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Elsa Kaniawati; Meisya Edlina Mardani; Shania Nada Lestari; Ulan Nurmilah; Usep Setiawan

Journal of Student Research 2023 Pusat Riset dan Inovasi Nasional

Evaluasi merupakan bagian penting dalam pengembangan media pembelajaran. Apapun jenis media yang dikembangkan perlu di evaluasi dan di nilai terlebih dahulu sebelum dimanfaatkan secara luas. Jadi maksud dari pada evaluasi tersebut untuk mengetahui apakah media pembelajaran yang dikembangkan tersebut dapat mecapai tujuan pembelajaran yang sudah ditetapkan. Hal ini dikarena banyak orang yang berpendapat bahwa sekali mereka membuat media pembelajaran maka searatus persen ditangung baik. Oleh karena itu rumusan masalah secara singkat dari pada kajian ini adalah bagaiamana evaluasi media pembelajaran Mengacu pada permasalahn diatas, kajian ini di maksudkan untuk memperoleh gambaran tentang evaluasi media pembelajaran sebagai saran dan prasana pembelajaran yang berkualitas. Metode deskriptif di definisikan sebagai metode yang digunakan untuk menggambar atau menganalisis sesuatu mengenai situasi atau kejadian yang ada.(Sugiyono,2021) Evaluasi merupakan kegiatan pengumpulan kenyataan mengenai proses pembelajaran secara sistematis untuk menetapkan apakah terjadi perubahan terhadap peserta didik dan sejauh mana perubahan tersebut mempengaruhi kehidupan peserta didik. Adapun dalam proses evaluasi media pembelajaran di ukur dari dua aspek, yaitu Sistem pembelajaran hasil peserta didik di buktikan secara empiris Keberhasilan dan kefektifan proses belajar menunjukan bukti banyaknya sumbangan media atau media program. Tujuan evaluasi media pembelajaran adalah untuk memilih media pembelajaran yang akan dipergunakan dikelas, untuk melihat prosedur penggunaan media, untuk memeriksa apakah tujuan penggunaan media tersebut telah tercapai, menilai kemampuan guru menggunakan media, memberikan informasi untuk kepentingan administrasi dan untuk memperbaiki media itu sendiri. ditentukanEvaluasi media pembelajaran adalah tahapan yang digunakan dalam proses pembelajaran sebagai bentuk komunikasi baik secara visual maupun audio visual. Dan upaya peningkatan pembelajaran yang efektif. Adapun dalam evaluasi pembelajaran ini memilik beberapa fungsi sebagaimana fungsi ini adalah bentuk peranan media dalam pembelajaran diantara nya yaitu : Selain memiliki fungsi media pembelajaran juga memiliki Tujuan evaluasi media pembelajaran adalah untuk memilih media pembelajaran yang akan dipergunakan dikelas, untuk melihat prosedur penggunaan media, untuk memeriksa apakah tujuan penggunaan media tersebut telah tercapai, menilai kemampuan guru menggunakan media, memberikan informasi untuk kepentingan administrasi dan untuk memperbaiki media itu sendiri. Prosedur evaluasi media pembelajaran adalah suatu proses yang dilakukan terhadap media pembelajaran berdasarkan tahapan-tahapan yang telah ditentukan dalam evaluasi sumatif dan formatif.

Aisyah Fadilah; Kiki Rizki Nurzakiyah; Nasywa Atha Kanya; Sulis Putri Hidayat; Usep Setiawan

Journal of Student Research 2023 Pusat Riset dan Inovasi Nasional

In this day and age, the use of media is very helpful for educators in a certain learning or training, namely as a tool to facilitate the implementation of teaching and learning, which is expected to run effectively to achieve predetermined learning goals. Meanwhile, the purpose of its use is to make it easier for educators to convey information on learning materials that will be conveyed so that they are easy to understand and understand making it interesting to use media for students to be happier in the learning process. So media is an instrument or tool to deliver learning material so that students are able to understand what is conveyed using media tools such as markers, package books or reading, whiteboards, including teachers and the environment is also a medium for implementing information delivery. In learning media, there are media used by teachers, namely visual (media with delivery using something that can be seen by the sense of sight), audio-visual (media with elements of conveying information using sound also contains an element of image, such as video), audio (information delivery using voice messages or closely related to the sense of hearing). Along with the advancement of media technology, it has a variety of tools that make it easier for teachers to learn using current technology media such as: cellphones, computers, laptops, and other applications that are used to obtain other sources of information.

Asmaul Fauziyah; Umi Chotijah

SABER : Jurnal Teknik Informatika, Sains dan Ilmu Komunikasi 2023 STIKes Ibnu Sina Ajibarang

Rumah merupakan kebutuhan pokok yang perlu diperhatikan dan dikembangkan untuk mendukung kelangsungan hidup masyarakat. Minat masyarakat terhadap rumah, baik yang baru maupun bekas, meningkat seiring pertumbuhan jumlah penduduk. Bisnis properti sedang berkembang pesat di Indonesia karena permintaan lahan tempat tinggal yang terus meningkat. Pada zaman modern saat ini, internet menjadi media yang dimanfaatkan oleh para pelaku bisnis properti. Penelitian ini dibuat dengan tujuan membantu masyarakat dalam memperoleh informasi mengenai jual beli properti berbasis web. Metode yang digunakan pada penelitian ini adalah dengan metode waterfall. Penulis juga akan menggunakan bantuan PHP dan Visual Studio Code untuk penunjang penyelesaian perancangan sistem.  Penelitian ini menghasilkan sebuah web yang dinamakan Homeline. Homeline dibuat untuk memberikan efektifitas bagi pengunjung dalam mendapatkan informasi properti yang diinginkan..

Winda Lestari; Muliawan Firdaus

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2023 Pusat riset dan Inovasi Nasional

This study aims to determine : (1) The effect size of using mathematic learning media to students’ mathematical abilities as a whole, (2) The effect size of using mathematics learning media to students’ mathematical abilities based on level of education, (3) The effect size of using mathematics learning media to students’ mathematical abilities based on learning media used, (4) The effect size of using mathematics learning media to students’ mathematical abilities based on subject matter, (5) The effect size of using mathematics instructional media to students’ mathematical abilities based on quantified mathematical ablility. This research used meta analysis method. The sampling technique used purposive sampling and obtained 17 research that fit the criteria. Data collection techniques used documentation with the support of software publish or perish. The results of data analysis showed that : (1) Overall using the learning media has a large effect to students’ mathematical abilities as a proportion 0,972, (2) Based on level of education, the use of learning media has a largest effect size if applied at SMP/MTs as a proportion 1,039 (n=16, SD=0,754), (3) Based on learning media used, the visual media has a largest effect size to students’ mathematical abilities as a proportion 1,003 (n=13, SD=0,641), (4) Based on material that is taught, the use of learning media on a branch of logic material has a largest effect size to matematical abilities as a proportion 1,237 (n=2, SD=0,489), (5) Based on quantified mathematical abilities, the use of learning media has a largest effect size to students’ reasoning abilities as a proportion 1,303 (n=3, SD=0,353).

Mhd Arief Qamara; Mhd Putra Gama; Ricky Dian Saputra; Emeliya Sukma Dara

Sinar Dunia: Jurnal Riset Sosial Humaniora dan Ilmu Pendidikan 2023 Universitas Maritim AMNI Semarang

This study aims to determine the interest and quality of the English teaching and learning process of students, especially in listening skills.  Knowing interests is carried out through the use of audio-visual media with role-playing methods that are expected to provide opportunities for the creation of pleasant learning conditions.  Thisclass obtained optimal results where students who were interested in taking English lessons could increase significantly. This research is in the form of Class Action Research  which is carried out using VCD media, which consists of four stages: planning, implementing actions, observation, and reflection. Actions can be done by applying learning with audio-visual media and continued with role-playing methods. This research was conducted on 11 students of class X 1 SMKS Generus Bangsa. Responses to the progress of student interest are obtained from the results of student questionnaires, student interviews, student learning logs, observations, interviews between teachers, teacher journals, daily test results and assignments. Instrument validation is carried out with critical reflection between research teachers and face validity. Data validation is carried out by triangulating observations from the aspects of students, teachers and partner teachers. The results of each cycle reflection are used to plan further steps.

Annisa Asra Fitria; Delvia Febrina; Zulfani Sesmiarni; Herlina Rasyid

Jurnal Ilmu Sosial, Bahasa dan Pendidikan 2023 Pusat Riset dan Inovasi Nasional

Based on observations made at SMA Negeri 1 Gunuang Omeh District, the problem found was the low interest in learning of students in PAI and BP subjects due to the large number of students who did not pay attention to the teacher's explanation, and the lack of use of learning models and media used in learning , one of which is the Problem Based Learning learning model. The role of the learning model is very important, because using visual media will be able to influence students' learning interests. The purpose of this study was to find out the use of the Problem Based Learning learning model in increasing students' learning interest in PAI and BP subjects on Da'wah Strategy and Islamic Development in Indonesia Class XII.MIPA at SMA Negeri 1 Gunuang Omeh District. This type of research is Classroom Action Research (PTK). The process of implementing PTK has four main components, namely planning, action, observation and reflection carried out in 3 cycles. The results of data analysis obtained the percentage of students' learning interest using the Problem Based Learning learning model of 44.83% in cycle I. The process of applying the Problem Based Learning learning model in PAI and BP learning increased in cycle II by 65.52% and 79.31 % in cycle III. So it can be concluded that the implementation of PAI and BP learning by using the Problem Based Learning learning model can increase students' learning interest.

Deni Hendri Anto; Idmansyah Idmansyah; Dendi Dendi; Zulfani Sesmiarni; Herlina Rasyid

Jurnal Ilmu Sosial, Bahasa dan Pendidikan 2023 Pusat Riset dan Inovasi Nasional

Penelitian ini dilatarbelakangi oleh rendahnya hasil belajar PAI siswa di kelas XII IPA 1 di SMA N 1 Koto Balingka pada soal ilmu tajwid, yang disebabkan kurang maksimalnya dalam mengunakan media pembelajaran. Ini dibuktikan dengan siswa yang tidak bisa menjawab pertanyaan berhubungan dengan ilmu tajwid dan sangat kaku dalam membaca Al- Qur‟an. Tujuan Penelitian ini adalah pertama, untuk mengetahui ketercapaian penerapan Model Pembelajaran Problem Basic Learning pada materi al-Qur‟an surat Luqman ayat 13 dan 14 terhadap siswa kelas XII IPA 1 di SMA N 1 Koto Bilingka, kedua, untuk mengatahui hasil belajar materi al-Qur‟an surat Luqman ayat 13 dan 14   siswa Kelas XII IPA 1 di SMA N 1 Koto Bilingka setelah penerapan model Pembelajaran Problem Basic Learning. Penelitian ini berbentuk Penelitian Tindakan Kelas (PTK), dengan menjadikan siswa kelas XII IPA 1 di SMA N 1 Koto Bilingka , sebagai sumber datanya. Pengumpulan data dilakukan dengan observasi, wawancara dan dokumentasi. Penelitian dilakukan dalam dua siklus. Hasil penelitian adalah pertama, Pelaksanaan pembelajaran dengan menggunakan Model Problem Basic Learning apabila dilakukan dengan perencanaan dan penguasaan konsep yang baik akan dapat berjalan dengan baik, sesuai dengan yang diharapkan. kedua, siswa menjadi aktif dalam pembelajaran dan mulai terlatih dengan pola berfikir tingkat tinggi. Ketiga, Model Pembelajaran Problem Basic Learning terbukti dapat meningkatkan hasil belajar siswa. Pada siklus satu ketercapaian hasil belajar siswa pada rata-rata kelas sebesar 71,82, dan pada siklus dua rata-rata kelas 87,72. Sementara yang mencapai ketuntasan belajar pada siklus satu 64 persen, dan pada siklus dua 90,9 persen. Ini menunjukkan bahwa hasil belajar siswa dengan menggunakan model Pembelajaran Problem Basic Learning mengalami peningkatan yang signifikan, dan penelitian terkait penggunaan Model Pembelajaran Problem Basic Learning dianggap berhasil.

Endang Dwi Wahyuningsih; Yetti Iswahyuni; Praditya Dewi Arumsari; Mudjiyono Mudjiyono; Yoto Yoto +2 more

Sejahtera: Jurnal Inspirasi Mengabdi Untuk Negeri 2022 Universitas Maritim AMNI Semarang

This community service aims as village development literacy for the Village Head, Village Officials and Village Youth. The workshop was held in Bandungan, Semarang Regency, and program implementation was carried out in 5 selected districts in Central Java Province. This activity is supported by LPPM ITB Semarang and Unicef, which is included in the Program for Handling Out of School Children in Central Java Province. Through the lecture method with visual media supporting devices and ending with a question and answer session, it is very effective in delivering material. This was shown by the enthusiasm of the participants in the question and answer interaction at the discussion forum.

Yani, Dwi; Susilo, Herawati; Ekawati, Ratna

Jurnal Sains dan Teknologi 2022 Fakultas Teknik Universitas Cenderawasih

Penelitian ini didasari dari studi pendahuluan buku tematik kelas II tema 1 Hidup Rukun   Kurikulum 2013 yang hanya memaparkan materi  Hidup Rukun  secara singkat dalam bentuk buku teks sehingga kurang praktis dan membosankan. Penelitian desain dan pengembangan ini bertujuan: 1) Menghasilkan sebuah media pembelajaran untuk Sekolah Dasar berupa  produk e-book untuk mata pelajaran Tema 1 Hidup Rukun kelas II dengan mengintegrasikan karakter Profil Pelajar  Pancasila; 2) Mengetahui kelayakan hasil uji produk e-book untuk mata pelajaran Tema 1 Hidup Rukun kelas II dengan mengintegrasikan Profil Pelajar Pancasila; 3) Mengetahui respon guru dan siswa terhadap produk e-book untuk mata pelajaran Tema 1 Hidup Rukun kelas II dengan mengintegrasikan profil pelajar pancasila. Metode penelitian ini mengacu pada model pengembangan D & D yang memiliki 2 tahapan, yakni: 1)  Design dan 2) Development; Subjek penelitian pada artikel ilmiah ini melibatkan beberapa ahli media, ahli materi hingga siswa Sekolah Dasar. Hasil dari penelitian ini adalah 1) Media pembelajaran berupa flipbook dengan  materi Tema 1 Hidup Rukun kelas II dengan mengintegrasikan Profil Pelajar Pancasila Sekolah dasar, yang didalamnya meliputi media visual; 2) Kualitas produk media yang telah dibuat menurut penilaian beberapa subjek dari mulai ahli media, ahli materi, hingga siswa termasuk ke dalam kategori layak dengan rincian: 1) uji ahli materi mendapatkan hasil 84%; 2) uji ahli media mendapatkan hasil 70,86% atau layak; 3) uji skala kecil oleh siswa  memperoleh hasil 66,67% atau layak; 4) uji skala besar oleh siswa memperoleh hasil 74,71% atau layak. Berdasarkan hasil uji kelayakan media oleh para subjek penelitian yang terlibat dapat disimpulkan bahwa media pembelajaran flipbook materi Tematik kelas II tema Hidup Rukun dengan mengintegrasikan karakter Profil Pelajar Pancasila sudah layak untuk digunakan sebagai media pembelajaran di kelas II Sekolah Dasar.

Ali, Almer Hassan; Ali, Almer Hassan; Moh Muhrim Tamrin

JURNAL ILMIAH KOMPUTER GRAFIS 2022 UNIVERSITAS STEKOM

Perancangan identitas visual brand dapat membantu sebuah brand membedakan satu dengan yang lainnya. Dengan adanya identitas visual brand, audiens pada akhirnya akan lebih mudah mengingat brand secara jelas, unik dan konsisten. Perancangan identitas visual brand Terminal Dungingi adalah sebagai representasi visual dari nilai – nilai kepribadian brand termasuk mempromosikan tujuan perusahaan. Rumusan Masalah bagaimana merancang identitas visual branding Terminal Dungingi yang efektif sehingga memiliki identitas yang tepat sebagai terminal angkutan penumpang di kota Gorontalo. Tujuan penelitian perancangan identitas visual branding Terminal Dungingi sebagai upaya untuk membangun identitas dan citra terminal Dungingi dengan mengoptimalkan unsur dan potensi yang ada melalui media komunikasi visual yang menarik, efektif dan komunikatif. Manfaat penelitian untuk perusahaan agar membangun citra perusahaan yang lebih baik. Manfaat untuk masyarakat agar brand mudah dikenali dengan begitu dapat membangun loyalitas pelanggan terhadap perusahaan.

Muhammad Isla; Risti Puspita Sari Hunowu

JURNAL ILMIAH KOMPUTER GRAFIS 2022 UNIVERSITAS STEKOM

Infografis adalah alat atau media yang digunakan untuk menyampaikan informasi dalam bentuk visual, baik berupa spanduk, baliho, poster, dan lain sebagainya. Di era sekarang ini, teknologi informasi telah berkembang pesat baik di kalangan masyarakat pedesaan maupun perkotaan, sehingga infografis ini juga dapat disebarluaskan melalui media sosial, seperti Facebook, Instagram, Twitter dan lain sebagainya. Tujuan dari penelitian ini adalah untuk mengetahui bagaimana membangun infografis sebagai media informasi protokol kesehatan di era pandemi Covid-19 di Kecamatan Marisa Kabupaten Pohuwato. Penelitian ini dibangun dengan menggunakan metode deskriptif kualitatif, yaitu peneliti mengamati secara detail objek yang akan diteliti dan hal-hal lain yang berkaitan dengan objek yang akan diteliti, dimana teknik pengumpulan data dilakukan dengan cara observasi, wawancara dan dokumentasi.

Priyadi Priyadi; Budi Santoso

Jurnal Elektronika dan Komputer 2022 STEKOM PRESS

Recording financial transactions is an important activity that must be carried out by a business. In accounting, recording financial transactions is a fundamental thing that must be done. With these records, all business financial transactions can be accounted for and brought to the financial statements. Computerized technology using barcodes in payment transactions has the aim of increasing speed, accuracy, and service quality. In carrying out payment administration activities still using the manual system will have an impact on the Administrative officer having difficulty finding data on students who want to pay and the network (LAN) has not been implemented on the computer is also a problem at the research site, because to share data with the treasurer and principal becomes constrained, data can be damaged, lost or misused because its security is not guaranteed. In solving these problems, the researchers collected data and facts that existed at the research site, then designed a payment administration information that was in accordance with the needs of the school. In making Administrative Information System Integrated With Barcode Reader, researchers used Microsoft Visual Basic 6.0 programming language, MySQL Server database as data storage media and Subtime Text as tools to create source code. In the preparation of this application using object-oriented methods.

Zem Santo; Angla F. Sauhenda; Santy Monika; Wahyuniar Wahyuniar

Jurnal Suara Pengabdian 45 2022 LPPM Universitas 17 Agustus 1945 Semarang

Pengabdian kepada masyarakat ini bertujuan untuk meningkatkan keterampilan bercerita singkat dengan menggunakan media audio visual untuk siswa kelas VIII SMP YPPGI Geradus Adii Merauke. Oleh karena permasalahan yang dihadapi oleh mitra yakni perlu meningkatkan keterampilan bercerita singkat menggunakan media. Informasi tentang kondisi mitra menunjukkan adanya permasalahan yang dihadapi oleh mitra. Media diharapkan mampu menjadi solusi terhadap kemampuan bercerita siswa. Metode pengabdian ini menggunakan pelatihan, penerapan, dan pendampingan. Peserta pelatihan adalah siswa kelas VIII SMP YPPGI Geradus Adii Merauke dengan jumlah 12 orang. Hasil kegiatan pengabdian berupa observasi kelas selama penerapan berlangsung, kemampuan siswa meningkat dalam bercerita singkat. Indikator dari peningkatan kemampuan ini adalah mayoritas siswa tidak lagi melakukan kesalahan dalam bercerita singkat.

AYYUB HAMDANU BUDI NURMANA MULYANA SLAMET; Sugiarto Sugiarto

JURNAL ILMIAH KOMPUTER GRAFIS 2022 UNIVERSITAS STEKOM

With the choice of tourists increasing and giving each other the concept of trust, with almost similar values, this makes tourists more curious and confused. The influence of quality, quality, price and persuasive persuasion will influence tourists continuously in weighing which one is the best, which is more in his heart. However, on the other hand, this condition actually shows the weakness of the Tourism Office that tourists are a determining factor for the future of one of the tourist attractions, with the confidence of tourists supporting the economy of the people in tourist sites, especially under the Semarang Regency Tourism Office. Currently the Semarang Regency Tourism Office uses posters and advertises through yellowpages as a medium for delivering information, from the promotional methods carried out there are still obstacles, including the use of posters and through yellowpages advertising, which is very limited in terms of size and information to be conveyed. Therefore, it requires a promotional media that is able to provide complete information about tourism profiles to potential tourists

Miftahul Jannah; Ahmad Fajian; Husin; Rizka Maulida; Abdul Rashid bin Abdul Aziz

The International Conference on Education, Social Sciences and Technology 2022 International Forum of Researchers and Lecturers

Nowadays there are many visual media or other media that influence children's imagination. Which causes a decrease in children's imagination. The child's imagination begins to decline, this is due to the existence of visual media that makes it easier for someone to tell a story through several pictures, or to show the events of a story directly. This study aims to develop children's imagination of stories read, heard, or stories told by someone, and direct them in a positive direction, not in a negative direction. The research method used is the library research method or library research. The results obtained from this study are that a child's imagination can be developed using the story method with a variety of structured stories, using language that is easy to understand, attractive illustrations and designed in such a way. And there are several things that need attention in the story so that it is in a positive direction and not in a negative direction. In developing a child's imagination, it is necessary to pay attention to several things related to the child's imagination, such as the characteristics of the child and some stories that do not contain elements of a sad story.

Abdul Gani Jamora Nasution; Wahyu Azhari; Khairina Janani; Shafa Azzahra Nurzal

jurnal Riset Rumpun Agama dan Filsafat 2022 Pusat Riset dan Inovasi Nasional

Graphic novel is one of many communication mediums with a combination of visual and verbal that mutually reinforces one another. This work remains a novel but uses the style of storytelling like a comic, using many illustrations. Graphic novels tell their stories from the beginning to the end, therefore graphic novels tend to be longer than comics. The content or quality of the story is different; graphic novel features a story with a more detailed content so that reading it requires serious concentration to think and understand what the creator is trying to convey.The graphic novel of Wali Songo's da'wah story, created by Gerdi Wirata Kusuma in 2015, presents nine Wali Songo stories, which are then selected into two stories to be studied, namely Sunan Kudus and Sunan Kalijaga. The graphic novel discusses the brief history of Wali Songo's life, including Wali Songo's propagation method in spreading the teachings of Islam.This research uses qualitative content analysis method, with Scott McCloud's comic theory, namely using comic element in the forms of image selection, selection of flow, and choices of words, moments, and frames. This identification is divided into two aspects; visual and verbal. Visual in the form of sequences of images, point of view, and graphics. Verbal in the form of narrative text that resides in column panels or word bubbles.The result of this research indicates that visual and verbal use are interrelated, such as the use of shots related to narration, the use of narration to mention information that can not be conveyed visually or visual expressions that can not be described verbally. This visual and verbal combination that mutually reinforces one another shows that this graphic novel is able to show the story of the history of Wali Songo's method in spreading teachings of Islam through assimilation of education and cultural arts with symbolic visual observations. The graphic novel of Wali Songo's da'wah story tries to show its history visually and verbally that is easy to understand and is able to become a part of medium of education.    

Lilik Sigit Wibisono; Fitratun Najizah; Ni Kadek Krisna Dwi Patrisia; Lulu'ah Feby Purwanti

Jurnal Riset Rumpun Ilmu Kedokteran 2022 Pusat riset dan Inovasi Nasional

Background: Lower back pain (NPB) Ischialgia is a pinched ischialgia nerve in the lower back area which causes the buttocks, thighs, lower legs and even feet to become tingling, painful, and sometimes causing weakness. Nerve mobilization is a manipulation technique by moving and stretching nerve tissue to increase axonal transportation so that it can improve nerve conduction. Nerve mobilization can reduce the pressure in the nerves so that there is an increase in blood flow to the nerves, which can have a regenerative and healing effect on injured nerves (Butler, 1991). Nerve mobilization is often used as a form of diagnosis and treatment for musculoskeletal conditions with nerve involvement (Butler, 1991). Nerve mobilization in the Lower Limb Tension Test (LLTT) is carried out at the branches of the Brachial plexus such as the radial nerve, median nerve and ulnar nerve. But here the author only discusses LLTT in the ishiadic nerve, namely LLTT 1 which is related to lower back pain. The aim is to determine physiotherapy management and the effect of Ultrasoundtherapy therapy and nerve mobilization using the LLTT 1 method in cases of lower back pain on reducing pain and increasing the functional ability of the hand. Two group pre test and post test method. RESEARCH PLACE: Physiotherapy clinic, RSU Sidoarjo. TIME: Measuring instrument: Visual Analouge Scale (VAS). Results: treatment using the Mann-Whtney test. With confidence interval (CI) (95%) The results of the study revealed that there was a significant difference in pain in group 1 (p = 0.00) and group 2 (p = 0.00). But there was no significant difference between the two groups in pain improvement (p = 0.152), so there was no better treatment between the two groups. Conclusion: It is concluded that ULTT is useful in treating CTS patients to reduce pain in two groups. The targeted outcomes are publications in national journals indexed by Sinta and HAKI. The TKT target for implementing this gamelan accompaniment exercise is level 2.

Kadek Damayanti; Sri Yuwanti

Gemawisata: Jurnal Ilmiah Pariwisata 2022 Sekolah Tinggi Ilmu Ekonomi Pariwisata Indonesia

Seiring dengan perkembangan zaman serta kemajuan teknologi, mesatua di Bali (mendongeng cerita rakyat Bali) kian ditinggalkan. Hal ini dapat menimbulkan hilangnya budaya tradisional yang mengandung nilai-nilai budaya bagi anak-anak, padahal mesatua dapat membantu menyampaikan pesan moral kepada anak-anak, sekaligus membentuk karakter anak. Namun, dengan adanya upaya pelestarian budaya tradisonal, mesatua mulai dihidupkan kembali seiring dengan berkembangnya media digital. Mesatua yang semula lisan, diceritakan langsung oleh orang tua kepada anak telah berkembang dalam karya sastra tulisan berupa buku (tulisan), dan kini berkembang menjadi visual yang marak di media digital dengan cerita bergambar yang menarik untuk anak-anak. Untuk memenuhi kebutuhan penggunaan data sebagai bahan penelitian, digunakan metode penelitian deskriptif kualitatif  untuk menggambarkan fenomena perubahan yang terjadi dari pengumpulan data yang dilakukan melalui observasi, dokumen dan studi dokumen. Kebudayaan Mesatua Bali dalam proses pelestariannya telah mengalami fenomena perubahan dalam 3 periode, yaitu; periode lisan, periode menulis, dan periode visual.

Arif Rakhman Suharso

Ocean Engineering : Jurnal Ilmu Teknik dan Teknologi Maritim 2022 Fakultas Teknik Universitas Maritim AMNI Semarang

Incremental rotary encoder is a sensor that can be used to measure the degree of rotation in ship steering simulations. To create a ship steering simulation, Visual Basic software was used to simulate the movement of the rudder and ship. Meanwhile, to obtain incremental rotary encoder reading data, serial communication is used via Universal Serial Bus (USB) media bridged by Arduino which is programmed to convert incremental sensor signals into ASCII signals with a bolt rate of 9600 bps. The aim of this research is to test the accuracy level of the incremental rotary encoder sensor in ship steering simulations using Visual Basic software on commercial ships by using the Solas rule that a ship's rudder must comply when rotated from the midship position to the 35 degree port side position followed by the 35 degree position. starboard side and returning to midship, the rudder movement time was less than 28 seconds. Test results in terms of response speed of the incremental rotary encoder sensor are very good, while in terms of accuracy level for one degree of steering rotation, the result is 4.571 on the Arduino IDE serial monitor reading..

Dyah Palupiningtyas; Hani Krisnawati

Nusantara: Jurnal Pengabdian kepada Masyarakat 2022 Pusat Riset dan Inovasi Nasional

Community service activities that have been carried out by STIEPARI Semarang in collaboration with the Bancak District Government, Semarang Regency with the target of village officials are in the form of lectures with visual media. With this form of activity, it is more about providing knowledge and information to participants. The success of this activity is measured by the enthusiasm of the participants during the training. In this activity a lot of interaction in question and answer from participants and presenters. Participants felt happy with this activity. This is because so far there has never been any activity from the academic community that has entered the Bancak District, Semarang Regency, so that participants gain understanding and knowledge about the preparation of village fund financial reports. The follow-up of this activity is that the participants want in the future there will be assistance activities in preparing village fund financial reports.