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Leni Nuraeni

Jurnal Ilmu Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

The implementation of the Independent Curriculum in Indonesia has encouraged various innovations in learning methods, including in the Fiqh subject at the Madrasah Tsanawiyah level. The cooperative learning model is one approach that is considered effective in improving conceptual understanding, students' application skills, and supporting the strengthening of the Pancasila Student Profile. This study aims to examine the implementation of the cooperative learning model in the Fiqh subject at MTs Al Jihadiyah, with a focus on challenges, supporting factors, and its impact on student learning outcomes. The method used is a qualitative approach with a case study design. Data collection techniques include participatory observation, in-depth interviews with teachers and students, and analysis of learning documents. Data were analyzed thematically with triangulation techniques to ensure the validity of the findings. The results of the study indicate that the implementation of the cooperative learning model is able to increase student active involvement and understanding of the Fiqh material. Some of the challenges faced include limited learning time and differences in student abilities. The supporting factors for the success of the implementation of this model include support from the school and training for teachers. Other positive impacts are seen in improving students' application skills in daily life and strengthening character according to the dimensions of the Pancasila Student Profile, especially in the aspects of collaboration and critical thinking.

Elsa Oskarita; Hadid Nur'afra Arasy

International Journal of Educational Research 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This study investigates the impact of digital tools on collaborative learning among secondary school students. By analyzing various online platforms and educational apps, we examine how these tools foster teamwork, communication, and problem-solving skills. Data were collected from a sample of 300 students across five schools, using surveys and focus groups. Results show that students who used digital tools for collaboration demonstrated significant improvements in engagement, critical thinking, and peer interaction. The study concludes that integrating digital tools into classroom activities can enhance the effectiveness of collaborative learning.

Anatasia Riantika; Sutrisna Wibawa

Jurnal Riset Ilmu Pendidikan, Bahasa dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

In the era of revolution 4.0, education does not only require intellectual abilities, but critical thinking, creative, communicative and collaboration skills. The problem with Civics learning is that it still prioritizes cognitive aspects, it has not been able to realize the goal of creating critical and responsible students. There needs to be innovation in Civics learning that combines problem-based learning models through games and is integrated with the use of technology in elementary schools. This research aims to find out the influence of problem based learning implemented through the QR code-assisted treasure hunt game on Civics learning. The research method used is descriptive qualitative. The analysis technique used is an interactive analysis model consisting of data reduction, data presentation, and drawing conclusions or verification. The results of data analysis are presented in the form of descriptions supported by observations, interviews and literature studies. The results of the analysis and discussion can be concluded that critical thinking skills emerge in Civics learning using the PBL treasure hunt and QR code models. Critical thinking skills are demonstrated by the emergence of the following indicators: providing simple explanations, building basic skills, concluding, making further explanations, strategies and tactics. It is hoped that the results of this study can become a reference, especially in the field of education, to create a superior and characterful next generation.

Yessi Rachmawati; Ni Made Ida Pratiwi

Jurnal Pengabdian Masyarakat Indonesia Sejahtera 2023 STAI YPIQ BAUBAU, SULAWESI TENGGARA

Teaching Assistance is one of the student work programs at Teaching Campus 6 at SDN Kapasan III/145 Surabaya. This activity received full support from the school. This program is the result of collaboration between local elementary school teachers and students, with the aim of students replacing the teacher if the teacher is unable to attend to help with the teaching process. Apart from that, students also have a responsibility to improve literacy and hone students' thinking skills. The learning provided adapts to existing learning subjects but is packaged in fun learning with games or ice breaking included. The implementation of Teaching Assistance uses the observation method by observing objects directly during the Teaching Campus 6 assignment period at SDN Kapasan III/145 Surabaya. The results of this activity can show that the role of students in Teaching Assistance plays a very important role in supporting students to increase their motivation to learn and helping teachers carry out their duties.

Nur Rosyidah Rahmawati

Jurnal Budi Pekerti Agama Islam 2023 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

This study aims to determine the effect of the use of the Power of Two cooperative learning model on students' thinking skills in the Fikih material at MI Nurul Yaqin Donoyudan. This study uses a qualitative approach with a descriptive method that refers to literature observations, observations, and documentation. The Power of Two model is applied by forming small groups of two students who discuss the material being studied before sharing their understanding with other groups. This strategy is designed to encourage active interaction, increase self-confidence, and deepen understanding of the material. During the learning process, researchers observed an increase in collaboration between students and their ability to express opinions and understand Fikih concepts. The results of the study indicate that the application of this model can improve students' thinking skills, both in cognitive and affective aspects, which are marked by an increase in the quality of discussions, understanding of concepts, and active participation in learning activities.

Marselina Fahik

The purpose of this study was to evaluate the effectiveness of the Problem Based Learning (PBL) model in improving student learning outcomes in SMA. The research was conducted in two cycles at SMA Negeri 1 West Malacca. Data were obtained through observing learning activities, formative tests, and summarizing student scores. The results showed that there was a significant increase in cycle II compared to cycle I. The number of students who completed learning increased from 23 to 32 students, the average score of formative tests increased from 69.57 to 84.29, and the percentage of learning completeness increased. from 65.71 to 91.43. PBL implementation yields gains in increasing student participation, student-teacher interaction, student engagement, and overall student learning outcomes. Problem-based learning encourages students to engage in critical thinking, collaboration and discussion. The integration of relevant information sources also increases students' understanding of the subject matter. In conclusion, the application of Problem-Based Learning (PBL) significantly improves student learning outcomes and makes a positive contribution in the context of learning in SMA.  

Fahmi Muhamad Aziz; Kun Nurachadijat

Ta'rim: Jurnal Pendidikan dan Anak Usia Dini 2023 Sekolah Tinggi Agama Islam Yayasan Pendidikan Ilmu Qur'an Baubau

The implementation of the 2013 curriculum learning which is now being held in several schools, emphasizes the learning process based on the development of students' cognitive activities that are creative and productive. Puskurbuk (retnawati, 2016) argues that the 2013 curriculum is required to be able to produce productive, creative, innovative and affective human resources, through strengthening attitudes, knowledge, and skills competencies. Think creatively so innovations and ideas will emerge including using puzzles, puzzles are a method that is very enjoyable and is able to make class consistency in learning creative, innovative and fun, the puzzle method is also very stable when combined between thinking learning and puzzles which hopefully can become a good collaboration and effect in a lesson. The purpose of this research is to find out the collaboration of thinking learning and puzzles in increasing the creativity of students at the smpit at taisiriyah sukabumi after using this method. This research method is a qualitative research conducted on October 23, 2022 to October 26, 2022. The place of this research is at the taisiriyah school of Sukabumi. The object of research is class VIII at smpit at taisiriyah Sukabumi. The results of the collaborative thinking learning and puzzles themselves can increase student learning creativity, this can be seen from the achievement of very high indicators of creativity. For students who have advantages or tend to learn more easily by means of audio less portion because this learning character focuses more on pictures or illustrations. The material is appropriate for learning other general subjects. Conclusion Collaborative thinking learning and puzzles can help students better understand various concepts, improve memory, and simply make learning more interesting. It is very beneficial to apply mind mapping to various fields of teaching and study

Amelia Novitasari; Fadila Ramadhania; Faris Maulana; Wildan Nur Nadhif

Jurnal Pendidikan, Bahasa dan Budaya 2023 Pusat Riset dan Inovasi Nasional

This study aims to explore the effect of innovative mathematics learning in the Merdeka curriculum at MIN Kedungwuni.  Using a literature study and interview approach, this research examines the perceptions and experiences of stakeholders, such as teachers, students and parents, related to the implementation of these innovations.  The findings of this study are expected to provide insight into the effectiveness of mathematics learning innovations in increasing students' interest, conceptual understanding, critical thinking skills, collaboration, and mathematics achievement.  The results of this study can provide a basis for further development in innovative mathematics learning in elementary schools

Atika Kumala Dewi; Nur Mukminatien

International Journal of Education and Literature 2023 Lembaga Pengembangan Kinerja Dosen

This article defines the process for developing a speaking syllabus for flight attendant school in a Flipped Learning Network (FLN), which increases student engagement and learning by assigning watching videos at home followed up in pre-teaching discussions, and requiring the students to work on live practices in face-to-face classroom activities. Considering that the syllabus is designed to develop the students' oral competence, the target speaking skill is aimed toward developing students' ability to engage in procedural communication in the workplace. Therefore, the topics/themes are chosen to meet the needs of flight attendants consistent with Project-Based Learning (PBL) by Forum Group Discussions (FGDs). In order to achieve this objective, the development of a syllabus begins with a need analysis, topic selection, syllabus prototype production, expert evaluation, and revision for the final product. The syllabus is organized such that the learning experience is explicitly stated for two formats: online meeting (through Google Classroom for the video analysis) as the lecture homework for pre-discussions followed by classroom face-to-face meeting (through FGDs with peers, individual work, and the teacher) to comprehend students' understanding though some units. Each unit has 2 (two) topics. Each topic consists of 60 (sixteen) minutes or 1 (one) meeting. This syllabus development is considered to be implemented in terms of  FLN for instructional activities in flight attendant school resulting higher-order thinking skills such as collaboration, design and problem solving as students tackle difficult problems, work in groups, research, and construct knowledge with the help of the teacher and peers.

Juni Amanullah; Lukman Santoso

Jurnal Elektronika dan Komputer 2022 STEKOM PRESS

In the current era, learning adheres to the 2013 curriculum which includes HOTS (Higher Order Thinking Skills) consisting of critical thinking competencies, creativity and innovation, communication skills, collaboration skills and selfconfidence. These five things need to be trained or improved for deaf children so that they can take part in learning well. So learning media products are made that can be used to recognize letters and numbers. This Learning Media is equipped with sign language to support the understanding of deaf children in addition, it is packaged with an attractive appearance so that deaf children are interested in learning it. Often in daily teaching and learning activities students still often experience problems in remembering the material being taught both in the introduction of letters and also the introduction of numbers and what becomes an obstacle for students learning must be done repeatedly so that they can remember it and can really understand what it means. being taught and also they are sometimes bored and lazy in learning. From the problems that occur above, it is necessary to have a learning media that can help children with disabilities, especially the deaf, especially for the introduction of numbers and letters so that they can easily understand and understand letters and numbers. not bored, bored and lazy in learning. Learning media in the form of an android application so that it can be used on smartphones which are currently very widely used by both teachers and parents of students with disabilities.

Eko Nursanty; Rahmawaty Abu Hasan; Thazin Htet

SARGA: Journal of Architecture and Urbanism 2022 Universitas 17 Agustus 1945

This paper focuses on unlocking the creative potential of architecture students through an exploration of the Four C model of creativity. This model extends the traditional understanding of creativity and offers a comprehensive framework for fostering innovation in architecture. It introduces "mini-c" and "Pro-c" dimensions, highlighting creativity within the learning process and the attainment of professional expertise. Architecture demands a blend of technical skills and artistic expression for effective communication of ideas. However, nurturing creative thinking among architecture students faces challenges, including fear of experimentation and traditional teaching methods. To address these obstacles, the paper suggests integrating problem-based learning (PBL) and mind mapping techniques. PBL encourages collaboration and critical thinking, while mind mapping stimulates visual and associative thinking, aiding idea generation and organization. Additionally, the role of technology in architecture education is explored, emphasizing the benefits of mixed learning environments that enhance collaboration and creativity. Embracing technology readiness equips students with tools to tackle real-world challenges and create innovative designs. In conclusion, this paper underscores the importance of creative thinking in architectural design and its implications for the discipline's future. By adopting the Four C model, implementing PBL with mind mapping, and leveraging technology, educators can revolutionize architecture education, nurturing a new generation of architects prepared to shape the evolving world with imaginative and visionary designs. 

Sulaiman Kurdi, Musyarrafah

Jurnal Ilmu Sosial, Bahasa dan Pendidikan 2021 Pusat Riset dan Inovasi Nasional

This research explores the utilization of virtual reality (VR) in educational settings and examines current trends, future directions, benefits, and challenges associated with its implementation. The purpose of this library research is to provide an overview of the existing literature on VR and educational research, highlighting the potential of VR technology to enhance traditional teaching methods and improve student engagement, motivation, and learning outcomes. The method used for this research is a comprehensive review and analysis of relevant scholarly articles, books, and reports from academic databases and libraries. The results indicate that VR has been utilized in educational research to create immersive and interactive learning experiences, personalize instruction, bridge the gap between abstract concepts and concrete understanding, and foster critical thinking and problem-solving skills. VR also presents challenges such as cost, accessibility, curriculum integration, teacher training, technical limitations, health and safety concerns, privacy, and ethics. However, the research concludes that with careful planning, adequate resources, and proper support, VR has the potential to revolutionize education and prepare students for a technologically advanced future. Further research and innovation in areas such as immersion, AI integration, collaboration, assessment, accessibility, and ethics are recommended to fully leverage the benefits of VR in educational settings.

Handini, Oktiana; Mustofa, Mukhlis

Adi Widya: Jurnal Pengabdian Masyarakat 2020 Lembaga Penelitian dan Pengabdian Masyarakat

This community service is in the form of delivering material exposure to the Implementation of 4C in the 21st Century Era in Integrative Thematic Learning to Teachers of SD Mojosongo III Surakarta. Community service by presenting teachers, school principals and in material presentation and interactive question and answer events to the level of mastery of SD Mojosongo III Surakarta teachers regarding the Implementation of 4C in the 21st Century Era in Integrative Thematic Learning for SD Mojosongo III Surakarta Teachers is intended to be able understand the essence of 4C in learning to support the smoothness of the learning process as well as theoretical clarity and a better understanding of learning, learning objects and learning situations and conditions in elementary schools. The delivery of this material to all teachers at SD Mojosongo III Surakarta, school principals and school supervisors totaling 25 teachers, both classroom and sports teachers, religion teachers and art teachers from parallel classes at the school. With the hope of teachers in the learning process in the classroom so that aspects of teacher knowledge and skills can further improve the abilities and professionalism of primary school teachers. Providing a scientific basis for elementary school teachers in understanding the essence of 4C Implementation in the 21st Century Era in Integrative Thematic Learning which consists of Communication, Collaboration, Critical Thinking and Creativity, and provide theoretical clarity and understanding better about learning, learning objects and learning situations and conditions in Primary Schools. The implementation will be held on Monday, July 15 2020 in the SD Mojosongo III Surakarta classroom with a 6 hour implementation time pattern, starting at 8.00 WIB until 15.00 WIB. The objectives of this community service are (1). Provide a scientific basis for elementary school teachers in understanding learning in the 21st Century Era in Integrative Thematic Learning (2). Provide theoretical clarity and better understanding of 4C communication, collaboration, critical thinking, creativity in learning in the 21st Century Era Keywords: 4C in the 21st century, communication, collaboration, critical thinking,