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Rayhanah Maulani Raghdah; Esti Raihana; Riyanti Nasution

Jurnal Pelayanan Hubungan Masyarakat 2024 International Forum of Researchers and Lecturers

Media for learning is a crucial part in the world of education. Well-crafted media is likely to influence classroom teaching and, ideally, improve student performance. This article discusses education on using Kahoot! as an interactive learning media to increase students' motivation and understanding in learning English. The method used is by providing socialization and increasing students' abilities in using social network-based learning media with the web and mobile-based Kahoot application which will be delivered face-to-face or offline. By holding this socialization, it is hoped that students will be able to use the application well and can take advantage of the Kahoot! as an interesting medium for learning English. The results achieved in this socialization were that students agreed that the Kahoot! can help make the atmosphere more fun and less boring.

Elza Leyli Lisnora Saragih; Debora Margaretha Simamora; Lasmaida Sitinjak; Enti Sepiani Gulo; Pransiscus Novrandi Siregar

Jurnal Pelayanan Hubungan Masyarakat 2024 International Forum of Researchers and Lecturers

Community Service is a course program that must be carried out by FKIP students at HKBP Nommensen University, Medan, together with their supervisor. Implementation of Community Service (PKM) is the application of the Community Service course in managing educational administration using the Teamwork method, which takes care of various educational administration interests which aim to support the implementation of the learning process that applies at the school using the Teamwork method. The Teamwork method is a way of working as a group in managing educational administration in a structured, efficient, effective manner and can build solid, collaborative group work that focuses on achieving common goals in managing educational administration at Lubuk Pakam Nusantara High School. The overall results of the community service program implementation activities went well from the start of the activity to the end of the activity using the teamwork method in managing education administration at SMA Nusantara Lubuk Pakam school. This creates a close relationship between students and educational administration management in working together to develop educational administration services at SMA Nusantara Lubuk Pakam school..

Oga Sandria; Syawaluddin Syawaluddin; Sri Hartati; Hidayani Syam

Jurnal Riset sosial humaniora, dan Pendidikan (Soshumdik) 2024 LPPM Universitas 17 Agustus 1945 Semarang

This research is motivated by the existence of problems that occur at MAN 1 Agam, namely learning interest is one of the factors that is very important for the success of learning that students have, interest arises from within the students themselves. Factors from outside the interest in learning are how the teacher teaches. The role of the teacher is very important to foster student interest in learning, one of which is by teaching in a fun way, providing constructive motivation.  The purpose of this study is to determine the efforts of Guidance and Counseling teachers in fostering students' interest in learning after the Covid-19 pandemic.  This research is a type of field research with a qualitative approach. Informants. The key informant in this study is the Guidance and Counseling teacher, while the supporting informants are five students who are foster children of the Guidance and Counseling teacher, The data collection technique that researchers use is interviews. Data analysis carried out in this study through steps, namely data reduction, data presentation and drawing conclusions. Data triangulation is used as a data validity check. The results showed that students' desire to learn during the pandemic was higher than students during the non-pandemic period. This can be seen from students' desire to learn more, their willingness to learn more actively, and their enthusiasm for learning offline. Even so, there are still a few students who have a strong desire to learn. Giving attention to teachers in order to develop students' critical thinking skills is very important for students who lack strong critical thinking skills. Therefore, counseling teachers are very effective in helping students increase their desire to learn. As for the BK teacher, efforts: taking a personal approach such as providing support, conducting counseling, giving praise and recognition.

Desvina Dwi Jayanti; Qonaah Nuryan Arif; Meli Marlina

Publikasi Hasil Pengabdian dan Kegiatan Masyarakat 2024 Asosiasi Periset Bahasa Sastra Indonesia

Learning is a process, an activity and not a result or goal. Learning is not just remembering, but broader than that, namely experiencing. This article discusses how to apply the PBL (Problem Based Learning) learning model in increasing student activity. This research is classified as qualitative descriptive research. In the learning process, students tend to get bored and less interested in the ongoing learning process because the method used is only lectures and is monotonous. Student activity in the learning process also has an important role in learning outcomes. The project based learning learning model is a scientific approach which consists of several stages, including observing, asking, collecting information, reasoning and communicating. Through these various stages students can increase their role in the learning process.

Amalina Amalina; Esti Raihana; Warminah Warminah

Jurnal Pelayanan dan Pengabdian Masyarakat Indonesia (JPPMI) 2024 Sekolah Tinggi Ilmu Administrasi Yappi Makassar

 Learning media is one aspect of increasing the success of learning. Using creative and interesting learning media will certainly make it easier for students to accept lessons. Kahoot! is a learning media in the form of a game that can be accessed on the website. The purpose of this outreach is to see whether the learning media Kahoot! useful for increasing students' interest in adding vocabulary. The methods used in carrying out this socialization are lecture methods, application use demos and question and answer sessions. The series of socialization activities include: (1) Students do practice questions regarding vocabulary manually (without game teaching media) (2) Then go to the step of providing an explanation about the Kahoot! learning application! (3) During this explanation session students will be explained the steps for using the Kahoot! application, (4) Followed by a question and answer session, (5) After the question and answer session several students are selected to come forward to try the Kahoot! (6) Students download the Kahoot! on their smartphone/laptop and work on the questions given. (7) Students do practice questions regarding vocabulary in the Kahoot! application. This socialization was carried out at the Pekanbaru Professional Development Vocational School. The subjects of this socialization are students of class X Tourism Travel Business with a learning time of 2 hours.

Yunisa Varera

Jurnal Transformasi Bisnis Digital 2024 Asosiasi Riset Ilmu Manajemen Kewirausahaan dan Bisnis Indonesia

The development of information technology in the form of social media has experienced tremendous progress throughout the world. This development has an impact on changes in social behavior. Social behavior is defined as individual behavior in relation to society, or among members of society in the context of how they communicate between its members. The use of YouTube, Facebook, blogging, WhatsApp and Twitter for learning purposes by creating groups based on certain interests to hold discussions is very widespread in society. As a result of the very rapid development of social media, social behavior patterns have changed, which has gradually led to the integration of social media applications in various types of learning and learning activities. In fact, overall it can be said that this change is a change in the education system which covers all components    

Adhisa Nur Aini; Astri Widyaruli Anggraeni

Jurnal Masyarakat Mengabdi Nusantara 2024 STIPAS Tahasak Danum Pambelum Keuskupan Palangkaraya

The Teaching Campus is one of the Merdeka Belajar Kampus Merdeka (MBKM) programs which aims to be a learning platform that provides opportunities for students throughout Indonesia to study outside campus for one semester to practice their skills and explore the interests and talents they already have. This research aims to implement a collaborative learning model through the Class 6 Teaching Campus program at SMPN 5 Tanggul. The collaborative learning model is implemented with the aim of increasing interaction between students and developing critical thinking and collaboration skills. The research method used is a qualitative method with a case study approach through observation, interviews and documentation. Thus, it can be concluded that the implementation of the collaborative learning model through the Class 6 Teaching Campus program at SMPN 5 Tanggul can be an effective alternative in improving the quality of learning in secondary schools. This research contributes to the development of collaborative learning methods and provides recommendations for related parties to continue and develop this program further.

Ulan Nurmilah; Narkum Narkum; Dede Supendi

Karunia: Jurnal Hasil Pengabdian Masyarakat Indonesia 2024 Fakultas Teknik Universitas Maritim AMNI Semarang

One of the Community Service Lecture programs carried out by STAI Students. DR. KHEZ. Muttaqien Purakarta is a literacy movement to increase children's interest in reading in Depok Village, Darangdan District, Purwakarta Regency which focuses on students at SD Negeri 1 Depok. In this case, basically the results of observations, interviews and direct participation in the learning process resulted in the problem that from class I to class VI there were some students who were not yet fluent in reading in each class. This is due to low interest in reading, lack of teachers, and libraries that are less than optimal in use. So, this is what makes us carry out a literacy movement program with the activities of providing a mobile library, book review activities and literacy posts with the aim of providing literacy facilities and forming habits in children in order to increase interest in reading among students at SD Negeri 1 Depok in particular and generally for children from Depok Village. In implementing this program, qualitative methods and a Participatory Action Research (PAR) approach are used, all of which lead to a context of discovery, empowerment and change.

Dewi Fatimahwati; Finanta Okmayura; Ahmad Khaidir

Jurnal Pengabdian Masyarakat Sains dan Teknologi 2024 Fakultas Teknik Universitas Cenderawasih

Learning using media based on the Canva application has the advantage that the learning material is made more interesting. As support for direct learning, the use of the Canva application which has a variety of saved file formats, according to Rahmatullahet al (2020), the use of Canva-based audio visual learning media can improve students' informatics learning outcomes. There are also research results from Vivi et al (2021) which state that using the Canva application can help students fulfill online learning assignments at school. According to Yanti in Assidiqi (2020), learning using Canva-based learning media can help students understand learning even though they are at home because there are obstacles in the form of not having textbooks. This is known from the lack of student data recapitulation of the low learning outcomes of students who reach the KKM, namely 14 students out of a total of 38 students in class X.9

Wanda Fatoni Putri; Dzulfani Nur Hidayanti; Maliq Muzhafran; Ismail Fauzan Ramadhan

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2024 Pusat riset dan Inovasi Nasional

In Indonesia, the main focus of current education reform efforts is the Merdeka Curriculum. Mathematics is one of the subjects that has undergone many changes, especially at the elementary school (SD) level. This study investigates the impact and challenges that arise when implementing Merdeka Curriculum in mathematics learning at the primary level. The purpose of this study is to provide insights and details regarding the challenges associated with learning mathematics. This research uses a qualitative descriptive methodology that combines two methods to explore information at SDN 012 Babakan Ciparay, Bandung City, which leads to the implementation of the Merdeka Curriculum. The research results obtained in this study found that there were difficulties in implementing the Merdeka Curriculum in students as well as teaching staff, especially in the application of mathematics learning. However, this does not significantly affect the effectiveness of learning and the interest of students and teaching staff.

Epriadi Epriadi

The aim of this research is to increase class VII students' interest in learning procedural text material using a problem-based learning model at SMP Negeri 2 Simpang Kiri. This research uses descriptive research methods combined with classroom action research (ACR) methods. The results of the research are (1) a problem-based learning model, namely. a series of learning activities that emphasize the process of solving problems faced scientifically and increase students' interest in learning. (2) In cycle I there were 7 students who wrote procedure texts neatly and well structured. Other students, e.g. 13 students have good procedure texts, but their writing structure is still less organized than other students. (3) The results of cycle II are known to have experienced a significant increase. Where 16 students started to be neat and followed the structure of their writing and 4 other students were still not neat and did not follow the structure of their writing.

Resqita Mautiah Anshar; Muhammad Akhir; Besse Syukroni

Jurnal Ilmuan Bahasa dan Sastra Inggris 2024 Asosiasi Periset Bahasa Sastra Indonesia

The main problem in the research is identifying the factors that hinder the initial reading learning process for class I UPT SPF SD Inpres Jongaya students, Tamalate District. The research aims to analyze the factors inhibiting beginning reading in class I UPT SPF SD Inpres Jongaya, Tamalate District. The type of research is qualitative research with descriptive methods. Researchers collect data through observation, interviews and documentation. The subjects in the research were 5 students in class I UPT SPF SD Inpres Jongaya, Tamalate District, who were classified as having low initial reading ability. The results of the research show that there are two factors that hinder the initial reading learning process at UPT SPF SD Inpres Jongaya, Tamalate District, namely internal factors and external factors. Internal factors include children's lack of memory, children's slow understanding of learning, students' lack of attention to learning in class, excessive pressure on children, and children's lack of motivation and interest. External factors include lack of parental attention, lack of learning media available at home, lack of teacher skills, students never attending PAUD, lack of focus on reading activities at students' previous school (TK), limited time and attention of the community as well as the use of gadgets and playing excessive online games. Thus, it can be concluded that these factors hinder the initial reading learning process for class I students at UPT SPF SD Inpres Jongaya, Tamalate District.

Fira Febriyanti; Trisnawati Hutagalung

Jurnal Bintang Pendidikan Indonesia 2024 Pusat Riset dan Inovasi Nasional

This research is motivated by the ability to examine the elements and language rules of students' drama texts is still low, students' lack of interest in studying drama texts, the use of learning models that are less attractive and monotonous, the learning process that takes place still uses a teacher-centered model and low student scores, average The average obtained by students is 65. The purpose of this research is as follows. 1) To analyze the elements and language rules of drama texts for class VIII students of SMP Negeri 1 Hamparan Perak before using the Make a Match learning model. 2) To analyze the ability to examine the elements and language rules of drama text for class VIII students of SMP Negeri 1 Hamparan Perak for the 2022/2023 Academic Year after using the Make a Match learning model. This type of research is experimental research with a quantitative approach. The design in the research used is the One-Group Pretest-Posttest Design, in this design there is a Pretest before being given treatment and a Posttest after being given treatment. The research results at the time of the pretest obtained an average of 63, and entered into the sufficient category. While the results of the posttest research obtained an average value of 79.8 and included in the good category. It can be concluded that class VIII students of SMPN 1 Hamparan Perak are able to examine the elements and language rules of drama texts using the Make a Match model.

Sergius Lay; Kristiana Mendrofa; Patria Fidema Warni Mendrofa

Jurnal Budi Pekerti Agama Kristen dan Katolik 2024 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

This research is motivated by the reality of the learning situation in the classroom where students cannot learn well due to the use of monotonous learning methods from teachers. The purpose of this research is to increase students' interest in learning by using the problem solving learning method. The method used in this research is qualitative with case study research. The results of this study are first, there is an increase in interest in learning caused by the use of problem solving methods. Second, students are increasingly active in the learning process. Third, some teachers have not maximized the use of problem solving methods, which results in less than optimal learning quality. The conclusion of this study is that the problem solving method needs to be implemented by teachers at SMPN 1 Hiliserangkai (Nias Island) so that more students are interested in learning, in addition to other methods that are more varied and interactive.

Ryan Apriansyah; Yuwan Fijar Anugrah; Dyah Wulandari

Karunia: Jurnal Hasil Pengabdian Masyarakat Indonesia 2024 Fakultas Teknik Universitas Maritim AMNI Semarang

Al-Qur'an education in Indonesia, as a majority Muslim community, should receive primary attention. However, the reality on the ground shows that Al-Qur'an teaching does not receive adequate time allocation in the curriculum, causing many students to have difficulty reading and writing the Qur'an. The Al-Qur'an Reading and Writing (BTQ) program using the tahsin tutoring method is a solution with a significant impact that can be felt. This research uses the PAR (Participatory Action Research) research method, which is defined as researchers participating and taking action directly in community service activities. This research is a Community Service Activity which aims to help students and teachers at SDN Wanawali overcome the problem of learning the Al-Qur'an. Using the Tahsin Tutoring method, as part of the Al-Qur'an Reading and Writing Program. This research includes the stages of location survey, observation, planning, implementation and evaluation. The subjects of this research were students in grades 5 and 6 of SDN Wanawali, Cibatu District, Purwakarta Regency, starting on 16 – 23 February 2024. The research results showed that Tahsin Tutoring activities succeeded in increasing students' enthusiasm in learning to read, write and memorize the Al-Qur'an. The Iqra book sorogan method, short surah reading tests, and memorization quizzes provide an interactive and interesting learning experience. Grade 5 and 6 students showed improvements in Al-Qur'an skills, while PAIBP teachers at SDN Wanawali became more creative in delivering learning material.

Aris Antonius; Maria Titik Windarti

Jurnal Silih Asah 2024 LPPM - STT Kadesi Bogor

Integrative learning is a study that contains more than one subject into a particular learning theme, so that it can provide students with experience in the learning process by using a field of study approach. The integrative learning process can be seen in aspects such as the time aspect and learning process, curriculum aspects and teaching aspects. Based on the results of observations that have been made, students' motivation and interest in learning is low. This is shown by students' lack of enthusiasm in participating in learning due to monotonous learning, teachers still using a dictation system and the provision of learning tools being inadequate so that the learning process feels saturated and boring. Therefore, the activity of implementing this integrative learning model requires students to be more active than the teacher who is the guide in the learning process. As for the steps that must be taken in this learning activity, students must interact with the learning material and must interact with learning resources so that they can easily master the concepts and indices in the integrative learning process.

Sri Rezeki

Jurnal Silih Asih 2024 LPPM - STT Kadesi Bogor

This paper discusses the importance of using educational gaming applications to enhance adolescent learning at GGP Sanggabuana. In this era of rapid technological advancement, educational gaming applications have become an innovative solution to facilitate interactive and enjoyable learning for children. The benefits of using these applications include increased interest in learning, reinforcement of teaching through visual and auditory interaction, facilitation of self-directed learning, provision of instant feedback, and reinforcement of positive collaboration and competition. The steps for implementing educational gaming applications at GGP Sanggabuana include needs assessment, application development, training and mentoring, integration with the curriculum, monitoring and evaluation, and collaboration with parents. By involving all stakeholders, educational gaming applications can be optimized in enhancing children's interest and effectiveness in learning within the context of religious education. However, it is important to conduct further research and evaluation on the effectiveness and benefits of educational gaming applications in adolescent learning. This is necessary to continue developing and improving the quality of applications, so that children's learning experiences can further enhance their understanding of religious and moral values. With the existence of educational gaming applications, it is hoped that children can experience more engaging, interactive, and meaningful learning experiences in the context of adolescence at GGP Sanggabuana.

Imbalo Hasibuan; Peri Irawan; Anisa Sabila; Cahaya Cahaya; Hidia Fitri +5 more

Nusantara: Jurnal Pengabdian kepada Masyarakat 2024 Pusat Riset dan Inovasi Nasional

Students are not only required to be able to memorize but also have to understand and be interested, because if children are interested in the lesson they will naturally find out what they don't know. For this reason, learning using the learning while playing method is implemented so that it can motivate students in learning to become more creative individuals and also active in thinking and solving problems. Tutoring plays a very important role in children's learning development, because what children get is not only from school, with tutoring it can help children's difficulties while at school. Non-formal education is expected to increase students' interest or interest in learning. In non-formal education, students are invited to learn using different methods to formal education in general, non-formal education is more relaxed and fun by introducing something new or interesting things that they don't understand, different from formal education, learning is more fun by playing games. on the sidelines of learning when the child seems to be getting bored with learning.

Akbar hasan habibi; Israk Khadijah Riski lubis; Mirna Khairani; Sauwitri Pospos; Rina Mawaddah +4 more

Nusantara: Jurnal Pengabdian kepada Masyarakat 2024 Pusat Riset dan Inovasi Nasional

Interest in learning and lack of motivation are the main problems faced by students in Hambiri Village. It can be seen that children in Hambiri Village have a lack of awareness about education, therefore the importance of tutoring which will motivate students to be aware of the importance of education for the future. So we, KKN group 37 Stain Mandailing Natal students, aim to hold tutoring activities to increase interest in learning for elementary school age students in Hambiri Village. Tutoring is one of our work programs for the 37 Stain Mandailing Natal group, especially in the field of education. This service research focuses on students in Hambiri Village. The research method used is descriptive qualitative. Based on research results, this tutoring activity has had a significant impact in terms of general and religious knowledge, such as increasing children's understanding, growing children's awareness of learning, children being more active in discussing and asking questions about material they don't understand, and increasing interest in participating in activities. the study guidance.

Anni Nurul Hidayati; Achmad Mufid Marzuqi

Nusantara: Jurnal Pengabdian kepada Masyarakat 2024 Pusat Riset dan Inovasi Nasional

This program is implemented to assist the Griya Studi Course to improve the English language skills of early childhood children. This program also aims to foster student interest in learning English. It is hoped that after this program the children's English vocabulary mastery skills will increase. The technique used in this training program is Fun English Learning through songs. Students are expected to be active and interested in participating in the English learning process. With a variety of material variations that will be given, it is hoped that students will not feel bored. The output and the targets that will be achieved after this training program are the publication in journals with ISSN/proceedings and through online media. Second, it is expected that students have an interest in participating in learning and can master a variety of vocabularies.