine the effect of the TGT learning model on students' learning motivation in economics subjects in Class XI MA Sunan Kalijogo Mojo Kediri; (2) To find out how much influence the TGT learning model has on the motivation to learn economics for class XI MA Sunan Kalijogo Mojo Kediri. The research approach used is quantitative, associative type. Data collection uses questionnaires and documentation. Data analysis and hypothesis testing using simple linear regression using SPSS. The research results show that (1) Based on the hypothesis test, the results obtained are sig. 0.000 < 0.05, it can be said that there is a positive and significant influence between the influence of the TGT learning model on students' economic learning motivation; (2) Based on the hypothesis test, a value (R) of 0.652 was obtained, which indicates a strong relationship between the two variables. Meanwhile, the R Square values ​​of 42.5% and 57.5% are influenced by other factors that have not been studied.

Nuri Arifiah Romadhoni; Rachma Hasibuan

Jurnal Mahasiswa Kreatif 2024 International Forum of Researchers and Lecturers

The aim of this research is because researchers want to provide children with an understanding of concrete behavior according to what is done, not just in theory, but actually done so that our students can get meaningful learning.How students are able to explore their physical maturity through physical motor activities coordinating their body parts. By carrying out activities that are able to explore all their physical activities, both fine motor skills and gross motor skills, by carrying out activities concretely (lifelong learning).The author's aim for this research activity is to be able to see the results of differentiated learning for students at their institution. Researchers can see what changes occur after the researcher carries out the real action. Then they can take action for what follow-up action will be taken after the activity.Researchers also apply inquiry learning to activate the learning provided to students at their institution, by asking questions that can stimulate the development of their ability to think or solve existing problems, and they can think creatively in collaboration with their friends in carrying out an activity.Examining the theory of physical motor development and how to overcome problems with physical motor development. examines the physical motor development program for early childhood which includes gross and fine motor skills, as well as health and safety behavior so that children have physical and mental health as well as the ability to coordinate, flexibility, balance, speed, agility and strength through various movement stimulation so that children from an early age have good motor control to accelerate neurological maturity which encourages the growth and development of children's potential which leads to optimal and better readiness to learn at the next stage by implementing base learning projects.  

Ikbal Januar Ramadhan; Sitti Aida Aziz; Abdan Syakur

Jurnal Motivasi Pendidikan dan Bahasa 2024 International Forum of Researchers and Lecturers

. This study reveals the application of the learning model using two stay two stray by determining the main problem that becomes the focus of the study, namely the low ability of students to express opinions about the material about the intristic story through this class action research in general to improve speaking skills learning at SD Inpress Bontomanai and specifically aims to improve students' speaking skills in class V students of SD Inpress Bontomanai Tamalate District Makassar City. The purpose of this study was to determine the improvement of speaking skills using TWO STAY TWO STRAY in Indonesian Language Learning for Class V Students of SD Inpres Bontomanai.Implementation of research using Speaking Test. The type of research used, namely classroom action research (PTK) which is designed through two cycles. Each cycle lasted for 4 (four) meetings. The subjects in this study were fifth grade students of SD Inpress Bontomanai, Tamalate District, Makassar City, totaling 24 students consisting of 8 boys and 16 girls. Based on the observation data, it can be seen that students' speaking skills through Two Stay Two Stray learning have reached high criteria with an acquisition score of 90. Meanwhile, the results of the student speaking skills test in cycle II show that the average value of speaking skills of grade V students is 83.33%. The test scores of students' speaking skills in cycle II consisted of 4 students who were not yet complete (16.66%), while students who had reached learning completeness were 20 students (83.33%).

Atika Rahmah; Yahfizham

Journal of Student Research 2024 Pusat Riset dan Inovasi Nasional

In the 21st century, technological development is increasingly rapid and tends towards digitalization, when compared to a few decades ago. So, if it is not utilized, it will be something in vain. Using technology-based learning media will facilitate the learning process, so that it can improve the quality of learning and can improve students' mathematical representation skills. One of the technology-based mathematics learning media that can help students in representing mathematical models/problems is GeoGebra Software. The purpose of this research activity is to find out whether the use of GeoGebra software  media can improve students' computational thinking skills in mathematics learning. Improving students' understanding of how to show a model or mathematical problem in graph form or vice versa is one of the benefits of research. The method used in this study is Systematic Literature Review (SLR). This research method is carried out by reviewing journals in a structured manner with predetermined steps. The result of this research activity is that GeoGebra can help students understand the concept of straight line graphs in more detail with a varied and attractive appearance. In addition, for teachers themselves, GeoGebra can be used as a mathematics learning tool to create interactive learning that allows students to explore various abstract mathematical concepts.  

Fahmi Romisa; Dewi Rosita

JURNAL ILMIAH SAINS TEKNOLOGI DAN INFORMASI (JITI) 2024 CV. ALIM'SPUBLISHING

. Design and Development of Interactive Learning Media in Graphic Design Subjects is a research that aims to develop effective and practical interactive learning media on basic graphic design topics. This research uses the ADDIE development model, which consists of five development stages: analysis, design, development, implementation, and evaluation.At the analysis stage, this research understands the problems found in the use of learning media in graphic design subjects, such as the limited use of print media and the need for more interactive and interesting media. At the design stage, this research develops a learning media design that involves multimedia elements such as text, images, graphics, sound, video, animation and comprehensive simulations. At the development stage, this research develops multimedia-based interactive learning media, which can provide certain forms of interaction that allow users to interact actively with the program. The research results show that the Basic Graphic Design interactive learning media developed is valid from the instructional and display aspects, and is practical and suitable for use for basic graphic design learning. Thus, this research contributes to the development of interactive learning media that is effective and practical in improving the quality of learning in graphic design subjects.  

Fahmi Romisa; Dewi Rosita

JURNAL ILMIAH SAINS TEKNOLOGI DAN INFORMASI (JITI) 2024 CV. ALIM'SPUBLISHING

. Design and Development of Interactive Learning Media in Graphic Design Subjects is a research that aims to develop effective and practical interactive learning media on basic graphic design topics. This research uses the ADDIE development model, which consists of five development stages: analysis, design, development, implementation, and evaluation.At the analysis stage, this research understands the problems found in the use of learning media in graphic design subjects, such as the limited use of print media and the need for more interactive and interesting media. At the design stage, this research develops a learning media design that involves multimedia elements such as text, images, graphics, sound, video, animation and comprehensive simulations. At the development stage, this research develops multimedia-based interactive learning media, which can provide certain forms of interaction that allow users to interact actively with the program. The research results show that the Basic Graphic Design interactive learning media developed is valid from the instructional and display aspects, and is practical and suitable for use for basic graphic design learning. Thus, this research contributes to the development of interactive learning media that is effective and practical in improving the quality of learning in graphic design subjects.  

Wolfgang Asindo Seran; Stefania Sonia Manek; Ivony Sarlin Asa

Dinamika Pembelajaran : Jurnal Pendidikan dan bahasa 2024 Lembaga Pengembangan Kinerja Dosen

This research is motivated by the gap between the demands of the digital era on cutting-edge geography and the geography learning process at SMA Plus St. Albertus Agung Weleun, Malaka Regency. The learning process tends to be verbal and teacher-centered, the use of media with cutting-edge technology is still lacking in attention so that educators have minimal or lack of variation in using learning models and media. This has an impact on learning that is often boring and this condition affects student learning outcomes which are not yet satisfactory, which is the problem of this research. This study aims to determine: 1) the effect of the e-learning learning model assisted by the Kahoot application on student learning outcomes at SMA Plus St. Albertus Agung Weleun; 2) the difference in the effectiveness of the e-learning learning model assisted by the Kahoot application on student learning outcomes at SMA Plus St. Albertus Agung Weleun. This research is a quasi-experimental study with a Nonequivalent-Group Pretest-Posttest Design. The sample in this study were students in grades XA and XB where class XA was the experimental class and class XB was the control class. The data collection technique was carried out using a test instrument consisting of a pretest and posttest developed based on teaching materials. The instrument has met the requirements for validity and reliability. The difference in learning outcomes between the control group and the experimental group was analyzed using the T-test, while in this study it was the independent sample t-test and the n-gain score test. The various analysis techniques were analyzed using SPSS version 24.00. The results of the study showed that: 1) there is a significant effect of the e-learning learning model assisted by the Kahoot application on the learning outcomes of students at SMA Plus St. Albertus Agung Weleun with a sig value (2-tailed) of 0.000 ≤ 0.05. 2) the e-learning learning model assisted by the Kahoot application is less effective in improving student learning outcomes, the experimental class value is 54.9550 and the control class using conventional methods is not effective in improving student learning outcomes, the value is 15.1133.

Farizi Aqfi; Yahfizham Yahfizham

Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

The importance of computational thinking skills has encouraged educational institutions around the world to integrate these concepts into their curricula. However, the challenge faced is finding the most effective learning methods and models to teach these skills. An appropriate learning model must not only be able to attract students' interest and motivation, but must also be able to increase their understanding and practical abilities in computational thinking. This research adopts a literature review method to explore information about effective learning models in improving students' computational thinking skills. Data was collected from various sources such as national and international journals, reference books, newspapers and magazines. The main aim of this literature review, as explained. The results of research on Problem Based Learning (PBL) and Project Based Learning show very positive results in improving students' computational thinking. These two models not only improve computational thinking skills, but also critical, creative and analytical thinking skills, as well as student participation and involvement in the learning process.

Nurhayati Nurhayati; Esra Retorika Simanullang; Fitri Handina Dongoran; Syahrial Syahrial

Mathematics is a fundamental science that underpins many aspects of daily life.  Where mathematics can be used as a method of solving problems that we face in life activities, such as in using information, knowledge and seeing and using relationships between objects. Not only that, the important role of mathematics includes the formation and development of rational, logical, systematic and critical thinking skills. In the study conducted by Putrihapsari and Fauziah (2020), Nazir (2014) defines literature study as a research approach that involves evaluating a multitude of literature studies that are pertinent to the research being conducted. This strategy is employed in research as a preliminary stage to organise the investigation by gathering data from literature in the subject, without the necessity for direct involvement. By using the PjBL model, it is hoped that it can cover 21st century skills so that it can improve the quality of students' mathematical literacy skills. Given that students must collaborate from the outset, the Project Based Learning (PjBL) learning paradigm may assist them in developing the skills required to work effectively in groups. In order for students to comprehend the rationale and benefits of the mathematics education they receive in the classroom, this learning paradigm is essential for fostering mathematical literacy.

I Ketut Muada; Muhammad Irfan Syahputra

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2024 International Forum of Researchers and Lecturers

Viewed through the lens of arts and culture course results, students' cognitive capacities This is because classrooms are still using ineffective methods of instruction that discourage students from working on their skills in a variety of settings. The purpose of this study is to use the problem-based learning (PBL) approach to education in the arts and cultural topics (music arts) with the objective of enhancing students' cognitive capacities. The four phases of classroom action research (1) planning, (2) implementing, (3) observing, and (4) reflecting make up the study methodology. Observation and multiple-choice tests are two methods used to gather data. Qualitative and quantitative descriptive methods are used in data analysis. There was an increase from 34 students in the first cycle who finished the KKM to 36 students in the second cycle, indicating that students' cognitive abilities improved. It follows that students' cognitive capacities may be enhanced by the problem based learning (PBL) model's implementation  

Rima Maulidia Putri; Juliwis Kardi; Diana Sartika

Perspektif: Jurnal Pendidikan dan Ilmu Bahasa 2024 STAI YPIQ BAUBAU, SULAWESI TENGGARA

The background of this study is the large number of students who scored below KKM in the subject of Islamic Cultural History at MTsN Padang Panjang. To help solve these problems, researchers are interested in trying the Value Clarification Technique learning model to improve student learning outcomes. The type of this research is experimental with Randomized Control Group Posttest Only Design. The population in this research is VIII class at MTsN Padang Panjang. The sample is selected purposively from a specific population. Researchers chose class VIII E as the experimental class, and class VIII C as the control class. The instrument used is a test. For testing research hypotheses, researchers use t-tests and data processing using SPSS. The results of this study concluded that the Value Clarification Technique learning model is effective for student learning outcomes in the subject of Islamic Cultural History. Based on data analysis that shows the tcount results are greater than ttable. Tcount is 84.094 and ttable is 1.670. The average score in the experimental class is 88,37 and the average score in class VIII C is 71,15.

Raveldio Anelta

GARUDA : Jurnal Pendidikan Kewarganegaraan dan Filsafat 2024 International Forum of Researchers and Lecturers

The focus of the article is to describe the use of a HOTS-based learning model that can improve the problem solving abilities of students in elementary schools as well as strategies that can be used in implementing HOTS learning in the classroom. This research uses a literature study method by examining several sources from journals and books related to the use of the HOTS-based learning model in improving the Problem Solving abilities of students in elementary schools. This research uses the Systematic Literature Review (SLR) method or literature review by systematically identifying journals. The steps in the SLR method are 1) Develop Research Questions, 2) Selection Criteria, 3) Developing The Search Strategy, 4) The Study Selection Process, 5) Appraising the Quality of Studies.

Riyan Afriany

Inspirasi Dunia: Jurnal Riset Pendidikan dan Bahasa 2024 Universitas Maritim AMNI Semarang

This research aims to determine the effect of the Problem Based Learning (PBL) learning model on student learning outcomes in the Biogeochemical Cycle sub-material in Class X SMA Negeri 1 Darangdan. This research uses a quantitative approach with a Quasi Experimental research method with a Non Equivalent Control Group Design. The population in this study were all class X students of SMA Negeri 1 Darangdan, Purwakarta Regency. The sampling technique was Purposive Sampling with a sample of class X.9 as the experimental class which took part in learning by applying the Problem Based Learning (PBL) learning model and class The variables of this research include the independent variable, namely the Learning Model (PBL Learning Model vs. Conventional Learning Model) and the dependent variable, namely student learning outcomes in the Biogeochemical Cycle sub-material in Class X SMA Negeri 1 Darangdan. The data collection technique uses the Test Method. The instrument used is a multiple choice test. Learning outcome data were analyzed using the Independent Sample T-test. Learning Results of experimental class students achieved good characteristics and the control class only achieved adequate characteristics. The mean post-test for the experimental class was 83.1 and the mean post-test for the control class was 74.04. The results of the Independent Sample t-test show the value of tcount = 3.363 > ttable = 1.989. Because tcount > ttable, Ho is rejected and H1 is accepted, which means that there is a significant difference in student learning outcomes between classes that take part in learning using the Problem Based Learning (PBL) learning model and classes that take part in conventional learning. And also the Sig value. (2-tailed) < 0.05, namely 0.001. So it can be concluded that the Problem Based Learning (PBL) learning model influences student learning outcomes.      

Zahzia Kurnia Putri; Irene Diaz Maura; Muhammad Hafizt Ajjruraffi Sauqi; Humaysah Humaysah; Wismanto Wismanto

Dinamika Pembelajaran : Jurnal Pendidikan dan bahasa 2024 Lembaga Pengembangan Kinerja Dosen

Learning media is a vehicle for transmitting learning messages and information. Learning media is designed as best as possible to improve student learning outcomes. In this era of globalization, learning media is increasingly advanced. The use of Information Technology as a learning medium has become a demand. In order to increase the effectiveness and efficiency of learning, various creative and innovative learning models need to be developed. This research aims to meet school needs, increase interest in learning and improve student learning outcomes. Limitations of learning media are known to be one of the obstacles that exist in learning at the elementary school level, especially for students. The impact of limited media is the low interest and activity of students when participating in elementary school learning. The existence of these obstacles aims to develop Monokebu media as an alternative solution to learning problems for students as well as finding out whether the media is suitable for use in learning and presenting the results of limited trials of the media. The method used in this research is a qualitative method with a library research approach. The results of this research indicate that it is very necessary to develop teaching material media to improve student learning outcomes. In this progressive era, learning media can be created using technology-based learning media models. Among the technology-based media are PPT, Google Classroom, Google Meet. Including Monokebu media.

Listamona, Lila; Nahari, Inty; Nashikhah, Ma’rifatun

Jurnal Faidatuna 2024 STAI Denpasar Bali

The objectives of this research include 1) To determine the application of the Project Based Learning model in making embroidery decoration designs in the fashion decoration subject to improve the learning outcomes of Class XI students at SMKN 1 Sooko. 2.) To determine the effectiveness of applying the Problem Based Learning model in creating embroidery decoration designs in the fashion decoration subject to improve the learning outcomes of Class XI students at SMKN 1 Sooko. This type of research is quantitative research with a pre-experimental design and a one shot case study model. This research was carried out at SMK Negeri 1 Sooko in class XI Design and the number of students was 22 people. The data collection method used is observation to determine the application of the Project Based Learning model to embroidery decoration designs, questionnaires to determine student learning responses and tests to determine the effectiveness of implementing learning models on student learning outcomes. The results of the research state that the application of the Project Based Learning learning model can be seen from the implementation of the Project Based Learning learning model in the design of embroidery decorations in the fashion decoration subject, obtaining an average score of 3.7 for teacher activities and an average score of 3.4 for student activities. Student learning outcomes on the cognitive test obtained an average score of 81.5 and the average score on the psychomotor test obtained an average score of 87.5. The overall average score of students' learning outcomes was 86.4, which was declared complete the Minimum Learning Standard. As many as 85% of students completed the Minimum Learning Standard and 15% did not completed.

Risna Aulia; Febi Ananda; Gusmaneli Gusmaneli

Al-Tarbiyah: Jurnal Ilmu Pendidikan Islam 2024 STAI YPIQ BAUBAU, SULAWESI TENGGARA

National education faces challenges related to quality, efficiency and management. Several important problems in the education system include: (1) student moral behavior, (2) distribution of learning, (3) less efficient internal systems, (4) poor organization, (5) education management that is not in line with national development, and (6) lack of professionalism in resources. One effort to overcome this problem is to improve learning strategies, which are very important for the success of the learning process. One of the aspects studied in this journal is the teaching of the Islamic religion from Abuddin Nata's perspective. The results of the literature search show that an Islamic-based learning approach can shape student behavior. One effective strategy is to use an approach that is appropriate to the learning objectives and emphasizes skills and learning processes such as the Islamic education model which integrates skills, problem solving and memory formation.