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Mochamad Sofyan; Agus Budiyantara

Saturnus: Jurnal Teknologi dan Sistem Informasi 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

The presence of employees in the company refers to their physical availability and mental involvement in carrying out their assigned duties and responsibilities. This includes punctuality, productivity, as well as positive contributions to company culture and achievement of organizational goals. The aim of the research conducted on employee attendance is to show how high the level of efficiency in using the attendance application is by comparing the TAM and UAT methods so that the difference in this concept determines whether employee responses are accepted or not. utilization of this technology, the TAM method is a framework for understanding technology adoption behavior based on user perceptions of usability and ease of use, while the UAT method testing is the process of testing software by end users to ensure suitability to business needs. The final comparison results obtained by the TAM and UAT methods had percentages of 84.69% and 87.38%. which is categorized as good in terms of utilization of attendance applications for employees.

Rudy Andree Hermawan; Nur Cahyo Wibowo; Seftin Fitri Ana Wati

Jurnal Sistem Informasi dan Ilmu Komputer 2024 International Forum of Researchers and Lecturers

In the rapidly evolving digital era, the demand for precious metals, especially gold, has significantly increased. Companies need to adopt modern technology to facilitate the ordering of precious metals effectively and efficiently. This study aims to design the user interface (UI) and user experience (UX) of a precious metal ordering application using the Design Thinking method, which involves the stages of empathy, definition, ideation, prototyping, and testing. Starting with problem identification and interviews to understand user needs, this study produces user personas and user flows that assist in creating wireframes and mockups of the application. The prototype is tested through usability testing using the System Usability Scale (SUS) and Maze to measure user effectiveness, efficiency, and satisfaction. The results show that the designed application enhances user experience with an intuitive and easy-to-use interface, achieving a usability testing score of 85 on the SUS and a task success rate of 90% on Maze, indicating that the Design Thinking method is effective in designing the UI/UX of a precious metal ordering application.  

Riya Widayanti; Arif Apriansah; Sandy Lorent; Gideon Hatorangan Rajagukguk

JURNAL PENELITIAN SISTEM INFORMASI 2024 Institut Teknologi dan Bisnis (ITB) Semarang

The utilization of information technology has increased the efficiency and effectiveness of business processes, particularly in the transportation sector. To facilitate users, PT.  Kereta Api Indonesia (Persero) offers ticket booking services through the KAI Access smartphone application. However, this application has received considerable negative feedback regarding its usability, which jeopardizes its effectiveness, efficiency, and user experience. The purpose of this study is to evaluate the usability of the KAI Access application and identify areas needing improvement. The data collection method used is quantitative, following ISO 9241-11 standards, and involves several users to assess the three main aspects of usability: effectiveness, efficiency, and user satisfaction. The study's findings indicate that 40% of users experience difficulties in navigating and completing tasks within the application, highlighting issues with the interface design. The average time required to complete a task is 8 minutes,longer than similar applications, indicating a low level of application efficiency. User satisfaction is reflected by an average score of 3.2 out of 5, indicating a somewhat disrupted level of satisfaction. The analysis of the study results shows that the main issues lie in unclear navigation, incomplete information, unappealing visuals,and poor application performance. To improve the usability of the KAI Access application, it is recommended to make improvements in navigation design, provide clearer and more comprehensive information, refine the visual design, and optimize the application's workflow.

Bryan; Saputri, Theresia Ratih Dewi

IT-Explore: Jurnal Penerapan Teknologi Informasi dan Komunikasi 2024 Fakultas Teknologi Informasi, Universitas Kristen Satya Wacana

Hipertensi merupakan salah satu penyakit tidak menular yang umum terjadi di dunia. Salah satu penyebab umum hipertensi adalah pola makan yang tidak sehat. Dalam menanggapi hal tersebut, Dietary Approach to Stop Hypertension (DASH) disarankan sebagai pola makan yang efektif untuk mengurangi tekanan darah. Meskipun telah terbukti efektif, penderita hipertensi masih belum dapat menerapkan pola makan tersebut secara konsisten. Salah satu faktor penghambat penerapan pola makan DASH adalah ketidaktahuan penderita hipertensi dalam memodifikasi pola makan sesuai anjuran yang ada. Berdasarkan permasalahan tersebut, penelitian ini bertujuan untuk merancang pembuatan aplikasi pola makan DASH bagi penderita hipertensi berbasis mobile yang dapat memberikan rencana makan sesuai pola makan DASH. Rencana makan dalam jangka waktu tujuh hari yang dibuat setiap harinya meliputi sarapan, makan siang, dan makan malam. Menu makanan akan dirancang dan disesuaikan dengan jumlah kebutuhan kalori harian. Penderita juga dapat memantau asupan natrium sesuai dengan makanan yang telah dikonsumsi. Sebelum mengembangkan aplikasi, usability testing dilakukan menggunakan metode heuristic evaluation untuk mengevaluasi desain pada prototype. Pengembangan aplikasi dilakukan menggunakan metode waterfall model dengan arsitektur BLoC. Aplikasi mobile dikembangkan menggunakan bahasa pemrograman Dart, framework Flutter, Bloc, Firebase, dan Edamam untuk sistem operasi Android. Pengujian black box kemudian dilakukan dengan metode functional testing. Setiap fitur yang diujikan berhasil berjalan sesuai yang diharapkan dan dinyatakan lolos pengujian. Hasil penelitian menunjukkan bahwa aplikasi Milda dapat digunakan oleh penderita hipertensi untuk menjalankan pola makan sehat dengan memberikan rencana makan sesuai dengan pola makan DASH. Rencana makan yang diberikan mendorong penderita hipertensi untuk memulai atau mencoba kembali pola makan DASH. Selain itu, variasi menu makanan yang menarik juga mendorong penderita hipertensi untuk lebih konsisten dalam menjalankan pola makan DASH.

Zakia Access Asmaul Khusna; Yovi Litanianda

Repeater : Publikasi Teknik Informatika dan Jaringan 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

This research tests the usability of the platform on new students of Informatics Engineering. Usability of is measured through three main variables: effectiveness, efficiency, and user satisfaction. Data was collected through pre-test and post-test involving 20 respondents using questionnaires and practical tasks. 20 respondents using questionnaires and practical tasks. The results of the study showed that the effectiveness and efficiency of the Scratch platform increased significantly from the pre-test to the post-test, reaching a level of effectiveness and efficiency, showing that the time required to complete programming tasks is reduced once users are familiar with the platform. User satisfaction also increased, with the majority of respondents feeling more comfortable and interested in using Scratch after testing. This research concludes that the Scratch platform is effective and efficient as a programming learning tool for new Informatics Engineering students.  

Aristho Umbu Nggaba Kaho

Uranus: Jurnal Ilmiah Teknik Elektro, Sains dan Informatika 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Information technology is one of the important aspects in life, including iin the world of education. In this research, an application for managing school announcements and information with push notification features is developed. The purpose of designing this application is to improve communication between the school, students and parents of students at SMK Negeri 3 Pahunga Lodu. Because this school still uses conventional methods in delivering announcements and information. Through needs analysis, design, development, push notification feature implementation, and application testing, this research succeeded in creating a platform that allows users to receive real-time information. Testing the feasibility of the application using the System Usability Scale (SUS) involving 20 respondents, the score generated in this test is 78. This shows that this application has a good level of usability. the implementation of this application is expected to answer the problems of SMK Negeri 3 Pahunga Lodu.    

Dapamudang, Milton; Alfrian C Talakua

Uranus: Jurnal Ilmiah Teknik Elektro, Sains dan Informatika 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Education is vital for human beings to develop and continue their lives. Although many of the tutor search apps are available, students in Eastern Sumba have difficulty enjoying this service because no private tutor is resident in East Sumba. A private lesson tutor is important for students who need more intensive learning outside of school, especially parents who are busy or do not have the opportunity or knowledge to help their children. The challenge often faced is the difficulty of finding a tutor that suits the needs of the student. The use of profile matching methods can help parents or student guardians find private tutors based on specific needs or preferences, such as subject, level of experience, location, or other criteria. Tutors that meet these criteria will appear as search results. Testing with the System Usability Scale (SUS) showed that the application is qualified for users, as it achieved an average score of 72.62.  

Mochammad Nabil Nugraha Ramadhan; Nur Cahyo Wibowo; Eka Dyar Wahyuni

Router : Jurnal Teknik Informatika dan Terapan 2024 Asosiasi Profesi Telekomunikasi dan Informatika Indonesia

The ornamental fish market is growing rapidly due to the great interest in the hobby of keeping ornamental fish which is supported by technological advances.  Unfortunately, these technological advances also include problems that are still experienced by sellers and buyers, such as a lack of understanding of how to send fish and a lack of information about trustworthy sellers.  This research aims to formulate user needs and create an ornamental fish marketplace application interface using the Design Thinking method with good usability values.  This research discusses creating application interface designs using the Design Thinking method which focuses on users to overcome the problems above.  This research produces interface designs for 21 features with the main feature being a community that makes it easier for sellers to interact and displays ratings on stores to make it easier to find trustworthy sellers.  This research was carried out in two iterations, with the final test results in the second iteration being 92.85% (Learnability value) and 91.15% (Efficiency value) for five sellers.  Test results for five hobbyists / potential buyers obtained a Learnability score of 97.14% and Efficiency of 92.72%.  Meanwhile, Satisfaction (SUS) for both got a score of 83.5%.  The test results produced a good usability design.

Cahyo Febri Wijaksono; Syunu Trihantoyo

Jurnal Nakula : Pusat Ilmu Pendidikan, Bahasa dan Ilmu Sosial 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

Literacy is important to master in the 21st century. However, in reality, students' low literacy skills are exacerbated by the use of conventional media and the implementation of the School Literacy Movement (GLS) which is not yet optimal. This research aims to (1) analyze the validity of Aksaranesia.co as GLS media at SMPN 4 Yogyakarta City; (2) analyzing the compatibility of Aksaranesia.co as GLS media at SMPN 4 Yogyakarta City; and (3) analyzing the usability of Aksaranesia.co as GLS media at SMPN 4 Yogyakarta City. This research is Research and Development (R&D), with a waterfall model consisting of 5 stages, namely requirements and definition, system and software design, implementation and unit testing, integration and system testing, and operation and maintenance. The results of this R&D are: (1) Aksaranesia.co obtained a mean score of 3.30 on content validity, and 3.66 on construct validity, so it is very valid; (2) Compatibility testing on Android 10.0-13.0, as well as Google Developer tools shows that Aksaranesia.co is 100% compatible; and (3) Aksaranesia.co through usability testing with a percentage of 96.68% or very feasible. Aksaranesia.co is expected to provide implications in efforts to develop literacy media to support the 2030 SDGs.

Ardi Ardi; Dewi Yanti; Istikoma Istikoma

JURNAL PENELITIAN SISTEM INFORMASI 2024 Institut Teknologi dan Bisnis (ITB) Semarang

Startups in Indonesia are growing rapidly due to the increasing number of internet users and people's increasing purchasing power, atransaction activity carried out through startup businesses also contributes to Indonesia's economic growth, , therefore PT Betukang Sejahtera Indonesia is required to be ready to compete both in terms of services and information systems provided through applications, betukang.id is an application that provides various types of carpentry services, this study aims to redesign the User Interface (UI) and User Experience (UX), Design thinking  methodUsed to produce an application display that makes it easier for users to order services, starting from the stage (empathize) to define the problem, the stage (define) formulating the problem, (ideate) collecting ideas, the stage (prototype) making application design, tested at the stage (test) using usability tools maze.co, then evaluating the results of usability testing using the method System Usability Scale (SUS) to 40 user respondents betukang.id obtained an average score of 83, thus it can be concluded that the UI / UX design of the ordering information system in betukang.id application using the Design thinking method can be used easily based on the results of SUS.

Ita Permatahati; Rahmad Ardhani

JURNAL PENELITIAN SISTEM INFORMASI 2024 Institut Teknologi dan Bisnis (ITB) Semarang

The SIKONTRAS application is a web-based application that has previously been used to socialize contraceptives to support government programs in broadcasting family planning programs, however, with technological developments and the large number of user demands who want comfort and ease in accessing information with attractive visuals, especially in terms of system appearance. used, the author took the initiative to carry out an evaluation of the SIKONTRAS application by going through the initial stages, namely distributing questionnaires to SIKONTRAS users and experts in the field of information system development, then from the results of the assessment, they will then be analyzed using the heuristic evaluation method. The research method is heuristic evaluation, method to identify design problems in user interfaces. The evaluator assesses the design based on a set of guidelines (called heuristics) that make the system easy to use. This Heuristic Evaluation is used to obtain usability testing results from SIKONTRAS. Testing was carried out on 5 respondents in the IT sector and the process included the following stages in carrying out the test. Based on the results of data analysis using heuristic evaluation, it can be concluded that the evaluation results of the SIKONTRAS system contained the greatest value in the flexibility and efficiency of use variable indicators, which means SIKONTRAS is flexible in using the system and easy for new users to understand, but development recommendations are still given based on comments and input by respondents, where respondents have professions in the field of information systems.

Marlon Pura Tanya; Arini Aha Pekuwali; Murry Albert Agstin Lobo

JURNAL PENELITIAN SISTEM INFORMASI 2024 Institut Teknologi dan Bisnis (ITB) Semarang

The East Sumba Regency Maritime and Fisheries Service (DKP) is responsible for developing the fisheries sector. However, the process of submitting aid proposals still uses less efficient methods. To overcome this problem, researchers developed an Android-based application for submitting aid proposals online. This application allows aid applicants to upload proposal files electronically quickly and accurately. The use of this application is expected to reduce the costs and risks of physical travel and save time in the proposal collection process. This application development method uses the waterfall method, through the stages of planning, analysis, design, implementation and testing. Testing shows that this application functions well and has high feasibility based on the System Usability Scale (SUS). In this way, this application can speed up and simplify the process of submitting aid proposals at the East Sumba DKP.

Aulia Putri Fajar; Reisa Permatasari; Abdul Rezha Efrat Najaf

Jupiter: Publikasi Ilmu Keteknikan Industri, Teknik Elektro dan Informatika 2024 Asosiasi Riset Ilmu Teknik Indonesia

In the current era of modernization, almost everyone uses the internet to help solve their problems. Including security activities. Currently, many companies provide security services. There are also many companies or individuals who are or want to look for companies providing security services but they don't know where to look for these companies because of the lack of information. Therefore, to make it easier for security service seekers and security service providers, a design is needed that can be a solution to the problems of both parties. It is hoped that the required design will meet the needs because it must go through several stages of testing in accordance with standards and the needs of potential users. UI/UX analysis and design involved 10 respondents from two actors, namely companies providing security services and companies or individuals seeking security services. The final design was tested by the same 10 respondents with four types of testing. Testing is carried out repeatedly until respondents feel that the design meets the needs of potential users.

Silvy Milda Puspita

Jupiter: Publikasi Ilmu Keteknikan Industri, Teknik Elektro dan Informatika 2024 Asosiasi Riset Ilmu Teknik Indonesia

Indonesia is an agricultural country, where agriculture is a strong supporting sector in the development of the industrial sector. One of the subsectors in the agricultural sector is the food crops subsector. Bringinbendo Village is a village where the majority of the population are rice farmers, where rice farming is one type of food crop sub-sector. The amount of rice production over the last five years has fluctuated, but the rhythm tends to decrease. The causes of poor production results are rice pests and diseases, weather conditions, and incorrect fertilizer dosage. Apart from that, not all young people today are interested in becoming rice farmers and continuing their parents' profession. The method used in this thesis research is using the Lean UX method. Meanwhile, the method used in testing in this thesis research is using Heuristic Evaluation and System Usability Scale (SUS). The result of this research is to produce a PandaiLadang application design, which is a prototype of the PandaiLadang application design. The results of testing carried out by users with Heuristic Evaluation, obtained excellent and good qualifications. Meanwhile, testing using the System Usability Scale received a very good score, which means that the UI/UX design of the PandaiLadang application that has been created does not need to be repaired.

Roesmita S. Alam; Moch. Tutuk Safirin

Venus: Jurnal Publikasi Rumpun Ilmu Teknik 2024 Asosiasi Riset Ilmu Teknik Indonesia

A construction testing laboratory is a special facility used to carry out various types of testing and analysis of construction materials, structures and construction components. It is always busy with customers, so sometimes there are huge queues of customers. Thus, research was conducted to determine the effectiveness of the construction testing laboratory queuing system. The method used in this research is Queuing Theory. Queuing Theory is a theory related to mathematical studies and queues or waiting lines. Queuing theory is always related to all aspects of the customer's situation in obtaining a service. Analysis of material testing queues in construction laboratories using the M/M/S model shows increased efficiency after adding servers. Previously, the server usability rate was 50%, with a queue time of 0.5%. After adding servers, the usability rate increases to 75%, queue time decreases, and the probability of customers being served increases to 2.11%. These results are the basis for recommendations for improvements to increase efficiency and customer satisfaction .  

Dedi Irawan; Sulistianto Sutrisno Wanda

JURNAL ILMIAH KOMPUTER GRAFIS 2023 UNIVERSITAS STEKOM

Website is a form of mass media that is published through internet network that can be accessed anywhere and anytime. To know the quality of a website it is necessary to measure, by doing measurement of the quality of a website can be known user satisfaction against the website. In this study using the WebQual 4.0 method refers to the three core dimensions representing the quality of a Website, namely usability, Information Quality, Service Interaction Quality. This research was conducted using a questionnaire the population of this study were Lintasarta employees, sample from this study 28 questionnaires. After the data is obtained, it is tested for validity and reliability. In this study, the regression analysis used the assumption test classical, and multiple linear analysis. Then for hypothesis testing F test and t test are used. The results obtained in this study are Usability Quality, Information Quality and Interaction quality have a positive effect on consumer satisfaction.

Ananta Argy Swardana; Alfian Candra Ayuswantana

SENIMAN: Jurnal Publikasi Desain Komunikasi Visual 2023 International Forum of Researchers and Lecturers

Internet technology has not only transformed societal thought patterns but has also significantly impacted lifestyles, particularly through User Interface (UI) and User Experience (UX). In Indonesia, specifically in the fashion e-commerce sector, there has been rapid growth with over 2 million e-commerce businesses. The UI/UX design process utilizes the Design Thinking method, encompassing stages such as Emphatize, Define, Ideate, Prototype, and Testing. Through the involvement of surveys and interviews, user issues are identified and formulated in the How Might We framework. Figma is employed in the development of UI/UX, resulting in a prototype tested through Usability Testing and the Single Ease Question. The testing outcomes indicate the success of the prototype. Through the application of the Design Thinking method, the design process yields effective solutions, providing an optimal user experience in interacting with the e-commerce merchandise website of Sidoarjo city.

Tezar Irawan; Aridhanyati Arifin

SABER : Jurnal Teknik Informatika, Sains dan Ilmu Komunikasi 2023 STIKes Ibnu Sina Ajibarang

The used car showroom business conducts manual recording to document purchase transactions, sales transactions, vehicle unit financing, employee management, relying solely on the owner's memory. The risk lies in manual recording requiring significant time and attention, with possibilities of errors (duplication) in recording, loss, or damage. Hence, the utilization of information technology is necessary in managing the assets of the used car showroom and employee management, introducing a system called SIMOKAS (Sistem Informasi Manajemen Showroom Mobil Bekas). Steps in this research involve data collection, literature review, and system design. Data collection involves two approaches: interviews and observations. The applied system design method is Prototyping. System testing methods include Black Box Testing and Usability Testing. SIMOKAS testing occurred at Putra Mobil Balikpapan showroom, involving ten potential users. Based on functional testing through black box methods, SIMOKAS met requirements and functioned accordingly, managing vehicles, transactions, vehicle documents, and employees. Usability testing resulted in a total SUS score of 87.25, falling into the 'Acceptable' category for acceptability, receiving an 'A' grade on the grade scale, and being in the 'Best Imaginable' category in adjective rating. Thus, the conclusion drawn is that SIMOKAS is a system with good usability from the user's perspective.  

Heni Widi Astuti; Vanishi Tiyar Nitza; Lasmi Sapalakai; Patrick Ezra Tua; Aldian Umbu Tamu Ama

Journal of Educational Innovation and Public Health 2023 Pusat Riset dan Inovasi Nasional

Based on the results of a survey by Kurious and Populix, a healthy lifestyle starting to become a focus and trend in Indonesia. These surveys reveal people's understanding of healthy food, with the problems that arise. Even though many people understand its benefits, there is still a gap between understanding and healthy practices, especially among the productive age group (25-44 years). Difficulty maintaining consistency in a healthy eating pattern is a challenge faced. The solutions provided from the survey results show that 64 percent of Indonesian people use healthy catering services to maintain consistent healthy lifestyle patterns. Therefore, the idea of developing the YumHealth startup emerged to help people start eating better, with a focus on catering services and delivery service features, nutritional consultations, education through articles,and a BMI calculator. This research will focus on implementing these features using a Design Thinking approach and testing using the Usability Testing method. Apart from that, the potential of the online market in Indonesia is also an encouragement to develop this application. This research aims to provide adequate solutions to existing problems and improve user experience. Based on the results of Usability Testing with 30 respondents, the final result was 71.5, which means the application prototype is in a good grade. The testing results also provide suggestions such as the use of typography (fonts), and visualization in education, as well as adding features such as guide pages and TDEE calculators.

Khairul Ihsan; Amren Rahul Satria Harianja; M. Fahreza

Jurnal Teknik dan Teknologi Indonesia (JTTI) 2023 PT. Arsil Reka Engineering

Vidio application is a video streaming application platform that finds many interesting features. The Vidio application has several advantages and disadvantages, which can be seen in user comments on this application in the playstore. It is necessary to analyze the level of user satisfaction with the Vidio application. The data collection technique uses task scenarios and through the SUS questionnaire distributed to users of the Vidio application, to collect and analyze data on user satisfaction with the Vidio application. The method used to analyze the data is using the Usability Testing method. The results of the evaluation on the Vidio application show an efficiency value of 89% in the efficiency aspect, the memorability aspect has a good memory level, the learnability aspect shows an effectiveness value of 97%, and in the satisfaction aspect the Vidio application gets a range of f values