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Archielian Satrio Putro Pambudi; Anastasya Benny Pratama; Nensy Megawati Simanjuntak

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

This study aims to evaluate the effectiveness of using visual media, specifically flashcards, in enhancing the vocabulary of first-grade students at SDN Wonorejo 3 Surabaya. This topic was chosen due to the importance of vocabulary development in language learning and the need for innovative teaching methods. The research method involved a quantitative approach with a pre-experimental design, collecting data through pretests and posttests on 30 students. The results showed a significant increase in students' vocabulary scores after using flashcards, with the average pretest score of 59.87 rising to 84.47 in the posttest. These findings confirm that flashcards are an effective learning medium for improving students' vocabulary. The conclusion of this study is that the use of visual media like flashcards can significantly enhance vocabulary comprehension, supporting the development of students' communication skills.

Archielian Satrio Putro Pambudi; Anastasya Benny Pratama; Nensy Megawati Simanjuntak

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

This study aims to evaluate the effectiveness of using visual media, specifically flashcards, in enhancing the vocabulary of first-grade students at SDN Wonorejo 3 Surabaya. This topic was chosen due to the importance of vocabulary development in language learning and the need for innovative teaching methods. The research method involved a quantitative approach with a pre-experimental design, collecting data through pretests and posttests on 30 students. The results showed a significant increase in students' vocabulary scores after using flashcards, with the average pretest score of 59.87 rising to 84.47 in the posttest. These findings confirm that flashcards are an effective learning medium for improving students' vocabulary. The conclusion of this study is that the use of visual media like flashcards can significantly enhance vocabulary comprehension, supporting the development of students' communication skills.

Syntia Afriliani

Publikasi Para ahli Bahasa dan Sastra Inggris 2024 Asosiasi Periset Bahasa Sastra Indonesia

This study intends to ascertain the potential, issues, and requirements for learning English for marketing majors at vocational schools. It also seeks to evaluate the feasibility of the Busworld website, which was created as an alternate medium for this research. English communication abilities must be improved by vocational students. Issues that arise with marketing majors at vocational schools show that the same materials are still used in both general education and vocational education. A notable example of technology use in this study is the technology-based learning medium, which took the shape of a website centered around telecommunications. The Sugiyono Model is the model that is adapted for this research, which employs the Research and Development (R&D) technique. Finding Potential, Problems, and Data Analysis, Design Validation, Product Design, Product Testing, Product Revision, Final Product, and Publication are the steps that have been modified. The SMK Pemuda 1 Kesamben, SMK PGRI 2 Sutojayan, and SMKN 1 Kademangan served as the research's field sites. This study's data is quantitative in the form of teacher and student answers and product validation results, and qualitative in the form of observations, interviews, and documentation. The study's findings suggest that using the Busworld website as an alternate medium can help marketing students expand their vocabulary related to business. The results of the media validation and material validation, which were completed by three experts each, and which yielded a score of 98%, indicating high validity, serve as evidence for this. Additionally, 88.5% of the replies from thirty marketing students and three teachers were included in the results of the teacher and student surveys. In summary, the Busworld website, which offers resources such as 100 lists of verbs, 100 lists of nouns, 50 business abbreviations, and 50 conversations with business themes, is a valuable tool for improving the business vocabulary proficiency of marketing students at vocational schools.

Indah Eka Fitriana; Sukirno Sukirno

International Journal of Educational Evaluation and Policy Analysis 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

The problem in this study is the low student learning outcomes on financial accounting cycle material. The type of research was research and development with the ADDIE model. With an experimental trial design using a pre-test - post-test control group design model. The feasibility of the product was tested by media experts, learning practitioners, namely teachers, and media users, namely students. The media was tested on the research subjects, namely students of class X AKL 2 SMK Muhammadiyah Dukun. The data collection instruments used were interview guidelines, expert validation questionnaires, teacher response questionnaires, student response questionnaires, and financial transaction questions. The results of the study show: (1) Basic Financial Accounting Learning Media Product "Nawasena" has been successfully developed to improve student learning outcomes in the accounting cycle; (2) "Nawasena" learning media is assessed as feasible by media experts with a score of 3.8; practitioner teachers 3.6; and students 3.61; (3) Learning media can improve student learning outcomes seen from the difference in gain score results between the control group 0.63 and the experiment which is 0.73.

Nuri Arifiah Romadhoni; Muhammad Turhan Yani; Achmad Sya’dullah

Journal of Student Research 2024 Pusat Riset dan Inovasi Nasional

In the Islamic religion, religious values are taught, and this includes moral values. The instillation of religious morals in children is best given from an early age. And the first person to provide this teaching is from the family environment first. The first school for children are a family, in which there is a mother who will be the first madrasah for her sons and daughters. In relation to this, the development of moral and religious values in children is obtained from their home or family. From the time the children wake up until they go back to sleep, everything is done. conceptualized by existing family rules. Therefore, family education is really needed in this case in order to develop children's moral and religious values. Talking about strategies and media for moral development in early childhood, nowadays we should be able to take advantage of the media around us and also following the development of mass media through digitalization learning. Apart from the family education that Ananda received, we can also teach you how to utilize digitalization media tools with assistance and useful use. There are also many strategies that can be used to develop the character of religious values. and morals through the media that we encounter every day and can also take advantage of the mass media that are currently developing.

Wahyu Seto Ramadhan; Lidia Zahra; Vania Al-Fitri Shafwan

Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

The development of technology in the world at this time is very influential and has an impact on education. Therefore, interactive learning media is needed with the aim of attracting the attention of students. The purpose of this research is (1) Producing learning media in the form of board games with three-dimensional material for students 12th Grade SMA Negeri 51 Jakarta. (2) Knowing the effectiveness of learning media for students 12th Grade SMA Negeri 51 Jakarta. The research method used is the model ADDIE (Analysis, Design, Development, Implementation, Evaluate). because the research method with the ADDIE model has systematic and specific steps in each stage

Diyah Citraning Kasih; Noor Aziz; Pamungkas Stiya Mulyani

Intellektika : Jurnal Ilmiah Mahasiswa 2024 STIKes Ibnu Sina Ajibarang

This research evaluates the effectiveness of using Animaker-based animation learning media to enhance the understanding of eighth-grade students in Islamic Education at SMP Al-Madina Wonosobo. The study employs a quantitative approach with a quasi-experimental design. Findings indicate that the use of Animaker significantly improves students' understanding, as evidenced by notable improvements between pretests and posttests, supported by statistical analyses. Recommendations include school leadership support in fostering a conducive learning environment, teachers' enhanced creativity in selecting appropriate teaching models, and active student engagement in the learning process. The research aims to provide practical guidance for educators to improve Animaker-based Islamic Education teaching methods at SMP Al-Madina Wonosobo and contribute to the development of more effective teaching methodologies overall.  

Ana Juli; Marina Suci; Apriyani Esti

Jurnal Riset Ilmu Pendidikan, Bahasa dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

This research aims to compare the semantic phenomena of slang used by the Millennial generation and Gen Z on social media. The main focus of this research is to identify the types of slang that are often used by both generations, as well as understanding the meaning and reasons for the use of slang by the Millennial generation. The method used in this research is descriptive qualitative, with data obtained through journal reviews and analysis of documentation from social media such as Facebook, X (formerly known as Twitter), and Instagram. This research found that there are significant differences in the types of slang used by the Millennial and Gen Z generations, which are influenced by cultural and technological developments. In addition, this research reveals that the main reason the Millennial generation uses slang on social media is to strengthen social ties, show familiarity, and follow trends. The use of slang is also considered a way to create a unique and relevant digital identity in their social environment.

Nanda Dwi Rifani; Rosmaini Rosmaini

Jurnal Riset Ilmu Pendidikan, Bahasa dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

This research aims to, (1) determine the process of developing teaching materials explanatory text assisted by the Canva application, (2) describes the shape development of explanatory text teaching materials assisted by the Canva application, (3) measuring the feasibility of developing assisted explanatory text teaching materials Canva application for class VIII students. This research uses samples as many as 30 students in class VIII-3 at SMP Al-Washliyah 30 Sukoharjo Medan with the research and development (R&D) method developed by Sugiyono 2017 with stages of potential and problems, data collection, design product, product validation, product revision, and product testing. Instruments that used inthis research is the Likert scale on the material validation questionnaire, media, teacher assessment, and student responses. The research results show that Explanatory text teaching materials assisted by the Canva application for class VIII SMP students including the "very good" criteria which can be seen from the validation of the material to obtain a score 94.25% in the "very good" category, media validation received a score of 95% with the "very good" category, and the teacher's assessment of the subject area received a score 97.5% in the "very good" category. Therefore it can be concluded that Explanatory text teaching materials assisted by the Canva application are suitable for use in the learning process.

Maria Ulfa

Jurnal Pengabdian Masyarakat Nusantara (Pengabmas Nusantara) 2024 Universitas Muhammadiyah Manado

Education today has increasing challenges due to the rapid development of technology and access by kindergarten children. Interest in digital media is higher than the learning process in the classroom which is monotonous or less interesting than digital media. So there is a need to reform the learning process by creating a pleasant learning atmosphere, namely teachers need to have creativity and innovation in building an active learning atmosphere. Efforts that can be made by teachers are to direct the learning process to play with the media of educational game tools by using used items such as cardboard. However, teachers at RA Darussalam have not implemented it. The purpose of this community service is to motivate and provide innovation to teachers in making APE media using used goods, namely cardboard. This research was conducted through community service research methods. The result of this service is to provide teachers with motivation and innovation and provide creative ideas in making APE media without high costs, namely through the use of used barracks around such as cardboard.

Faisal Tamimi; Siti Munawaroh

Saturnus: Jurnal Teknologi dan Sistem Informasi 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

This research examines Technology as a Human Activity in the Modern Era of Community Life, technology is something that we cannot avoid in the current era of modernization, all human activities using technology have progressed very rapidly. By using this sophisticated technology, humans in the modern era can make it easier to do work. At first technology developed gradually along with the progress of culture and civilization. Because technology is a rapidly advancing cultural development, humans develop technology more quickly. Because technology provides structure for human activity, it can be said that technology does not simply assist human activity, but also reshapes it, creating new activities that define the self, community, and good. Moral-ethical decisions, social relationships, space, time, perception, and self-concept. Transformation through technological advances For example, when complex new instruments or techniques are used in medical practice, it not only changes what doctors do but also how people think about health, disease, and medical care. Social and moral life is influenced by the technological devices we appraise. They enhance human worldviews, social practices, organizations, values, and lifestyles. Nowadays, it is difficult to be truly active in making technological decisions while technological devices are most often imposed on us, forcing many things on us. Apart from having a positive impact, the development of this technology also has a negative impact which can hinder direct interaction between people, where people already have a lot of indirect interaction, everyone is already dependent on technology, especially smartphones and social media, all activities already involves social media, be it news, business, learning and others.

Feby Renita Sari Rumapea; Nazla Della Aranditha; Ririn Khairunisa; Rolanda Silaban

Jurnal Inovasi Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

This research is motivated by children's ability to compose words from several letters. Students' ability to arrange letters into one word has not yet developed optimally. This can be seen during learning activities in class, where the teacher asks students to read. From there, educators took the initiative to provide other learning techniques, namely by using techniques that could motivate children more and attract children's interest in reading activities. The letter stacking board technique was chosen by educators because this technique is believed to make children more enthusiastic and more interested, so it is hoped that it can improve elementary school students' ability to arrange letters into one word. The research was carried out using the development research method. The object of this research is students' ability to arrange letters into one word using data collection techniques, namely observation, questions and documentation. The research instruments used were a scoring rubric and an assessment rubric to guide observation of data analysis techniques. This research produces a product in the form of a letter stacking board whose suitability has been tested by looking at the results of observation and validation. This typesetting board product contains attractive letters and images so it is suitable for use in class II elementary schools and has received a positive response from teachers and elementary school students.  

Farah Dita Auliya; Dian Oktaviani; Siti Ilmatul Ummah

Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

Nowadays, technological developments are very fast and sophisticated. This development has an impact on interactive learning in schools. Therefore, learning media is needed that is in line with the development of this technology. The goal is to make students more enthusiastic again. The aims of this research are: (1) to determine students' activeness in teaching and learning activities in mathematics for class XI students at SMAS Budaya Jakarta. (2) can produce interactive learning through this board game learning media with matrix material and rows and rows for class XI students at SMAS Budaya Jakarta. This development research method uses the ADDIE model analysis steps (Analysis, Design, Development, Implementation and Evaluation) because this step has an innovative and systematic system, thereby enabling researchers to achieve research objectives.

Endina Dwiva Perbina Br Tarigan; Mutiara Gultom; Sri Lewi Giovani Lubis; Khairunnisa Khairunnisa

Jurnal Ilmuan Bahasa dan Sastra Inggris 2024 Asosiasi Periset Bahasa Sastra Indonesia

This research aims to apply digital learning media to science subjects in elementary school, animal life cycle material for 4th grade elementary school students. Research design using the R&D model according to Borg and Gall includes initial research and data collection, product planning, initial product format development, initial trials, product revisions, main field trials, product revisions, operational field trials, and product refinement. Research subjects included validation tests by material experts and media experts, and field trials(25 students), involving grade 4 students at UPT SD Negeri 060877 Medan Perjuangan. Data collection techniques use questionnaires or questionnaires. The data type is quantitative descriptive. The results of this research received a material expert assessment in the very good category

Icha Mayrani Purwanti; Niken Purwidiani; Lucia Tri Pangesthi; Sri Handajani

Jurnal Bintang Pendidikan Indonesia 2024 Pusat Riset dan Inovasi Nasional

This study aims to determine: the results of the development of Android-based learning media through Flip PDF Professional on the material of Traditional Indonesian Cake Processing in class XI; the feasibility of Android-based teaching materials through Flip PDF Professional; the feasibility of Android-based learning media through Flip PDF Professional; and user responses to Android-based learning through Flip PDF Professional on the material of Traditional Indonesian Cake Processing. The research method used is development research with the ADDIE development model which consists of five stages, namely analysis, design, development, implementation, and evaluation. This research was only carried out up to the third stage, namely development, due to limited time and funds. Validation of the Android-based Flip PDF Professional involved one material expert and two media experts. Data collection was done through a questionnaire that included material validation, media, and Flip PDF user responses. The data analysis technique was quantitatively descriptive. The results showed: The results of the development of Flip PDF Professional are in the form of online links that include Traditional Indonesian Cake Processing material in the form of Flip PDF Professional; the feasibility of Traditional Indonesian Cake Processing material in the form of Flip PDF Professional is rated very feasible with an average of 81%; the feasibility of Traditional Indonesian Cake Processing media in the form of Flip PDF Professional is rated feasible with an average score of 74%; and user response, namely grade XI students of SMKN 8 Surabaya (majoring in culinary expertise) obtained an average score of 92% with very good interpretation. This shows that the development of Android-based multimedia through Flip PDF on Indonesian Traditional Cake Processing material can be used for learning traditional cake material.    

Nisa Hafzhiyah Hasibuan

Publikasi Para ahli Bahasa dan Sastra Inggris 2024 Asosiasi Periset Bahasa Sastra Indonesia

The purpose of this research is to reveal the need for updating teaching media. The teaching media used must be close to students' daily lives, such as social media, especially YouTube. Studying and chatting casually with family often uses social media. The era of globalization and social media technology in modern society. The research method used is a qualitative research method, because what is researched is clearer if it is carried out in the observation process. The data sources in this research are videos on YouTube resulting from Indonesian language lesson assignments and interviews conducted by students. It is hoped that the application of social media, such as YouTube, can overcome student boredom by presenting learning material in a more creative and interesting way. This digital era reflects society's transformation towards a more modern daily life, and the habit of using social media indirectly helps users to access and learn information quickly. This explains why the development and spread of language is currently taking place very quickly.

Syallomita Pompayo; Melky Pangemanan; Augustinus Robin Butarbutar

Jurnal Praba : Jurnal Rumpun Kesehatan Umum 2024 STIKES Columbia Asia Medan

Learning about computer components in schools often relies on textbooks or practical exercises, which can sometimes result in student boredom. Therefore, learning requires innovation to optimize the student learning experience and provide a fresh perspective on the material. One such innovative approach is the use of augmented reality (AR) technology. AR is a breakthrough and innovation in the fields of multimedia and image processing that is rapidly evolving. This technology can transform a previously flat or two-dimensional object into something that appears real and integrated with the surrounding environment. Consequently, it can be applied in education to provide an engaging and enjoyable visual experience. This research aims to develop an educational application for introducing computer components using augmented reality technology, which is expected to assist teachers in delivering the material effectively to students. The research employs a Research and Development methodology, with application testing conducted using Alpha testing. The result of this study is an educational media application for learning about computer components using augmented reality technology, which is engaging and adds a new dimension to the teaching and learning process.    

Ferdinand Salomo Leuwo; Asep Asep; Dewilna Helmi

International Journal of Educational Research 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

Learning in the era of independent curriculum development is an opportunity for educators and education units to improve competence. Active and participatory learning is one of the targets in developing learning to implement the independent curriculum. Case learning is something that can be applied to realize the learning objectives of the independent curriculum. this study aims to provide recommendations for developing learning in the implementation of an independent curriculum in Ambon City Public High School. The integration of the Exo Olo Task learning model developed in local wisdom-based case learning is part of what is developed in this goal. This research was conducted in the form of descriptive qualitative research. In this case, collaboration (cooperation) with several related parties (Stake holders) to develop a local wisdom-based case learning pattern that supports the implementation of an independent curriculum in Ambon City State High School. Data obtained through observations and interviews were analyzed using qualitative research techniques using the mile and huberman method and continued with policy direction analysis through AHP method analysis. Recommendations are given with priority to 1) Increasing the use of local wisdom cases as participatory teaching materials and media, 2) Development of strategies and mastery of educators in preparing lesson plans, 3) socialization of independent curriculum-based learning programs, 4) increasing partnerships in developing learning projects and improving character through the project of strengthening the profile of Pancasila students (P5), 5) educator literacy education through reflection with outputs in the form of scientific papers with a Consistency Ratio of 0.09.

Maria Fatima Saga Wea; Fitri Handayani; Johana Art Cindy Peny

Karya Nyata : Jurnal Pengabdian kepada Masyarakat 2024 Lembaga Pengembangan Kinerja Dosen

Stunting is a nutritional problem caused by insufficient nutritional intake for a long time. The condition of failure to thrive in children under five is a result of chronic malnutrition so that the child is too short for his age. Indonesia is among the highest in stunting cases with a prevalence of 37.2% compared to other neighboring countries. Indonesia targets the stunting rate to fall to 14% in 2024, while the stunting rate in 2021 will reach 24%. The impact of stunting is an increase in morbidity and mortality rates in children, growth in body posture or height that is not optimal compared to the child's age, disruption of motor development, increasing the incidence of degenerative diseases, less than optimal learning performance so that children's cognitive and productivity are affected and that furthermore is the increase in Health costs. The Kupang City Government, in an effort to reduce the prevalence rate of stunting below 10% in 2024, is carrying out convergence work or cross-sectoral collaboration within the scope of Pentahelix (Government, PT, Private, Community and Mass Media). The foster parent program is a form of care and effort made by involving all sectors in accelerating the prevention and handling of stunting in toddlers. The sub-districts that are used as places for community service activities are Penfui and Oesapa Selatan Subdistricts, Kupang City. The foster parent program aims to help families who really need health care for children suffering from stunting and malnutrition, and this is based on a sense of care and responsibility. The Kupang Ministry of Health Polytechnic, as one of the implementations of health transformation, supports the government's program in strengthening primary health services, especially stunting, and is expected to be involved and become a team in accelerating the prevention and handling of stunting in Kupang City. The method for implementing this community activity is the Peekaboo Psychoeducational method, namely the Kiss, Hug and Give Feed method as well as providing nutritious food to children aged 6-24 months for 90 days. The results of this community service are the achievement of measurement data on children's body weight, improvements in nutritional value/body weight of children suffering from stunting and increased knowledge of the psychoeducational parenting style of the Peekaboo method to increase parents' knowledge about stunting.

Atika Rahmah; Yahfizham

Journal of Student Research 2024 Pusat Riset dan Inovasi Nasional

In the 21st century, technological development is increasingly rapid and tends towards digitalization, when compared to a few decades ago. So, if it is not utilized, it will be something in vain. Using technology-based learning media will facilitate the learning process, so that it can improve the quality of learning and can improve students' mathematical representation skills. One of the technology-based mathematics learning media that can help students in representing mathematical models/problems is GeoGebra Software. The purpose of this research activity is to find out whether the use of GeoGebra software  media can improve students' computational thinking skills in mathematics learning. Improving students' understanding of how to show a model or mathematical problem in graph form or vice versa is one of the benefits of research. The method used in this study is Systematic Literature Review (SLR). This research method is carried out by reviewing journals in a structured manner with predetermined steps. The result of this research activity is that GeoGebra can help students understand the concept of straight line graphs in more detail with a varied and attractive appearance. In addition, for teachers themselves, GeoGebra can be used as a mathematics learning tool to create interactive learning that allows students to explore various abstract mathematical concepts.