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Zamratul Aini

Perspektif: Jurnal Pendidikan dan Ilmu Bahasa 2024 STAI YPIQ BAUBAU, SULAWESI TENGGARA

Background: Mathematics is a very important subject to study. Mathematics lessons include the development and use of concepts such as numbers, formulas, geometry, and algebra to understand and explain phenomena in various contexts. To improve the quality of students' mathematics learning, it is necessary to develop material through a learning method which is expected to improve students' abilities in solving mathematical problems. Method: The research design is "Pre-Experimental Whithout Control Group Design". The population in this study was the fourth grade students of SD Negeri 2 Muara Aman, totaling 25 people. The sampling technique in this study used a total sampling technique where the entire population was sampled, namely 25 people. The results of this research were analyzed using the Paired t-test using SPSS 22 software. Results: The average mathematics score of respondents increased after being given the intervention by 51.13. Result: The results of the Paired T Test showed a p value of 0.000< α=0.05. Conclusion: The conclusion of this research is that there is an influence of the drill method on improving mathematics learning outcomes for fourth grade students at SD Negeri 2 Muara Aman in 2023. It is hoped that the results of this research will become a reference for teachers in developing effective learning methods to increase students' motivation and enthusiasm in learning interesting mathematics subjects. positive impact on increasing elementary school student learning achievement.

Makhrus Khalim Al Afghani

Jurnal Budi Pekerti Agama Islam 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

Education has a major role in the process of forming the character, ethics and morals of Gen-Z or the current generation. The subject that reflects several Islamic values is Fiqh. Students' understanding or interest in Fiqh subjects is still not optimal. So it is necessary to apply effective learning methods to increase student understanding. The demonstration method is one approach that is very suitable for achieving this goal. Because, students have the opportunity to see firsthand how the concepts in Fiqh can be applied in worship as well as everyday life . The process begins with a planning stage carried out with the teacher to identify various fiqh concepts that are confusing and often difficult for students to understand. Then there is a live demonstration where students actively participate in learning through observation and asking questions. Then the data was collected through interviews and observations of students, and qualitative analysis was carried out. Implementation will be greatly supported by the presence of materials or tools such as printed Fiqh of Worship books, visual presentation tools, animated videos and other multimedia support, while the instruments are still guided by interviews and observations . The demonstration method makes an important contribution to the development of students in critical thinking and solving problems, developing ethics and understanding related to worship in Fiqh. By formulating solutions, the ability to analyze problems, and also make ethical decisions. The right step in improving the development of the quality of Islamic religious education in the field of Fiqh in the context of worship is to use the demonstration method, because in this method, students will easily understand several concepts of worship in Fiqh by being more involved in learning and better.

Amrina Rosyada; Aminatul Fitroh; Erina Hidayah; Nurul Lisa Kusumaningrum; Salma Dian Ramadhan +2 more

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

Currently, many learning videos are available on various social media platforms. It is hoped that each video will achieve existing learning objectives and enable students to understand and implement the results of their learning activities well.  This research aims to examine and explain the types and forms of illocutionary speech acts found in several learning videos and evaluate whether the speech acts in these videos support the development of Indonesian language literacy and speaking skills in giving speeches.  Illocutionary speech acts relate to the power effect obtained by the audience of an utterance uttered by the speaker.  This research article uses a theoretical approach, namely a pragmatic approach with an analysis of the types and forms of illocutionary speech acts.  In this research, qualitative descriptive methods were used to analyze related data.  Data was obtained from six speech learning videos on the YouTube channel, and the data collection technique involved proficient free-involved listening (SBLC) and note-taking techniques.  Researchers watched videos about learning speech texts on the Literacy for Indonesia YouTube Channel, then took notes and recorded utterances that contained illocutionary utterances.  The data analysis technique uses matching and high techniques to study the form and type of illocutionary speech.  From the data analysis that has been carried out, it was found that there are assertive utterances giving testimony and stating, directive utterances giving advice and ordering, expressive utterances containing prayers and hopes, and commissive utterances offering and promising.  It is hoped that the results of the analysis in this article will increase deeper understanding and knowledge regarding illocutionary speech acts and their use, knowledge about their types, as well as guide educators and online learning material creators to increase learning effectiveness.

Amrina Rosyada; Aminatul Fitroh; Erina Hidayah; Nurul Lisa Kusumaningrum; Salma Dian Ramadhan +2 more

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

Currently, many learning videos are available on various social media platforms. It is hoped that each video will achieve existing learning objectives and enable students to understand and implement the results of their learning activities well.  This research aims to examine and explain the types and forms of illocutionary speech acts found in several learning videos and evaluate whether the speech acts in these videos support the development of Indonesian language literacy and speaking skills in giving speeches.  Illocutionary speech acts relate to the power effect obtained by the audience of an utterance uttered by the speaker.  This research article uses a theoretical approach, namely a pragmatic approach with an analysis of the types and forms of illocutionary speech acts.  In this research, qualitative descriptive methods were used to analyze related data.  Data was obtained from six speech learning videos on the YouTube channel, and the data collection technique involved proficient free-involved listening (SBLC) and note-taking techniques.  Researchers watched videos about learning speech texts on the Literacy for Indonesia YouTube Channel, then took notes and recorded utterances that contained illocutionary utterances.  The data analysis technique uses matching and high techniques to study the form and type of illocutionary speech.  From the data analysis that has been carried out, it was found that there are assertive utterances giving testimony and stating, directive utterances giving advice and ordering, expressive utterances containing prayers and hopes, and commissive utterances offering and promising.  It is hoped that the results of the analysis in this article will increase deeper understanding and knowledge regarding illocutionary speech acts and their use, knowledge about their types, as well as guide educators and online learning material creators to increase learning effectiveness.

Mariani, Rika; Novita, Rita; Sari, Siti Mayang

Jurnal Komunikasi Pendidikan 2024 Universitas Veteran Bangun Nusantara

This research discusses the implementation materials Of comic-based teaching. This research aims to develop teaching materials for fantasy story texts based on local wisdom in the form of digital comics to improve the learning outcomes of fifth grade elementary school students. This research is research and development (R&D). In this research and development, researchers used the ADDIE method, Analysis, Design, Development, Implementation and Evaluation. The results of the development research show that the digital comic teaching materials based on local wisdom for grade V elementary school students produced are said to be very feasible. This is proven by the media expert validation results showing a very good category (96%) from the average validator. The material expert validation results show a very good category (96%) from the average validator. Linguist validation results show a very good category (98%) from the average validator. The results of the student response product trials showed the very good category (87.5%) and the results of the teacher response product trials showed the very good category (94%). In the evaluation of the test results, students obtained an average result of 89.71 with a percentage score of 90% with very good criteria with details of 28 students completing. This comic is a good idea for language learning based on students' interests and talents to improve their learning. The research results are proof that digital comic teaching materials based on local wisdom are very feasible and can be used as learning materials that can improve student learning outcomes.

Haris, Muhammad; Akmaluddin; Putra, Mulia

Jurnal Komunikasi Pendidikan 2024 Universitas Veteran Bangun Nusantara

Incorporating engaging and effective teaching materials is essential for enhancing student learning in science education. This research aims to develop comic-based integrated science teaching materials tailored for fifth-grade students, employing the ADDIE (Analysis, Design, Development, Implementation, Evaluation) method. The research and development process follows these five stages to ensure comprehensive material creation and evaluation. The results indicate high validation scores: 96% for material, 98% for language, and 96% for media, categorizing the comics as highly suitable for educational use. Student and teacher responses further affirm this suitability, with 90% and 94% approval rates, respectively. Evaluation of student test results shows an average score of 90.36, with 90% of students meeting the criteria for excellence. This study concludes that comic-based teaching materials significantly enhance student engagement and understanding of science, contributing valuable insights into educational resource development.

Suparya, I Ketut

Jurnal Komunikasi Pendidikan 2024 Universitas Veteran Bangun Nusantara

Critical thinking skills are essential for developing quality individuals, as mandated by Law No. 20 Year 2003. Effective learning should integrate material with the context of local wisdom. This study aims to design a valid and reliable critical thinking skills test incorporating science content oriented to Tri Hita Karana local wisdom for use in primary school education, particularly for fourth-grade students. This research adopts a development methodology based on the steps outlined by Borg and Gall. The process consists of seven stages, starting with research and information gathering and concluding with product revision. An extensive trial was conducted during the seventh stage to finalize a valid and reliable critical thinking skills test. The results indicate that the developed test, comprising 30 items, is both valid and reliable, with a reliability coefficient of 0.89, indicating a very high level of reliability. The study successfully created a critical thinking assessment tool that integrates science content with Tri Hita Karana local wisdom. In conclusion, this research contributes to the development of a robust critical thinking skills test for fourth-grade primary school students. By incorporating local wisdom, particularly Tri Hita Karana, into the learning process, the test promotes the integration of cultural context into education. This contribution is significant for enhancing the educational experience and fostering critical thinking among students.

Ribka Zelin Margaretha Sitepu; Pargaulan Siagian

Jurnal Motivasi Pendidikan dan Bahasa 2024 International Forum of Researchers and Lecturers

This research aims to produce an LKPD product with a realistic mathematical approach that is valid, practical and effective for improving students' mathematical communication skills. This research and development is based on the stages of the 4D development model by Thiagarajan which was adapted to 3D including the definition, design and development stages. The subjects in this research were the X-Mipa 1 class of SMAN 2 Kabanjahe, totaling 30 people. Based on the research conducted, the validity of the LKPD obtained an average assessment of 89.47% by material experts and 88.15% by media experts with very valid qualifications. Through a questionnaire on the practicality of LKPD by teachers and students, an average of 90.27% was obtained by teachers and 92.12% by students with very practical qualifications. The implementation of learning by applying LKPD with RME was carried out to see the effectiveness of LKPD in obtaining results, namely achieving classical learning completeness. 86.67%, achievement of learning objectives was achieved in questions 1,2,3,4 and 5 and achievement of efficient learning time, from the effectiveness assessment reference, the LKPD developed was classified as effective. The increase in mathematical communication skills that occurred was an increase in the moderate category with an average gain score of 0.632. Based on the data obtained, it was concluded that the LKPD with RME that was developed met the qualifications of being valid, practical and effective.

Natasya Isabel Br. Siahaan; Tiur Malasari Siregar

Jurnal Mahasiswa Kreatif 2024 International Forum of Researchers and Lecturers

Based on the results of the needs analysis in the learning process, a development of learning media is needed. This research aims to create this product to be more valid, practical and effective in improving students' mathematical understanding. This research and development uses the ADDIE (Analyze, Design, Development, Implementation, and Evaluate) development model. The subjects of this research were 30 students of class X Science 1 at SMA Methodist 7 Medan. The research results show that the Android-based learning media developed has obtained a very high level of validity, with an average percentage of 90.38% according to material experts, 87.77% according to media experts, then 90.90% according to lesson plan validators and results. Validation from experts on pre-test and post-test questions showed a percentage of 92.70% and 91.67%, respectively included in the "very valid" criteria. Positive responses were also found from teachers and students during small group and large group trials, with an average score of 96% from teachers, 94.4% from small groups, and 90.2% from large groups. This shows that this media is very practical to use in the learning process. Apart from that, the results of implementing this interactive learning media also show its effectiveness with the average percentage of responses to the effectiveness of learning media by students obtained at 92.23%. The classical learning completion level reached 96.67%, and the effectiveness questionnaire obtained an average percentage of 86.67%. The increase in students' mathematical understanding can be categorized as moderate improvement. Based on this research data, it can be concluded that the Android-based learning media that we have developed has met the criteria of being valid, practical and effective in improving students' mathematical understanding.

Florencia Ananda Gulo

Publikasi Para ahli Bahasa dan Sastra Inggris 2024 Asosiasi Periset Bahasa Sastra Indonesia

This paper explores the key role of teachers in educational curriculum development, especially in the implementation and evaluation of curriculum design. Teachers' skills and knowledge are not only as curriculum implementers, but also as learning architects who influence students' learning experiences. Teachers not only master open material, but also have an important role in planning relevant and interesting learning activities. This paper highlights the important collaboration between teachers and other stakeholders, such as curriculum administrators, parents, and the educational community. This collaboration is the basis for creating a curriculum that is effective, responsive to student needs, and reflects various perspectives. By introducing the role of teachers in curriculum implementation and evaluation, this paper encourages appreciation of their contribution in shaping the direction of education. Effective collaboration and a deep understanding of teacher involvement are expected to increase the holism of curriculum development, create more meaningful learning experiences for students, and improve the overall quality of education..

Laura Renita; M. Dafa Ananda

Bhinneka: Jurnal Bintang Pendidikan dan Bahasa 2024 Universitas Palan

This research aims to develop comics based on a communicative approach. This research is included in the research and development (R&D) model. This research uses the ADDIE model. The ADDIE model is an abbreviation for Analyze, Design, Develop, Implement, and Evaluate. This research has only reached the development stage. The research was conducted at SD Negeri 053977 Gohor Lama. The subjects in the research were 18 class III students, consisting of 12 female students and 6 male students. The object of research is comics based on a communicative approach. Data collection techniques are observation, interviews and tests. Based on the research results, it is known that the validation results carried out by material experts were 93.78% with very feasible criteria. Meanwhile, the media expert's results were 90.20% with very feasible criteria. Based on the validation results, it can be concluded that comics based on a communicative approach are very suitable for use by class III students at SD Negeri 053977 Gohor Lama.  

Iwan Mahendro; Renny Hermawati

Jupiter: Publikasi Ilmu Keteknikan Industri, Teknik Elektro dan Informatika 2024 Asosiasi Riset Ilmu Teknik Indonesia

Today's technology is experiencing very rapid development, technological development is not only in hardware but also in software. In the world of education also can not be separated from the use of technology. Formerly a teacher in teaching used the blackboard to explain learning material, with the development of technology today there are many kinds of learning media. The purpose of this study was to determine the response of cadets in the use of instructional media in Visual Cues courses. The benefits that can be obtained for lecturers can provide alternative learning media in conducting lectures. The results of this study are obtained a very good response from cadets because they have new experience in lectures on the Visual Signals course

Yofita Gulo

Jurnal Motivasi Pendidikan dan Bahasa 2024 International Forum of Researchers and Lecturers

This journal research aims to see the implementation of teacher perceptions in curriculum development. This research uses quantitative research by collecting structured data through measurement instruments such as questionnaires. From the results of observations through questionnaires or systematic observations regarding this curriculum change, first, this curriculum change has an effect on learning styles, for example, if previously teachers only relied on books and blackboards when teaching, now it is all digital and of course this also makes it easier for teachers to teach and makes it easier for students to receive material from the teacher and can also influence learning models or methods. Meanwhile, changes to the curriculum can improve the quality of education. With this curriculum change, there are also challenges faced by schools, one of which is that teachers need to be prepared to utilize technology effectively in the learning process and also how to implement it. So, in conclusion, this curriculum change is indeed important but must be adjusted to the curriculum and current developments. In accordance with research that the author observed, schools currently prefer the Independent Curriculum

Agustina Retnoasih; Purwanto Purwanto

Jurnal Motivasi Pendidikan dan Bahasa 2024 International Forum of Researchers and Lecturers

In developing an independent curriculum in Indonesia, one of them cannot be separated from the role of philosophy of science, which in curriculum development is the spirit or foundation of education which must be evaluated, studied periodically, innovative and dynamic following changing times, such as the philosophical Ki Hajar Dewantara who stated that education is appropriate. the nature of nature and the nature of the times, meaning that education develops according to the times. Of course, all the changes and developments that occur in the educational curriculum cannot be separated from the results of several studies on how the implementation of this independent curriculum can overcome learning loss, the effects of the Covid pandemic plus the global challenges of change from era 4.0 to Society 5.0, which has the impact that today's generation needs. have the ability to think critically, creatively and innovatively. In the independent curriculum, it can be seen that the superiority of its characteristics is that the material is simpler and more in-depth and there is a significant reduction in material. The materials presented are limited to essential material. Reducing material provides an opportunity for students to explore the material more comprehensively. Next is more independence, which means that in an independent curriculum, students are given more freedom to choose the subjects they are interested in according to their interests, talents, potential and aspirations. Meanwhile, teachers can teach according to the stages of student achievement and development. So it is more relevant and interactive. Students are guided to be able to collaborate, work together to form groups to identify problems that are becoming issues to strengthen the profile of Pancasila students, namely faith and devotion to God Almighty and noble character, global diversity, mutual cooperation, independence, critical reasoning and creativity. The essence of this independent curriculum is independent learning. This aims to enable students to explore their respective interests, potential and talents.

Sarah Dalila Fitri; Rodia Rotani Rianda; Lara Dwi Alma; Revi Yulianti; Wismanto Wismanto

Jurnal Manajemen dan Pendidikan Agama Islam 2024 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

Students are slow to memorize prayer readings because the learning methods used by teachers are still conventional. As a result, students are not interested in learning prayer readings. The objectives of this research are as follows: (1) create interactive learning media that can be used, easy to use, and suitable for individual learning; and (2) find out how effective the media is in teaching prayer. The Smart App Creator application is used to provide Android-based interactive media. Education must be able to develop the potential of every child in line with current developments in science and technology (IPTEK). Student potential can be developed according to the teacher's ability to manage learning. The material provided must be interesting and not make students bored.

Aimmatul Khazanah; Akmaliyah Akmaliyah; M Syaiful Millah; Siti Ma’ani; Riki Gana Suyatna

Jurnal Bintang Manajemen (JUBIMA) 2024 Pusat Riset dan Inovasi Nasional

Primagraha University carries out community service activities in several sub-districts in Serang-Banten which aim to improve student development in the social environment. In this case, UPG sent several students to participate in social life in the community. The materials and methods used in this research are descriptive qualitative methods, this type of research basically uses a deductive-inductive approach. The research location "Socialization of ABDIMAS Primagraha University in the Education Sector and Economic Sector of Vaname Shrimp Cultivation" was carried out in Tanara District, precisely in Kp.Sipanjang Ds.Tenjoayu, Serang-Banten, which is familiar as Kp.Vaname. The research was carried out for approximately three months from September to November 2023. The results of the research were that before carrying out the Community Service's duties, they carried out socialization first in the village sub-district office to get direction in the observations that would be carried out. Where the socialization that will be carried out by ABDIMAS is related to the education sector and the economic sector in the village. Socialization is a process of interaction and learning carried out by a human from birth to the end of his life in a cultural society. The education sector in this area opens our eyes to how much ethics must be applied in the school environment and outside of school. However, the economic sector in the village utilizes existing natural resources, so that its livelihood is in accordance with the characteristics of the village by managing resources from fisheries and then the "BUMDES Sejahtera Bersama" was established to make it easier for the community to develop their livelihoods. From the results of observations as a community servant, socialization is a very important activity so that we remain well connected with the community.

Ridho Nugroho; Edy Sulistiyo; Rina Harimurti; M. Syariffuddien Zuhrie

Venus: Jurnal Publikasi Rumpun Ilmu Teknik 2024 Asosiasi Riset Ilmu Teknik Indonesia

The absence of student textbooks in the new Creative and Entrepreneurial Project subjects in accordance with the current Merdeka Curriculum causes students to be less familiar with Creative and Entrepreneurial Project material. Therefore, researchers developed an Augmented Reality-Based Creative and Entrepreneurial Project Teaching Book. The research conducted is a type of research and development (research and development). The product development model uses the ADDIE model which consists of Analyze, Design, Development, Implementation, and Evaluation. The development of textbooks uses augmented reality as a supporting media in textbooks. This research design adapts the One Group Pretest Posttest Design, with data collection techniques using questionnaires, observations, and tests. The research subjects involved 28 students of class XI Audio Video Engineering 2 at SMK Negeri 1 Kediri and validators consisting of two lecturers in the Electrical Engineering Education Study Program, and one teacher teaching Creative Projects and Entrepreneurship subjects at SMK Negeri 1 Kediri. The results showed that the level of validity of the textbook in terms of expert assessment was 91% with very valid criteria. The level of practicality of the book in terms of students' responses was 93% with very practical criteria. Learning outcomes with multiple choice tests showed an average pretest score of 64.64, while the average posttest score was 88.04. Based on the Wilcoxon test which shows the difference or increase in pretest and posttest scores has a significance value of 0.000. The significance value of the calculated results thus falls in the H0 rejection area because the significance value of 0.00 <0.05, in other words that the pretest and posttest scores have a significant difference or increase. Based on the calculation and analysis of student learning outcomes data, it can be concluded that the Augmented Reality-Based Creative and Entrepreneurial Project Teaching Book developed is effective in improving student learning outcomes.

Dety Mulyanti; Rheza Fasya

GARUDA : Jurnal Pendidikan Kewarganegaraan dan Filsafat 2024 International Forum of Researchers and Lecturers

Learning motivation plays a crucial role in improving students' understanding and engagement with the subject matter. Contextual learning approach is considered as a method that can motivate students by linking learning with the context of their daily lives. This study aims to investigate the effect of contextual learning approach on Islamic Religious Education (PAI) learning motivation in elementary schools. This research uses qualitative research methods with a literature approach, primary and secondary data obtained from studies that have been published in journals that have high credibility sinta 2 and 5, which discuss the effect of contextual learning approaches on learning motivation for Islamic religious education in elementary schools. After the data is collected, data analysis is carried out and the data is grouped according to its type, and finally draws conclusions as expected. The results showed that students who received learning with a contextual approach had a significant increase in learning motivation compared to the control group. In addition, the comprehension score of PAI material also increased significantly in the experimental group. This shows that the contextual learning approach can positively contribute to students' learning motivation and understanding of PAI materials. This research makes an important contribution to the development of PAI learning methods in elementary schools. The practical implication is that PAI teachers can consider the use of contextual learning approach in designing and implementing learning strategies in order to increase students' motivation and understanding of Islamic Religious Education.  

Vika Fatikha Rahmawati; Hariyoko Hariyoko

Bhinneka: Jurnal Bintang Pendidikan dan Bahasa 2024 Universitas Palan

This study aims to develop interactive learning media based on android in physical education, sports and health subjects for class VII SMP Tamansiswa Malang with the help of Unity 3D software. This study used the Borg & Gall Research and Development method. The subjects used were all students of class VII SMP Tamansiswa Malang. For data collection instruments in the form of observation, by observing the process of learning activities directly on subjects of physical education, sports, and health on health material. This research was validated by physical education, sports and health learning experts, learning media experts, and physical education, sports and health teachers for class VII SMP Tamansiswa with a very decent category. Then the results of the overall product trial involving all VII grade students of Tamansiswa Malang Middle School were divided into two small group trials with a sample of 10 students obtaining 83.37% results and large group trials with all VII grade students obtaining 95.34% results so very worthy. Based on the data that has been obtained, it can be concluded that the android-based interactive learning media developed for class VII students of SMP Tamansiswa Malang is categorized as very feasible and can be used without revision.  

Rizkia Tiara Putri Gumilar; Abdullah Hammuda Ramadhan; Iif Nadiatul Ulumiah; Sri Hastuti Rhomawati

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

The importance of using media in the mathematics learning process has become the main focus in increasing the effectiveness and attractiveness of learning. One interesting approach is the development of opportunity card-based learning media. This research aims to develop and release opportunity card media as a mathematics learning aid that can increase students' understanding of concepts and interest in learning. This media development is carried out through the stages of requirements, design analysis, development and evaluation. The research method used is development research using the Kemp model which includes several stages, such as needs analysis, planning, development, implementation and evaluation. Each stage has specific steps that help process developers design and organize learning materials more effectively. The research subjects involved class XII students at SMA Negeri 62 Jakarta. The research results showed that the opportunity card media developed received a positive response from students and teachers. Understanding of mathematical concepts increased significantly, and students' interest in learning also increased. and also provide an interesting learning experience and can increase student involvement in learning.