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Heru Yulianto; Endang Dwi Wwhyuningsih; Dimas Adi Wicaksono; Aniqotunnafiah Aniqotunnafiah; Mabrur Ismail +1 more

Perigel: Jurnal Penyuluhan Masyarakat Indonesia 2024 Universitas 17 Agustus 1945 Semarang

Bookkeeping administration is an important aspect in waste bank activities because it has the benefit of recording and carrying out complete and detailed reporting within a certain time period, so that there are no differences in calculations between customers and the Waste Bank management. The importance of bookkeeping administration in managing the Waste Bank (recording the entry and exit of each type of waste managed by the Waste Bank), can help optimize waste management and increase the effectiveness of waste management. Simple bookkeeping (in the form of Socialization) was introduced in the transaction cycle at the Bank Sampah "Sami Berkah", Kelurahan Meteseh, Kecamatan Tembalang, Semarang (making a Chart of Account, Journal from proof of transactions, posting to the ledger and subsidiary books, up to making Financial Reports). The administrative management of the Bank Sampah Sami Berkah has met the minimum requirements of the Dinas Lingkungan Hidup, starting from books, officers, waste reception schedules, until the waste deposited has been sorted by customers/members. Likewise, the duties and responsibilities of waste bank management officers are in accordance with the job and description of the organizational structure. The proposed use of the information system at the "Sami Berkah" Waste Bank is the use of an Android-based application or web system (mobile web access) in order to accommodate the need for faster and easier information access for customers/Members and Waste Bank managers, as well as being able to overcome the Bank's operational problems. Waste starts from customer registration, savings transaction processes to reporting, efficiently and with integrity. and easy to manage by admins and monitored by users directly.

Andyan Anditya; Suyitno Suyitno; Adin Fauzi

Jurnal Riset sosial humaniora, dan Pendidikan (Soshumdik) 2024 LPPM Universitas 17 Agustus 1945 Semarang

In this research, researchers developed innovations in the use of technology-based learning media in mathematics learning. Based on searching for problems in the field, researchers found the monotony of the learning process and the lack of interest in mathematics learning, especially in class V fraction material. From the above problems, it is necessary to have learning media that can be interesting and fun for students. This research aims to determine the suitability and readability of students in the Smart App Creator mathematics learning media for class V elementary school fractions. The type of research used is Research and Development (RnD), which researchers have modified into 7 stages, namely: searching for potential and problems, data collection, product design, design validation, design revision, product testing, and product revision. In the research instrument, the researcher used a questionnaire, with test respondents on 2 class V teachers and 11 class V students. Data analysis techniques in this research used qualitative and quantitative. The results of the research developed by Android-based media applications in mathematics learning material for fractions in class V elementary school using Smart App Creator are in terms of material experts the percentage is 85.83% with a decent level of validity, in terms of media experts the percentage is 88.67% with a decent level of validity, in terms of linguist percentage 78.67% with a decent level of validity. In the media readability questionnaire, students got a percentage of 92.5% with a very decent level of validity.

Muhammad Fiqri Abdul Thoriq; Taukhid Mubarok

Jurnal Manajemen dan Pendidikan Agama Islam 2024 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

This article aims to understand the impact of gadget use on  childhood as well as implement  solutions on the impact of gadget use on  childhood. This gadget is a medium  used as a  modern communication tool. Gadgets make human communication easier. Today, communication has become more advanced with the advent of gadgets. Among them, 4,444 are smartphones such as iPhones, Androids and laptops. In preschool psychology, development refers to children from 0 to 6 years old. The research method used is literary research. Results show that amenities impact  social development in young children. Excessive use of gadgets harms children's social and emotional development. Harmful effects of electronic device use on children include isolation, sleep disturbances, loneliness, violent behavior, reduced creativity and threats of cyberbullying. Solution to device use in  childhood by limiting device use, supervising children's screen time with parents who play a crucial role, and providing a schedule timely  when children play with devices, so that devices do not hinder young children's social development.

Adwan, Ehab Juma; Adwan, Jana; Alwedaei, Entesar; Mohsen, Maryam

Journal of Computing Theories and Applications 2024 Universitas Dian Nuswantoro

Artificial food additives pose significant health risks to Gulf Cooperation Council (GCC) citizens despite regional authorities' extensive medical, legislative, and technological efforts. Literature highlights the detrimental impacts of these additives, including malnutrition, digestive disorders, respiratory problems, skin issues, hives, nausea, diarrhea, shortness of breath, allergic reactions, high blood pressure, and tumors. The research project at hand aims at becoming the first official and comprehensive mobile application of its own in the GCC region that manages the calculation and demonstration of an up-to-date health and legal knowledge base of the impacts of artificial additives, enhances the awareness, automatically recognizes the artificial additives, and provides alternative solutions, for both android and IOS mobile platforms. This research project introduces "Weqaya," a pioneering mobile application designed to manage, educate, and raise awareness about the effects of artificial additives. Weqaya provides real-time health and legal information, identifies additives, and suggests alternative solutions for Android and iOS platforms. The project employs an Agile-based SDLC model to explore, develop, and evaluate the food additive phenomena in Weqaya. The application's usability evaluation scores a promising 95.21%, indicating its potential utility for GCC health ministries, dietitians, academics, researchers, and food producers in enhancing knowledge and promoting non-artificial food options.

Alfarabi Helpendi; Eko Purnomo

Jurnal Riset Rumpun Seni, Desain dan Media 2024 Pusat Riset dan Inovasi Nasional

The solar system is one of the materials from natural science lessons taught in elementary school. However, many students have difficulty understanding and memorizing material about the solar system because of the many different characteristics of each planet. This happens because of the limited learning media provided by the teacher when introducing parts of the solar system.  The delivery of material to students must be with a fun method so that students are not easily bored and easy to understand every side of learning. games have great potential in educating children about the solar system, of course, using games that are fun and fun will be more effective for children to absorb all the information contained in the games they play. The design of this game uses the Design Thimgking method, so it can be concluded that this design is a problem originating from a sense of empathy, the need for a solution to an existing problem, then continue to test for improvement. Then the game is created as the main media, then accompanied by other supporting media such as Posters, X-Banners, Game Cards, Stickers, Keychain, and Pins.

Muchamad Arif Al Ardha; Kolektus Oky Ristanto; Rizky Muhammad Sidik; Muhammad Kharis Fajar

International Journal of Educational Development 2024 Asosiasi Periset Bahasa Sastra Indonesia

The study conducted at the National Potential Young Athletes Training Center (SLOMPN) of Unesa provides a crucial perspective on the use of an Android-based match statistics application. The research aims to optimize athletes' potential through the Long Term Athlete Development (LTAD) approach, integrating knowledge of athlete development with the application of technology in training. The survey results from 5 coaches indicate that the application aids in planning training, understanding application features, and assessing athlete development with positively skewed average scores. However, there is room for improvement, especially in terms of comfort during matches and communication with athletes. Meanwhile, 18 athletes showed positive acceptance of the application by rating its ease of use and impact on performance enhancement highly. Nevertheless, there is a need for improvement in injury recovery features and data security. This study underscores the importance of continuous collaboration between application developers and users to enhance the effectiveness of technology in sports training.

Aries Alfian Prasetyo; Laily Ulfiyah; Achmad  Afandi; Andhi Setiawan; Muhammad Jauhar Vikri

Merkurius : Jurnal Riset Sistem Informasi dan Teknik Informatika 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Competition in the industrial world after the impact of Covid-19 has become fierce competition. Many companies choose to increase effectiveness and efficiency by implementing digitalization in production and sales activities. PT. Megarhizo Ega Persada is a company that is developing, a company whose main production is liquid organic fertilizer under the brand "Megarhizo". Production activities still use manual bookkeeping processes. So it takes a long time for distribution from the warehouse to the production location. Miscalculations often occur in warehouses resulting in inappropriate production targets, due to insufficient or expired materials due to being in the warehouse for too long. This problem often occurs because the recording process is not thorough and results in stock buildup or stock shortages in the warehouse. So we need a system that can easily and quickly manage data so that these things don't happen again. Digitalization of the sales process is a solution to this problem, fertilizer products are products that are different from other production, because fertilizer is a product that is monitored so the price of fertilizer should not burden the public. By digitizing sales, companies can directly monitor stock and products sold from each distribution location to the resellers. So the number of products sold and prices can still be monitored, besides that the company can also find out the effectiveness of fertilizer production.

Novita Kusumaning Tyas; Athiyah Salwa

Jurnal Rumpun Ilmu Bahasa dan Pendidikan 2024 Asosiasi Periset Bahasa Sastra Indonesia

Currently, mobile technology developments are increasing rapidly. Crompton and Burke (2018) conveyed that smartphone as one of mobile technology is is rapidly advancing. Approximately 90% of students possessed a smartphone, and a few even had multiple mobile phones. (Wong et al., 2010; Bhati & Song, 2019). This study aimed to examine how the students perceive the utilization of “Splash” as a media on learning listening skill. Splash is one of android program that developed by the English team in Stekom University. It is made for improve students’ listening skill and grammar skill. This research used quantitative descriptive. The sample consists of 50 students who taken language class. The result showed that there are positive attitudes from the students about the usage of “Splash” to improve listening skill. They can use it every time and everywhere without worried running out of internet package because this application doesn’t need internet package to use. The students also found that the content of this application is interesting. They also got post-activity activities and tasks to help them improve their skills.

Natasya Isabel Br. Siahaan; Tiur Malasari Siregar

Jurnal Mahasiswa Kreatif 2024 International Forum of Researchers and Lecturers

Based on the results of the needs analysis in the learning process, a development of learning media is needed. This research aims to create this product to be more valid, practical and effective in improving students' mathematical understanding. This research and development uses the ADDIE (Analyze, Design, Development, Implementation, and Evaluate) development model. The subjects of this research were 30 students of class X Science 1 at SMA Methodist 7 Medan. The research results show that the Android-based learning media developed has obtained a very high level of validity, with an average percentage of 90.38% according to material experts, 87.77% according to media experts, then 90.90% according to lesson plan validators and results. Validation from experts on pre-test and post-test questions showed a percentage of 92.70% and 91.67%, respectively included in the "very valid" criteria. Positive responses were also found from teachers and students during small group and large group trials, with an average score of 96% from teachers, 94.4% from small groups, and 90.2% from large groups. This shows that this media is very practical to use in the learning process. Apart from that, the results of implementing this interactive learning media also show its effectiveness with the average percentage of responses to the effectiveness of learning media by students obtained at 92.23%. The classical learning completion level reached 96.67%, and the effectiveness questionnaire obtained an average percentage of 86.67%. The increase in students' mathematical understanding can be categorized as moderate improvement. Based on this research data, it can be concluded that the Android-based learning media that we have developed has met the criteria of being valid, practical and effective in improving students' mathematical understanding.

Sarah Dalila Fitri; Rodia Rotani Rianda; Lara Dwi Alma; Revi Yulianti; Wismanto Wismanto

Jurnal Manajemen dan Pendidikan Agama Islam 2024 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

Students are slow to memorize prayer readings because the learning methods used by teachers are still conventional. As a result, students are not interested in learning prayer readings. The objectives of this research are as follows: (1) create interactive learning media that can be used, easy to use, and suitable for individual learning; and (2) find out how effective the media is in teaching prayer. The Smart App Creator application is used to provide Android-based interactive media. Education must be able to develop the potential of every child in line with current developments in science and technology (IPTEK). Student potential can be developed according to the teacher's ability to manage learning. The material provided must be interesting and not make students bored.

Firmansyah Firdaus Anhar; Made Hanindia Prami Swari; Firza Prima Aditiawan

Jupiter: Publikasi Ilmu Keteknikan Industri, Teknik Elektro dan Informatika 2024 Asosiasi Riset Ilmu Teknik Indonesia

Clean architecture is a method of application development that divides code into multiple layers based on the purpose of the code, ensuring minimal dependency. Popular architectures in Android application development include MVP (Model View Presenter), MVI (Model View Intent), and MVVM (Model View ViewModel). This research focuses on creating three applications with similar features and interfaces using different architectures. The study compares modifiability, testability, and performance aspects to determine the differences between each architecture. The results show that MVVM architecture is the best in modifiability, with the lowest number of index modifications. Testability requires no more than four scenarios for all architectures. However, MVI architecture outperforms in test coverage, and MVP architecture outperforms in performance. Overall, clean architecture is a valuable approach for improving the performance and usability of Android applications.

Nurqalbi SR; Rismawati Rismawati

Jurnal Pengabdian dan Keberlanjutan Masyarakat 2024 Lembaga Pengembangan Kinerja Dosen

In order to improve the community development business system so that it is more productive and efficient, technology is needed. The introduction of technology that has developed in society is technology that has been developed in a modern way, or what is known as "appropriate technology" or technology and its applications which have the characteristics of being decentralized, relatively small scale, labor intensive, energy efficient and closely related to local conditions. The socialization activity was held on Saturday, July 28 2022 at 13.00 WITA at Moncongloe Bulu Village, Moncongloe District, Kab. Maros. This activity aims to provide information to the community. To provide information to the community, especially residents of Moncongloe Village, Maros Regency, about various appropriate technologies in midwifery services and how to use appropriate technology in midwifery services, which includes how to use and utilize them. This educational process uses a lecture method with the help of powerpoints and leaflets and educational videos. The results obtained from this activity are that the mothers who participated in this service activity become more understanding and know more about how to use appropriate technology in midwifery services. The assessment is based on the participants' responses and enthusiasm in receiving the material provided. Including positive responses from participants in answering questions correctly when asked by the presenter.    

Vika Fatikha Rahmawati; Hariyoko Hariyoko

Bhinneka: Jurnal Bintang Pendidikan dan Bahasa 2024 Universitas Palan

This study aims to develop interactive learning media based on android in physical education, sports and health subjects for class VII SMP Tamansiswa Malang with the help of Unity 3D software. This study used the Borg & Gall Research and Development method. The subjects used were all students of class VII SMP Tamansiswa Malang. For data collection instruments in the form of observation, by observing the process of learning activities directly on subjects of physical education, sports, and health on health material. This research was validated by physical education, sports and health learning experts, learning media experts, and physical education, sports and health teachers for class VII SMP Tamansiswa with a very decent category. Then the results of the overall product trial involving all VII grade students of Tamansiswa Malang Middle School were divided into two small group trials with a sample of 10 students obtaining 83.37% results and large group trials with all VII grade students obtaining 95.34% results so very worthy. Based on the data that has been obtained, it can be concluded that the android-based interactive learning media developed for class VII students of SMP Tamansiswa Malang is categorized as very feasible and can be used without revision.  

Karpina Sapitri; Rahman Haryadi; Hartono Hartono

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2024 Pusat riset dan Inovasi Nasional

This research aims to produce Android-based mobile learning learning media on sequence and arithmetic series material for class VIII SMPN 07 Putussibau. This research uses the ADDIE development design model, which consists of five main stages, namely analysis, design, development, implementation and evaluation. The subjects in this research were class VIII students at SMP Negeri 07 Putussibau. The instruments used in this research were validation sheets, questionnaires and tests in the form of essay questions. The results of the research showed that the validity of the Android-based mobile learning learning media on arithmetic sequences and series material was categorized as very valid, the practicality of the Android-based mobile learning learning media on the arithmetic sequences and series material was categorized as very practical, and the Android-based mobile learning learning media on the sequence and series material. arithmetic is categorized as effective.

Shofa Athur Rosyida; Dea Allan Karunia Sakti; Rahmadyo Yudhi Prabowo

jurmiki(Jurnal Rekam Medis dan Informasi Kesehatan Indonesia) 2023 program studi Rekam Medis dan Infomasi Kesehatan ITSK RS dr Soepraoen Malang

Aminah Islamic Hospital in Blitar City has workload problems, including calculations that are still done manually, long workload calculation formulas that also make it difficult for officers to carry out monitoring, rarely do evaluations resulting in uneven workloads, and. In this 4.0 era, it is possible to have an information system to assist in the process of calculating workload analysis. In making an information system analysis is needed according to user needs. Needs analysis is useful for determining what information systems should be done in a problem solving. This is done to identify strengths, weaknesses, and opportunities for improvement. The purpose of this study was to analyze the needs of the Android-based WMA (Workload Measurement Analysis) application for calculating workload analysis at RSI Aminah Blitar. This research method uses descriptive research with a qualitative approach. This study resulted in an analysis of the needs of the WMA application using an Android-based smartphone. The WMA application menu consists of a login display, data input, conclusion, and history so as to produce a WMA application that fits user needs to calculate workload requirements analysis at RSI Aminah Blitar.

Marnia Marnia; Fitri Kurnianingsih; Erva Afriyana; Dedek Hardiyanti

Birokrasi: JURNAL ILMU HUKUM DAN TATA NEGARA 2023 Sekolah Tinggi Ilmu Administrasi (STIA) Yappi Makassar

The implementation of both private and public organizations requires innovation to operate. Because the innovation of motor vehicle tax payment services based on signal applications at the Tanjungpinang city samsat office is a necessity for government organizations, along with increasing public pressure to improve the performance of government agencies in order to solve problems in people's lives through programs and services at the Tanjungpinang city samsat office. The quality of public services is determined by the service provider so that it can be understood that public services serve the community and must be provided adequately in order to meet the factors and indicators that determine the quality of public services. Innovation in government agencies is needed to provide public services through the development of new methods and new resources. Innovation of motor vehicle tax payment services based on signal applications at the samsat office as an E-Government-based public service strategy for vehicle tax payments. E-Government provides public services that can be accessed 24 hours a day, from anywhere, and at any time. E-Government also allows public services to be completed in a non-face-to-face manner, making it a more efficient service. The Indonesian government has realized the tremendous benefits of e- Government since 2003 has issued a policy of implementing e- Government in the form of Presidential Instruction No. 3 Year 2003. Recently, a technology based on the SIGNAL application has emerged that can run on Android and IOS. SIGNAL is a national digital Samsat application that allows Indonesian citizens to certify Annual STNK, Pay Motor Vehicle Tax (PKB), and pay Road Traffic Accident Fund (SWDKLLJ) online by issuing digital documents in the form of electronic certificates and can easily make mandatory contributions to, POLRI, E-TBPKP (Provincial Bapenda), and E-KD, (PT. Jasa Raharja). The implementation of the online system allows people to save more money and time by paying taxes online.

Magfirah, Titing; Arridha, Riyadh; Mualo, Ardhyansyah

ISAINTEK: Jurnal Informasi, Sains dan Teknologi 2023 Politeknik Negeri FakFak

Budaya Indonesia beraneka ragam mulai dari sabang sampai merauke . N amun, banyak masyarakat Indonesia yang belum mengetahui tentang kebudayaan Fakfak karena jarang diperkenalkan dan kurang terekspos di media. Dalam menghadapi perkembangan global saat ini, teknologi adalah saran a yang te pat untuk mengenalkan budaya secara menyeluruh. Dengan teknologi pula kualitas sumber daya manusia dapat ditingkatkan. Peneltian ini bertujuan untuk merancang bangun aplikasi pengenalan budaya di Kabupaten Fakfak berbasis android. Pemanfaatkan teknologi  dapat menjadi media pendukung untuk memperkenalkan budaya Kabupaten Fakfak sekaligus menjaga kelestarian Budaya. Metode yang digunakan dalam perancangan sistem adalah metode waterfall yang terdiri dari analisa kebutuhan, desain sistem, penulisan kode, pengujian sistem, dam pemeliharaan sistem.  Peneltian ini menghasilkan suatu aplikasi pengenalan budaya yang berisi informasi sejarah, bahasa, dan tari tradisional yang dapat diakses pada smartphone dan dapat digunakan oleh siapa saja kapan pun dan dimanapun berada.

Milia Rastiwi; Andi Christian; Khana Wijaya

Jurnal Elektronika dan Komputer 2023 STEKOM PRESS

This research focuses on selling android-based coffee powder to disseminate semende specialty coffee. The purpose of this study is to design a sales application that has not been optimal so far and sales of cemente coffee powder have increased more than before. This is the background for this research. In collecting data, researchers used qualitative descriptive methods including conducting interviews, observation and literature study. So that data is obtained that there is no available access that makes it easy for UMKM Ms. Nurbaiti's to market this special cement coffee powder. The results of this study are in the form of an Android-based application design for the sale of original cement coffee powder for UMKM Ms. Nurbaiti's s which is expected to help with the problems that occur. Using an Android-based sales information system can help UMKM owners and buyers sell and buy coffee powder quickly, for the system development method using the RAD (Rapid Application Development) method.

Areyanda Listianto; Suhartini; Fajriyah; Areyanda Listianto; Suhartini +1 more

Jurnal Elektronika dan Komputer 2023 STEKOM PRESS

Serasan Jaya 3 Building Materials Wood Depot is a business engaged in the sale of building material products, especially wood. Until now the Serasan Jaya 3 Building Materials Timber Depot only uses a manual sales and transaction system, which in this case requires a new breakthrough to keep up with technological developments that are developing in the current era because basically almost all ages demand something practical and easier. By looking at some of the existing problems, the researcher tries to design and build an information system for selling goods at the Serasan Jaya 3 Building Materials Wood Depot based on Android, therefore, the author chose this topic for a thesis entitled "Android-Based Sales Information System at Wood Materials Depot Serasan Jaya 3 Building With the Extreme Programming Development Method” which of course provides speed and convenience for the public to make transactions using mobile phones or mobile-based communication devices such as smartphones, tablets, gadgets, and so on. So that it can make it easy for the Serasan Jaya 3 Building Materials Timber Depot to promote products, product prices and make it easier for people to buy products and find out the prices of building material products from mobile devices. Android-Based Sales Information System at the Serasan Jaya 3 Building Materials Wood Depot was built using UML (Unifield Modeling Language) as its design mode and Extreme Programming as a system development method..

Fitrah Athriah; Suhartini; Iwan Setiawan

Jurnal Elektronika dan Komputer 2023 STEKOM PRESS

Fungsi penting perpustakaan sebagai fasilitas penunjang universitas adalah menyediakan bahan bacaan dan sumber belajar tambahan bagi mahasiswa. Perpustakaan merupakan bangunan penting yang harus ada di setiap lembaga pendidikan. Perpustakaan adalah sumber daya yang luar biasa untuk memperluas pemikiran mahasiswa dan profesor. Hal ini harus lebih diperhatikan oleh pihak universitas agar dapat memberikan pelayanan yang sebaik-baiknya. Menggunakan sistem pengolahan data yang terkomputerisasi adalah salah satu pilihan untuk membuat segala sesuatunya berjalan lebih lancar dan efisien. Dalam skenario ini, teknik Spiral digunakan untuk membuat sistem informasi, sedangkan metode penelitian deskriptif kualitatif digunakan untuk mengumpulkan data untuk sistem tersebut. Model Spiral adalah pendekatan hibrid dalam pengembangan perangkat lunak yang mengambil fitur terbaik dari Model Prototyping dan Model waterfall dan menambahkan penekanan pada penilaian risiko di setiap tingkat proses.