Publication Search

79,575 articles from 739 journals · 2,111 citations tracked

Showing 1461-1480 of 1,483

Analytics

Soegiarto, Asep; Rizki, Menati Fajar

Adi Widya: Jurnal Pengabdian Masyarakat 2020 Lembaga Penelitian dan Pengabdian Masyarakat

AbstractCikiwul is a village located in Bantargebang district. Where the Bantargebang location is a final waste collection site which is the main disposal site for around 6,500 tons of waste per day from all over Jakarta. Plastic bag waste is a serious enemy for environmental sustainability. The difficulty in breaking down makes plastic waste need proper handling so that it does not accumulate. One way is to do an ecobrick. Ecobrik is a plastic waste management method that is very easy for everyone to do and has a very high impact on environmental conservation. We do community service by disseminating the benefits of ecobricks, as well as providing training on how to do ecobricks together with Cikiwul residents. Training using the zoom platform, adapting to current conditions, activities are carried out by discussing and providing training videos on how to make ecobricks. It is hoped that this activity can reduce plastic waste, which its usefulness can be maximized into new objects that have useful values.AbstrakCikiwul merupakan salah satu kelurahan yang berada pada kecamatan Bantargebang. Di mana lokasi Bantargebang merupakan tempat penampungan sampah akhir yang menjadi tempat utama pembuangan sekitar 6.500 ton sampah per hari dari seluruh wilayah Jakarta. Sampah kantong plastik menjadi musuh serius bagi kelestarian lingkungan hidup. Kesulitan dalam terurai, menjadikan sampah plastik perlu penanganan yang tepat agar tidak semakin menumpuk. Salah satu caranya adalah dengan melakukan ecobrick. Ecobrik merupakan metode pengelolaan sampah plastik yang sangat mudah dilakukan setiap orang dan sangat tinggi pengaruhnya bagi pelestarian lingkungan. Pengabdian masyarakat yang kami lakukan dengan mensosialisasikan manfaat ecobrick, serta memberi pelatihan cara melakukan ecobrick bersama dengan warga Cikiwul. Pelatihan menggunakan platform zoom, menyesuaikan dengan keadaan saat ini, kegiatan dilakukan dengan berdiskusi dan memberikan video pelatihan cara pembuatan ecobrick. Diharapkan dengan adanya kegiatan ini, dapat mengurangi sampah plastik, yang dimaksimalkan kegunaannya menjadi benda baru yang memiliki nilai guna.Â

Fadhlianto, Ibnu

JOURNAL OF BIOLOGY LEARNING 2020 Universitas Veteran Bangun Nusantara Sukoharjo

The purpose of this study was to identify Vertebrate animals of the Mammal class, order artiodactyla, family Cervidae in the Jurug Surakarta taru Animal Park, develop interactive video media as a result of identification of vetebrata animals into learning media, know the quality of interactive video media based on assessment by material experts, media experts and biology teachers, and applications in learning. The research method uses an observation method by making direct observations of vertebrate species. The instrument for assessing the quality of interactive video media is based on material aspects and presentation aspects, with a qualitative descriptive analysis design. The results of this study indicate that in Taru Jurug Animal Park Surakarta there are 3 species of animals namely Cervus unicolor, Cervus timorensis, Axis-axis and all three have been identified. Research on the identification of vertebrate animals, especially the mammalian class, order artiodactyla, and the cervidae family can be used for the preparation of interactive video media with material on Biodiversity at the level of genes and species. The quality of interactive video media in terms of material aspects, presentation, and language. Assessment of material experts obtained a percentage of 90.9% so that it was categorized as very valid, media experts obtained a percentage of 88.5% so it was categorized as very valid, biology teacher Veteran 1 Sukoharjo High School obtained a percentage of 92.5% so it was categorized as very valid and biology teacher Nguter 1 Public High School obtained a percentage of 97.5% so it is categorized as very valid. Based on this, it can be concluded that this interactive video media is worthy of being used by teachers as one of the learning media about Biodiversity at the level of genes and species.

Rossi Maria; Fransiskus Janu Hamu; Silvester Adinuhgra

Sepakat : Jurnal Pastoral Kateketik 2020 Sekolah Tinggi Pastoral Tahasak Danum Pambelum Keuskupan Palangkaraya

Penelitian ini bertujuan untuk melihat pengaruh dari penggunaan media video terhadap minat siswa kelas V dalam proses pembelajaran pendidikan agama Katolik. Media video adalah salah satu alat bantu guru, yang dapat menjembatani guru dan siswa dalam proses belajar mengajar dengan menampilkan materi pembelajaran PAK yang dikemas kedalam bentuk video dan video yang sudah ada kaitannnya dengan materi pembelajaran PAK. Jenis penelitian ini adalah kuantitatif dengan metode observasi dan metode tes.  Populasi  pada  penelitian  ini  adalah  siswa-siswi  kelas  V  Katolik  Santo Yohanes Don Bosco Palangkaraya dan siswa-siswi kelas V.A V.B dijadikan sampel. Teknik pengumpulan data dalam penelitian ini dilakukan dengan observasi, angket dan hasil belajar siswa kelas V.A dan V.B. Setelah data diperoleh,  kemudian  data  diuji  dengan  uji  t  atau  uji  beda  untuk  mengetahui apakah hasil observasi dan hasil belajar siswa yang sudah diperoleh benar-benar valid dan reliable sehingga dapat digunakan untuk analisis selanjutnya. Dari hasil uji hipotesis observasi dan hasil belajar siswa dibuktikan bahwa ada terdapat pengaruh dari penerapan media video terhadap minat belajar siswa SD Katolik Santo Don Bosco Palangka Raya. Hasil penelitian dengan analisis data observasi menunjukan bahwa dari data yang telah dianalisis pada tahap sebelumnya menggunakan rumus uji t atau uji beda, hasil observasi adalah sebesar 4,438. Hasil tersebut lebih besar dari 2,919. Maka Ha diterima dan dapat dinyatakan bahwa terdapat pengaruh dari penerapan media video terhadap minat belajar siswa SD Katolik St Don Bosco Palangka Raya. Dari data yang telah dianalisis pada tahap sebelumnya menggunakan rumus uji t atau uji beda, hasil tes adalah sebesar 3,214. Hasil tersebut lebih besar dari 2,919. Maka dapat ditarik kesimpulan bahwa Ha diterima dan dapat dinyatakan bahwa terdapat pengaruh dari penerapan media video terhadap minat belajar siswa SD Katolik St Don Bosco Palangka Raya.  

Mahmudah, Mahmudah; Rusmayani, Rusmayani; Arifin, Haris Nursyah

Jurnal Faidatuna 2020 STAI Denpasar Bali

The world of education in indonesia is currently experiencing a change in services due to the covid 19 pandemic and is required to make changes to the way of teaching, and other administrative services in the context of the indonesia education world, the massive changes in services resulting from the impact of the covid 19 pandemic have greatly disturbed students, teachers and parents. They are required to make changes to the way of teaching and learning and guide quickly and accurately.The role of the teacher is now very important because the learning prosess cannot be faceto-face anymore. The teacher must really do everything possible so that students can understand the material presented online.This study aims to determine:( 1) the role of teachers in improving PAI learning outcomes during the covid 19 pandemi at SD No. 1 Seminyak for the 2019/2020 school year, (2) learning outcomes during the covid 19 pandemi at SD No. 1 Seminyak 2019/2020 academic year, (3) inhibiting and supporting factors in the implementation of online learning in Islamic education subjects during the covid 19 pandemic at SD No. 1 Seminyak in the school year 2019/2020.This type of research is descriptive kwalitatif, the informan is determined by purposive method, while the key informants are the principel, religion teacher, home room teacher, students, student guardians and the data committee is analyzed by data reconstruction stages, data presentation, and verification conclusion.The results showed; (1) teachers are require to play a deeper role in online learning during the covid 19 pandemi, the online learning process delivered material through learning videos in the whatsap grop, make google absences from monitoring students to memorize short surahs via whatsapp or video calls to provide motivation and encouragement to students. (2) Pai's study results during the covid-19 pandemic are less than maximal because teachers cannot monitor students directly and many obstacles in online learning. (3) supporting factors in the implementation of online learning, namely, the availability of mobile quota and internet networks. While the inhibiting factor in online learning, namely, aconomi limitations, internet network is sometimes not as stable.

Andik Prakasa Hadi; Faiz Abdul Rokhman

JURNAL ILMIAH KOMPUTER GRAFIS 2020 UNIVERSITAS STEKOM

Pondok Pesantren is a non-formal institution that is engaged in religious education. Pesantren is one of the places of education and preaching that is required to be able to provide information about Islam to the wider community. Easy access to information and communication, can be used to introduce pesantren to the public. Promotion using video profiles, brochures and banners has not been able to provide as much information as possible to the public, causing the pesantren to be less well known to the public. This research, in general, aims to promote and provide the widest possible information about Pondok Pesantren Addainuriyah 2 and its activities to the public through the website. In particular, it makes it easy for the public to access information and communicate intensively with administrators of the Addainuriyah 2 Semarang Islamic boarding school. The research method in this study is based on the suitability and type of research, using the Research and Development (R&D) method. R&D in education is often called research-based development. As a result of this research, the implementation of the website as a media of promotion and information in the Addainuriyah 2 Semarang Islamic boarding school, can provide a lot of information to the public, and as a means of communication between the general public and administrators of Pondok Pesantren Addainuriyah 2 Semarang.

Damayanti, Christy; Murdani, Andika Drajat

Adi Widya: Jurnal Pengabdian Masyarakat 2020 Lembaga Penelitian dan Pengabdian Masyarakat

The digital age encourages the flow of information to move quickly and shift the pattern of international relations. This has influenced the development of the total diplomacy scheme in supporting the achievement of Indonesia's diplomacy goals. In this program, we take international relations students of Slamet Riyadi University as activity partners.International Relations students should be able to engage in total diplomacy positively. They will be provided with digital intelligence according to the positive character of the nation is needed, so that they are able to contribute in growing Indonesia's positive image in the international eyes. This community service program would like to support Indonesia's efforts to collaborate digital media in a total diplomacy scheme with student youth agents, through "Strengthening Youth Digital Intelligence as a Form of Its Contribution to Indonesian Total Diplomacy." They were given socialization, training and assistance in creating content related to diplomacy. The series of activities lasted for six months, starting from the exploration to the distribution of video content made by them which was adjusted to the Indonesian diplomacy mission. Keyword : digital intelligence, Indonesia, total diplomacy, youth

Fajar Kusumo; Sulartopo Sulartopo

JURNAL ILMIAH KOMPUTER GRAFIS 2019 UNIVERSITAS STEKOM

Meubel's image which was formerly named "Mukti Jaya" then changed its name to mid of 2013 is one of the companies engaged in furniture trade, from production to buying and selling, which is located in Semarang, precisely on Jl. Elephant No. 188 Ruko No. 9 Semarang Java Central, established on November 22, 1998. Current promotions is using brochures, MMT banners, through the radio, posting advertisements on forums buying and selling and exhibition. However, with the above promotional media less promotion effective because brochures, banners, exhibits have the nature of direct marketing less reach and the ability of the imagination of readers to enjoy and understand it, radio advertisements that have a time limit, and are constrained deeply presentation to the customer because of the less specific promotional media introduced product. Based on the weaknesses above, the company profile video is used for complete brochures, MMT banners, radio ads, and buying and selling forums. Overall it can be concluded that the researchers have succeeded implementing a media company profile that can complement that promotion already running. This can be seen from the results of the validation test conducted by expert experts that overall, the company profile that has been developed by researchers entered into a very good category with a percentage of 90.8%. Other than that, through a field test represented by 30  respondents it can be concluded that Overall, this media has been developed by researchers into the category very good with a percentage of 84.6%.

Nagasus, Indrawan; Fujiama Diapoldo Silalahi

Jurnal Elektronika dan Komputer 2018 STEKOM PRESS

SMK Kyai Ageng Pandanaran Semarang  is one of the private vocational high school that want to improve quality of teaching and learning to produce quality graduates. During these teaching and learning methods that are used less than maximum, students are easily saturated, study time is limited and there are no facilities for new teachers to learn service and auto repair material  efficiently. The authors develop a learning media services and auto repair expert system based that aims to resolve the issue. Learning media is developed by prototype approach. Expert system technology advanced trace method is applied into the learning media through   the facilities of diagnosis and troubleshooting to help new teachers and student learning to identify the damage automobile. Database can be managed and updated by senior teachers by utilizing the MySQL database and PHP programming language. In addition, this learning media also features video demonstration of the *.swf file and the theoretical material in the form of a *.pdf file. The results of the development has produced a new system of web-based expert system as a supplement learning media services and auto repair in the process of teaching and learning activities.

Rifky Hadi Ihsan; Efendi Efendi

JURNAL ILMIAH KOMPUTER GRAFIS 2018 UNIVERSITAS STEKOM

Multimedia-based learning media is a method of learning that can interact with its users besides having animated explanations of material. The problem at SMK Wisudha Karya Kudus about learning mechanical engineering drawings using AutoCAD is the difficulty of understanding the tools in the AutoCAD application, it becomes unattractive and difficult to understand the material in the teaching and learning process. The purpose of this research is to create an interactive learning media for machine engineering drawings using AutoCAD semesters I and II as media to assist student learning processes, providing alternative learning media to help teachers choose the right learning model for students. This type of research method uses the R&D method, the methods used include descriptive, evaluative and experimental methods. Descriptive method is used to collect data about existing conditions, evaluative methods are used to evaluate the trial process of developing a product and the experimental method is used to test the efficacy of the product produced. The results of this study are application programs, applications that have been designed can be used as an alternative to solving problems in SMK Wisudha Karya Kudus. By using electronic media in learning media, the benefits of creating alternative solutions from existing problems, namely in the form of Machine Engineering Image Learning Application, are able to provide complete video tutorials according to the basic competencies that the authors take from the source of mechanical engineering drawing books.

Adi Riyadi

JURNAL ILMIAH KOMPUTER GRAFIS 2017 UNIVERSITAS STEKOM

In order to increase student interest in learning, increase grades and facilitate the understanding of biology subjects on the material of the human excretion system class XI Science. From a number of smarphone users in Indonesia, it turns out that most of the people are only intended for telephone, short message service (SMS), playing songs / videos, accessing social networks (facebook, twiter, BBM, Line, WhatsApp) and many playing games including students in high school. Negeri 2 Mranggen. The author uses data collection research methods including observation, interviews, questionnaires, R&D product development methods, prototype methods and object-oriented approaches. The equipment used in designing this system uses UML modeling. Use Case Diagrams include, Activity Diagrams, Class Diagrams, and Sequence Diagrams and the software used by the author is Android Development Tools (ADT) and MySQL as a database. Mobile learning media application is expected to help facilitate the needs of students to learn the material of the human excretion system online at any time without any place and time restrictions.

Didik Wijaksono; Andik Prakasa Hadi

JURNAL ILMIAH KOMPUTER GRAFIS 2016 UNIVERSITAS STEKOM

CV. Ganda Mulia is a business entity engaged in the production and sale of various gold and jewelery, especially gold bars which are used as an investment CV. Ganda Mulia is a newly developing company, and already has a variety of media used to promote, but a sense of interest and public trust in the CV. Ganda Mulia has not been maximized, so we need a complementary promotion that can attract and even provide a sense of confidence in the confidence of gold bars, especially used as an investment. Therefore the writer tries to develop a complementary promotional media as a means of promoting the CV. Ganda Mulia that already exists, which is used to increase trust and a sense of interest in gold products CV. Double Majesty. With complementary media in the form of a company profile video, it contains the benefits, benefits and the production process or the process of making gold bars. So that when people understand the benefits and advantages of investing in gold bullion, it will have a positive impact, which is about trust and interest in gold products CV. Double Majesty. In the manufacturing process the author uses the RnD method, the results of this research in the form of a video company profile CV. Ganda Mulia Ungaran which has been uploaded on diyoutube, on the CV website. Ganda Mulia at the address www.gandamulia.com, and burned into a CD in the form of a DVD format that is used as an archive and is also used when there are company activities in the form of exhibitions or the like. hardware and software that supports the creation and editing of a company profile video.

Wina Puspita Sari; Afina Ruqayyah; Rico Fernando Siregar; Adrian Maulana Malik Ibrahim; Arrumaisha Ghaida Puspitasari +2 more

Jurnal Pengabdian Masyarakat Terapan 2016 Lembaga Pengembangan Kinerja Dosen

This community service activity is motivated by the importance of Strengthening digital communication capacity within environmental communities to support the sustainability of community-based environmental conservation movements. The MAT PECI Community (Indonesian Community for Ciliwung Care) as an active partner in conservation and education along the Ciliwung River still faces limitations in managing digital organizational communication, particularly in documentation, publication, and social media optimization aspects. This activity aims to enhance the capacity of community members in utilizing digital media as a means of communication, education, and environmental advocacy. The method used is Participatory Action Research with a participatory approach that involves the community actively from problem identification, planning, implementation, to evaluation. The program includes digital communication training, mentoring in social media content creation, basic photography and videography training, and the development of community digital publication strategies. The results show an increase in members’ understanding and skills in using social media, behavioral changes toward more structured documentation, greater awareness of the importance of digital communication, and the formation of a more directed organizational communication system. The findings indicate that strengthening community-based digital communication is effective in social empowerment and supports the sustainability of environmental conservation movements.

Ardhianto, Eka; Hadikurniawati, Wiwien; Budiarso, Zuly

Dinamik 2013 Universitas Stikubank

Abstrak Bidang pengolahan citra digital mulai berkembang pesat sejak ditemukannya foto digital. Hal ini berlanjut ke bidang  pengolahan foto bergerak yang sampai saat ini disebut sebagai video. Kemajuan ini tidak terlepas dengan adanya semakin canggihnya teknologi digital yang menunjang pengolahan citra digital pada gambar diam dan gambar bergerak. Pada umumnya kamera digunakan  hanya untuk menangkap gambar dari lingkungan luar dan kemudian di simpan pada suatu media penyimpanan. Hasil perekaman sebagian besar hanya digunakan untuk koleksi saja. Sehingga penelitian ini dilakukan untuk melakukan pengolahan gambar bergerak untuk mendeteksi jumlah sebuah atau lebih objek pada video. Kemampuan alat antu computer dalam menyelesaikan masalah sangat berperan untuk mendeteksi jumlah objek warna pada video. Penelitian ini menerapkan metode image subtracting dan penggunaan fungsi regionprops untuk meneyelsaikan masalah tersebut dengan beberapa tambahan script. Hasil yang didapatkan dari pengimplementasian cara image subtracting dan pemanaatan fungsi regionprops sampai hasil yang dicapai pada penelitian ini menunjukkan bahwa objek dengan kandungan warna pokok dapat terdeteksi jumlahnya. Kata kunci : Pengolahan citra digital, deteksi objek

Ardhianto, Eka; Hadikurniawati, Wiwien; Winarno, Edy

Dinamik 2013 Universitas Stikubank

Perkembangan teknologi image processing mengalami kemajuan yang pesat. Penerapan teknologi tersebut merambah berbagai bidang. Kamera digunakan untuk menangkap suatu gambar atau suatu kejadian. Gambar atau kejadian yang telah ditangkap oleh kamera memiliki informasi. Informasi tersebut kemudian diolah melalui media computer dengan bantuan perangkat lunak sehingga dapat digunakan untuk membantu manusia melakukan kegiatan yang spesifik. Sepeti halnya pengolahan video untuk membuat film. Sekitar pada tahun 1996, anda mungkin masih ingat dengan film anak anak yang berjudul “Space Jam” yang mana film tersebut adalah hasil penggabungan antara objek nyata yang diperankan oleh pemain basket Michael Jordan dan tokoh animasi “Looney Tones” seperti Bugs Bunny, Tweety, Silvester Cat dan lainnya. Pada tahun 1997, Azuma menggagaskan adanya penggabungan antara suatu objek nyata dengan objek virtual yang memiliki bentuk 3 Dimensi (3D) dengan lingkungan luar yang nyata secara real-time yang saat ini dikenal dengan sebutan Augmented Reality (AR). Dalam perkembangannya, perangkat AR menjadi bermacam macam, salah satunya adalah ARToolkit. ARToolkit adalah software library, untuk membangun augmented reality (AR). Aplikasi ini adalah aplikasi yang melibatkan overlay pencitraan virtual ke dunia nyata. Dalam menggunakan ARToolkit, diperlukan sebuah marker untuk mendeteksi penempatan objek virtual. Dengan bantuan marker tersebut, kita dapat memunculkan objek virtual pada perangkat visual komputer. Dari percobaan yang dilakukan, perangkat ARToolkit dapat dirancang dengan berbagaimacam objek virtual dengan menggunakan lebih dari satu macam marker yang disediakan. Sehingga mampu menghasilkan multi objek yang divisualkan secara bersama.   Kata Kunci : Augmented Reality, Virtual Reality, ARToolkit

-, Triwanto

Wacana Hukum 2012 Faculty of Law, Universitas Slamet Riyadi

Abstrct  :  The purpose of law enforcement is often faced with the exam in its implementation, especially related regulations in it are still in debate   and proving to be deepening as well as actors who have a high resistance Key  words : Examination of law enforcement, Crime morality

Sasongko, Jati

Dinamik 2011 Universitas Stikubank

Ada beberapa keuntungan menggunakan NS sebagai perangkat lunak simulasi pembantu analisisdalam riset, NS dilengkapi dengan tool validasi. Tool validasi digunakan untuk menguji validitaspemodelan yang ada pada NS. Secara default, semua pemodelan pada ns akan dapat melewati prosesvalidasi ini. Jika ingin melakukan validasi terhadap pemodelan protocol yang ada pada library ns, dapatdilakukan dengan mengetikkan ./validate pada console saat pada direktori ns2.Network Simulator (NS) mensimulasikan jaringan berbasis TCP/IP dengan berbagai medianya. Dapatmensimulasikan protokol jaringan (TCPs/UDP/RTP), Trafic behaviour (FTP, Telnet, CBR, dan lain-lain),Queque management (RED, FIFO, CBQ) algoritma routing unicast (Distance Vector, Link State) danmulticast, (PIM SM, PIM DM, DVMRP, Shared Tree dan Bi Directional Shared Tree), aplikasi multimediayang berupa layered video, Quality of service video-audio dan transcoding. Ns juga mengimplementasikanbeberapa MAC (IEEE 802.3, 802.11), di berbagai media, misalnya jaringan wired (LAN, WAN, point topoint), wireless (seperti mobile IP, Wireless LAN), bahkan simulasi hubungan antar node jaringan yangmenggunakan media satelit.

Santi, Rina Candra Noor; Supriyanto, Edy

Dinamik 2011 Universitas Stikubank

Perkembangan komputer pada saat ini sangat pesat, sehingga banyak sekali menawarkanfasilitas-fasilitas yang makin menarik dan beraneka ragam fungsinya. Salah satu fasilitas yang digemarioleh anak-anak maupun orang dewasa dalam mempelajari dan memahami suatu pelajaran adalah aplikasiperangkat ajar ini berguna jika digunakan guru atau pengajar dalam menjelaskan suatu pelajaran.Aspek multimedia juga mendukung suatu aplikasi dalam pembuatan aplikasi perangkat ajar. Hal inidikarenakan multimedia merupakan integrasi antara audio, video, teks, animasi dan grafis dalam suatulingkungan digital yang interktif. Sehingga untuk menarik minat siswa belajar Fisika maka dibuatkanrancang bangun model pembelajaran model Fisika dengan flash.

Februariyanti, Herny; Wibisono, Setyawan

Dinamik 2011 Universitas Stikubank

Steganografi adalah ilmu dan seni menyembunyikan pesan rahasia di dalam pesan lain sehinggakeberadaan pesan rahasia tersebut tidak dapat diketahui. Steganografi sangat kontras dengan kriptografi.Jika kriptografi merahasiakan makna pesan sementara eksistensi pesan tetap ada, maka steganografimenutupi keberadaan pesan. Pesan rahasia yang disembunyikan dapat diekstraksi kembali persis samaseperti aslinya. Steganografi membutuhkan dua properti yaitu media penampung dan pesan rahasia. Mediapenampung yang umum digunakan adalah gambar, suara, video atau teks. Pesan yang disembunyikan dapatberupa sebuah artikel, gambar, daftar barang, kode program atau pesan lain.MPEG (Moving Picture Expert Group)-1 audio layer III atau yang lebih dikenal dengan MP3, adalahsalah satu dari pengkodean dalam digital audio dan juga merupakan format kompresi audio yang memilikisifat “menghilangkan”. Istilah menghilangkan yang dimaksud adalah kompresi audio ke dalam format mp3menghilangkan aspek-aspek yang tidak signifikan pada pendengaran manusia untuk mengurangi besarnyafile audio.Kompresi yang biasa dilakukan oleh mp3, tidak mempertahankan bentuk asli dari sinyal input.Melainkan yang dilakukan adalah menghilangkan suara-suara yang keberadaannya kurang/tidaksignifikan bagi sistem pendengaran manusia.Pada pembahasan ini akan dibahas teknik steganografi dalam MP3 secara umum dan secara khususmengacu pada software MP3Stego. MP3Stego adalah software yang dapat digunakan untukmeyembunyikan pesan dalam MP3. Produk ini dapat digunakan secara bebas, namun terdapat beberapakelemahan dari produk ini karena hanya merupakan program bebas yang belum disempurnakan.Keberadaan program ini ditujukan oleh pembuat hanya untuk membuktikan bahwa steganografi dalamMP3 dapat dilakukan.

Budiarso, Zuly

Dinamik 2011 Universitas Stikubank

Generalisasi jaringan komputer masa depan harus memiliki beberapa karakteristik, yaituvariable and high data rates, quality of services, dan seamless mobility. Perkembangan teknologitelekomunikasi guna memperluas kemampuan mobilitas akses bagi pengguna menuntutperkembangan jaringan pula, hal ini menyebabkan kesenjangan antara jaringan 3G dan (W)LAN.Kemampuan mobilitas sistem guna mendukung layanan baru bagi perangkat mobile sepertiaudio/video streaming, roaming, portability, technology dan full mobility. Untuk menjawabtantangan di asta diperlukan sebuah piranti simulasi yang sesuai guna memberikan dukungandata. Fungsi perangkat tersebut adalah untuk mengukur bagaimanakah kemampuan mobilitas dariarsitektur jaringan WiMAX terhadap jaringan yang heterogeneous maupun homogeneous danseberapa efisien dukungan terhadap mobilitas berkaitan dengan penanganan delays dan overhead

Winarno, Edy

Dinamik 2011 Universitas Stikubank

Real-time video and image processing is used in a wide variety of applications from video surveillance and traffic management to medical imaging applications. This paper presents the implementation of an canny edge-detection using in realtime video from camera. The Canny algorithm uses an optimal edge detector based on a set of criteria which include finding the most edges by minimizing the error rate, marking edges as closely as possible to the actual edges to maximize localization, and marking edges only once when a single edge exists for minimal response.