Publication Search

70,857 articles from 624 journals · 1,760 citations tracked

Showing 14541-14560 of 14,824

Analytics

Lisa Wardani

jurnal Riset Rumpun Agama dan Filsafat 2022 Pusat Riset dan Inovasi Nasional

The main problem of this research, discusses "Knowledge of Religious Moderation Class VI at Ats Tsaqofiy Islamic Boarding School Tanjung Morawa". The main problems of the research are divided into two sub-problems, namely: 1) What is the Meaning of Religious Moderation in Indonesia, 2) How is Knowledge of Religious Moderation among Santri Class VI Pesantren Ats Tsaqofiy Tanjung Morawa. The objectives of this research are: 1) To find out the Purpose of Religious Moderation in Indonesia, 2) To find out the Level of Knowledge of Religious Moderation among Pesantren Ats Tsaqofiy Tanjung Morawa. This type of research is quantitative, with a normative theological approach. The sources of research data are primary data, data obtained using questionnaires, and several other community leaders. Second, from several books, journals, magazines, newspapers or online news. Supporting data are not taken directly from informants but through documents and research results that are relevant to this research problem to complete the information needed in the study. The results of this study can be seen that most of the respondents have a "sufficient" level of knowledge about religious moderation as many as 15 people (48.4%) and respondents have a "less" level of knowledge about religious moderation as many as 12 people (38.7%), and respondents have a "good" level of knowledge about religious moderation as many as 4 people (12.9%). So, according to Ari Kunto, the measurement of the level of knowledge about religious moderation in class VI students is categorized as "less" because the percentage of research results above is less than 55% (<55%).  

Nanang Khosim Azhari; Tuti Anggarawati; Fitriana Noor S; Prestiyana A K

Jurnal Fisioterapi dan Ilmu Kesehatan Sisthana (JUFDIKES) 2022 Stikes Kesdam IV/Diponegoro Semarang, Indonesia

The prevalence of the disease caused by the corona virus is still increasing every day. On August 11, 2020, the World Health Organization (WHO) recorded 19,936,210 people infected with the corona virus and 732,499 people who died, the death rate reached 3.7% 4. In Indonesia, the number is still actively increasing every day, ranging from 1,000 people. every day in August 2020 and the total number of COVID-19 sufferers on August 11, 2020 was 128,776 people and 5,824 people died, an increase of 4.5% from the previous number 5. Central Java Province itself was ranked 4th out of all provinces in Indonesia with the number of patients with Cobid 19 as many as 11,423 people and those who died as many as 1,049 people. The city of Semarang is ranked 1st out of cities and regencies in Central Java Province with 661 sufferers

Alma Eka Rakhmawati; Muhamad Rizki Mubarok; Dede Indra Setiabudi

Jurnal Riset sosial humaniora, dan Pendidikan (Soshumdik) 2022 LPPM Universitas 17 Agustus 1945 Semarang

This study aims to: 1) describe the multiple intelligences seen in student activities in the third grade 2013 curriculum; and 2) explain the development of multiple intelligences that have not been seen in student activities in the textbooks for class III students of the 2013 curriculum. The research conducted is included in the type of qualitative research. The data collection method used is literature study and discussion with colleagues. The results of the analysis of the thematic book for class III Objects Around Me 2013 curriculum that aspects of multiple intelligences have not been raised or developed as a whole. This can be seen in sub-theme 1 of intelligence that appears more dominant, namely linguistic intelligence and interpersonal intelligence, while intelligence that is not at all raised is naturalist intelligence. In sub-theme 2, visual-spatial intelligence and interpersonal intelligence are dominantly developed, and musical intelligence is not developed at all. Meanwhile, the 3 intelligence sub-themes that often appear are linguistic intelligence and intrapersonal intelligence, besides that musical intelligence has not yet been raised. And sub-theme 4 has visual-spatial intelligence and interpersonal intelligence that are often raised in student activities, the intelligence that is still lacking and has not been raised is musical intelligence. So that the results of the study can be concluded that in general the activities contained in the class III curriculum 2013 textbooks are able to develop eight intelligences.

Hasnawati. A. Dg. Maserre; Widia adisti Saliani;  Jesica Revani Aulia putri

The International Conference on Education, Social Sciences and Technology 2022 International Forum of Researchers and Lecturers

The invention of electronic wallets, or "E-wallets," is the outcome of fintech's expansion. An indication that more people are beginning to use digital wallets for everyday transactions is the rise in electronic money transfers. In order to ascertain the variables influencing engineering students' intents to utilize digital wallets, this study used a quantitative methodology. This study's population and sample consisted of engineering students in Indonesia that utilize digital wallets. The sample was drawn using a probability sampling approach called simple random sampling, which was successful in gathering up to 266 respondents, and an analysis method that made use of SPSS. The study's findings demonstrate how interest in utilizing digital wallets is influenced by perceived utility and convenience. In this study, however, interest in using digital wallets is unaffected by risk perception.

Muhibuddin Ahmadi; Muhammad Irfan Aprilian; Sarianti S. Pataba

The International Conference on Education, Social Sciences and Technology 2022 International Forum of Researchers and Lecturers

The entrepreneurial part of the program encourages graduates to think creatively, innovate, and take risks. This will help students develop the capacity to come up with innovative ideas, spot opportunities, and confront difficulties in novel ways. The goal of this research is to determine what variables hinder graduate creativity and how entrepreneurial orientation in learning might help increase graduate creativity. This study employed a qualitative technique with a library approach. Data sources were obtained via library examination of papers, journals, publications, and so on. The findings of this study show that factors inhibiting graduate creativity include an overly structured curriculum, monotonous teaching methods, and limited resources and facilities in the form of infrastructure, which are among the most significant barriers to students developing creative ideas..

Hasibuan, Halimatussya’diyah; Lingga, Jeneri Puspita Sari Br; Nurbaya, Siti; Thania, Olivia Erza; Ramadhani, Nurul Azmi +1 more

JOURNAL OF BIOLOGY LEARNING 2022 Universitas Veteran Bangun Nusantara Sukoharjo

Learning is a complex process which contains several aspects. These aspects are an increase in the amount of knowledge, the ability to remember and reproduce, there is an application of knowledge, inferring meaning, interpreting and relating to reality, and a change as a person. This research is hoped that  can give contribute for schools, teachers, and students. This researcher has led a review entitled Meta-examination of the impact of the Teams Games Tournament (TGT) learning model on science subjects on student learning outcomes using the connection test technique the Team Games Tournament (TGT) Learning Model on Student Learning Outcomes in Science Learning.  is a scalable method for consolidating the consequences of at least two comparable examinations to obtain a mix of quantitative information. This research plans to determine student learning outcomes in science learning after the Team Games Tournament (TGT) learning model is applied.  This research is uses the strategy of Meta Correlation Analysis which is an attempt to summarize various exploratory results quantitatively based on the consequences of important investigations. In this research is can find that there is an impact from the use of the learning model the fun type is Teams Games Tournament Tournament assisted by general media on student learning outcomes. Utilization of Cooperative Learning Model Types of Teams Games Tournament Assisted by Audio Visual has an impact on student learning outcomes. Likewise, TGT can also train self-confidence and all students are given the opportunity to attend classes effectively. Opening the door for students to be interested can make students more dynamic and increase their knowledge.

Meisy Sella Maria; Nurmaningsih Nurmaningsih; Rahman Haryadi

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2022 Pusat riset dan Inovasi Nasional

Pendekatan penelitian deskriptif kualitatif digunakan dalam penelitian ini. Subjek penelitian terdiri dari 17 siswa kelas VIII SMP Katolik Santu Petrus Pontianak. Pengambilan sampel penelitian menggunakan teknik purposive sampling. Tujuan penelitian ini dalah untuk mendeskripsikan kemampuan representasi yang dimiliki oleh siswa. Indikator yang dipakai dalam penelitian ini ada tiga diantaranya adalah menggunakan representasi visual untuk menyelesaikan masalah, menggunakan representasi kata atau teks tertulis untuk menyelesaikan masalah, dan Menggunakan representasi persamaan dan ekspresi matematis. Instrumen yang digunakan berupa lembar tes essay yang terdiri dari 3 soal dengan masing – masing soal memiliki satu indikator. Dari penelitian dapat diketahui bahwa siswa memiliki kemampuan representasi matematis yang rendah berdasarkan perolehan keseluruhan nilai yang mendapatkan rata – rata 47,24. Siswa dikategorikan berdasarkan tinggi, sedang, dan rendah, dimana siswa yang mendapat nilai tinggi ada 2 orang, siswa yang mendapat nilai sedang ada 7 orang, dan yang mendapat nilai rendah ada 8 orang. Siswa dengan nilai tinggi memiliki kemampuan representasi yang tinggi dibandingkan dengan siswa yang mendapat nilai sedang dan rendah.    

Santi Widiastuti; Sugiarto

JURNAL ILMIAH KOMPUTER GRAFIS 2022 UNIVERSITAS STEKOM

Main Objective: The main objective of this study is to empower designers to collaborate with researchers in other disciplines — especially in the social sciences — by articulating a design inquiry model that can be implemented in a master's program in design. Background problems: Modern research problems are complex and design needs to be better integrated with the social sciences and play an equal role in addressing them. A final master's degree in design prepares students for this integration, but design activity should be evidence-based rather than viewed retrospectively as a form of research without change. We need to adapt to ultimately contribute to research. Novelty: There are main criteria for design-based inventions in this study, including value, relevance, novelty, focus, transferability, and practicality. When these criteria are met, investigations can operate within the social sciences, or they can be leveraged and serve as the discovery phase in evidence-based inquiry. Research Method: This study presents design-based discovery, a design inquiry model that places design in the theory development cycle as theory building, not theory testing. This research, therefore, uses a design inquiry model approach, (invention-based design) in other disciplines by articulating a design inquiry model that can be implemented in a master's program in design to be complementary and compatible with social science research. Finding/Result: A proposed design inquiry model with design exploration serving as the research discovery phase guiding the design activity to make specific contributions to areas of social science that are outside of design. It involves a careful process with six investigative components, all ultimately connecting the knowledge base beyond design to design exploration. Conclusion: This study proposes six main criteria for design-based inventions: value, relevance, novelty, focus, transferability, and practicality. In the model proposed in this study, the six investigative components are described and supported with examples. Notably, the investigative component includes a standardized format for research questions, as well as the derivation of design principles from processes that involve exploration rather than one that generates solutions. This model can easily be adopted in other master programs with the necessary resources. In addition, this model, if placed in design activities in evidence-based research practices, can become wider. There is no claim that a designer's self-reflection equates to a strictly social science method so design researchers must continue to study design and build on their knowledge of the discipline. Keywords: Design Thesis, Social Science, Postgraduate Thesis Design

Choerul Anwar Badruttamam

Tabsyir: Jurnal Dakwah dan Sosial Humaniora 2022 STAI YPIQ BAUBAU, SULAWESI TENGGARA

Considering the importance of Qur’an purpose in guiding and directing human life, so learning to read, understand and live Qur’an and then practice it in daily life is an obligation for every muslim. To grow love in learning Qur'an requires innovation in learning Qur'an. As is the case in this study which aims to determine the implementation of a method in learning Qur'an, the method is the Integrated Ilman Wa Ruuhan method. Researcher used a type of qualitative research with used a qualitative descriptive approach. Data collection was carried out using in-depth interview techniques, participant observation and documentation, with data sources obtained from school principals and Qur'an teachers at SDIT Permata Kraksaan Probolinggo. In this study, SDIT Permata Kraksaan Probolinggo changed the Qur'an learning method with a new method, namely the Integrated Ilman Wa Ruuhan method, which in this method not only applied ‘Ilman (scientific) Qur'an learning but also Ruuhan  (spirituality) applied. The research results obtained that the implementation of the Integrated Ilman Wa Ruuhan method in the process of teaching and learning the Qur'an at SDIT Permata Kraksaan Probolinggo has been effective, with the Qur'an learning process not only ‘Ilman (scientific) which is applied in learning Qur'an but also with Ruuhan (spirituality). So by using the Integrated Ilman Wa Ruuhan method, a feeling of love and desire to become an Expert of the Qur'an is created. Because as Qur'an teachers we don't just come to teach, take attendance and give grades, but how do teachers have a high Ruhaniyah Qur'aniyah so that it can be applied to students.

Muhibbudin Muhibbudin; Mujamil Qomar; Abd. Aziz

International Journal of Education and Literature 2022 Lembaga Pengembangan Kinerja Dosen

The research in this dissertation is motivated by the phenomenon of the development of quality educational institutions that have a good process to create high student achievement, design a good curriculum taught by qualified teachers and good products as evidenced by the students being able to compete with superior schools. inside and outside the city so that, with a good process, Madrasa are no longer underestimated and even become the community's main choice of superior schools. The research approach uses qualitative methods. Data collection techniques are participant observation, in-depth interviews and documentation. The data analysis techniques used are 1) single case data analysis, 2) cross-site analysis. From the results of this study, it can be concluded that: ( 1) The formulation of the madrasa principal's strategy in developing students' talents and interests at MTsN 3 Nganjuk and MTsN 2 Kediri City is carried out by : formulating the vision and mission of the madrasa, determining the goals of planning for the development of student talents and interests that have been carried out by the madrasa, mapping talents and interests based on abilities and fields of study . Recruitment of basic education students with implementation of strict selection assessment taking into account several assessments, namely the recruitment of the academic path through with report cards and Olympics. Non-academic selection recruitment is seen from the results of students' memorization of the Koran, sports, arts and so on . (2) The implementation of the madrasa principal's strategy in developing students' talents and interests at MTsN 3 Nganjuk and MTsN 2 Kediri City is carried out by: 1) Programs of extracurricular activities provided for all students according to their potential, interests, talents, and abilities, so that students can develop maximally. 2) Supporting activities through routine and spontaneous activities that are carried out optimally can develop students' talents and interests.

Nur Asiah Ramdani; Nur Asiah Ramdani; Asriyanik, Asriyanik; Winda Apriandari

JURNAL ILMIAH KOMPUTER GRAFIS 2022 UNIVERSITAS STEKOM

The Thesis is a compulsory subject that must be followed by undergraduate students to complete their study period. The Thesis is different from other courses related to the procedures in it. In the Informatics Engineering study program at Muhammadiyah University of Sukabumi, the dissemination of thesis information was spread through 5 different media, but this was not effective because it took a lot of time and made the work repeated. Therefore, to facilitate the dissemination of information, the researchers created a chatbot application that can answer questions about thesis information automatically without human supervision. To produce a smart chatbot, Microsoft Azure Cognitive Services QnA Maker service is used in its manufacture. The chatbots were tested using alpha and beta testing and concluded that making chatbot applications with Azure Cognitive Services QnA Maker made finding thesis information more accurate, effective, and efficient.

Nugraha, Nur Budi

JURNAL ILMIAH KOMPUTER GRAFIS 2022 UNIVERSITAS STEKOM

The solar system is one of the natural science lessons taught in grade 6 elementary school. This material is abstract because in studying it children cannot directly observe the phenomena of celestial bodies in the solar system. So far, only using books or 2D images as media. This study aims to create an educational game about the introduction of the solar system. 2D animation is made with icons and audio so that it can attract students' interest in learning and remembering solar system material. The result of the research is an educational game as an effective means of entertainment and learning. Students become interested in learning because of the application of the dissertation with attractive images and audio that helps increase enthusiasm for learning about the solar system. In testing the respondents as many as 22 people, the calculation results obtained as much as 59.1% strongly agree with this educational game

R_Soelistijadi, R_Soelistijadi; Lestariningsih , Endang; Royhans , Agung

JURNAL ILMIAH KOMPUTER GRAFIS 2022 UNIVERSITAS STEKOM

The method of learning the universe at TK Pertiwi Bebengan, Kec. Boja, Kab. Kendal, Central Java is still simple, namely explaining the material by displaying a 2-dimensional still image. This makes students unable to see directly the process of rotation and movement of celestial bodies in the universe. For this reason, it is necessary to create an application that can display the process through 3D animated moving images using Augmented Reality (AR) based technology. The research method used is Prototype, while the architectural design uses UML and software applications using Unity3D, Vuforia, Photoshop CS6 and Blender. The final results of the study are 1) on testing application features made with Unity3D and Vuforia software can run well, 2) on device testing there are 2 out of 4 smartphones that cannot run the application so that a minimum specification of a smartphone is required, 3) on distance testing with a height of 20 cm, it requires the right camera tilt angle, which is between200 to 900. The conclusion of the research is that this application can run well on mobile devices registered in Google's ARCore database and minimum specifications of Android 8.0 Oreo. In addition, it is necessary to pay attention to the right camera tilt angle so that it can display 3D objects.

Listiyono, Hersatoto; Sani, Diah Laila; Khristianto, Teguh; Soelistijadi, R.

JURNAL ILMIAH KOMPUTER GRAFIS 2022 UNIVERSITAS STEKOM

Libraries are part of learning resources that must be owned by every school or college. Because students easily find information or knowledge through the library. With the development of technology, people think to be able to work more effectively and efficiently. The purpose of this study is to create an information system to overcome these limitations in order to improve services to library users and expedite the administrative process to be faster and more accurate. The design of a web-based library information system is expected to improve maximum library services and errors in data processing. The library information system includes member registration, search books, book data, borrowing books, books, and fines for late payment of books.

Hermanto, Mahdiyah; Hujjatusnaini, Noor; Nirmalasari, Ridha

JOURNAL OF BIOLOGY LEARNING 2022 Universitas Veteran Bangun Nusantara Sukoharjo

This study aims (1) to determine whether the guided inquiry learning model has an effect on the students' science process skills, (2) to find out whether the PBL learning model affects the students' science process skills, (3) to find out the differences in the students' science process skills. VII SMPN 5 Dusun Selatan which uses the guided inquiry learning model and the PBL learning model. The method in this research is comparative quantitative. The research design used was the Nondomized Control Group Pretest-Posttest Design. The instrument used was a test in the form of multiple choice questions totaling 25 questions and an observation sheet for students' science process skills. The research sample was students of class VII A and class VII B at SMPN 5 Dusun Selatan. The data collection technique was carried out using the observation method of students' science process skills and learning outcomes tests. The data were analyzed descriptively. The results of this study show that (1) the value of the science process skills of students using the guided inquiry learning model has an average value of 92%, (2) the value of the science process skills of students using the PBL learning model has an average value of 96 %, (3) the difference in the science process skills of students who are taught using the guided inquiry learning model and the PBL learning model, it can be seen from the results of the average value obtained that there are differences, where the PBL learning model has a higher average value than the learning model. guided inquiry. The learning outcomes of the guided inquiry class had an average score of 39 on the pretest and 68 on the posttest. Meanwhile, the average value of the pretest in the PBL class was 40.4 and the posttest score was 69.3. These results indicate that the guided inquiry learning model and the PBL learning model can improve students' learning outcomes and science process skills.

Yohanes Indra, Yohanes Indra; Sugiaryo, Sugiaryo; Supeni, Siti

Jurnal Global Citizen : Jurnal Ilmiah Kajian Pendidikan Kewarganegaraan 2022 Prodi PPKn Universitas Slamet Riyadi

AbstractThis study aims to determine the role of Pancasila and Citizenship Education teachers indeveloping the Pancasila character for students, to find out the obstacles faced by CitizenshipEducation teachers, and to find out the strategies used by teachers in developing Pancasilacharacter in Science 1 and 2 class students of SMA Negeri Colomadu. This research is aqualitative research using a descriptive approach. The subject of this research is the PPKn 11grade science 1 and 2 graders of SMAN Colomadu. The object is the teacher's role indeveloping the character of Pancasila values and their implications in school life. Collectingdata through interviews, observation and documentation. The data analysis technique used isa qualitative descriptive analysis technique with an interactive model.The results of the study conclude that the role of Civics teachers at SMA Negeri Colomadu isas role models for students by applying behavior to each individual in instilling thedevelopment of Pancasila character, such as emphasizing honesty, noble character, wisdomand shared responsibility. The obstacle is that there are still some teachers who do notprovide examples of role models to their students, for example there are still teachers whoarrive late and the teacher has not been able to place themselves according to the charactervalues of their place and the last one is the development of a fast-paced and complex andmodern era, so that students experience deviations that result in juvenile delinquency. Thestrategy used is to apply the face-to-face lecture method and variation strategies in learningby exemplary in instilling Pancasila values in everyday life.Keywords: The role of PPKn teachers, Pancasila character.

Prihatmoko, Setiyo; Prihatmoko, Setiyo; Sumaryanto, Sumaryanto; Herlansyah, Langga Jaya

JURNAL ILMIAH KOMPUTER GRAFIS 2022 UNIVERSITAS STEKOM

This research is motivated by the problem of lack of motivation and attention of students in following the teaching and learning process in the classroom because teaching and learning activities still use conventional methods. This makes students have difficulty in understanding the material being studied so that basic competencies and KKM are not achieved. This study uses the Research and Development (RnD) product development method, using 6 out of 10 research stages, namely potential and problems, data collection, product design, design validation, design improvement and product testing. In this study, researchers used multimedia with the Mind Map method as an interesting learning medium by using a computer that can display text, images, video, and audio so that the learning process is more enjoyable for students. The results of this study are multimedia-based learning media using the Mind Map method. The validity value of media experts is 3.6 which is declared feasible, while the validity value of material experts is 3.8 which is declared feasible, and increases students' understanding and interest as users from 61% initially to increase to 86.11%.

AR, Khairan; Musfikar, Rahmat; Ilham, Robbi Amanda; Yusuf, Bustami

JURNAL ILMIAH KOMPUTER GRAFIS 2022 UNIVERSITAS STEKOM

A mental illness is a syndrome, psychological, or behavioral disorder in which a person is dysfunctional at work. The problem is that medical personnel or doctors who are professionals in the field of psychology are not comparable to mental illness, especially teenagers. The initial diagnosis by web based and using the Extreme Programming (XP) method. Meanwhile, the main objective of the research is to determine the quality of the web system based on the perceptions of respondents, namely Darul Ihsan Vocational High School students. Measuring the quality of an expert web system using the WebQual instrument. There are three aspects of WebQual that will be measured, namely: usability, information, and interaction quality. Based on the questionnaires distributed to respondents, the expert web system was developed to fulfill the three aspects of WebQual (usability, information, and interaction, with a score of 83.78%, 80%, and 82.97% in the good category.

Hanifa Sukma, Hanifa Sukma; Trisiana, Anita; Wartoyo, Wartoyo

Jurnal Global Citizen : Jurnal Ilmiah Kajian Pendidikan Kewarganegaraan 2022 Prodi PPKn Universitas Slamet Riyadi

ABSTRACTThe purpose of this study is to know the application of the results and factors in the inventor yof cooperative learning of google meet based jigsaw type in improving the achievement oflearning outcomes of PPKn. Subjects Pancasila Class XI SMAN Gondangrejo in pandemicpomemi Covid-19 years lesson 2020/2021. The type of research in qualitative research usingdescriptive approach. The subjects studied were the mp and the study of the class of educationclass and the study of XI class. Data mining research using interviews, The observation anddocumentation. The result of the study are the Covid-19 period of the Covid-19 pandemicthat encourage learners to be particularly generous in their learning, using the google meetmethod of cooperative learning , the cooperative learning type jigsaw meet, they can beconsistent with specifically off civic education on the subject of Pancasila. Which is acomplex enough subject for students to understand.Key word : Cooperative Learning Tipe jigsaw, Google Meet, Study achievement.

Fadilah, Nida; Ulfatun Najicha, Fatma

Jurnal Global Citizen : Jurnal Ilmiah Kajian Pendidikan Kewarganegaraan 2022 Prodi PPKn Universitas Slamet Riyadi

ABSTRAK Pancasila merupakan landasan dalam berbagai pelaksanaan kehidupan bermasyarakat maupun pendidikan bagi warga negara. Sila pertama pancasila yaitu ‘Ketuhanan Yang Maha Esa’ merupakan salah satu kunci dalam membangun keyakinan beragama dan toleransi warga negara karena tanpa adanya keyakinan beragama dan toleransi suatu bangsa akan terpecah belah melalui ancaman dari dalam negeri sendiri. Universitas Sebelas Maret atau sering disebut UNS merupakan salah satu universitas negeri terbesar yang ada di Surakarta, Jawa Tengah. Dalam era pandemi Covid-19 UNS menerapkan sistem pembelajaran daring dimana terdapat kelebihan dan kekurangan. Penelitian ini dilakukan guna mengetahui implementasi nilai-nilai pancasila sila pertama oleh mahasiswa dalam pelaksanaan pembelajaran daring di UNS. Untuk memenuhi kebutuhan penelitian, dilakukan pengumpulan data melalui penyebaran kuisioner ke subjek penelitian terkait. Dari hasil yang didapat, mahasiswa dapat menanamkan sikap toleransi dan melaksanakan ibadah dengan baik sebagai bentuk dari implementasi nilai-nilai pancasila sila pertama. Kata Kunci: pancasila, implementasi, sila pertama, mahasiswa   ABSTRACT Pancasila is the foundation in various implementations of social life and education for citizens. The first principle of Pancasila, namely ‘Ketuhanan Yang Maha Esa’ is one of the keys in building religious belief and tolerance of citizens because without religious belief and tolerance a nation will be divided through threats from within its own country. Universitas Sebelas Maret or often called UNS is one of the largest public universities in Surakarta, Central Java. In the era of the Covid-19 pandemic, UNS implemented an online learning system where there were advantages and disadvantages. This research was conducted to determine the implementation of the first Pancasila values ​​by students in the implementation of online learning at UNS. To meet the research needs, data was collected by distributing questionnaires to related research subjects. From the results obtained, students can instill an attitude of tolerance and carry out worship properly as a form of implementing the values ​​of the first precepts of Pancasila. Keywords: Pancasila, implementation, the first principle, student