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Lutfi Anjar Yogi Pratiwi; Dian Puspita Anggraini; Marinda Sari Sofiyana

Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

One way to develop learning media is create a catalog based on the local potential of pineapple plantations in Blitar. The aim of this work is to find out the usability of the compiled catalog as a teaching tool for biodiversity material. This study uses the Research and Development (RnD) research method referred to Sugiyono (2017), starting with potential problem analysis, data collection, product design, design validation, and then design review. The tools used by the researchers consisted of validation surveys of media, materials and language experts. The data collected by the researchers were analyzed using quantitative descriptive data analysis techniques. Based on the results of validity tests by media experts, 93% feasibility was achieved with highly feasible criteria, 94% with material experts, and 89% with language experts. The conclusion is the catalog of pineapple pollinator diversity in Blitar feasibility was achieved as a teaching tool.

Ghina Ulpah; Gilang Sukma Permana; Tarsono Tarsono; Miftahul Huda; Taufik Maulana

Jurnal Pendidikan Agama dan Teologi 2024 International Forum of Researchers and Lecturers

Online learning has become a significant trend in modern education. The basic concept of learning in online learning plays a key role in dealing with the challenges and problems that arise along with technological development.  The main trend in online learning involves increased accessibility and flexibility. Technological advances allow learners to access course materials from anywhere and at any time. However, emerging issues include lack of social interaction and feelings of isolation. The basic concept of effective learning in online learning should address these issues. This research aims to examine the basic concept of learning in online learning: trends, problems and solutions. This research uses qualitative method with literature study taken from various sources, including print media, electronic media, books and electronic journals. The research technique is done through exploration and journal search through Google Scholar related to the basic concept of learning in online learning. As for primary and secondary sources in the form of scientific papers that have been published with a high credibility index, namely Sinta 2 to Sinta 5. The results of data analysis are taken from a literature review by means of researchers collecting data, and complete information from various data collection procedures and with a specified time. The collected data is analyzed by using descriptive method to reveal the facts of events written in statements derived from the data sources studied. The results show that, online learning is a growing trend in education. The basic concept of effective learning should consider accessibility, interaction, motivation, and evaluation. Careful solutions are recommended to overcome the problems that arise in online learning and ensure a meaningful learning experience for all participants.

Reki Tri Andriani; Aida Rahmi Nasution; Kusen Kusen

Jurnal Budi Pekerti Agama Islam 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

Education which is dynamic, always developing requires developments in every aspect, including learning media. Learning media is a component that has an important role in supporting successful learning. War learning media as a means of distribution tool used by lecturers and acts as a facilitator in the learning process to convey lesson material to students. The purpose of this research is to determine the analysis of the need for learning media for the history of Islamic culture through the Canva application at MIN 03 Kepahiang. This research is a quantitative research using a Linkert scale which was distributed to 26 class IV A students at MIN 03 Kepahiang. The results of this research showed that material analysis was at 93.8%, tools and teaching materials at 93.6% and strategies at 95.4% as well as an interval of 80-100%, which means students really need updates in learning media.

Najamudin Najamudin; Surahman Hidayat; M. Ulil Albab

International Journal of Islamic Educational Research 2024 Asosiasi Riset Ilmu Pendidkan Agama dan Filsafat Indonesia

Learning strategies based on information technology are increasingly relevant in improving the efficiency of the educational process, including in the subject of Aqidah Akhlak. This study aims to develop an information technology-based learning strategy to improve the efficiency of Aqidah Akhlak learning in schools. With a descriptive qualitative approach and library research method, this research analyzes various literature related to the application of technology in Islamic education. The results show that the utilization of technology, such as digital media, online learning platforms, and interactive applications, can enrich the learning experience, facilitate access to learning resources, and increase student engagement. The proposed strategies include the integration of technology in learning planning, implementation of teaching and learning activities, and learning evaluation. This research provides recommendations for educators and educational institutions to optimize technology in Aqidah Akhlak learning.

Kanisius Goreti Sangi; Tanti Diyah Rahmawati; Adi Jufriansah

Jurnal Inovasi Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

The main purpose of this research is to determine the development and validity of the development of teaching materials based on local wisdom learning media at SDI Mauloo. development of local wisdom-based learning media teaching materials at SDI Mauloo. (2) To determine the validity of the development of local wisdom-based learning media teaching materials at SDI Mauloo. This research was conducted at SDI Mauloo. This research was conducted in the even semester, starting from March 1 to April 1, 2022. This type of research is Research and Development(R&D) and the data collection tool is a questionnaire. The data sources for this research are 5th grade students and mathematics teachers at SDI Mauloo. Based on the results of these calculations, obtained for V the combined = 87.5% . Furthermore, the results of these calculations are interpreted with criteria. Based on the validity criteria, the assessment of the validator, namely for V combined = 87.5%, included in the valid criteria, so that this learning media module can be used without revision and is feasible to use during the learning process. The revisions and suggestions for improving the module are taken from the suggestions and input of the validators. So, the results of this study concluded that the mathematics learning device was a valid local wisdom-based learning media module.

Muhammad Tafsir

Perspektif: Jurnal Pendidikan dan Ilmu Bahasa 2024 STAI YPIQ BAUBAU, SULAWESI TENGGARA

This research was conducted on the importance of computer laboratories and the implementation of teaching and learning activities because most of the material is practical. It will be very difficult to carry out practical learning without learning tools or media that are in accordance with the guidance of the curriculum material, there are other subjects that cannot be done without a laboratory. The practicum learning process is less than optimal because one of the reasons is that students don't pay too much attention to the learning material. And there are no tools or software to monitor student work in the process of using computers. The Network Development Lifecycle method is used to develop and design network topologies, in this case the use of the Net Support School application to monitor learning in the laboratory at SMP Negeri 2 Bukittinggi. The result of implementing net support school is that teachers can share learning materials from the computer server. Teachers can also supervise and control students' activities in using computers while the learning process is in progress. So using the net support school application is very helpful for use in the learning process.  

Andyan Anditya; Suyitno Suyitno; Adin Fauzi

Jurnal Riset sosial humaniora, dan Pendidikan (Soshumdik) 2024 LPPM Universitas 17 Agustus 1945 Semarang

In this research, researchers developed innovations in the use of technology-based learning media in mathematics learning. Based on searching for problems in the field, researchers found the monotony of the learning process and the lack of interest in mathematics learning, especially in class V fraction material. From the above problems, it is necessary to have learning media that can be interesting and fun for students. This research aims to determine the suitability and readability of students in the Smart App Creator mathematics learning media for class V elementary school fractions. The type of research used is Research and Development (RnD), which researchers have modified into 7 stages, namely: searching for potential and problems, data collection, product design, design validation, design revision, product testing, and product revision. In the research instrument, the researcher used a questionnaire, with test respondents on 2 class V teachers and 11 class V students. Data analysis techniques in this research used qualitative and quantitative. The results of the research developed by Android-based media applications in mathematics learning material for fractions in class V elementary school using Smart App Creator are in terms of material experts the percentage is 85.83% with a decent level of validity, in terms of media experts the percentage is 88.67% with a decent level of validity, in terms of linguist percentage 78.67% with a decent level of validity. In the media readability questionnaire, students got a percentage of 92.5% with a very decent level of validity.

Sumardiyanto Sumardiyanto; Agusti Agusti; M Maulidan Abi A; Achmad Fawaid; Budi Purnawan +2 more

Jurnal Pengabdian dan Solidaritas Masyarakat 2024 Lembaga Pengembangan Kinerja Dosen

It is natural that science and technology are currently developing, therefore it is required to be able to determine appropriate learning methods and media to facilitate the teaching and learning process. Until now, the selection and fulfillment of technology-based learning media is still very rarely carried out and implemented. To develop learning media for PBPMD student activities in Patemon village, namely holding community service where the main program is training in making e-books or digital books using multimedia applications as learning media in elementary schools in Patemon village. To maximize the use of Information and Technology (IT)-based media in learning and the supporting facilities available, training and assistance in creating IT-based media is carried out so that education in villages, especially Petemon village, also competes in IT developments.

Muhammad Sayyadi; Moh Ahsan

jurnal ABDIMAS Indonesia 2024 STIKes Ibnu Sina Ajibarang

Teachers have an important role to produce the next generation of the nation. Future teachers need to keep up with technological developments in learning. One of the technologies needed in learning is designing learning media with the help of sparkol videoscribe. Sparkol videoscribe serves as an intuitive tool for creating animated whiteboards and explainer videos. The implementation of the workshop consists of 5 stages of preparation, mentoring, making videos with the sparkol videoscribe application, validating the resulting learning videos and improving the videos until they are suitable for use. This activity was attended by KKG cluster one Saparua District, Central Maluku. The result obtained in this service is that the teachers gave a positive response regarding this activity. Teacher competence in making media in the form of learning videos obtained results as much as 75% suitable for use, but after there was an improvement increased to 93% of the learning videos produced suitable for use.

Agnes Eveline Samosir; Tiur Malasari Siregar

Jurnal Mahasiswa Kreatif 2024 International Forum of Researchers and Lecturers

Low motivation to learn is often a serious challenge in one's academic development. Excessive use of social media can have both positive and negative impacts on learning motivation, depending on the usage policy. This study aims to analyze the magnitude of the relationship between the use of social media and the motivation to learn mathematics of class VIII students of SMP Negeri 6 Percut Sei Tuan. This study uses a quantitative approach with a correlational method. The sample consisted of 58 grade VIII students who were given video supplements related to learning materials at school through TikTok before formal learning was carried out. Based on the data analysis used using the Spearman correlation, the correlation coefficient value is + 0.744, it can be seen that the motivation to learn mathematics with the use of social media has a unidirectional relationship. This shows that if there is an increase in the value of using social media in learning, the value of math learning motivation will also increase linearly. By treating relevant learning videos through TikTok social media before learning takes place, educators are able to create a more interesting and intimate learning experience to increase student motivation in learning mathematics.

Angga Wicaksono; Fahrur Rozi

Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

The development of technology has affected the world of education in the content of the material and the learning process. At SMP Negeri 1 Besuki, it is known that technology-based learning media has never been developed during learning. The learning media that runs at SMP Negeri 1 Besuki is considered boring for students. This learning media is expected to help students to understand learning independently and improve the ability to understand informatics subjects.This research uses the ADDIE development model which consists of five stages, namely: analysis, design, development, implementation and evaluation. The ADDIE model provides an opportunity to evaluate development activities at each stage, this has a positive impact on the quality of development products. Based on the results of the feasibility test from the media expert of 83.63%, the results of the feasibility test on the material test amounted to 84.44% and student respondents amounted to 82%. If calculated the average is 83, 35%. Based on the criteria guidelines above this product is declared "Very Feasible". Mobile-based learning media using Construtc 3 in informatics subjects at SMP Negeri 1 Besuki can be utilized properly, introducing this learning media to teachers and other students. To Mr. / Mrs. Teacher in order to use and utilize mobile-based learning media using Construtc 3.

Shanti Kurniasari; Desy Safitri; Sujarwo Sujarwo

Jurnal Riset Rumpun Ilmu Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

In the learning process, using media for learning as a supporting tool is expected to adapt to increasingly sophisticated technological and informational developments. This review aims to examine the beneficial effects of using podcasts as educational tools in terms of the results of student learning in the current digital era. The review is structured based on a literature review or literature study. The method used in this research study is to identify and assess based on previously conducted and published research projects. Information obtained originates from books, journals, and articles with an expansive subject matter. The results of this research show the use of podcasts as a learning media can be helpful and progressively enhance students' learning results.

Chanra Purnama; Marudut Bernadtua Simanjuntak

Jurnal Riset Rumpun Ilmu Bahasa 2024 Pusat riset dan Inovasi Nasional

This research explores the perceptions of 40 cadets at the Transportation Institute in Jakarta regarding the application of visual cues and astronomical learning in maritime safety and navigation. Through qualitative research methods, including interviews and observational techniques, the study examines cadets' proficiency in celestial navigation, their engagement with social media and citizen science initiatives related to astronomical learning, and their awareness of cultural differences in navigation practices. The findings reveal that cadets demonstrate a high level of proficiency in celestial navigation, indicating the effectiveness of the educational practices at the Transportation Institute. However, there is room for improvement in terms of leveraging social media for educational purposes and developing cross-cultural sensitivity among cadets. The research highlights the importance of integrating practical training, fostering cross-cultural competence, and promoting a culture of lifelong learning among cadets to ensure their preparedness for the modern maritime industry. The insights gained from this research can inform educational practices and professional development initiatives in the maritime sector.

Ramdani Putra; Qonaah Nuryan Arif; Fera Afriliya

Jurnal Pengabdian Masyarakat Sains dan Teknologi 2024 Fakultas Teknik Universitas Cenderawasih

The rapid development of science and technology can now be felt and influences human life. In the world of education, technology has a real positive impact on learning. Students can access more information and faster from various sources. Apart from that, there are many applications that teachers can use, such as PowerPoint, YouTube, or e-learning based systems as learning media. By utilizing technology, this research is descriptive research with a qualitative approach. This research contains a systematic explanation or presentation regarding the analysis of students' responses to the use of the Quizizz application as a learning alternative, there are 36 subjects from students at SMK Muhammdiyah 3 Pekanbaru. The aspects that you want to know are how learning activities are carried out using the Quizizz application, whether the Quizzizz application makes the learning atmosphere less boring, whether the application during learning using the usual method is a lot of dynamics felt by students. Of the 36 research respondents, some students said that learning went smoothly, but the majority of students said that learning was less effective, not conducive, boring, and that it was difficult to understand the material presented by the teacher. The problems experienced by these students occurred because of the guidance for students to always obey the rules and based on the results of the analysis found as study material, it can be concluded that the application of the Quizizz learning media is effective in improving the learning outcomes of elementary school students. Therefore, students need fun activities in learning, as well as building an active learning atmosphere so that they can understand the learning material better

Amalina Amalina; Esti Raihana; Warminah Warminah

Jurnal Pelayanan dan Pengabdian Masyarakat Indonesia (JPPMI) 2024 Sekolah Tinggi Ilmu Administrasi Yappi Makassar

 Learning media is one aspect of increasing the success of learning. Using creative and interesting learning media will certainly make it easier for students to accept lessons. Kahoot! is a learning media in the form of a game that can be accessed on the website. The purpose of this outreach is to see whether the learning media Kahoot! useful for increasing students' interest in adding vocabulary. The methods used in carrying out this socialization are lecture methods, application use demos and question and answer sessions. The series of socialization activities include: (1) Students do practice questions regarding vocabulary manually (without game teaching media) (2) Then go to the step of providing an explanation about the Kahoot! learning application! (3) During this explanation session students will be explained the steps for using the Kahoot! application, (4) Followed by a question and answer session, (5) After the question and answer session several students are selected to come forward to try the Kahoot! (6) Students download the Kahoot! on their smartphone/laptop and work on the questions given. (7) Students do practice questions regarding vocabulary in the Kahoot! application. This socialization was carried out at the Pekanbaru Professional Development Vocational School. The subjects of this socialization are students of class X Tourism Travel Business with a learning time of 2 hours.

Yunisa Varera

Jurnal Transformasi Bisnis Digital 2024 Asosiasi Riset Ilmu Manajemen Kewirausahaan dan Bisnis Indonesia

The development of information technology in the form of social media has experienced tremendous progress throughout the world. This development has an impact on changes in social behavior. Social behavior is defined as individual behavior in relation to society, or among members of society in the context of how they communicate between its members. The use of YouTube, Facebook, blogging, WhatsApp and Twitter for learning purposes by creating groups based on certain interests to hold discussions is very widespread in society. As a result of the very rapid development of social media, social behavior patterns have changed, which has gradually led to the integration of social media applications in various types of learning and learning activities. In fact, overall it can be said that this change is a change in the education system which covers all components    

Raihan Khairunisa; Finanta Okmayura; Molizarni Molizarni

Publikasi Para ahli Bahasa dan Sastra Inggris 2024 Asosiasi Periset Bahasa Sastra Indonesia

Technology is a part of human life. Technology contributes to the development of society and helps people's daily lives. Nowadays students spend more time with their cell phones. Learning media in the field of technology that can be used in the teaching and learning process is the quiz on the Quizizz 'Mastery Peak' application because it can replace the traditional method of using paper and pen. On the other hand, traditional learning methods in the form of written tests that still use paper and pen have positive effects, for example students can complete their work more efficiently. In the world of education, especially in English subjects, students study various genres of text, one of which is studying analytical exposition text in class X SMA Merdeka Curriculum. This study aims to determine whether or not there is a correlation between Quizizz 'Mastery Peak' scores and written test scores in understanding analytical exposition texts of grade X students of SMA Negeri 1 Pekanbaru. The sample in this study amounted to 40 people using purposive sampling technique. The method used in this research is quantitative correlation. Data analysis technique using correlation test obtained significance number of 0.535, where 0.535 > 0.05 then H0 is accepted Ha is rejected. This means that there is no correlation between Quizizz 'Mastery Peak' scores and students' written test scores in understanding analytical exposition text.

Arwyn Muhammad Sya’bani; Muhammad Maulid Aufa Putra Soejana; Muhammad Salman Naufal; Syauqi Al-Harits Gymnastiar

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2024 Pusat riset dan Inovasi Nasional

This research focuses on the development of interactive learning materials to enhance the understanding of fourth-grade elementary school students regarding rounding. Pre-tests and post-tests were conducted on the experimental group to measure its effectiveness. The objectives of this study are (1) to develop teaching materials using a clothing measuring tape and (2) to analyze the differences in learning outcomes between students using this media and conventional methods in the 4A and 4C classes at SDPN 252 Setiabudhi. The data analysis activities involve processing the data and applying statistical analysis. The results indicate a lack of significant improvement in students' understanding of rounding concepts after the implementation of interactive teaching materials. Statistical analysis shows that the average scores on the post-test did not exhibit a significant increase compared to the pre-test. In conclusion, the teaching method using a clothing measuring tape is less effective when applied to 4A and 4C students at SDPN 252 Setiabudhi.

Bey Todu; Sri Rezeki

Jurnal Silih Asah 2024 LPPM - STT Kadesi Bogor

The role of the teacher in the management of the classroom, as reflected in Hebrews 10:24-25, was the primary foundation of education in the PAUD Rehobot Seed Cikeas Bogor. The role of the teacher is not only as the enforcer of learning, but also as the holder of social roles that influence student behavior. In this context, the teacher's role consists of a variety of actions that include assistance, encouragement, responsibility, and classroom management skills. As a class leader, the teacher is responsible for organizing a conducive learning process. They prepare teaching materials, organize classrooms, and use appropriate learning media to enhance students' skills. Not only that, teachers also act as motivators that encourage students to develop their potential. At PAUD Rehobot Seed Cikeas Bogor, the application of the teacher's role in classroom management has had a positive impact. Teachers pay attention to the obstacles that students face individually, give personal attention, and organize additional learning sessions after formal lessons. They use a variety of learning media, including visual audio, to enrich the student's learning experience. In addition, teachers also play an active role in advising and encouraging students to improve their learning performance.The overall role of this teacher is not only limited to the formal aspects of learning, but also includes a deep personal relationship with the student. This approach allows the teacher to strengthen moral values and facilitate the student's holistic development.Thus, the role of the teacher in the management of the classroom, inspired by the principles in Hebrews 10:24-25, not only optimizes the formal learning-teaching process, but also enriches personal interaction and values in education in PAUD Rehobot Seed Cikeas Bogor.

Rafi Purwa Syahputra; Salma Nabila; Jannatuzzahra, Khoirunisa; Amalia Anjani Arifiyanti

Nusantara: Jurnal Pengabdian kepada Masyarakat 2024 Pusat Riset dan Inovasi Nasional

The development of interactive learning media is the key to creating quality students. Canva as design application is an effective tool in creating interactive learning media in schools. KKN activities at SMPN 32 Surabaya aim to develop students' creativity through the Canva application to create a creative and innovative generation and realize responsive learning. The activity was held on Thursday 30 November 2023 involving 30 participants from class 7E of SMPN 32 Surabaya. Activities are carried out using a participatory method with 3 implementation stages, namely program planning, program implementation and program assessment. The results of this activity received a positive response with a satisfaction level reaching 78%. Survey results show that 70% of participants will use Canva as a learning medium and 53% of participants will use Canva as a tool to develop creativity.