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Myta Sabrina Wijayanti; Asrul Bahar; Ita Fatkhur Romadhoni; Sri Handajani

Journal of Creative Student Research 2023 Pusat Riset dan Inovasi Nasional

This study aims to find out: 1) the results of interactive power point development on the learning outcomes of procedures for using Personal Protective Equipment (PPE); 2) the adequacy of media and interactive power point materials on procedures for using Personal Protective Equipment (PPE); 3) student responses to the results of developing interactive power point procedures for using Personal Protective Equipment (PPE). The results of the analysis of media and material feasibility data were obtained using a sheet of media and material feasibility assessment with a Likert scale. The validation sheet was assessed by UNESA PKK lecturers and Lamongan 1 State Vocational School teachers. The results of the media feasibility assessment get a value from the interpretation score scale of 91%. the results of the material feasibility assessment get a value from a 90% interpretation score scale. The results of the analysis of student response data were obtained using a questionnaire sheet with a guttman score. The questionnaire sheet was assessed by 10 students of class XI Culinary SMK Negeri 1 Lamongan. The results of the student questionnaire get a value from the interpretation score scale of 94%. In this case it shows that the development of interactive power points is stated to be very suitable for use in learning procedures for using Personal Protective Equipment (PPE).

Robenhart Tamba; Rohayati Sihotang

Jurnal Riset Rumpun Ilmu Pendidikan 2023 Lembaga Pengembangan Kinerja Dosen

This research is a development research (R&D) using the ADDIE development model which consists of: 1.) Analysis; 2.) Design; 3.) Development; 4.) Implementation; and 5.) Evaluation. Data collection was carried out by interviews, questionnaires and tests. The results of the interviews were analyzed descriptively qualitatively, while questionnaires and tests were analyzed quantitatively. Validation was carried out by questionnaire instrument experts, material experts, media experts and practitioner experts by class IV educators. The results of the analysis show that cartoon film learning media is included in the "very feasible" category to be used as a learning medium in class IV SDN 9 Sampurtoba. Based on Validation: 1.) Questionnaire Instrument Expert with an average percentage of 90%; 2.) Learning material experts get an average percentage of 95%; 3.) Learning media experts with an average percentage of 95%; 4.) Expert Practitioner with an average percentage of 93%. And continued with the distribution of Pre-Test and Post-Test questions to class IV with a lot of 15 students, obtained an average Pre-Test score of 42 increased with an average post-test result of 80. From the data acquisition it can be concluded that the developed cartoon film learning media is effective in improving learning outcomes.

Mickhael P Hutagalung; Glory Indira D Purba

Jurnal Riset Rumpun Ilmu Pendidikan 2023 Lembaga Pengembangan Kinerja Dosen

This study aims to develop and produce interactive multimedia-based mathematics learning media using Adobe Flash CS 6 software that is valid, practical, and effective. This type of research is development research which refers to the ADDIE development model. This study used research instruments, the instruments used were material validation questionnaires, media, student and teacher responses regarding practicality and regarding the effectiveness of the learning media used. This study's findings indicate that: 1) The learning media's validity score of 3.245 places it in the valid category, while the media's validity score of 3.30 places it in the very valid category. 2) In the very practical category, the practicality of learning media received a score of 3.81, and in the very practical category, student assessments received a score of 3.49. 3) Learning media have a moderate or effective effectiveness score of 0.5.

Lilis Anastasia Purba; Glory Indira D. Purba

Jurnal Riset Rumpun Ilmu Pendidikan 2023 Lembaga Pengembangan Kinerja Dosen

The use of learning media that is less than optimal is the basis of this research with the aim of developing learning media for Android applications and knowing the process of student answers. This type of research is development research with a model adapted from Borg and Gall with a  sample of class VIII-2 students of Santa Maria Private Middle School Medan, totaling 25 people. From the results of the study, it was obtained (1) the quality of the developed learning media met the valid, practical, and effective categories with an assessment by media experts of 3.82 and material experts of 3.87, practicality from the student response with a score of 3.61 and the teacher's response with a score of 4, and the effectiveness of classical student learning completeness reaches 92% of students and an n-gain score of 0.62 which means an increase in mathematical visual abilities is included in the moderate category. (2) The process of student answers shows that students have been able to identify problems, understand problems, generalize patterns and explain what is obtained, which means that students have fulfilled each indicator of mathematical visual ability, namely looking, seeing, imagining, showing and telling.

Br Sirait, Ir. Luciyana; Simatupang, Lisnawaty

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2023 International Forum of Researchers and Lecturers

This study aims to determine the feasibility of SETS (Science, Environment, Technology, And Society) based modules on colloidal system, determine student learning outcomes after using SETS-based modules in learning and student responses to the modules. This study uses a 4-D development model consisting of define, design, development, and dissemination. This research was conducted at SMA Negeri 11 Medan which was carried out for 7 months. The feasibility of module was seen through a feasibility questionnaire for media and material experts based on the BSNP standard with a Likert scale of 1 to 5. Validation data obtained from media and material experts on SETS-based modules obtained an average percentage of 83.58% with the category valid/worthy. Student learning outcomes were obtained through the calculation of N-Gain test, which was equal to 0.74 in the high category and the average posttest score of students was 84.67. Student responses to the SETS-based module obtained an average percentage of 91.24% with a very high questionnaire interpretation. Based on the results obtained by the researcher, it can be concluded that this SETS-based module is appropriate for use in colloidal learning with a high student learning success rate and student responses that fall into very good criteria.

Elly Nafsiah; Tiur Malasari Siregar

Jurnal Riset Rumpun Ilmu Pendidikan 2023 Lembaga Pengembangan Kinerja Dosen

This research was conducted with the aim of producing digital learning media using the Smart Apps Creator through a Realistic Mathematics Education approach that is valid, effective, and able to improve students' mathematical problem solving abilities in the matter of a system of two-variable linear equations. This type of research is Research and Development (R&D) with the ADDIE model. From the research results, it was obtained that the media and material validity values were 93.6% and 93% with very valid categories. The practicality of the media through the results of the teacher's response questionnaire obtained a practicality value of 97.3% in the very practical category and the results of the student response questionnaire for the small group test and large group test obtained values of 90.9% and 91.4% in the very practical category. Then the value of effectiveness is seen through the mastery of classical learning and the results of the student response questionnaire obtained percentages of 87.5% and 94.05% with very effective categories. Improving problem solving abilities in students, the results obtained are that the level of students' problem solving abilities is at a percentage of 92% with a very high category, while based on the N-Gain test the average value obtained by students is 0.6473 which means there is an increase in problem solving abilities in students medium category. So based on the results obtained it can be concluded that the learning media developed in this study are valid, practical, effective, and able to improve students' mathematical problem solving abilities.

Arlina; Afifatuh Rahma; Evi Rizky Sari Siregar; Suci Sanfika

JURNAL ILMIAH PENDIDIKAN KEBUDAYAAN DAN AGAMA 2023 CV. ALIM'SPUBLISHING

The implementation of learning in elementary schools aims to develop students' basic abilities in the form of academic abilities, life skills, moral development, strong character building, the ability to work together, and aesthetic development of the world around them. The purpose of this research is to find out how to implement discovery learning in SKI lessons. This research is a qualitative research that is a type of social science research that collects and works with non-numeric data, the Library Research approach is used by researchers in this study. In order to carry out discovery learning on material evidence of Muhammad's prophethood, it is carried out in six steps, namely: 1. Preparation, 2. Problem identification, 3. Data collection, 4. Data processing, 5. Proof, 6. Draw conclusions.

Adelia Putri; Wasis Wuyung Wisnu Brata

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2023 International Forum of Researchers and Lecturers

This study aims to design and produce Student Worksheets (LKPD) based on the Student Teams Achievement Division (STAD) on class XI human respiratory system material. This type of research is Research and Development (Reasearch & Development) with the ADDIE model (Analysis, Design, Development, Implementation and Evaluation). The subjects of this study were 2 material expert validator lecturers and 2 learning expert validator lecturers, the assessment of 1 biology teacher, and the responses of class XI MIPA-3 students of SMAN 1 Labuhan Deli T.A. 2022/2023. Data analysis used quantitative and qualitative descriptive analysis. The results showed that the development of STAD-based LKPD obtained validation results by material experts of 96.88% in the "very feasible" category, validation by learning experts of 90.13% in the "very feasible" category, assessment by biology teachers of 93.42 % in the "very feasible" category, the student response was 94.96% in the "very feasible" category, and the results of the effectiveness test obtained an N-gain score of 0.72 which was included in the "high" category and was considered effective in being used in the learning process biology in the material of the human respiratory system.

Rudjiono, Daniel; Rudjiono, Daniel; Ester Dian Santoso

JURNAL ILMIAH KOMPUTER GRAFIS 2023 UNIVERSITAS STEKOM

This Study aims to design interactive learning media in indonesian subjects, especially theme 2 sub-theme 4 lesson 5. Based on the identified students, that there are still students who are still not able to read and write fluently. This is due to factors from within the students themeselves such as the willingness and ability of the child. This type of research is a research and development research and development (R&D) method. This study uses six stages: (1) Potential and problems, (2) gathering information, (3) product design, (4) design validation, (5) design revision, (6) product trial, (7) product revision. Validation was carried out by media experts (lecturers) and material experts (teachers). The subjects of the research trial consisted of grade 1 students at SDN Leyangan. The trial was conducted by 5 students. Data collected by interviews, documentation, and questionnaires (questionnaires). The data are the results of an assessment of product quality and suggestions for revising the product, which are then analyzed descriptively.                 The results showed that interactive learning media for Indonesian thematic subjects as a media tool designed to be suitable for use in learning theme 2 sub-theme 4 lesson 5 class 1 SDN Leyangan. This is shown by (1) the assessment of the media expert (lecturer) included in the very good criteria with a score of 37, (2) the assessment of the material expert (teacher) included in the very good criteria with a score of 36, and (3) in the trial use included in the very good criteria with a score of 36.  

Fitri Nabila; Anggi Rozma Yusmita; Aisyah Aulia Fajhriany; Febrina Dafit

Ta'rim: Jurnal Pendidikan dan Anak Usia Dini 2023 Sekolah Tinggi Agama Islam Yayasan Pendidikan Ilmu Qur'an Baubau

The purpose of this observation activity is to see the development and application of basic literacy in elementary schools. In compiling this article, a pedescriptive type of research was carried out using a qualitative approach, to obtain an overview of the implementation of basic literacy in elementary schools. Based on the results of interviews conducted by group 6 with school principals, teachers and students at SDN 138 and SDN 190 Pekanbaru, regarding how the implementation of basic literacy is implemented in elementary schools and how programs are implemented to improve basic literacy in two schools, namely Public Elementary School 138 and Public Elementary School 193 Pekanbaru, found similarities and differences in the implementation of basic literacy in these two schools. As for the explanation of the stages of the school literacy movement, the first is the habituation stage. At this stage it can be done by getting used to reading for approximately 15 minutes before learning. To support this activity, of course, schools are expected to be able to provide books other than textbooks and other reading materials so that students are interested in reading. Second, is the development stage, which is the next stage after reading habits begin to form, the development of students' literacy skills can be carried out through various literacy activities.

Fitro Nur Hakim; Eko Wahyu Wibowo

JURNAL ILMIAH KOMPUTER GRAFIS 2023 UNIVERSITAS STEKOM

The development of information technology brought a lot of impact on education, both positive and negative impacts. One positive impact is involved the development of instructional media for school students. This study takes a case study at SMK Grafika Bakti Nusantara Semarang.Proses data collection using interviews, observation and literature study. Dsesign in this study using ADDIE method approach. Results of this research is an interactive multimedia used by students to study the structure of earth and rock interactively. The animation and music will help the students to reduce boredom in the learning process. In learning media earth and rock structure is also equipped with a quiz that can be accessed directly by students to measure the level of students' understanding of the material structure of the earth and rocks are studied. Material quiz built using database that allows administrators to update the material question.

Nuza Hery Setyani; Ida Dwijayanti; Sumarno Sumarno

Ta'rim: Jurnal Pendidikan dan Anak Usia Dini 2023 Sekolah Tinggi Agama Islam Yayasan Pendidikan Ilmu Qur'an Baubau

Improving cognitive skills in early childhood is an important part of their development. An effective learning environment can be a means to that end. One type of learning media that can be used is loose parts. Looseparts is a term used to describe materials or objects that have certain properties and can be used creatively in children's play and learning. These materials are often available in a variety of sizes, shapes, textures, and flexibility, so that children can manipulate them, combine them, and use their imagination to create a variety of possibilities for play and exploration. Examples of looseparts are rocks, sand, branches, pieces of wood, leaves, paper, shells, rubber bands, rubber rings, ropes, boxes and other everyday objects. The purpose of writing this article is to find out the analysis of the needs of looseparts learning media in the implementation of improving early childhood cognitive skills, the data collection method in this study is by distributing questionnaire sheets, interviews and documentation. When children play with looseparts, they can develop various cognitive aspects such as categorization, problem solving, visualization, abstract thinking, spatial skills, and comprehension. It is important to give children time and space to freely explore the open passages so that they can develop cognitive skills in a natural and interesting way  

Nuza Hery Setyani; Ari Handayani; Dini Rahmawati

Jurnal Insan Pendidikan dan Sosial Humaniora 2023 International Forum of Researchers and Lecturers

Natural material media is everything learning media that exists in the environment around us to support learning that is very easy and economical but can be used effectively and efficiently which is directly obtained from nature, natural materials that are used as learning media include: stones, branches, seeds, leaves, wood and other natural objects. Natural media becomes something effective and efficient if it is well optimized as material in learning and adjusted to the learning goals that will be achieved by children. One of them is in the development of numeracy and cognitive abilities of children. Natural media can help children develop numeracy skills and cognitive abilities, through various activities that involve critical thinking and problem solving such as counting, comparing, sorting, building, classifying objects and so on.

Zulia Almaida Siregar; Ika Okta Kirana; Zulaini Masruroh Nasution;  , Nani Hidayati

Concept: Journal of Social Humanities and Education 2023 Sekolah Tinggi Ilmu Administrasi Yappi Makassar

The method or strategy in the learning process is something that is important to support the success of learning objectives. Some educational institutions still apply the classical learning model so that educators feel they are still in a comfortable condition in carrying out the learning process. Meanwhile, nowadays the demands of the curriculum and the development of science and technology greatly affect the learning process. Educators should use learning models that make students more creative, think critically, be active and be able to develop ideas in their own way. This of course can improve student learning outcomes. As for the results of this study, it can be concluded that the Active learning model applied at MTs Khoirotul Islamiyah, Pematangsintar City, is manifested in several components that influence each other, namely learning objectives, selection of learning methods and media that are appropriate to the content/subject matter as well as teachers and students. These components are designed so that in practice students are more active in learning. This strategy is applied to make it easy for students to know, understand, appreciate, and apply the material conveyed by the teacher in student life, so that the goals of studying economics can be realized. There are two supporting factors for the implementation of Active learning in Economics learning including; teacher professionalism, facilities and infrastructure. Meanwhile, there are two factors that hinder the realization of Active learning strategies in Economics learning, namely: the teacher's lack of preparation in planning learning scenarios and the lack of student motivation due to different backgrounds, such as the social environment, cultural environment, learning styles, economic conditions and level of intelligence.

Umi Zulaiah; Andayani Andayani; Atikah Anindyarini

Bhinneka: Jurnal Bintang Pendidikan dan Bahasa 2023 Universitas Palan

This study aims to: (1) identifying the lesson planning, (2) analyzing the implementation of learning, and (3) describes learning difficulties in identifying the meaning of poetry in special sport class at Batik 2 Surakarta Senior High School. The method used in this research is descriptive qualitative by case study, and the data resources come from activity, interviewee, and document. Researcher collected the data by using passive observation, document analysis, and indepth interview with interviewee. While deciding purposive sampling for the data collection technique, data analysis was done with flow data analysis. Here are the results of this study. First, teacher’s lesson planning regarding to this material is developed by MGMP’S syllabus in Surakarta followed by the lesson planning development by teacher. Therefore, this study found that teacher’s assesment by designing all instrument for assesment are unnecessary. Furthermore,there is a discrepancy beetwen MGMP’S syllabus and lesson planner made by the teacher in the time allocation. Second, students are found passive and not condusive class academically displayed during learning process, teacher’s lacking in accomodation for teaching method by using lecture method. Third, learning difficulties in identifying the meaning of poetry for student in special sport class are divided by internal factor and external factor. While internal factors are focusing in student lacking literacy and their low enthusiasm for learning, external factors are come from their family and peer friends at class. Their family at home do not require a higher score in Bahasa Indonesia subject because already know their children interests is on sport as an athelete. Keywords: learning difficulties, poetry, special sport class design

Agung Satrio Putro

This study aims to (1) develop student worksheets (LKPD) so as to produce LKPD products based on the index card match learning model for class VII descriptive text material, (2) describe the feasibility of LKPD based on index card match learning model material for class VII description text. This study uses the Research and Development (R&D) method using the 4-D model. In the 4-D model research there are 4 stages of research carried out namely Define, Design, and Development and Dissemination. The results of this study were that a student worksheet (LKPD) based on the index card match learning model was produced for class VII description text material with an average feasibility score of 89.23% from material experts and included in the very feasible category, 89.33% of design experts and included in the very decent category, 94% of Indonesian language study teachers and included in the very decent category. So it can be concluded that the Student Worksheet (LKPD) product based on the index card match learning model for class VII descriptive text material is suitable for use as additional teaching material in schools, especially class VII..  

Fransiskus Dwi Anggoro

This study aims to describe the stages of developing E-LKPD based on the Wizer.me Website on fantasy story text material for class VII and the form of E-LKPD based on the Wizer.me Website on fantasy story text material for class VII. This research uses the Research and Development (R&D) method with the Borg and Gall model, which uses 6 stages according to the needs, abilities and scope of the research. The results of the study show that 1) the stages of developing E-LKPD based on the Wizer.me Website for fantasy story text material start from the potential and problem analysis stages with unstructured interviews with teachers and analysis of the LKPD used by the teacher during learning. The next stage is needs analysis, product design stage, product validation stage carried out by material expert validators and media design expert validators. The score obtained was 86.11% from the material expert validator, and 83.33% from the media design expert validator. Based on the results of this assessment, it can be concluded that the E-LKPD based on the Wizer.me Website, fantasy story text material for class VII "very feasible." ” is used in learning. The next stage is product revision, and finally the final product. The final product produced is in the form of an E-LKPD which is included on the Wizer.me Website which can be accessed using a device, laptop or computer via the link provided. 2) the form of this E-LKPD is in the form of an interactive multimedia LKPD which can be accessed via a link and will be transferred to the Wizer.me Website, this form of E-LKPD consists of the cover of the E-LKPD, KD and IPK, completion time, brief materials, work instructions -LKPD, and tasks that must be done.

Dwi Suratimah; Sumarno Sumarno; Ida Dwijayanti

Ta'rim: Jurnal Pendidikan dan Anak Usia Dini 2023 Sekolah Tinggi Agama Islam Yayasan Pendidikan Ilmu Qur'an Baubau

The purpose of this research is to produce a development product, namely learning Flashcard media with heat-insulating materials presented in the form of pictures and writing. Methods Data collection instruments used were observation, interviews, and documentation. the design of the development of Flashcard learning media on the hottest material can attract attention and generate interest in learning for fifth grade elementary school students in Banyumanik District, Semarang City. The eligibility of the media was also obtained from the educator's response to the Flashcard learning media on the heat locking material developed by the researcher. A score of 98% was stated in the very feasible category, which means that this Flashcard learning media received positive responses because the media can attract attention and increase interest in learning. student.

Rohmatul Laeli; Fatimah Azzahro; Nunung Yuliani; Muhammad Taufiq Abadi

Jurnal Nusantara Berbakti 2023 Universitas Kristen Indonesia Toraja

Nutrition greatly influences the growth and development of children who are still in the learning process at school. The habit of snacking on children has become a common habit and is found at various socio-economic levels of society. Snacks whose cleanliness cannot be controlled by the school and which are contaminated with dust and dirt are in great demand by school children. The purpose of this service activity is to provide socialization or learning about the importance of nutritious food for children at TPQ Raudhotul Huda Wangandowo. The method used in this service is using learning methods in the form of; the lecture method is in the form of delivering theory, the second is the discussion and question and answer method, used to test participants' understanding of the material that has been delivered. The results of this activity showed that the students at TPQ Raudhotul Huda Wangandowo were very enthusiastic in listening to the material presented by us. Some students also understand about nutritious food, it is proven that they can answer questions from us

Cut Nadia Syahfira; Dedi Masri Email; Muhammad Alfiansyah; Iskandar Dzulkarnain Nasution

Tabsyir: Jurnal Dakwah dan Sosial Humaniora 2023 STAI YPIQ BAUBAU, SULAWESI TENGGARA

This study describes various problems of the Qur'an in the development of Islamic education and technology in the 4.0 era as well as some answers to overcome existing problems. The type of research in this paper is descriptive qualitative. The data collection technique used was the Library Research method with various reading sources such as pre-existing books or journals. The results of this study indicate that the Al-Qur'an in the development of Islamic education and technology in the 4.0 era consists of: (1) steps to overcome technological backwardness in the world of Islamic education which are always related to the Al-Qur'an, (2 ) Steps that need to be considered by an educator to understand digital skills in the learning process, (3) Some preparations that must be prepared before becoming an educator (teacher) so that learning goes well, (4) Methods that need to be studied and prepared by educators (teachers) before providing teaching materials in the classroom.