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Manek, Fransiska; Prasetyo, Nugroho Aji; Mitasari, Zuni

JOURNAL OF BIOLOGY LEARNING 2022 Universitas Veteran Bangun Nusantara Sukoharjo

This study aims to determine the effect of a combination of Discovery Learning and Problem Based Learning on the problem solving abilities of class X students at SMA Negeri 9 Malang. The method used in this research is quasi-experimental with a quantitative approach. Data collection techniques used were interviews, problem-solving ability tests, sheet validation and documentation. The results showed that there was a significant influence on the problem solving abilities of students using a combination of Discovery Learning and Problem Based Learning models in biology class X IPA Malang State High School which can be seen from the sig (2tailed) value of 0.002<0.05. The combination of the Discovery Learning model with Problem Based Learning provides opportunities for students to be actively involved in the learning process to solve problems that occur in everyday life starting from finding problems, analyzing problems to drawing conclusions

Hasanah, Fauziah Nur; Novitasari, Aulia; Anggoro, Bambang Sri

JOURNAL OF BIOLOGY LEARNING 2022 Universitas Veteran Bangun Nusantara Sukoharjo

Learning outcomes are indicators of success in learning, learning outcomes are closely related to activity, namely if student learning activities are good then learning outcomes will be good, so that activeness and learning outcomes are important to have, but the reality in school learning outcomes and student activity is low, this is because the model and the media used does not facilitate active students in learning which has an effect on learning outcomes, one solution to the problem of the media and the module is the use of the quiz team model assisted by the lectora inspire. The purpose of this study was to determine the effect of the Quiz Team model with the help of Lectora Inspire on learning outcomes and activeness of class X. The design of this study was a pretest - posttest control group design with a quasi-experimental type. The sampling technique using cluster random sampling was obtained X MIA 1 as the experimental class and X MIA 2 as the control class. Hypothesis testing using MANOVA obtained sig 0.00 < 0.05, meaning that there is an effect of the Quiz Team model assisted by the Lectora Inspire media on learning outcomes and student activity.

Hasibuan, Halimatussya’diyah; Lingga, Jeneri Puspita Sari Br; Nurbaya, Siti; Thania, Olivia Erza; Ramadhani, Nurul Azmi +1 more

JOURNAL OF BIOLOGY LEARNING 2022 Universitas Veteran Bangun Nusantara Sukoharjo

Learning is a complex process which contains several aspects. These aspects are an increase in the amount of knowledge, the ability to remember and reproduce, there is an application of knowledge, inferring meaning, interpreting and relating to reality, and a change as a person. This research is hoped that  can give contribute for schools, teachers, and students. This researcher has led a review entitled Meta-examination of the impact of the Teams Games Tournament (TGT) learning model on science subjects on student learning outcomes using the connection test technique the Team Games Tournament (TGT) Learning Model on Student Learning Outcomes in Science Learning.  is a scalable method for consolidating the consequences of at least two comparable examinations to obtain a mix of quantitative information. This research plans to determine student learning outcomes in science learning after the Team Games Tournament (TGT) learning model is applied.  This research is uses the strategy of Meta Correlation Analysis which is an attempt to summarize various exploratory results quantitatively based on the consequences of important investigations. In this research is can find that there is an impact from the use of the learning model the fun type is Teams Games Tournament Tournament assisted by general media on student learning outcomes. Utilization of Cooperative Learning Model Types of Teams Games Tournament Assisted by Audio Visual has an impact on student learning outcomes. Likewise, TGT can also train self-confidence and all students are given the opportunity to attend classes effectively. Opening the door for students to be interested can make students more dynamic and increase their knowledge.

Haris Munandar; Mangara Sihaloho; Najmah Najmah

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2022 Pusat riset dan Inovasi Nasional

The results of observations on Class VII students of National Junior High School teaching and learning activities only run theoretically and are not related to the real environment where students are located. The incompleteness of student learning outcomes, one of which is the selection of learning methods that are not appropriate, learning media are less attractive and the level of student activity is low. The purpose of the study was to improve student learning outcomes through the Picture and Student Active (PASA) model with a Contextual Teaching and Learning (CTL) approach to the seventh grade students of the Makassar National Junior High School. This research is classroom action research with 2 cycles, namely the stages of planning, action, observation and reflection. The data collection instrument used observation sheets and test questions. The success indicator is 85% with an acquisition score of 75. The results show that the Picture and Student Active (PASA) Model with this Contextual Teaching and Learning (CTL) approach, can improve biology learning outcomes in class VII students of Makassar National Junior High School which is marked by an increase in the category student learning outcomes from cycle I to cycle II. In the first cycle is in the category of 20 people or 50% and in the second cycle is in the high category that is 40 people or 100% and the completeness of learning outcomes in the first cycle is 20 people or 50% and the second cycle is 40 people or 100%..    

Mas'ud, Abdu; Sundari, Sundari; Azahraa, Intan Fitriani

JOURNAL OF BIOLOGY LEARNING 2022 Universitas Veteran Bangun Nusantara Sukoharjo

Virtual laboratories can provide real learning experiences through computer-aided simulations and activities. Virtual laboratory is rapidly developing its use in science learning because it is proven to provide significant benefits to the process and results of science learning during the pandemic. The limitations of laboratory facilities in genetics learning at the unkhair Biology Education Study program have encouraged the development of virtual practicum strategies and their use in genetic learning with modified free inquiry strategies on the topic of the structure and function of genetic material and reproduction of genetic material. The purpose of this study was to analyze the effectiveness of virtual laboratories based on student perceptions of the use of virtual laboratory applications and to describe and compare these perceptions with the use of laboratory reality and relevant previous research results. There are five aspects of perception surveyed, namely innovation, motivation, effectiveness, benefits, and presentation of practical procedures. This research method uses a quasi-experimental research design for the characteristics and effectiveness of using virtual laboratories and real laboratories in the Genetics course at the Biology Education Study Program, Khairun University, Ternate on the topic of DNA isolation, chromosomes and mitosis. The results of this study indicate that: the characteristics of Blended Learning practicum in the Genetics course in 4th semester students of Biology study program are: 1) instruction-based practicum; 2) practicum based on data collection and reporting of practicum results; 3) practicum based on proof of concept. The effectiveness of the implementation of genetics practicum in laboratory reality and virtual laboratories based on the perception of student responses is more likely to choose reality laboratories than virtual laboratories. The effectiveness of the implementation of genetic practicum based on the results of the practicum report is known to be not significantly different between the results of the practicum in reality and in the virtual laboratory.

Maulidya, Riska; Yeni, Laili Fitri; Titin, Titin

JOURNAL OF BIOLOGY LEARNING 2022 Universitas Veteran Bangun Nusantara Sukoharjo

This study aims to find out the feasibility of flash flipbook media based on the results of macroscopic fungi inventory found in the Mount Pemangkat Protected Forest, Sambas Regency. The form of research used is quantitative descriptive methods. The creation of flash flipbook media is enriched with the richness of local fungi found in the Protected Forest of Mount Pemangkat, Sambas Regency. Flash flipbook media is validated by five validators, including two lecturers of Biology Education Tanjungpura University and three high school teachers who were determined using purposive sampling techniques. Flipbook flash media validation sheets are assessed using the Likert scale and data analysis based on the Lawshe Formula (1975). Validation of flash flipbook media obtained a CVI (Content Validity Index) value of 0.94, so it is declared feasible and can then be used as a learning medium in the fungi classification sub-material and provide additional information about the diversity of mushrooms in the surrounding environment for students of class X high school.

Fadhlianto, Ibnu

JOURNAL OF BIOLOGY LEARNING 2020 Universitas Veteran Bangun Nusantara Sukoharjo

The purpose of this study was to identify Vertebrate animals of the Mammal class, order artiodactyla, family Cervidae in the Jurug Surakarta taru Animal Park, develop interactive video media as a result of identification of vetebrata animals into learning media, know the quality of interactive video media based on assessment by material experts, media experts and biology teachers, and applications in learning. The research method uses an observation method by making direct observations of vertebrate species. The instrument for assessing the quality of interactive video media is based on material aspects and presentation aspects, with a qualitative descriptive analysis design. The results of this study indicate that in Taru Jurug Animal Park Surakarta there are 3 species of animals namely Cervus unicolor, Cervus timorensis, Axis-axis and all three have been identified. Research on the identification of vertebrate animals, especially the mammalian class, order artiodactyla, and the cervidae family can be used for the preparation of interactive video media with material on Biodiversity at the level of genes and species. The quality of interactive video media in terms of material aspects, presentation, and language. Assessment of material experts obtained a percentage of 90.9% so that it was categorized as very valid, media experts obtained a percentage of 88.5% so it was categorized as very valid, biology teacher Veteran 1 Sukoharjo High School obtained a percentage of 92.5% so it was categorized as very valid and biology teacher Nguter 1 Public High School obtained a percentage of 97.5% so it is categorized as very valid. Based on this, it can be concluded that this interactive video media is worthy of being used by teachers as one of the learning media about Biodiversity at the level of genes and species.

Utari, Nadya; Hindrasti, Nur Eka Kusuma; Amelia, Trisna

JOURNAL OF BIOLOGY LEARNING 2020 Universitas Veteran Bangun Nusantara Sukoharjo

The purpose of the research was to find out the level of the students' problem solving skills on environmental material at X class of MAN Bintan. The researcher applied descriptive quantitative approach as method for analyzing the data. Sampling in this study using Total Sampling technique with the sampel consisted of 59 students. This instrument is used to collect students' problem solving skills through six aspects to Chang & Kelly with 6 items essay and feature interviews. The data were analyzed with statistical rule in percentage. Based on the results of data analyze shows that a 77% rate highly classified. The researcher concluded that student at X class MAN Bintan has good problem solving skills. However, it still needs training and guidance to develop problem solving skills.

Adi Riyadi

JURNAL ILMIAH KOMPUTER GRAFIS 2017 UNIVERSITAS STEKOM

In order to increase student interest in learning, increase grades and facilitate the understanding of biology subjects on the material of the human excretion system class XI Science. From a number of smarphone users in Indonesia, it turns out that most of the people are only intended for telephone, short message service (SMS), playing songs / videos, accessing social networks (facebook, twiter, BBM, Line, WhatsApp) and many playing games including students in high school. Negeri 2 Mranggen. The author uses data collection research methods including observation, interviews, questionnaires, R&D product development methods, prototype methods and object-oriented approaches. The equipment used in designing this system uses UML modeling. Use Case Diagrams include, Activity Diagrams, Class Diagrams, and Sequence Diagrams and the software used by the author is Android Development Tools (ADT) and MySQL as a database. Mobile learning media application is expected to help facilitate the needs of students to learn the material of the human excretion system online at any time without any place and time restrictions.