SciRepID - Scientific Publication Search

Publication Search

50,562 articles from 425 journals · 1,447 citations tracked

Showing 81-100 of 202

Analytics

Glennada Risty; Fathurahman Fathurahman; Ganang Gutamara; Sigra Santika Satria Dhani; Abdul Rachman Syam

Mutiara Pendidikan dan Olahraga 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

This study aims to evaluate the effect of using Canva media on students' motivation and learning outcomes, especially in soccer material. The method used is a quantitative approach with a One Group Pretest-Posttest experimental design. The subjects of the study consisted of 59 ninth grade students of SMP Labschool Unesa 3 Surabaya, with a sample of 20 students from class IX-A. Data were collected through a questionnaire and pretest and posttest were conducted. Data analysis included normality, homogeneity, and hypothesis testing. The results showed an average pretest score of 84.68 and a posttest of 63.10, with an increase in learning motivation of 92.41. The average learning outcome before the intervention was 4.1765, while after it became 6.0588. The T-test showed a significance value (2-tailed) of 0.000 ≤ 0.005, so the alternative hypothesis was accepted and the null hypothesis was rejected. This indicates that Canva media contributes positively to increasing student motivation and learning outcomes in soccer learning, as seen from the increasing enthusiasm of students during the learning process.

Jauzaa Maylia Suhendro; Ni Wayan Nanik Suaryani Taro Putri

Jurnal Pengabdian Kepada Masyarakat 2025 Pusat Riset dan Inovasi Nasional

The era of digital transformation demands that the younger generation acquire technology-based entrepreneurship skills, or technopreneurship. However, in the context of Vocational High Schools (SMK), many students still lack understanding and skills in developing structured and applicable business models. This Community Service Program (PKM) was carried out to address this challenge, particularly at SMK Negeri 1 Mengwi, Badung, Bali, by leveraging local potential such as tourism and traditional culinary products. The training program focused on the use of the Business Model Canvas (BMC) as a visual tool for business planning, alongside the introduction of trending technologies such as digital marketing. The activities were implemented in four stages: pre-test, socialization, intensive training, business idea presentation, and post-test evaluation and reflection. A total of 36 students participated in this program. The results of the pre-test and post-test showed an increase in understanding of 53.85% in the aspect of technopreneurship and 58.33% in understanding the elements of the BMC. These findings indicate that practical and visual-based approaches are effective in fostering students’ strategic thinking, collaboration, and creativity in developing business ideas based on local potential and technology. This program also made a measurable and impactful contribution to strengthening vocational students' technopreneurship competencies

Deni Apriyanto; Suhadi Parman; Linda Norhan

Filosofi : Publikasi Ilmu Komunikasi, Desain, Seni Budaya 2025 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Regian Music is a music service provider company established in 2021 and has been operating in the regions of Cirebon, Indramayu, Majalengka, and Kuningan, contributing to various events including parties. The Regian Music band has the potential to emphasize professionalism, but it faces challenges with its visual logo element. The current logo of Regian Music does not yet represent the band's vision and mission. In the old logo, there is inconsistency in the use of elements, typography, and colors. There is also a "Canva" watermark in the center of the logo, which detracts from its professionalism in a visual context. Therefore, a logo redesign is necessary to better reflect the characteristics of the Regian Music band. The logo redesign process follows the Brand Identity design method (Alina Wheeler, 2013). The new logo is created with a music theme and minimalist design style, using a combination of red, black, and white colors, as well as incorporating Japanese element concepts.

Nurhayati Sitorus; Jose Paskah Situmorang; Hetika Melda Yanti Panjaitan; Sri Renata Sagala

Ekspresi : Publikasi Kegiatan Pengabdian Indonesia 2025 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Today's in digital era, graphic design skills have become one of the essential competencies, especially for students of Vocational High Schools (SMK) who are prepared to enter the workforce. However, challenges such as limited access to professional design software and a lack of adequate training often hinder students' creative development. Therefore, this training program is designed to enhance the graphic design skills of students at SMK Tri Sakti Lubuk Pakam by utilizing Canva. Canva was chosen as the main platform due to its ease of use, availability of various creative features, and accessibility in both free and paid versions. This program implements various methods, including theoretical and practical training, interactive workshops, and evaluation of students' design results. The activities will be conducted in stages, starting with an introduction to basic graphic design, exploring Canva features, and then applying them in creating various design works such as posters, promotional materials, and digital content. It is expected that through this training, students will improve their graphic design skills, making them more prepared to face the creative industry or develop their own business. Additionally, this program also aims to enhance the competitiveness of SMK Tri Sakti Lubuk Pakam graduates in the workforce and foster an innovative and creative culture among students.

Syifa Nursaadah; Ferrol Azki Mashudi; Ester Olivia Silalahi; Wien Kuntari

Switch : Jurnal Sains dan Teknologi Informasi 2025 Asosiasi Profesi Telekomunikasi Dan Informatika Indonesia

In the current digital era, SMEs in the culinary sector face challenges in adopting technology to improve operational efficiency. One solution to address this issue is the use of a simple and cost-effective QR Code-based application. This study aims to develop and implement siMenu, an application that provides table, order, and product management solutions without integrating complex digital payment systems. The method used is Project-Based Learning (PBL), which allows the development of technical skills while designing a sustainable business model through Business Model Canvas (BMC). The results show that siMenu successfully improved operational efficiency for SMEs, reduced ordering errors, and provided an easy-to-adopt solution with low implementation costs. However, challenges in application development and building user trust remain obstacles. The conclusion of this study is that simple digital solutions like siMenu can help SMEs in the culinary sector digitally transform and stay competitive in an increasingly evolving market.  

Amru Abdul Wadud; Owi Ali Nurdin Malayu; Rony Hamdani Siregar; Zulhimma Zulhimma

World Journal of Islamic Learning and Teaching 2025 Asosiasi Riset Ilmu Pendidkan Agama dan Filsafat Indonesia

The development of digital technology has brought significant changes to learning practices at various levels of education. This situation requires prospective teachers to have technology-based pedagogical competencies to be able to create innovative and interactive learning. Canva and Google Classroom are digital platforms that can be utilized as learning support media because they are easily accessible and have features relevant to educational needs. This article aims to describe the implementation and results of training on the use of Canva and Google Classroom for prospective teachers at STAIN Mandailing Natal. This activity uses a participatory training approach by actively involving prospective teachers. The training was carried out through interactive lectures, demonstrations, hands-on practice, and ongoing mentoring. The material covered technology-based interactive learning, the use of Canva as an educational visual medium, and the use of Google Classroom for digital classroom management. Participants were guided to produce digital teaching materials and virtual classes independently, accompanied by mentoring in overcoming technical and pedagogical obstacles. Evaluation was carried out through active observation, assessment of practical results, and reflection on the training experience. The results of the activity showed an increase in participants' understanding and skills in designing visual learning media and managing digital classrooms effectively. This training made a positive contribution in developing prospective teachers who are adaptive to technological developments and able to implement interactive learning according to the demands of 21st-century education.

Muhammad Rizki Al Hasan; Bima Arya Pamungkas; Bintang Anggraini; Esthu Haryo Angandarto; Nicko Saputra Dwinar +6 more

Kegiatan Positif : Jurnal Hasil Karya Pengabdian Masyarakat 2025 Asosiasi Riset Ilmu Manajemen Kewirausahaan dan Bisnis Indonesia

The advancement of digital technology media has had a significant impact on various aspects of life, including in the economic cycle of the community and the preservation of local culture. One of them is in the utilization of digital technology in the economic sector which is growing rapidly and becoming an effective strategy in increasing village productivity. This study aims to analyze the results of the implementation of the Jangrana Village Festival work program related to how the integration of digital technology can contribute to the empowerment of local communities in the context of developing MSMEs and preserving traditional culture. The method used in this study is a qualitative approach with data collection techniques in the form of interviews, observations, and literature studies. The results of the study show that the application of digital technology, such as the use of Canva in creating MSME promotional instruments, village social media, and the digitalization of traditional cultural content, can strengthen the economic cycle and local cultural identity. In addition, the participation of local communities to be active as MSME activists also encourages economic and social sustainability. Therefore, a collaborative strategy between the government, levels of society, and digital industry players is needed to ensure the success of this program. Through these programs, it is hoped that it can be a learning experience for the present and also the future regularly and sustainably so that it can be useful for the people of Jangrana Village, Kesugihan.

Muthmainnah Jannati

Ikhlas : Jurnal Ilmiah Pendidikan Islam 2025 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

Fiqh learning at MA Islamic Centre Bin Baz Yogyakarta faces challenges, particularly in understanding the Fathul Qarib Al-Mujib book, which is written in Arabic. This difficulty is more pronounced among students without a pesantren background, affecting their academic performance. Observations indicate that only 60% of students achieve learning mastery, while 40% score below the minimum competency standard (KKM) of 80. To address this issue, this study aims to examine the effectiveness of PPT Canva as a learning medium in improving the learning outcomes of tenth-grade students. This research employs a quasi-experimental method with a Nonequivalent Control Group Design. The sample consists of two classes: the experimental class, which uses PPT Canva, and the control class, which does not. Data were collected through written tests (pretest and posttest), observations, and documentation, then analyzed using the t-test and N-Gain test with SPSS Windows 25. The findings reveal that using PPT Canva significantly improves learning outcomes, with a significance level of 0.032 (<0.05). The average pretest score for the experimental class was 54.14, increasing to 84.34 in the posttest, with an N-Gain score of 0.6469 (moderate category). The percentage of learning mastery increased from 0% to 85.71%. Thus, it can be concluded that using PPT Canva is effective in enhancing Fiqh learning outcomes for tenth-grade students at MA Islamic Centre Bin Baz Yogyakarta.

Resi Fazri Alfala; Neng Sholihat; Ahmadi Ahmadi

Karunia: Jurnal Hasil Pengabdian Masyarakat Indonesia 2025 Fakultas Teknik Universitas Maritim AMNI Semarang

The development of information and communication technology has brought significant changes in the world of education, encouraging educational institutions to adopt more innovative and relevant learning methods. This article discusses the implementation of Canva graphic design application training at Madrasah Aliyah Muhammadiyah Pekanbaru, which aims to improve the creativity and digital skills of grade XII IPA students. This activity was carried out through an interactive theoretical and practical approach, allowing students to not only learn about graphic design, but also apply that knowledge in real projects. The results of the training showed high enthusiasm from students, as well as significant improvements in their technical abilities and creativity. Evaluation of student design work indicated that the hands-on learning method was effective in improving digital literacy. These findings provide important insights into the potential of technology in creating a dynamic and innovative learning environment, and can be a reference for other community service programs aimed at improving digital competence in education.

Deritawati Deritawati; Muhajir Muhajir; Nuril Huda

International Journal of Studies in International Education 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

This study aims to explore the use of canva digital media in improving achievement and learning skills at the Bintan State Special School (SLB). In the digital era, inclusive education is a priority to provide equal opportunities for students with special needs. Digital media such as interactive learning apps, videos, and other digital aids are used to assist deaf, visually impaired, and students with other special needs in improving their learning abilities. This study uses a descriptive qualitative method, with participatory observation and interviews as data collection techniques. The results of the study show that the use of digital media at SLB Negeri Bintan contributes positively to increasing students' learning motivation and independence. The use of digital aids, such as voice-based applications and interactive videos, makes it easier for students to understand the subject matter, especially those with visual or hearing impairments. Despite challenges such as limited infrastructure and training for teachers, digital media has been shown to significantly improve student academic achievement. This study concludes that digital media has great potential to create a learning environment that is more inclusive, adaptive, and responsive to the needs of students with special needs. Appropriate technology support and increased training for educators will strengthen the implementation of digital media in learning at SLB.  

Rahma Ibtida Saumi; Syafina Annazah; Widya Wulandari; Zaitun Qamariah

Publikasi Para ahli Bahasa dan Sastra Inggris 2025 Asosiasi Periset Bahasa Sastra Indonesia

This study aims to analyze the effectiveness of using Canva-based flashcards in learning, especially at the elementary school level. This study uses library research method by collecting and analyzing data from various relevant literatures, including journals, books, and previous research articles. The literature review shows that Canva-based flashcards have the potential to improve students' vocabulary acquisition, engagement in learning, and learning outcomes. The advantages of Canva-based flashcards lie in the flexibility of design, integration of attractive visual elements and ease of access. This media allows teachers to create learning materials that are interactive, innovative and in line with curriculum needs. The analysis shows that Canva as a design tool provides added value in creating effective learning media, with various studies showing increased student motivation and understanding of the material. However, challenges such as limited teacher competence in using Canva and the need for internet connectivity are also major concerns. This study concludes that Canva-based flashcards are a relevant and effective learning medium, but its implementation requires training support and adequate infrastructure.  

Desipriani Desipriani; Suprianingsih Suprianingsih; Rini Oktari Batubara; Nazwa Nabila Batubara

Komunitas: Hasil Kegiatan Pengabdian Masyarakat Indonesia 2025 Asosiasi Riset Ilmu Tanaman Dan Hewani Indonesia

This training on making a 2025 desk calendar using the Canva application aims to improve the ability of MAS PAB 2 Helvetia students in making attractive and professional calendar designs. This training uses the Canva application as a graphic design tool that is easy to use and flexible. Participants will learn the basics of graphic design, how to use Canva, and techniques for creating effective calendar designs. It is hoped that the results of this training will improve participants' abilities in creating quality, attractive and efficient calendar designs using the Canva application.

Anisa Fitri Latifah; Fadila Sholaica Gunatria; Gina Mardiah; Harits Yahya Widodo; Laila Kurnia Astuti +5 more

Publikasi Hasil Pengabdian dan Kegiatan Masyarakat 2025 Asosiasi Periset Bahasa Sastra Indonesia

Graphic design training using the Canva application aims to enhance the skills of MTs Al-Muttaqin students in creating visual designs, particularly posters with the theme "Environmental Awareness." This activity was conducted by the Community Service Program (KKN) team from Universitas Tidar on January 20, 2025, using the Asset Based Community Development (ABCD) method, which consists of five stages: discovery, dream, design, define, and destiny. The results of the training showed that students exhibited high enthusiasm and were able to understand basic design concepts, such as color, typography, and layout. Despite challenges such as limited internet access and devices, these obstacles were successfully addressed through intensive mentoring. This program is expected not only to improve students' digital literacy but also to provide opportunities for them to compete in the field of graphic design. In the future, this training can be expanded with additional materials to support broader educational digitalization.

Eka Rizki Meiwinda; Willy Wijayanti; Rahmawaty Hasibuan; Abraham Horisanto; Muhammad Deddy Syafrullah +1 more

Jurnal Pengabdian dan Pembangunan Lokal 2025 Lembaga Pengembangan Kinerja Dosen

The development of information technology is a challenge, so we are required to be able to adapt to improve our capabilities in the field of technology. The problem in orphanages is the lack of facilities, funds and volunteers to help improve skills. The aim of this service is to help orphanage children gain skills that can be used in the future. The training method used is lecture and direct practice. The children participating in the training welcomed this training activity happily, seen from the response when the training team carried out direct exposure and practice

Beny Riswanto; Ridwan Zulkifli

Jurnal Pengabdian Sosial dan Kemanusiaan 2025 Lembaga Pengembangan Kinerja Dosen

his community service program aims to empower youth in Tunjung Village through training in graphic design and branding using the Canva application. The training responds to the limited design skills among local youth, despite their basic knowledge of digital devices. In the digital era, the ability to produce visually appealing content is essential for promoting local products, supporting micro-enterprises, and enhancing community activities. The program was implemented using an Action Research (AR) approach, consisting of three main stages: preparation, implementation, and evaluation. The results showed a significant improvement in participants’ abilities to use Canva in designing various visual materials such as posters, banners, and logos. Despite several technical obstacles, such as limited device availability and unstable internet access, the training ran effectively. Final evaluations indicated positive responses from participants, who found the materials beneficial in enhancing their digital literacy and entrepreneurial potential. This initiative contributes to strengthening youth capacity in utilizing technology for productive and creative purposes.

Humaizi Humaizi; Muhammad Yusuf; T. Kasa Rullah Adha; Umaya Ramadhani Putri Nasution

Karunia: Jurnal Hasil Pengabdian Masyarakat Indonesia 2025 Fakultas Teknik Universitas Maritim AMNI Semarang

Abstract, In recent years, there have been challenges faced by MTs Al Abraar in an effort to improve student learning outcomes, especially in creating creative and innovative learning. The partners involved in this program are teachers at the Al-Abraar Tandem Hilir Private Middle School, Hamparan Perak District, where the main problem experienced by partners is the lack of knowledge in using IT in creating creative teaching materials. Therefore, the solution offered is to provide training in creating creative teaching materials to improve teachers' knowledge and skills in creating, using and optimizing the use of Canva. The location for implementing this program has been discussed with partners, namely at the Al Abraar Tandem Hilir Private Middle School located at Jln. Listrik Emplasmen Tandam Hilir I, Hamparan Perak District, Deli Serdang Regency, North Sumatra. This program consists of stages of preparation, implementation, monitoring, and evaluation. In implementing this service, the team implemented the in-house training method. In the implementation of the training, the community service team provided tutorial materials on the use of Canva which would be carried out for 2 meetings (2 meetings per material) and carried out alternately with a duration of 120 minutes each. Training activities on this were carried out on August 8-9, 2024 offline with lecture methods, direct training, discussions and questions and answers. The results of this activity can be seen that the participants of the activity can recognize and can create creative teaching material designs using Canva and its supporting features and are used in teaching. The sustainability of this program can be measured by the existence of teaching materials made using Canva.

Karol Octrisdey; Handrianus Akoit; Melkianus Ratu

Jurnal Ilmu Kesehatan Umum, Psikolog, Keperawatan dan Kebidanan 2025 Asosiasi Riset Ilmu Kesehatan Indonesia

The development of science and technology is increasingly rapid along with globalization and changes that are always happening in the world today. The development of science and technology also has a significant impact on the world of education, especially in the health sector, one of which is the community, which of course will get access to health services. In conveying health information messages to the community, of course, it will be more interesting and have a wide reach if you use digital media to design and create an attractive appearance to look at. This is because the development of digital technology has caused many people to utilize modern technology because of the importance of information in the digital era. This study aims to Increase Student Knowledge in Making Digital-Based Health Promotion Media in the Nursing Study Program at Timor University. This type of research is pre-experimental research with a One-Group Pretest-Posttest Design (One Group Pretest-Posttest). The sample in this study were 29 patients. Respondents will be given training in using the Canva application in making health promotion media, then their knowledge before and after regarding the Canva application and its use in making health promotion media will be measured. The results of the study showed that the average respondent had a pre-test score of 62.24 and the average respondent after being given training was 83.28. The results of the Kolmogorov-Smirnov test showed that the data was normally distributed with a p value> 0.05. Furthermore, in the Difference Test using the Paired Sample T-Test, a p value of 0.000 <0.05 was obtained. This shows that there is a difference in the knowledge of respondents before and after being given training related to the Canva application and its use in creating health promotion media. The conclusion is that providing training to increase respondent knowledge is very important to do so that the world of education is able to produce a generation that is always able to adapt to the development of science and technology that occurs.

Agus Wahyudi; Arief Pamuji; Ririn Martuti

Jurnal Pengabdian dan Keberlanjutan Masyarakat 2025 Lembaga Pengembangan Kinerja Dosen

This Community Service activity aims to introduce Information and Communication Technology (ICT) and apply it to Project-Based Learning (PjBL) in English courses for students of the Public Health Study Program at STIK Bina Husada Palembang. The focus of this training is on the use of ICT in this case the Canva and Google Translate applications. The methods used include lectures, discussions and practices, with the ultimate goal that students can produce technology-based projects in the form of educational posters in English. The results of the study showed a significant increase in ICT skills, self-confidence, and the ability to communicate using English. Students also showed good collaboration in groups, and were better prepared to face the challenges of the world of work that increasingly utilizes technology and cross-cultural communication, especially in the public health sector. This Community Service activity concluded that the integration of ICT and English in project-based learning can strengthen student competencies and prepare them to contribute effectively to the completion of students' English projects.

Maya Ulyani; Widuri Indah Dwi Jayanti

Publikasi Para ahli Bahasa dan Sastra Inggris 2025 Asosiasi Periset Bahasa Sastra Indonesia

This research was intended to find out the utizilation of Canva for education to enhance the students' writing skills in a Project-Based learning among the students in Culinary Program Vocational High School. In this research, a PJBL was conducted to close the gap and enhance the students' writing skills in writing an exposition text using Canva for education. A Descriptive qualitative method was proposed to investigate the problem of the research. The data was collected using observation and  questionnaire, and the researcher used purposive sampling to select the data. Thirty-six students in grade 11 are in the Culinary Program of SMKN 6 Yogyakarta as the research data. The results show project-based learning by integrating the Canva app successfully and using the Canva application in the PjBL model to enhance the student's writing skills, especially in Exposition text. It is also supported by the questionnaire of students' perception of using the Canva application. Most of the students agree that using Canva in writing Project of Exposition text can ease their understanding of the learning material, explore their idea and creativity and enable them to focus more on the writing project.  

Neneng Hadawang; Nursina Sya’bania; Kartini Rahman Nisa

Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

The purpose of this research is to create e-module teaching materials with a discovery learning approach on the topic of oxidation-reduction reactions. These materials will be assessed for validity, practicality, and effectiveness in educational settings. This research uses the assurance development model which includes student character analysis, identification of learning objectives, selection of appropriate methods, media, and materials, utilization of media and materials in the learning process, active involvement of students, and evaluation phase. The e-module has successfully undergone a rigorous validation process conducted by a panel of validators and respected experts in the field. In addition, it has been thoroughly field tested to ensure that the resulting e-module is valid and effective, as well as practical in its application. The results showed that: 1) the assessment of media validity by media and material experts is included in the very valid category; 2) at the field trial stage involving 17 students of class X MIA 1 SMA Muhammadiyah Maumere, the class completeness rate was 81.3%. In addition, the electronic module (e-module) has been found to have a beneficial effect on student learning outcomes. Based on the descriptive analysis results, it can be concluded that the average student learning completeness rate is 87%. This indicates that e-modules used in an educational setting can be considered effective. The e-modules received positive responses from both students and teachers, indicating their practicality.