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Yarisda Ningsih; Nur azmi Alwi; Intan Resnika; Nabila Isya Farhan

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

In the era of modern education, teachers are expected to create a creative and interactive learning environment. One approach that is increasingly being implemented is game-based learning combined with literacy enhancement at the elementary school level. This study aims to evaluate the effectiveness of this method in improving student learning outcomes. Data were collected through interviews with teachers at SDN 08 Salimpaung and supported by literature from ten scientific journals. The analysis results indicate that this strategy can improve student participation, conceptual understanding, and learning motivation.

Nurhalimah Nurhalimah; Yahfizham Yahfizham

Perspektif: Jurnal Pendidikan dan Ilmu Bahasa 2025 STAI YPIQ BAUBAU, SULAWESI TENGGARA

Computational ability is one of the basic skills that is very important for students in learning mathematics. However, many students face difficulties in understanding mathematical concepts due to the lack of interactive and fun exercises. To overcome this, TuxMath is present as an educational game-based software specifically designed to improve students' arithmetic skills through challenging and interesting games. This study aims to evaluate the effectiveness of TuxMath in improving students' computational abilities, through literature reviews and empirical analysis of previous studies. The method applied is the Systematic Literature Review (SLR), by investigating various journals, articles, and studies published between 2020 and 2024. The results of the study show that the use of TuxMath can increase the speed and accuracy of students' arithmetic calculations, increase learning motivation, and help them understand mathematical concepts in a more enjoyable way.    

Fika Amelia; Wandi Syahfutra; Deprizon; Neng Sholihat; Radhiyatul Fithri

Jurnal Riset sosial humaniora, dan Pendidikan (Soshumdik) 2025 LPPM Universitas 17 Agustus 1945 Semarang

This study aims to improve students' Malay language learning outcomes at An Nikmah Al Islamiyah PhnomPenh Institute, Cambodia, through the application of interactive learning media. The method used is Classroom Action Research (PTK), which consists of four cycles: planning, implementation, observation, and reflection. The study was participated by 30 students who had difficulties in learning Malay Language. In each cycle, interactive media such as educational apps, learning videos, and language games were applied to increase student engagement and understanding of the material. Data collection was conducted through observation, interviews with students and teachers, and document analysis of learning outcomes. The results showed a significant increase in student engagement, where students' active participation increased from 31% in the first cycle to 51% in the second cycle and increased again to 83% in the third cycle. In addition, students' average test scores increased by 20% and 32% after the implementation of interactive media. The application of interesting and diverse learning media is proven to increase students' learning motivation and facilitate understanding of the material. The conclusion of this study confirms that the use of interactive learning media can effectively improve the quality of Malay language learning.

Aditya Putra Ramdani; Nova Christina Sari; Diaz Aditya; Karima Elsami; Naimatul Husna +4 more

Jurnal Pengabdian Masyarakat Waradin 2025 Sekolah Tinggi Ilmu Ekonomi Pariwisata Indonesia Semarang

The issue of waste management remains one of the significant environmental challenges in Indonesia, mainly due to the lack of awareness and understanding from an early age. This article discusses the implementation of a community service program through innovative interactive learning using educational games "Reresik" and "Bersihkan Sampah di Laut" designed to enhance elementary school students' interest and understanding of waste management. The implementation method includes teacher training, the introduction of waste material, the application of educational games, and the evaluation of program effectiveness through satisfaction surveys. The results indicate that game-based learning methods significantly increase student enthusiasm, simplify understanding, and foster positive habits in maintaining environmental cleanliness. Moreover, the training provided to teachers improved their ability to integrate educational technology into the learning process. This program is expected to serve as a sustainable innovative learning model to raise environmental awareness among younger generations.

Ahmad Rhilo Pambudi; Alfi Budi Rizkiyati; Alfian Rozaq; Alfiano Yanuar Erviansyah; Alfish Shobri +2 more

Jurnal Riset Rumpun Ilmu Pendidikan 2025 Lembaga Pengembangan Kinerja Dosen

Gross motor development is essential for elementary students’ physical growth and learning. Traditional games are a fun and culturally rich method to stimulate gross motor skills. To examine the effectiveness of the Karapan Sapi traditional game in improving gross motor skills among 4th-grade students at SDN Bubutan IV Surabaya. This study employed Classroom Action Research (CAR) in two cycles involving 26 students, using observation, interviews, and documentation for data collection. Initial observations showed most students were in the "Less Skilled" category. After the intervention using the Karapan Sapi game, all students progressed to the "Highly Skilled" category. The Karapan Sapi game enhanced not only physical abilities but also teamwork, student engagement, and appreciation for local culture. The Karapan Sapi traditional game is an effective and enjoyable educational tool to improve elementary students’ gross motor skills through contextual and cultural-based learning.

Safitri Nur Ramadhani; Masnuna Masnuna; Bayu Setiawan

Jurnal Riset Rumpun Seni, Desain dan Media 2025 Pusat Riset dan Inovasi Nasional

The activity of murojaah or repeating the memorization of the Qur'an is an important part in the process of strengthening memory of the verses of the Qur'an that have been memorized. However, children often face challenges in maintaining the consistency of murojaah due to lack of motivation and lack of interesting learning methods. This design aims to explore the potential of board games as a supporting media for murojaah juz amma which is educational and fun. By having an attractive visual design, it is expected to be able to increase learning motivation, strengthen memory, and strengthen social interaction between players.  

Hardian Muhammad; Intan Putri Lusita; Intan Yumeriza; Kartila Pri Malti; Meiliana Fitria Ningrum +2 more

Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

Mathematics is often viewed by many elementary school students as a difficult subject. This is because if it is only taught in the lecture method, the material is abstract and not very interesting. To overcome this, the use of interactive learning media is a promising solution. The purpose of this study was to determine the extent to which interactive media affects mathematics learning outcomes in elementary school and what factors support its success. The method used is literature study research by collecting and analyzing various related research findings. The findings of this study indicate that interactive media such as animation, educational applications, digital games and other visual media can help to better understand the material, increase enthusiasm for learning, and promote active participation in the learning process. In addition, most of the studies analyzed showed an increase in students' academic reviews after using interactive media compared to traditional learning methods. The success of using this media is also greatly influenced by teacher motivation, institutions available at school, and the suitability of the media to student needs. Therefore, it is important for teachers to choose the right media and remain innovative. This will make the mathematics learning process more interesting and easier for students.

Tasha Wulandari Liandri; Adrias Adrias; Salmaini Safitri Syam

Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

Understanding geometric concepts is an essential part of the mathematics learning process in elementary school. However, many fifth-grade students face challenges in grasping these concepts due to monotonous and less interactive learning media. These difficulties contribute to students' low comprehension of geometric concepts. The purpose of this study is to analyze the contribution of interactive media in strengthening students' understanding of geometric concepts in elementary school. The research employs a qualitative approach, with data collected through observations, interviews with teachers and students, and documentation. The findings reveal that less interactive teaching methods, the lack of concrete learning media, and an unconducive learning environment are the main factors hindering students' understanding. Increasing student participation and facilitating their comprehension of geometric concepts can be achieved by implementing interactive media such as digital simulations, animated videos, and educational games. Thus, interactive media can enhance students' learning motivation and create a more enjoyable learning atmosphere. By integrating interactive media into the mathematics learning process, students are expected to become more actively engaged, focused, and able to understand geometric concepts more effectively.

Raiga Yesica Br Manalu; Ancya Insari Sidabutar; Fransiskus Temaziduhu Gulo; Nazra Haura Nadzifa; Yoslin Wijaya

Inovasi Pendidikan dan Anak Usia Dini 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

This study aims to identify the challenges faced by teachers in teaching English at SDN 101774 Medan Estate, Deli Serdang, especially related to low student interest in learning and difficulties in understanding Question Words (5W + 1H) material. This study uses a survey method with data collection techniques through direct observation and in-depth interviews with class teachers and students. The results of the study indicate that limited understanding, low student memory, and lack of active involvement in the learning process are the main obstacles in learning English. To overcome these difficulties, teachers apply various strategies such as peer dialogue, the use of picture dictionaries, gradual vocabulary memorization methods, and fun learning approaches through educational games. These strategies have been proven to help increase students' interest in learning and understanding of the material. The implications of this study emphasize the importance of innovation in learning methods and the active role of teachers in creating an interesting, interactive, and appropriate learning atmosphere for elementary school students.  

Ike Nurmayanti Sipahutar; Vincentius Mikael Lumban Toruan; Roberto Panggabean; Elfri Ika Hutauruk; Josua Sihombing

Jurnal Pelayanan Masyarakat 2025 Lembaga Pengembangan Kinerja Dosen

This community service aims to improve the understanding of grade 4 students of SDN 173632 Parparean III, Porsea in learning nominal tens in English. There are still many elementary school students who have difficulty in recognizing, pronouncing, and writing tens in English correctly. This problem can hinder the development of their basic English skills, especially in terms of counting and daily conversation. To overcome these problems, this community service activity implements an innovative learning method that combines educational games, visual media, and interactive pronunciation techniques. The goal is to create a fun learning atmosphere and motivate students to actively participate in the learning process. The approach used is Classroom Action Research (CAR), with data collection through direct observation, short interviews with class teachers, and oral comprehension tests before and after the intervention. The results of the observation showed a significant increase in students' ability to understand and use tens in English after the method was applied. Thus, this learning method has proven effective and can be used as a reference or alternative strategy in teaching English at the elementary school level, especially for numbers and figures.

Muhammad Ainur Rofiq; Ainur Rofiq Sofa

Jurnal Motivasi Pendidikan dan Bahasa 2025 International Forum of Researchers and Lecturers

This study examines the Arabic language learning strategies at MTs Nurul Istifadah Gebangan, focusing on the implementation of audio-visual methods, educational games, and digital learning applications. The research employs a qualitative approach through interviews with the Principal (Sulhan Wahyudi), Vice Principal for Curriculum (Misbahus Sudur), Arabic Language Teacher (Muslihatul Ilfah), and a 10th-grade student (Budianto). The findings reveal that the audio-visual method enhances students’ comprehension and pronunciation through interactive videos, songs, and recorded conversations. Educational games, such as Arabic Scrabble and role-playing, make learning more engaging and boost students' motivation. The use of digital applications like Duolingo Arabic and Nahwu Shorof enables flexible learning both inside and outside the classroom. This study concludes that a combination of technology-based strategies and active interaction can improve students' interest and understanding of the Arabic language. As a recommendation, the school should further develop the use of AI-based media and blended learning methods to enhance learning effectiveness.

Fitri Hasanah; Elsi Aulia; Esti Raihana

Jurnal Masyarakat Mengabdi Nusantara 2025 STIPAS Tahasak Danum Pambelum Keuskupan Palangkaraya

The use of technology-based learning media is believed to increase effectiveness and attractiveness in the learning process. One of the potential media to be implemented is Wordwall, an interactive platform that provides various types of educational games to support learning. This activity aims to increase student motivation and cooperation through the application of Wordwall media in mathematics learning, especially in arithmetic function material at SMPN 1 Pekanbaru. The method used in this activity consists of two stages, namely the preparation stage and the learning stage. In the preparation stage, the team designs activities and prepares teaching materials. Furthermore, in the learning stage, Wordwall media is applied in the learning process, including through interactive quizzes that actively involve students. The results of the activity show that the use of Wordwall can increase student involvement in learning, as well as create a more interactive and enjoyable learning atmosphere. Thus, Wordwall media can be an effective alternative in increasing student motivation and learning outcomes.

Primadana Rizki; Tika Nuraini; Aulia Indah; Hani Tri Hidayani; Achmad Chudaivi +3 more

Jurnal Nusantara Berbakti 2025 Universitas Kristen Indonesia Toraja

Health education in early childhood is an important step to establish a healthy lifestyle from a young age. One simple habit that needs to be taught is washing hands properly, especially before eating. This activity was carried out at Wadi Fatimah Kindergarten, Cirebon, to introduce and educate children about the importance of maintaining personal hygiene. The habit of washing hands properly is an effective step in preventing the spread of diseases, such as diarrhea and respiratory infections.This counseling teaches the steps of proper handwashing, such as wetting the hands, rubbing the palms and backs of the hands, cleaning between the fingers, rubbing the nails, cleaning the thumbs, and rinsing the hands thoroughly. To make it more interesting, the methods used include educational games and interactive videos, making it easier for children to understand and remember.The activities are designed to be child-friendly with simple language and interesting illustrations. Children are given the opportunity to practice directly, while parents and teachers are involved so that this habit can be applied at home and school. With this counseling, it is hoped to create a generation that is aware of the importance of hygiene, so that the overall health of the community can improve.

Titin Supriatin; Ruswati Ruswati; Nurkhalifah Khumaeroh; Padya Azzahra Putri; Ilham Fauzaturrokhmani +2 more

Compromise Journal : Community Proffesional Service Journal 2025 LPPM STIKES KESETIAKAWANAN SOSIAL INDONESIA

Healthy food is food that when we consume it will be able to meet nutritional needs in accordance with health standards to increase intelligence and rich healthy life (Dilla Ratih et al., 2022). Fulfillment of nutrition for early childhood is also one of the things that is important for child development. The purpose of this journal article is to analyze the effectiveness of the play therapy approach in increasing early childhood understanding of healthy food at Wadi Fatimah Kindergarten. The method used is participatory education-based socialization, which involves visual media, educational games, and hands-on demonstrations to increase children's involvement in learning. Evaluation results showed a significant increase in children's understanding of healthy food after participating in this activity. Children who previously lacked understanding of the difference between healthy and unhealthy foods began to be able to identify nutritious foods well. Educational games such as “Teman Sehat (Guess Healthy Food)” proved to be effective in attracting children's attention and improving their memory of healthy food concepts. However, there are challenges in consistently implementing healthy eating habits, especially due to influences from outside the school environment. Therefore, active involvement from parents and teachers is needed to maintain healthy eating habits in daily life.

Rani Darma Sakti Tanjung; Halimah Tusyadiah Harahap; Rika Handayani; Junaidi Junaidi

Sevaka : Hasil Kegiatan Layanan Masyarakat 2025 STIKES Columbia Asia Medan

Counseling is an effective method to increase public knowledge about stunting prevention. This study aims to enhance the understanding of the community, especially pregnant women and health cadres, in Kelurahan Padang Matinggi, Kecamatan Rantau Utara, regarding the importance of stunting prevention. The method used in this activity is interactive counseling, which includes lectures, educational videos, educational games, and role play. A pre-test was conducted before the counseling to measure participants' initial knowledge, and a post-test was administered after the counseling to assess the increase in participants' knowledge. The results showed a significant improvement in participants' knowledge, with the average score increasing from 81.1 in the pre-test to 96.6 in the post-test (p=0.002). This counseling successfully raised community awareness about the importance of balanced nutrition and stunting prevention, as well as encouraged health cadres to be more active in spreading this information within the community. The success of this activity demonstrates that a community-based and participatory approach can be an effective strategy in preventing stunting.

Fadhil Shakir Hassan

Jurnal Publikasi Ilmu Psikologi. 2025 Asosiasi Riset Ilmu Kesehatan Indonesia

This study aimed to measure the impact of an educational program on developing emotional intelligence skills among fifth-grade primary school students in several mixed-gender schools in Baghdad. The research adopted the experimental scientific method, utilizing a pre-test and post-test design for two groups. The sample was randomly selected from a research population of 150 students, with 100 students chosen as the study sample. These students were divided into two equal groups: a control group (50 students) and an experimental group (50 students). The educational program was designed based on free dialogue, storytelling, as well as games and activities that help children understand and develop emotional intelligence skills in a smooth and constructive manner. The program was implemented over a period of 12 weeks, from March 1, 2024, to June 1, 2024, exclusively for the experimental group. Daniel Goleman’s 2002 emotional intelligence model was used as a measurement tool, as it is suitable for the age group of the study sample. The results indicated statistically significant differences between the mean scores of the experimental and control groups in the pre-test and post-test, demonstrating the clear impact of the program on the experimental group. Additionally, the results showed no statistically significant differences between male and female students within the experimental group. The researcher recommends adopting the program in primary schools and suggests organizing training courses for primary school teachers on intelligence development in children. Furthermore, the researcher proposes integrating intelligence development into teacher guides and increasing activities that focus on enhancing cognitive abilities.

Ainul Mardiyah; Ananda Maulidza; Ihdina Syafa Muhayya; Muhammad Fadillah

Tabsyir: Jurnal Dakwah dan Sosial Humaniora 2025 STAI YPIQ BAUBAU, SULAWESI TENGGARA

Children's da'wah at LPKA Class I Medan has an important role in building children's character with noble morals. Through creative and innovative preaching dynamics, children are taught religious values ​​that can be applied in everyday life. This research aims to analyze the dynamics of da'wah in building children's character in LPKA Class I Medan. This research uses a qualitative method with a descriptive approach. Data was collected through observation and interviews. The research results show that the dynamics of da'wah in LPKA Class I Medan is carried out using various methods, such as lectures, group discussions, educational games, and simulations. The preaching material taught includes the definition and types of uncleanliness, sources and examples of uncleanness, laws and procedures for purification, the role of cleanliness in faith, and application in daily life. Da'wah at LPKA Class I Medan has a significant influence on the formation of children's character. Religious values ​​conveyed through da'wah help children develop good personalities and noble morals. By implementing appropriate and consistent strategies, it is hoped that LPKA Class I Medan can become an effective educational institution in building the character of children who have noble character and faith in Allah SWT.

Nurul Hidayat; Jumadi Jumadi; Eva Riana; Rindiani Rindiani; Ripka Ingan +2 more

Jurnal Manajemen Bisnis Digital Terkini 2025 Asosiasi Riset Ilmu Manajemen Kewirausahaan dan Bisnis Indonesia

This community service activity was conducted in Pantai Amal Village, Tarakan City, aiming to introduce and preserve traditional games that are increasingly neglected due to the dominance of gadgets among children. The program began with a brief socialization session on the importance of preserving traditional games in the digital era, followed by the practice of five traditional games: marbles, rubber jump, congklak, cabang, and bekel ball. Pre-test results showed that most children were unfamiliar with the rules and gameplay, while post-test results indicated a significant improvement in their understanding and ability to play. Children demonstrated great enthusiasm throughout the activity and even requested for future sessions. This program serves not only as entertainment but also as a medium to strengthen physical health, cognitive skills, social character, and local cultural preservation. Therefore, the activity contributes to maintaining socio-cultural identity in coastal communities and offers a relevant non-formal educational alternative.

Sigit Sugiarto; Michael Inuhan; Arche F. Bonara; Sisilia M. Taihuttu; Ince Wattimury +2 more

Jurnal Inovasi Sosial dan Pengabdian 2025 Lembaga Pengembangan Kinerja Dosen

The low mathematics learning outcomes of students are caused by many factors, one of which is the low interest in learning mathematics. One way to increase students' interest in learning mathematics is to apply educational games in the mathematics learning process. This description encouraged the PkM team to carry out community service at SD Kristen Sera with the aim of increasing students' interest in learning mathematics through educational games. This community service was carried out on Friday, December 13, 2024, which was attended by 17 grade VI students. The success of this activity was measured using a questionnaire on students' interest in learning mathematics. The results of the analysis of the learning interest questionnaire data showed that there was an increase in students' interest in learning mathematics before and after participating in the learning process using educational games on the material on integer operations. This shows that the application of educational games in the mathematics learning process needs to be done.

Astri Chintya Astana; Trifena Ruth Clara; Parshuram Sahoo

International Journal of Education and Social Sciences 2025 International Forum of Researchers and Lecturers

This study aims to assess the impact of gamification on students' motivation and social collaboration in the educational environment. The problems identified were the low levels of motivation and collaboration in traditional learning methods. The aim of this study is to explore whether the application of gamification can improve both aspects. The methods used were experimental design with control groups and experiments, as well as the application of gamification class activities that included elements such as point systems, levels, and collaborative tasks. The main results showed that the experimental group experienced a significant increase in motivation and social collaboration compared to the control group. The average motivation score increased from 3.2 to 4.1, and the collaboration score increased from 3.0 to 4.0. These findings are in line with previous research that showed that gamification can increase student engagement through elements of games. In conclusion, gamification is an effective approach to increase students' motivation and social collaboration in learning.