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Rizkia Tiara Putri Gumilar; Abdullah Hammuda Ramadhan; Iif Nadiatul Ulumiah; Sri Hastuti Rhomawati

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

The importance of using media in the mathematics learning process has become the main focus in increasing the effectiveness and attractiveness of learning. One interesting approach is the development of opportunity card-based learning media. This research aims to develop and release opportunity card media as a mathematics learning aid that can increase students' understanding of concepts and interest in learning. This media development is carried out through the stages of requirements, design analysis, development and evaluation. The research method used is development research using the Kemp model which includes several stages, such as needs analysis, planning, development, implementation and evaluation. Each stage has specific steps that help process developers design and organize learning materials more effectively. The research subjects involved class XII students at SMA Negeri 62 Jakarta. The research results showed that the opportunity card media developed received a positive response from students and teachers. Understanding of mathematical concepts increased significantly, and students' interest in learning also increased. and also provide an interesting learning experience and can increase student involvement in learning.

Rizkia Tiara Putri Gumilar; Abdullah Hammuda Ramadhan; Iif Nadiatul Ulumiah; Sri Hastuti Rhomawati

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

The importance of using media in the mathematics learning process has become the main focus in increasing the effectiveness and attractiveness of learning. One interesting approach is the development of opportunity card-based learning media. This research aims to develop and release opportunity card media as a mathematics learning aid that can increase students' understanding of concepts and interest in learning. This media development is carried out through the stages of requirements, design analysis, development and evaluation. The research method used is development research using the Kemp model which includes several stages, such as needs analysis, planning, development, implementation and evaluation. Each stage has specific steps that help process developers design and organize learning materials more effectively. The research subjects involved class XII students at SMA Negeri 62 Jakarta. The research results showed that the opportunity card media developed received a positive response from students and teachers. Understanding of mathematical concepts increased significantly, and students' interest in learning also increased. and also provide an interesting learning experience and can increase student involvement in learning.

Karpina Sapitri; Rahman Haryadi; Hartono Hartono

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2024 Pusat riset dan Inovasi Nasional

This research aims to produce Android-based mobile learning learning media on sequence and arithmetic series material for class VIII SMPN 07 Putussibau. This research uses the ADDIE development design model, which consists of five main stages, namely analysis, design, development, implementation and evaluation. The subjects in this research were class VIII students at SMP Negeri 07 Putussibau. The instruments used in this research were validation sheets, questionnaires and tests in the form of essay questions. The results of the research showed that the validity of the Android-based mobile learning learning media on arithmetic sequences and series material was categorized as very valid, the practicality of the Android-based mobile learning learning media on the arithmetic sequences and series material was categorized as very practical, and the Android-based mobile learning learning media on the sequence and series material. arithmetic is categorized as effective.

Yinda Shevia; Ahmad Sudi Pratikno; Umi Hanik

Jurnal Ilmu Sosial, Bahasa dan Pendidikan 2024 Pusat Riset dan Inovasi Nasional

Human life coexists with culture, this is because humans always try to maintain their existence in life that requires them to always be in contact with the surrounding environment. It is important for schools to reintroduce the values of local wisdom so that they can continue to strengthen local culture so that it is not lost and abandoned by the community. The purpose of this study was to produce posters of children's literature based on local wisdom sumenep for elementary school students. More specifically, the research will also explore local children's literature sources in Sumenep Regency such as legends, folklore, and fairy tales to be published in posters and then used as reading material for children's literary literacy. The method used in this study is developmental research. Development research focuses on developing systems, models, media, and products. This study used a 4-D model developed by Thiagarajan, Semmel, & Semmel (1974: 5). The development product in the form of children's literature posters based on local wisdom Sumenep aims to internalize the values of local wisdom to elementary school students through classroom learning. The test subjects in this study were grade IV students at SDN Ellak-Laok IV.

Meri Lidya Olga Nauli Hutabarat

Journal of Student Research 2024 Pusat Riset dan Inovasi Nasional

This study was aimed to develop mobile learning media for students' learning interests at SMP Negeri 18 Medan which meet valid, practical and effective criteria. The research method used is the ADDIE development model which has 5 stages, namely: analysis, design, development, implementation and evaluation. The subjects of this study were 35 students of class IX-2 at SMP Negeri 18 Medan. The results showed that: (1) the development of mobile learning media for students' interest in learning mathematics met very valid criteria with an average percentage of 86.91% based on validation by media experts and an average percentage for material of 83.25% based on validation by material experts; (2) the development of mobile learning media for students' interest in learning mathematics meets practical criteria with an average percentage of 80.47% based on student response questionnaires to learning media; (3) the development of mobile learning media for students' interest in learning mathematics meets the criteria of being effective with an average percentage of 74.68% based on a questionnaire on students' interest in learning mathematics. Based on the results obtained, it can be concluded that the developed mobile learning media for students' interest in learning mathematics is feasible to use.

Ageng Saepudin Kanda S; Siti Zakiyya Nur Aulia Kurniawan

Jurnal Bintang Manajemen (JUBIMA) 2024 Pusat Riset dan Inovasi Nasional

The rapid advancement of technology supports the development of learning. One of them is the use of learning media using e-learning.  The Quipper application can be used as a learning media that utilizes technological developments. The purpose of this research is to provide valuable insights to Quipper organizers and stakeholders to improve the effectiveness of marketing and application management and improve the quality of student learning. The method used is a literature study. The results of the study are The role of marketing management in the Quipper application is to market the company's products to achieve long-term profit levels. This application aims to improve the quality of education and improve the education gap by providing learning media that is easy to learn.

Nilam Sari Pailokol; Nabila Nabila; Nurma Tambunan

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2024 Pusat riset dan Inovasi Nasional

This research aims to produce intuitive, interesting, and efficient mathematics learning media. This research is a development research that uses research and development (r&d) with the addie model that covers a sequence of stages ranging from analysis, design, development, implementation, and evaluation. This study was conducted on students of x grade smk netherlands 37 south jakarta. The research subjects that used are students of class xi with bintaro learning media. The number of students in the class is 28 students. The data collection techniques that used are validation and questionnaire filling. The result of this study shows that the use of bintaro props can be used as an alternative to help students to understand mathematics lesson on trigonometric material.

Dina Kurniastuti; Sutrisna Wibawa

Jurnal Riset Ilmu Pendidikan, Bahasa dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

Learning media is an important learning tool to consider in the learning process. The presence of learning media can make learning more interesting and active, so that the use of media can help increase student achievement and learning motivation. The presence of learning media in citizenship learning content is considered very important to reduce the verbality of citizenship learning material. The aim of this research is to develop wordwall-based citizenship learninglearning media that can be used by teachers to transfer material and carry out learning evaluations. The type of research used in this research is development research (Research and Development). Research and development is research that aims to produce a product that comes from research and testing the product that has been developed. The development research model is the ADDIE model which consists of five stages of development research. The five stages are analysis, design, development, implementation and evaluation. In this research, the development stage will be discussed up to the ADD stage. The subjects in this research were media experts, material experts, and three 6th grade elementary school students to test the level of appropriateness of the media. Based on the validation test, it can be seen that through the two stages of validation by experts, the wordwall media was declared very suitable for use in learning. This is because wordwall media can have a positive influence on the classroom climate and student learning outcomes.

Aftania Tifani; Bintang Mahrani Abdullah; Fadhilah Hilmy Nasution; Pramudia Ananda; M Falih Daffa

Al-Tarbiyah: Jurnal Ilmu Pendidikan Islam 2024 STAI YPIQ BAUBAU, SULAWESI TENGGARA

Education is considered crucial in improving the quality of human resources, especially through the process of personal formation through education. Law Number 20 of 2003 concerning the national education system emphasizes the importance of a learning atmosphere and an active learning process. Teachers, especially in science learning, face challenges such as low motivation and lack of interest in the material.This research uses a quasi-experimental method to evaluate the effect of using video-based learning media on elementary school students' knowledge, especially in classifying animals. The research results show that video media is effective in increasing students' learning interest and motivation, facilitating understanding of abstract science concepts, and optimizing cognitive learning outcomes.It was found that learning with video media creates a fun, active and motivating learning atmosphere, contributing to the success of science teaching in fourth grade elementary school. The implications of this research indicate that the use of video media can be an effective solution in improving science learning at the elementary level, building students' interest in learning, and supporting their cognitive development.

Siti Chodijah Nur Indah Berliani; Septi Gumiandari

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

The talking stick learning system involves the use of a talking stick as a means of facilitating dialogue in groups. This learning media helps students' involvement and responsiveness and increases social interaction in the learning process. By utilizing this innovative approach, the research aims to increase the interaction and involvement of students and teachers in the language learning process and its correlation with Islam. The research method used is a qualitative approach with a case study research design. The research results show that the use of talking sticks significantly increases students' active participation and learning motivation and contributes to the development of more interactive and effective language learning strategies.    

Siti Chodijah Nur Indah Berliani; Septi Gumiandari

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

The talking stick learning system involves the use of a talking stick as a means of facilitating dialogue in groups. This learning media helps students' involvement and responsiveness and increases social interaction in the learning process. By utilizing this innovative approach, the research aims to increase the interaction and involvement of students and teachers in the language learning process and its correlation with Islam. The research method used is a qualitative approach with a case study research design. The research results show that the use of talking sticks significantly increases students' active participation and learning motivation and contributes to the development of more interactive and effective language learning strategies.    

Januarti, Luluk; Suryaningsih, Merlyna; Aini, Qurrotu

Jurnal Pengabdian kepada Masyarakat Wahana Usada (WUJ) 2023 Sekolah Tinggi Ilmu Kesehatan KESDAM IX/Udayana

Background: Children with disabilities, especially mentally retarded, have difficulty distinguishing between appropriate and inappropriate touches, which will make it difficult for disabled children to identify actions that lead to sexual harassment directed at them. Intellectual disability or mental disability is a condition where a person's intelligence development experiences obstacles so that they do not reach the optimal stage of development. Digital pop up books are very easy to understand in the learning process and are an effective medium in providing sexual education for mentally retarded children. Purpose: The aim of this community service is to increase awareness of mentally retarded teenagers about preventing sexual violence through digital pop up book media. Method: The stages include planning and preparation, implementation of service activities with workshops, Popi Dita fungame, barcode story corner hut and evaluation. The activity was held on Wednesday 7 June 2023 at SLB Samudra Lavender Bangkalan. Measuring the success of this digital pop up book media uses a pre-test and post-test with a questionnaire containing 16 short questions. Result: The results showed an increase in student knowledge scores from 4.95 to 7.36. The paired t-test obtained a p- value of 0.019 which shows that sexual violence prevention interventions can increase the knowledge or awareness of mentally retarded children regarding the prevention of sexual violence.    Conclusion: This activity was successfully carried out with high participation and enthusiasm from students in taking part in this activity. It is hoped that this pop up book can be a useful educational tool for schools in an effort to minimize the number of victims of sexual violence.

Rini Susilowati; Ahmad Patih; Acep Narulah; Wawan Hermawan

International Journal of Education and Literature 2023 Lembaga Pengembangan Kinerja Dosen

Technology advancements are inevitable in this day and age, and they have an impact on Islamic education as well. The education industry must keep up-to-date media and instructional strategies in line with information technology advancements in order to effectively implement learning technologies. Given that the current generation's learning preferences differ from those of past generations, it is critical to monitor the advancement of learning technologies. The purpose of this study is to comprehend the definition, advantages, and effects of learning technology on Islamic education. The process of gathering data involves reading and investigating books, journals, and other informational materials about learning technology, particularly as it relates to Islamic education. According to the data gathered, learning technology in Islamic education is a set of activities that are done in order to facilitate effective and efficient Islamic education learning. These activities include design, development, utilization, management, and assessment.

Sonya Brinda; Risma Rahajeng Lestari; Irham Miftakhul Jannah; Sherly Citra Putri

Jurnal Hasil Kegiatan Bersama Masyarakat 2023 Asosiasi Riset Ekonomi dan Akuntansi Indonesia

This journal examines The development of english learning strategies by using flash card for early childhood in Tunas Karya kindergarten, Mojodadi Village, Kemlagi District, Mojokerto. The research aims to analyze the english learning in kindergarten.. The research is using the classroom action research to improve the learning practice in the classroom, so that the learning practice can be done in more professional way. The results indicate that some factors, such as changes, can be happened in english childhood vocabulary.

M A Rizky Aditya N; Rizki Wijayanto; Bugito Danuarta; Tata Sutabri

Jurnal Sistem Informasi dan Ilmu Komputer 2023 International Forum of Researchers and Lecturers

This research aims to elucidate the design of metaverse learning media with the goal of improving the quality of education. Metaverse is a virtual environment that enables interaction among users through 3D avatar representations. In the context of education, the use of metaverse offers a different learning experience, optimizing the current technology and educational media, and supporting the development of soft skills and building confidence through the simulations offered. This research also discusses the potential and limitations of metaverse educational applications, as well as the challenges and opportunities for their use in the education world. The research findings indicate that the use of metaverse in education can overcome existing limitations, such as classroom capacity, distance, and time constraints. However, the use of metaverse also poses some challenges, such as user security and privacy. Therefore, the design of metaverse learning media needs to consider these aspects to enhance the quality of education.

Widya Nur Kayatin; Mei Ariani Kusumawati; Mochamad Nursalim

Jurnal Riset sosial humaniora, dan Pendidikan (Soshumdik) 2023 LPPM Universitas 17 Agustus 1945 Semarang

This research aims to find a solution to the problem of difficulties in improving language skills in terms of early reading in early childhood in group A1 in Hidayatus Shibyan Surabaya. The research method used in this research is the research and development method or often called Research and Development (R&D). The subjects of this research are students in group A1 of the Hidayatus Shubiyan Kindergarten for the 2023-2024 academic year with a total of 15 students with an average age 4-5 years old, consisting of 9 female students and 6 male students. The results of the research presented data on the differences between the use of Flipchart-based Pop Up learning media and increasing initial reading ability in group A1 of Kindergarten Hidayatus Shibyan Surabaya. From the table above, the result is tcount = - with a significance level of 0.000. Because the significance level is smaller than 0.05, Ha is accepted, and Ho is rejected. Based on the results of this research, it can be concluded that "There is an influence of the use of Pop Up learning media on increasing the initial reading ability of children in group A1 of Kindergarten Hidayatus Shibyan Surabaya"

Anita Khairani Dalimunthe; Syamsul Arif

Inspirasi Dunia: Jurnal Riset Pendidikan dan Bahasa 2023 Universitas Maritim AMNI Semarang

This study aims to describe the stages of development and feasibility of teaching materials assisted by the Filmorago application for class VII description text material. The use of the Borg and Gall model in this study modified by Sugiyono, namely through the potential and problem analysis stage, data collection, product design, design validation, revision and trial stage. The validation stage included material expert lecturers and media expert lecturers to evaluate the feasibility of the material and the feasibility of the media. The sample of this study was 31 students of class VII of SMP Swasta Musyawarah Perbulan. Data collection techniques with interviews and questionnaires. The research instrument is a questionnaire sheet for validation of material experts and media experts using Likert scale calculations. Data analysis using qualitative descriptive analysis. The research shows that the product of the teaching material for description text assisted by the Filmorago application gets research results with the criteria "Very Good" with an average of 90%, with the results of the material expert validator of 85% with Very Good criteria" As well as the results of the media expert validator of 90% with the criteria "Very Good" The results of the product trial received a score from the teacher of 96% with the criteria "Very Good" and a student assessment of 90% with the criteria "Very Good". Therefore, class VII description text-assisted teaching materials are very feasible to use in learning.

Rayhan Akbar Wiguna; Kinanti Wijaya

Jurnal Teknik dan Teknologi Indonesia (JTTI) 2023 PT. Arsil Reka Engineering

Indonesia has about 81,000 km of coastline making coastal areas of great significance to the Indonesian economy. Development in coastal areas is very important to provide an improved quality of life to coastal communities with the development of health services, education, infrastructure to places of worship such as mosques/mushola. The platform structure of a floating mosque or mushola building is unique in its platform part, which resembles a building on stilts. Based on the data obtained, the majority of students do not understand the type of floating building construction. Therefore, product development on the construction of floating prayer rooms with interactive augmented reality (AR) based learning media using the Assemblr Studio application and developed with the 4D model consisting of the stages of define, design, develop, and disseminate. The product in the form of this media is intended to display a 3D model in the form of an architecturally floating mushola building with illustrations of the surrounding environment, displaying a 3D model in the form of a structure of a floating mushola building along with its explanation, displaying supporting videos in the form of building renderings and structural development stages of a floating mushola building. This learning media has gone through validity testing by material experts and media experts and obtained a feasibility score of 4.14 (predicate feasible) for the material validation test and obtained a feasibility score of 4.17 (predicate very feasible) for the media validation test.

Firdaus, Sulton; Yusuf, Muhammad; Munir, Misbahul

Jurnal Faidatuna 2023 STAI Denpasar Bali

Learning Arabic using environment-based media is a way to bring students or learners closer to the material studied in the real world so that it is connected to their daily lives. This approach is expected to reduce students' learning difficulties and improve the achievement of learning objectives. This study aims to develop environment-based learning media for Arabic language materials at Madrasah Tsanawiyah Nurus Syam Wringin Bondowoso. The research method used is research and development. The validators consisted of material experts, Arabic language experts, and learning media experts. The results of this study created an Environment-based learning module for Arabic language material called "درس اللغة العربية" Arabic Language Learning Grade VII, with product assessment reaching a validity level of 4.36 (very good) by material experts, 4.35 (very good) by linguists, and 4.35 (very good) by media experts and the practicality of the development product getting an assessment of 4.35 with "very good" criteria.  The results of the limited trial assessment showed a score of 4.40 (very good), while in the phase II trial, the score increased to 4.51 with "very good" criteria..  

Nur Hasana Ramadhani; Reyhan Prayudha; Nur Rahma Bone; Zahroddar Zahroddar; Safran Hasibuan

Jurnal Sadewa : Publikasi Ilmu Pendidikan, Pembelajaran dan Ilmu Sosial 2023 Asosiasi Riset Ilmu Pendidikan Indonesia

Evaluation of learning is very important to know whether or not a learning system is implemented by educators. Because if an educator does not conduct an evaluation, there is no development in designing a learning system. Educators must create new Innovations to update learning systems that will be implemented in the classroom, ranging from materials, methods, media, learning resources, environments and assessment systems. In designing learning evaluations, educators should also pay attention to the basic principles of evaluation and the requirements that should be considered. The requirements are that the evaluation must actually use the right measuring instrument (Valid) according to its purpose, the test tool must be trusted (Reliabel) or produce the same results (Consistent), and the condition of the evaluation of the latter that is the evaluation must be practical or easy to use does not make it difficult for educators or learners