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Theo Artkin Sitorus; Nurhasanah Siregar

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2023 Pusat riset dan Inovasi Nasional

This research aims to describe the analysis result of the use of learning media in the Problem Based Learning model. The methods used in this research is literature study of 6 sources consists of 3 thesis and 3 journals discuss the use of learning media in the Problem Based Learning model in Indonesia published in the span of 2016-2022. From the calculation of the effect size, the average value is 0.79 which is categorized in the medium category. This shows that the use of learning media with Problem Based Learning in mathematics learning had a positive effect on improving the mathematical ability of students and the effect obtained is in the medium category. The mathematical ability could be improved based on the literature study such as student’s mathematical connection ability, student’s mathematical problem soving ability dan student’s mathematical numeracy literacy ability. The type of learning media according this research are animation, geogebra, microsoft power point, fun math book, cabri 3D v2 dan youtube. Hope for further research can be analyzed more deeply by using more sources so the result will be more maximal and varied.

Suci Humairoh; Absharini Kardena; Rahmi Novianti

Jurnal Pendidikan, Bahasa dan Budaya 2023 Pusat Riset dan Inovasi Nasional

This research was conducted based on the problems found in the learning process about vocabulary. To understand language well, speak better, or good writing requires a good vocabulary to be successful in any of these areas. Teachers must be good at choosing methods or techniques in learning to be used in teaching, not all methods or techniques can be used, because learning methods are real forms in the form of steps for implementing a lesson in order to achieve learning goals. In this research to teach vocabulary, the researcher choose to use a game. Game is an activity that can help the process of learning and creating students are more active in learning because they feel happy and relaxed in learning. The purpose of this research is to find out whether the Simon Says game is effective or not for use in learning, especially vocabulary. Because what we are going to examine now is the effectiveness of the Simon Says game in increasing student vocabulary. The method used in this research is descriptive qualitative research. Which aims to describe or give an idea of how effective the Simon Says game is for students vocabulary in learning process. The researcher gave vocabulary from descriptive text material and asked students to memorize it. Then the vocabulary will be played in the Simon Says game. The results of this study indicate that the Simon Says game is very effective for teaching vocabulary. Because judging from the many changes after several meetings with students and playing this Simon Says game for learning.

Umaysy Sabillah; Hasratuddin Hasratuddin

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2023 Pusat riset dan Inovasi Nasional

This study aims to obtain teaching materials based on a valid, practical, and effective realistic mathematical approach, so as to improve students' mathematical reasoning abilities on the material of a three-variable linear equation system. The research instruments used were questionnaire validation sheets, lesson plans validation sheets, teaching material validation sheets, test instrument validation sheets, mathematical reasoning ability tests, and teacher and student response questionnaires to teaching materials. After all instruments, lesson plans, and teaching materials were declared valid by the validator, then readability tests and field trials were carried out. The results showed that: (1) the teaching materials based on the realistic mathematical approach developed had met the criteria of validity based on the validator's assessment with the average validity of the teaching materials for the material being 3.13 and 3.29 for media with a very feasible category; (2) the teaching materials based on the realistic mathematical approach that have been developed have met the practicality criteria through: a) the results of the questionnaire student responses to teaching materials show the percentage of practicality of 81.19% with a very practical category, b) the results of the questionnaire responses of teachers to teaching materials show the percentage of practicality 88.75% with very practical category; (3) The teaching materials based on the realistic mathematics approach developed meet the effective criteria with: a) classical student learning mastery of 88%, b) more than 65% of students have achieved 75% of learning objectives for each indicator, c) increased mathematical reasoning ability students after using teaching materials seen through the average score of students increased from 50 in the pretest to 85.33 in the posttest and the results of the N-Gain analysis which showed students' mathematical problem solving abilities increased by 0.712, meaning in the high category.

Peta Murni; M. Sahlan; Yostia Fatma; Zulfani Sesmiarni; Herlina Rasyid

Penelitian ini merupakan salah satu tugas pada program Pendidikan Profesi Guru (PPG) Daljab 3 di Universitas Islam Negeri Sjech M. Djamil Djambek Bukittinggi. Setiap guru yang mengikuti program ini harus melakukan Praktek Pengalaman Lapangan (PPL) yang digunakan untuk melakukan penelitian terhadap permasalahan dalam proses pembelajaran di sekolah. Dengan adanya perubahan proses pembelajaran pada masa pandemic ini, dimana pembelajaran dilakukan secara daring mengakibatkan berbagai  permasalahan dalam proses pelaksanaannya. Keterbatasan dalam proses  pembelajaran mengakibatkan hasil belajar peserta didik menurun sehingga banyak diantara peserta didik yang mendapatkan nilai di bawah Kriteria Ketuntasan Minimum (KKM). Penelitian ini bertujuan untuk mengetahui peningkatan hasil  belajar peserta didik pada mata pelajaran Pendidikan Agama Islam dengan menggunakan model pembelajaran Problem Based Learning yang dilaksanakan secara Blended Learning (Singkron-Asingkron). Proses penelitian dilakukan sebanyak tiga siklus yang sebelumnya melakukan tindakan pada tahap pra siklus, setiap siklusnya meliputi 4 tahap yaitu : 1) tahap  perencanaan, 2) tahap pelaksanaan, 3) tahap observasi, 4) tahap refleksi. Hasil yang diperoleh dari pelaksanaan penelitian terlihat adanya peningkatan pada hasil belajar peserta didik, ini terlihat dari hasil yang diperoleh peserta didik dari mengerjakan lembar kerja peserta didik. Persentase tingkat keberhasilan peserta didik mencapai nilai di atas atau sesuai KKM pada aspek pengetahuan di Siklus I adalah sebesar 75% dan pada siklus II adalah sebesar 88% dan pada siklus III 90 %, dapat dilihat peningkatan presentasi pada siklus I ke siklus II adalah sebesar 13%. Sedangkan untuk peningkatan hasil belajar pada aspek keterampilan dapat dilihat dari hasil  belajar pra siklus yaitu sebesar 78% dan pada siklus II adalah 100%, terjadi  peningkatan sebesar 22% untuk hasil belajar aspek keterampilan. Dengan demikian dapat disimpulkan bahwa penggunaan model pembelajaran Problem Based Learning berdasarkan hasil penelitian ternyata dapat meningkatkan hasil belajar pada mata pelajaran Pendidikan Agama Islam.  

Merlin Diah Cahyani; Laela Apri Liani

Sejahtera: Jurnal Inspirasi Mengabdi Untuk Negeri 2023 Universitas Maritim AMNI Semarang

This study discusses the application of the Mind Mapping method to PAI learning at SMK Karya Guna 1 Bekasi. The purpose of this study was to find out whether the application of the Mind Mapping method in PAI learning at SMK Karya Guna 1 Bekasi in Class XI was successful or not. The purpose of this research is to prove that by applying the Mind Mapping method to pie learning in schools. By applying the Mind Mapping method it can stimulate students to be active in class, and be able to discuss with peers, and also be able to solve problems by discussing. In this study it can be proven that one of the ways to arouse student activity is to use the Mind Mapping method in teaching PAI at school. Based on the results of this study, it can be seen that applying the Mind Mapping method to PAI learning at SMK Karya Guna 1 Bekasi is well implemented. This can be proven by the application of the Mind Mapping method to PAI learning at SMK Karya Guna 1 Bekasi. Using this method can produce active and critical students in dealing with problems, as well as being able to discuss and respect friends' opinions when discussing, increasing the level of independence in learning. Not only using the discussion method, the teacher must also provide motivation in learning so that students can learn optimally.

Annisa Asra Fitria; Delvia Febrina; Zulfani Sesmiarni; Herlina Rasyid

Jurnal Ilmu Sosial, Bahasa dan Pendidikan 2023 Pusat Riset dan Inovasi Nasional

Based on observations made at SMA Negeri 1 Gunuang Omeh District, the problem found was the low interest in learning of students in PAI and BP subjects due to the large number of students who did not pay attention to the teacher's explanation, and the lack of use of learning models and media used in learning , one of which is the Problem Based Learning learning model. The role of the learning model is very important, because using visual media will be able to influence students' learning interests. The purpose of this study was to find out the use of the Problem Based Learning learning model in increasing students' learning interest in PAI and BP subjects on Da'wah Strategy and Islamic Development in Indonesia Class XII.MIPA at SMA Negeri 1 Gunuang Omeh District. This type of research is Classroom Action Research (PTK). The process of implementing PTK has four main components, namely planning, action, observation and reflection carried out in 3 cycles. The results of data analysis obtained the percentage of students' learning interest using the Problem Based Learning learning model of 44.83% in cycle I. The process of applying the Problem Based Learning learning model in PAI and BP learning increased in cycle II by 65.52% and 79.31 % in cycle III. So it can be concluded that the implementation of PAI and BP learning by using the Problem Based Learning learning model can increase students' learning interest.

Trezita A. S. Onibala; Rosiah J. Pulukadang; Anetha L. F. Tilaar

Inspirasi Dunia: Jurnal Riset Pendidikan dan Bahasa 2022 Universitas Maritim AMNI Semarang

Kesulitan belajar yang terlihat saat observasi di SMA Negeri 1 Tompaso menjadi pemicu dilakukannya penelitian ini. Masalah muncul dari beberapa kendala, seperti kemungkinan peningkatan hasil belajar. Tujuan dari penelitian ini adalah untuk mengevaluasi hasil penggunaan model Problem Based Learning berbasis blended learning. Pendekatan penelitian yang digunakan dalam penelitian ini adalah eksperimen dengan menggunakan desain kelompok eksperimen pra dan pasca tes. Sampel diambil dari kelas XI MIPA 3 dan XI MIPA 1 yang masing-masing berjumlah 22 siswa. Kelas-kelas ini normal dan homogen dan masing-masing berfungsi sebagai kelompok eksperimen dan kontrol. Dengan menggunakan uji-t untuk menguji data penelitian, diketahui bahwa nilai thitung = 3,7598 > ttabel = 1,6819 dengan taraf signifikansi = 0,05 menunjukkan menolak H0 dan menerima H1. Konsekuensinya, keefektifan model blended learning problem based learning berdampak pada hasil belajar siswa.

Muhartini, Muhartini; Amril Mansur; Abu Bakar

Jurnal Inovasi Ilmu Pendidikan 2022 Pusat Riset dan Inovasi Nasional

Penelitian ini bertujuan untuk menganalisis Pembelajaran Kontekstual  Dan Pembelajaran Problem Based Learning. Penelitian ini termasuk penelitian kualitatif. Pendekatan yang dipakai adalah penelitian murni kepustakaan (library research). Data diperoleh dari bahan bacaan yang diperoleh peneliti dari buku-buku, artikel-artikel yang termuat dalam cetak. Data dikumpulkan dan dipilah-pilah untuk mengisi jawaban dari pertanyaan penelitian yang dirumuskan. Analisa menggunakan pendekatan analisis isi (content analysis) untuk mendapatkan informasi terkait Pembelajaran Kontekstual  Dan Pembelajaran Problem Based Learning. Adapun kesimpulan dari penelitian ini adalah Pembelajaran kontekstual merupakan suatu pembelajaran yang mengkaitkan kontekstual sehari-hari pada materi pembelajaran sehingga siswa mampu memaknai pengetahuan/ ketrampilan yang dipelajarinya serta secara fleksibel dapat menerapkan pengetahuan/ ketrampilan yang dimilikinya dari suatu permasalahan/konteks ke permasalahan yang lainnya. Pendekatan kontekstual melibatkan tujuh komponen utama pembelajaran kontekstual, yaitu : konstruktivisme (contruktivisme), menemukan (inquiri), bertanya (question), masyarakat belajar (learning comunity), pemodelan (modeling), refleksi, penilaian yang sebenarnya (aunthentic asesment). Pembelajaran berbasis masalah (Problem-based Learning) merupakan salah satu model yang tepat dikembangkan  dalam pembelajaran teknologi untuk merespon isu-isu peningkatan kualitas pembelajaran teknologi dan antisipasi perubahan-perubahan yang terjadi di dunia kerja. Karakteristik dan Tahapan Pembelajaran Model Problem-Based Learning. Pembelajaran berbasis masalah dikembangkan terutama untuk membantu siswa mengembangkan kemampuan berpikir, pemecahan masalah, dan ketrampilan intelektual, belajar tentang berbagai peran orang dewasa dengan melibatkan diri dalam pengalaman nyata atau simulasi, dan menjadi pembelajar yang otonom dan mandiri.  

Sony Junaedi; Muslimah; Marya Ulfa

Jurnal Suara Pengabdian 45 2022 LPPM Universitas 17 Agustus 1945 Semarang

Current learning after the pandemic is more towards the Hybrid learning method where this method combines online learning with face-to-face learning. In this learning, interactive learning media is needed by teachers. Prezi application is a software for internet-based presentation (SaaS). In addition to presentations, it can also be used as a tool to explore and share ideas on a virtual canvas. It is superior because this program uses the en:Zooming User Interface (ZUI), which allows Prezi users to zoom in and out of presentation media. The partner problem is that teachers at Madrasah Aliyah Miftahul Huda Mijen Demak still need training and assistance in making interactive multimedia. Therefore, the community service team at the Faculty of Language and Culture, University of 17 Agustustus 1945 Semarang conducted intensive communication with the manager of the MA Madrasah Aliyah Miftahul Huda to find solutions to these problems. There are three methods applied in this service, namely Presentation, Demonstration, and Practice Method. Presentation method is applied in the introduction of the Prezi Application, its benefits, and its application in making interactive learning media, Demonstration Method regarding the operation or use of the application and Practical Method where teachers practice directly making interactive learning media according to their respective subjects. After this service, teachers can position and use learning media as a needed component of a learning process. Learning media has an important role in increasing the effectiveness and efficiency of learning. Teachers are always required to be able to develop and use learning tools available in schools in accordance with current developments.

Hariana Gultom, Febrina; Saida Ulfa; Henry Praherdiono

International Journal of Education and Literature 2022 Lembaga Pengembangan Kinerja Dosen

This study aims to find out whether there is an influence of the Problem Based Learning-Computational Thinking (PBL-CT) model on analytical thinking skills in terms of students' interest in Natural Sciences subjects. This research was conducted at the Kalam Kudus Christian Middle School in Malang in the 2022/2023 academic year. The design used in this study was a non-equivalent group design quasi-experiment. Retrieval of data using ten essay questions which are made according to indicators of analytical thinking ability and students' interest in science is measured by using a questionnaire.  Data analysis was carried out by the Two Way Anova parametric test. Based on the results of the analysis carried out, the results were obtained: (1) there were differences in analytical thinking skills between students who were taught using the Problem Based Learning and Problem Based Learning - Computational Thinking (PBL-CT) learning models with a significance <0.05. (2) there is no difference in the ability to think analytically between students who have a high, medium, and low interest in learning science as shown by a significance value of 0.748 > 0.05. (3) there is an interaction between Problem Based Learning - Computational Thinking (PBL-CT) on students' analytical thinking skills in terms of students' interest in natural science subjects with a significance value of <0.05

Fitro Nur Hakim; M. Abdurrahman Bahyhaq Andica P

JURNAL ILMIAH KOMPUTER GRAFIS 2022 UNIVERSITAS STEKOM

The company 75 Center Design Graphic Studio is a provider of printing services and design services that serve the manufacture of various printing products. One of the problems that often arise when working on orders from customers is that there are many orders while there is only one expert, so there is not enough time to do it. Using technological advances, learning aids are made, which can later be used by employees to operate the ID Card machine. This learning aid media will display an autoplay program containing the process of making product from beginning to end. This learning aid media is made based on Multimedia.

Ahmad Zainudin; Priyadi, Agus; Dewi Prehantini Wahyuningtyas

JURNAL ILMIAH KOMPUTER GRAFIS 2022 UNIVERSITAS STEKOM

Educational game is a game which is specifically designed as a tool to accomplish educational needs. Therefore, it has to be projected in an exact precision to achieve its goal: educating, and increasing the user knowledge and skills. There are some problems which frequently happened at TK Kemala Bhayangkari 31 Salatiga, firstly, the number of props of traffic signs is limited so it is not proportional to the number of meetings in the existing curriculum and students must repeat the same material. Secondly, there isn’t suitable learning support media to add props to traffic signs that are still lacking. The software used in this game development was Adobe Flash CS6. The research was conducted through R&D; Research and Development method by processed through some stages. First, problem identification stage, then, data collection, product design, design validation, design revision, and the final step was the product trials. The validation was carried out by the expert validators and product user. Based on the research conducted, it concluded that this game has 43 signs which fulfill the number of signs that must be taught to students according to the curriculum at TK Kemala Bhayangkari 31 Salatiga, 18% which is most often found on the road from the total number of traffic signs in the Minister of Transportation Regulation No. 13 years 2014.  

noviani, amallia; Adha, Muhammad Mona; Rohma, Rohman

Jurnal Global Citizen : Jurnal Ilmiah Kajian Pendidikan Kewarganegaraan 2022 Prodi PPKn Universitas Slamet Riyadi

The country of Indonesia is currently undergoing rapid changes, namely the Covid-19 virus. The changes that occur are certainly very influential on the order of life, especially technology among the world of education. The educational environment has changed, where previously the learning process was carried out face-to-face, but now uses online learning media. Schools are one of the main factors in shaping the character of students, so that they can support the good use of technology, which is called digital citizenship. But in reality today, the reason is partly the lack of bad attitudes in the use of technology by students. The problem that will be discussed in this study is how the influence of online learning media in strengthening the Digital Citizenship attitude of students in Civics subjects. The research method used is a descriptive method with a quantitative approach. The data collection technique used the main technique, namely a questionnaire. The data analysis tool in this study uses SPSS version 20. Based on the results of the research conducted, it shows that there is an influence of online learning media in strengthening students' digital citizenship attitudes in Civics subjects with a large percentage of the effect, which is 56,5%.   Keywords: Online Learning Media, Digital Citizenship, and Students

Rohman, Muhammad Rofiqur; Qosim, Achmad; Khoeron, Khoeron

Jurnal Faidatuna 2022 STAI Denpasar Bali

Quality management is a means that allows it to be used as a basis for improving the education system. One of the problems faced by MI Al Azhar Tuban is the decline in student academic achievement recently. So that it has an impact on the management of madrasah management. However, this problem can still be resolved through quality management which is implemented in Madrasah Ibtida'iyah. The applied management standards must be based on the National Education System. One of the successes of quality management in improving academic achievement is the increasing quality of student learning. Therefore the application of quality management is very important and helpful for educational institutions that have decreased student academic achievement in order to achieve graduates who are superior in the field of academic achievement. The focus of research in this study is (1) How is the application of quality management in improving academic achievement at MI Al Azhar Tuban Badung? (2) What are the supporting and inhibiting factors in the implementation of Quality Management at MI Al Azhar Tuban Badung? The research objectives in this thesis are (1) To determine how the application of quality management in improving academic achievement at MI Al Azhar Tuban Badung (2) To determine the supporting and inhibiting factors of the implementation of quality management at MI Al Azhar Tuban Badung. The type of research used is descriptive qualitative research at Madrasah Ibtida'iyah Al Azhar Tuban Badung with data collection techniques in this study include: observation, interviews, documentation, while the data validity test was carried out by triangulation techniques, as long as the research was analyzed with data reduction steps. presentation of data, and drawing conclusions. In this thesis results: (1) the application of quality management in improving academic achievement includes quality planning, quality improvement, quality control and quality assurance (2) The factors that support and hinder the implementation of quality management are internal and external factors.

Rahmatiah, Rahmatiah; Besse Syukuroni Baso

Jurnal Riset Rumpun Ilmu Bahasa 2022 Pusat riset dan Inovasi Nasional

Tujuan  penelitian  ini  yaitu  untuk  mengetahui Implementasi Model Problem Based  Learning  (PBL)  dalam  Meningkatkan  Hasil  Belajar  Bahasa  Indonesia  V UPT  SDN  11  Kabupaten  Soppeng.  Skripsi  Sarjana  Pendidikan  Guru  Sekolah Dasar   meningkatkan   hasil  belajar   bahasaindonesiadi  Kelas  V  UPT  SDN   11 Kabupaten  Soppeng. Adapun  jenis  penelitian  ini adalah Penelitian Tindakan Kelas (PTK)  dan  subjek  penelitian  ini adalah  murid  di kelas V UPT SDN  11Soppeng yang  berjumlah  28 orang.  Teknik  pengumpulan  data  menggunakan  observasi,  tes, dan   dokumentasi.   Teknik   analisis   data   menggunakan   rumus   rata-rata   nilai, persentase  ketuntasan belajar dan data observasi.  Dari hasil penelitian disimpulkan bahwa  pembelajaran  menggunakan  model Problem  Based  Learning  (PBL) dapat meningkatkan   hasil  belajar   bahasaindonesiadi  UPT   SDN   11Soppeng.   Hal  ini dapat   dibuktikan   dari   rata-rata   nilai   murid   yang   sebelum  diterapkan   model pembelajaran  Problem   Based   Learning   (PBL)   adalah   68,   dan   murid   yang mendapatkan nilai di atas 72  adalah 43%.  Dari hasil siklus I rata-rata nilai murid memperoleh 63, dan murid yang mendapatkan nilai di atas 72 adalah 50%. Setelah siklus  II  diperoleh  rata-rata  nilai murid  77,91,  dan murid  yang mendapatkan nilai di atas  70  adalah  90.55%  menunjukkan  bahwa  adanya  peningkatan  hasil belajar bahasaindonesiadengan  menggunakan  model  pembelajaran  Problem  Based Learning (PBL).    

M. Farhan Faranza Alfansa; Utin Desy Susiaty; Marhadi Saputro

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2022 Pusat riset dan Inovasi Nasional

Penelitian ini bertujuan untuk mengetahui implementasi model pembelajaran problem based learning terhadap hasil belajar siswa ditinjau dari self-regulated learning. Adapun bentuk penelitian yang digunakan yaitu desain faktorial (factorial design) modifikasi dari desain true experimental. Populasi dalam penelitian ini adalah kelas X SMA Negeri 1 Kembayan yang terdiri dari tiga kelas. Sampel dalam penelitian ini adalah siswa kelas X IPA 2 dengan teknik pengambilan sampel menggunakan teknik cluster random sampling. Instumen penelitian berupa soal tes dalam bentuk essay. Teknik analisis data yang digunakan yaitu analisis satu jalan sel tak sama dengan uji normalitas menggunakan uji Lilifors dan homogenitas menggunakan Uji Bartlett. Hasil penelitian setelah diterapkannya model pembelajaran problem based learning diperoleh bahwa: (1) hasil belajar siswa dengan kategori self regulated learning tinggi lebih baik dari pada siswa yang memiliki kategori self regulated learning sedang, (2) hasil belajar siswa dengan kategori self regulated learning tinggi lebih baik dari pada siswa yang memiliki kategori self regulated learning rendah, dan (3) hasil belajar siswa dengan kategori self regulated learning sedang lebih baik dari pada siswa yang memiliki kategori self regulated learning rendah.    

Musfira Musfira

Concept: Journal of Social Humanities and Education 2022 Sekolah Tinggi Ilmu Administrasi Yappi Makassar

This research aims to improve student learning outcomes in class I at SD Cordova Indonesia through the application of the trade a problem learning model assisted by concrete media. The problem in this research is the low mathematics ability of students in class I at SD Cordova Indonesia. The method used in this research is the classroom action research method (PTK). The subjects in this research were all 27 class I students at SD Cordova Indonesia. The indicator of success in implementing the action is that students achieve a minimum of 70% completeness with an average learning outcome score of at least 70 from the total number of students. Based on data processing from research results, the average value of student learning outcomes in the pre-cycle was 54.44, then after the first cycle actions were carried out it increased to 63.70. The first cycle action was then continued to the second cycle action and obtained an average score of 71.85 with student completion reaching 74.10% of the total students who took the learning outcomes test. Based on the results in cycle II, it shows that the application of the trade a problem learning model assisted by concrete media is effective in improving students' mathematics learning outcomes in class I at SD Cordova Indonesia.

Rino, Rino; Reni Astuti; Muchtadi , Muchtadi

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2022 Pusat riset dan Inovasi Nasional

The purpose of this study was to develop a valid, practical and effective E-Book learning media of E-Flip PDF with Guided Self-Learning on student learning outcomes on matrix material in class XI of SMA Negeri 1 Nanga Mahap. The method used is a 4D research method which is limited to Define, Design and Develo. The subjects in this study were 29 students of class XI SMA Negeri 1 Nanga Mahap, 3 material and media experts. The instruments used in this research are in the form of material expert validation sheets and media expert validation sheets, teacher response questionnaires, student response questionnaires and posttest questions based on the results of research that have been carried out, the results of the validation of the E-Book learning media are E-Flip PDF with Independent Learning. Supervised has a level of validity of 93.66% with very valid criteria, the level of practicality of learning media is 89.93% with very practical criteria and the effectiveness level of learning media is 82.75% with very effective criteria.    

Asrorul Azizi; Rindu Rahmatiah; Muhammad Sarjan; Hamidi Hamidi; Mulia Rasyidi +7 more

JURNAL HUKUM, POLITIK DAN ILMU SOSIAL 2022 Pusat Riset dan Inovasi Nasional

Humans have the ability to think and always try to improve their knowledge. Human nature is naturally full of curiosity so humans are always looking for answers to their curiosity. Humans seek answers to their curiosity through knowledge, and through knowledge will lead to its own satisfaction according to the demands of the times. The knowledge gained is not only knowledge, but is emphasized on knowledge and truth. Learning everything by studying the right scientific foundation is one of the efforts made by humans to obtain the truth. This study aims to determine the nature of the philosophy of education in the development of science based on local wisdom. The surrounding nature gives birth to local wisdom that is unique and is a potential in the development of science. Science or science which includes physics, chemistry, biology using scientific steps, scientific thinking, and using scientific frameworks. This is the beginning of the philosophy of science used to study, uncover, and solve scientific problems for human life. This study discusses the importance of a person in developing science based on local wisdom as a means of maintaining natural resources, culture, customs that exist in people's lives.

Manek, Fransiska; Prasetyo, Nugroho Aji; Mitasari, Zuni

JOURNAL OF BIOLOGY LEARNING 2022 Universitas Veteran Bangun Nusantara Sukoharjo

This study aims to determine the effect of a combination of Discovery Learning and Problem Based Learning on the problem solving abilities of class X students at SMA Negeri 9 Malang. The method used in this research is quasi-experimental with a quantitative approach. Data collection techniques used were interviews, problem-solving ability tests, sheet validation and documentation. The results showed that there was a significant influence on the problem solving abilities of students using a combination of Discovery Learning and Problem Based Learning models in biology class X IPA Malang State High School which can be seen from the sig (2tailed) value of 0.002<0.05. The combination of the Discovery Learning model with Problem Based Learning provides opportunities for students to be actively involved in the learning process to solve problems that occur in everyday life starting from finding problems, analyzing problems to drawing conclusions