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Mashuri Mashuri; Nurhaswinda Nurhaswinda; Zulfah Zulfah

Jurnal Ilmu Pendidikan 2025 Lembaga Pengembangan Kinerja Dosen

This problem is motivated by the low understanding of students' mathematical concepts in Mathematics subjects at SDN 005 Laggini, Bangkinang District, Kampar Regency City. One solution to overcome this problem is to use a learning modelIndex Card Match. The aim of this research was to determine the effect of the Index Card Match strategy on students' mathematics learning activities in Class V of State Elementary School 005 Laggini, Bangkinang City. This research method is experimental research. The type of research used in this research is pre-test-post test group quasi-experimental design. This research involved fifth grade students at SDN 005 Laggini. The sampling technique used was purposive sampling. The total sample in this study was 63 people who were divided into two classes, namely 32 people from class V A as the experimental class and 31 people from class V B as the control class. The data collected in this study was analyzed using the t-test. Based on the results of statistical calculations, the t-table value was 1.666 and the t-count value was 2.003, which shows that the t-count value was greater than the t table (2.003 > 1.674). Next, based on the independent sample t-test on the p-value or sig. (2-tailed) is 0.005. These results reject the null hypothesis (H0), and the alternative hypothesis (Ha) is accepted. So it can be concluded that the application of learning strategiesIndex Card Match in the experimental class it can influence learning activities better than the application of the lecture method in the control class.  

Musyarofah, Ghina Ainun; Merlina, Arnita; Ratnaningsih, Nani

Aljabar : Jurnal Ilmuan Pendidikan, Matematika dan Kebumian 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This study aims to describe students' difficulties in translating word problems into mathematical models in algebra material. Using a qualitative approach, the subjects were seventh-grade students at SMP Negeri 2 Tasikmalaya in the 2024/2025 academic year. Data were collected through questionnaires, interviews, and documentation. The results show that students struggled to understand the meaning of word problems and convert them into correct equations. Common errors included misconceptions about algebraic symbols, such as treating variables as fixed numbers and misusing the equal sign. In addition, students had difficulty identifying essential information needed to construct a mathematical model. Learning activities that focused only on procedural calculations further contributed to these challenges. This study recommends the use of more contextual and meaningful learning approaches, such as Problem-Based Learning and Realistic Mathematics Education, to help students better understand the relationships within problems and accurately express them through appropriate mathematical representations..    Penelitian ini bertujuan untuk mendeskripsikan kesulitan siswa dalam menerjemahkan soal cerita ke dalam model matematika pada materi aljabar. Dengan pendekatan kualitatif, subjek penelitian adalah siswa kelas VII SMP Negeri 2 Tasikmalaya tahun ajaran 2024/2025. Data dikumpulkan melalui angket, wawancara, dan dokumentasi. Hasil penelitian menunjukkan bahwa siswa mengalami kesulitan dalam memahami makna soal cerita dan menyusunnya menjadi persamaan yang tepat. Kesalahan yang muncul meliputi pemahaman yang keliru terhadap simbol aljabar, seperti menganggap variabel sebagai angka tetap dan tidak tepat menggunakan tanda sama dengan. Selain itu, siswa juga tampak kesulitan menentukan informasi penting yang diperlukan untuk membangun model matematika. Pembelajaran yang hanya berfokus pada prosedur perhitungan turut memperkuat kesulitan ini. Penelitian ini merekomendasikan penggunaan pendekatan pembelajaran yang lebih kontekstual dan bermakna, seperti Problem-Based Learning dan Realistic Mathematics Education, agar siswa dapat lebih memahami hubungan antar informasi dalam soal dan menyusunnya dalam bentuk model yang benar.

Sri Rejeki; Rini Setyaningsih; Christina Kartika Sari; Adi Nurcahyo

Jurnal Inovasi Sosial dan Pengabdian 2025 Lembaga Pengembangan Kinerja Dosen

Technological literacy among high school mathematics teachers is a crucial aspect in realizing creative, interactive, and relevant learning to meet the demands of the 21st century. However, the reality on the ground shows that most mathematics teachers still have limited experience in improving technological literacy, particularly in the use of artificial intelligence (AI) as a learning support medium. This condition has implications for low innovation in the mathematics learning process. This community service activity aims to optimize the use of AI, specifically Generative-AI technology, in supporting mathematics learning in high schools. The target group is members of the High School Mathematics Subject Teachers' Conference (MGMP) throughout Grobogan Regency, Central Java Province, Indonesia. The implementation method includes workshops, interactive discussions, hands-on practice, and mentoring in the development of AI-based mathematics teaching materials, assessments, and learning media. The training materials include an introduction to the basic concepts of Generative-AI, effective prompting techniques, and practice using various AI applications to produce interactive and contextual teaching materials. Evaluation results showed that all training participants agreed or strongly agreed that this activity successfully improved their understanding of the basic concepts of Generative AI and their skills in operating AI applications for mathematics learning. Participants also reported increased confidence in integrating AI technology into their teaching practices, as well as gaining various relevant practical ideas for classroom implementation. High enthusiasm was evident in the 100% commitment of participants who expressed their readiness to implement AI technology in mathematics learning. Thus, this training not only contributed to improving teachers' technological literacy but also became a strategic step in encouraging innovative and adaptive transformation of mathematics learning in the digital era.

Afna Nadila; Alif Bismillah; Rismawati Rismawati; Sabariah Sabariah; Zaitun Qamariah +1 more

Publikasi Hasil Pengabdian dan Kegiatan Masyarakat 2025 Asosiasi Periset Bahasa Sastra Indonesia

Technology development has brought significant changes in education, demanding students' active role as prospective educators to innovate in learning. This article aims to describe the role of Elementary Madrasah Teacher Education (PGMI) students in collaborative community service to develop interactive teaching materials based on digital books in Mathematics subjects in class IV of MIS Al-Jihad Palangka Raya using the ABCD method (Audience, Behaviour, Condition, Degree). The study results showed that the teaching materials developed were feasible (material validation 97%, design 96%), received positive teacher responses (82%), and significantly impacted student learning outcomes. Thus, PGMI students are essential in supporting compelling and engaging digital-based learning innovations.

Nushrotin Niswah; Nanang Nabhar Fakhri Auliya

Aljabar : Jurnal Ilmuan Pendidikan, Matematika dan Kebumian 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

In mathematics, especially in the material of linear equations of one variable, learning media has a very vital role to maximize the success of the learning process. Through realistic mathematics learning methods, it can help students use interactive media to more easily understand complex concepts. The purpose of this research is to explain the steps for creating Adobe Animate-based learning media on PLSV material and to assess how useful it is as a tool in learning activities. Research and development (R&D) applies the 4-D development model (Define, Design, Develop, and Disseminate). The results of the assessment stated that Adobe Animate-based learning media for the PLSV topic is very suitable for use as a supporting tool in learning the subject. Small-scale trials showed a practicality of 93%, while large-scale trials showed a practicality of 95%.

Amanda Prasasti; Depriyanti Depriyanti; Eka Yulianti; Syutaridho Syutaridho

Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This study aims to describe students' mathematical understanding abilities through the application of a problem solving approach using magic coin media on integer operation material. This study is a qualitative study with a descriptive approach conducted at MTs An-Nuur Palembang in May of the 2025/2026 academic year. The subjects of the study were 25 grade VII students who were selected purposively. Data collection was carried out through observation, documentation, and learning outcome tests. The results of the study showed that the use of magic coin media in mathematics learning was able to improve students' conceptual understanding. This media helps students to be more active, understand integer operations concretely, and be involved in the problem-solving process independently or in groups. These findings indicate that the problem solving approach combined with magic coin media can create a fun learning atmosphere, and is effective in improving students' mathematical understanding abilities.

Miranti Miranti; Salsa Ameylia Zahra; Syutaridho Syutaridho

Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This study aims to describe the process of learning mathematics on percentage material through the use of play money with the Indonesian Realistic Mathematics Education (PMRI) approach in class VII SMP. The PMRI approach is used to link mathematical concepts with real contexts, in this case buying and selling activities using play money. This research is a descriptive qualitative research conducted at MTs Al-Mu'aawanah Pemulutan, Ogan Ilir. The research subjects were seventh grade students. The instruments used include Learner Worksheets (LKPD), observation, and interviews. The results showed that the use of play money can help students understand the concept of percentage more concretely and contextually. Students become more active in the learning process and are able to connect the concept of percentage with everyday situations. The PMRI approach proved to be effective in increasing students' engagement and understanding of percentage material.

Saidun Hutasuhut; Irma Siagian; Laura Magdalena Tambunan; Maria Audina Rumapea; Regina Laurensia Br.ginting +2 more

Jurnal Visi Manajemen 2025 Sekolah Tinggi Ilmu Ekonomi Pariwisata Indonesia Semarang

Economics education plays a crucial role in building students' understanding of managing limited resources, both on an individual and societal scale. However, isolated approaches to economics education often make it difficult for students to connect economic concepts with real life. This study aims to evaluate the effectiveness of integrating economics education with other subjects, such as mathematics, geography, and history, to create relevant and meaningful learning experiences. This approach aligns with the principles of the Kurikulum Merdeka, which emphasizes student-centered and life-relevant learning. This research employs the literature review method, involving the collection, analysis, and synthesis of information from various relevant sources, including books, journals, and scholarly articles. The findings indicate that integrating economics education can enhance students' conceptual understanding, analytical skills, and learning motivation. Moreover, this approach encourages students to recognize interdisciplinary connections, resulting in holistic comprehension. However, the implementation of such integration faces several challenges, including teacher readiness, time constraints, and limited supporting learning resources. Therefore, this study recommends the development of a more flexible curriculum, teacher training, and the creation of relevant teaching materials. The results are expected to provide insights for the development of innovative and holistic teaching methods in secondary education.

Siti Aisyah; Salmaini Safitri Syam; Chandra Chandra

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

Mathematics is often referred to as a field of knowledge developed through logical reasoning and is considered essential in everyday life, particularly in problem-solving. One effective way to apply problem-solving skills in mathematics education is through the use of word problems. This study aims to explore and analyze the various obstacles students encounter when solving mathematical word problems. The research employs a descriptive qualitative approach, with data collection methods including tests, interviews, and a project involving the construction of a staircase using standard units of length. The subjects of the study were four third-grade elementary school students in Batusangkar who had previously studied standard units of length. The findings reveal that students faced a range of difficulties, such as challenges in understanding the problems, failure to organize solution steps systematically, and limited comprehension of the concept of standard measurement units. Additionally, a lack of interest in learning was found to negatively impact students’ ability to solve word problems. Therefore, conceptual understanding and increased motivation to learn are crucial factors in enhancing students’ mathematical problem-solving abilities.

Bambang Heriyanto; Marsigit Marsigit

International Journal of Educational Sciences and Languages 2025 International Forum of Researchers and Lecturers

This research aims to develop online mathematics learning tools based on the local wisdom of Papua in the form of Lesson Plan and E-Worksheet products that are oriented to students' critical thinking skills and mathematical problem-solving in materials of polyhedra which (1) validity aspects, (2) practicality aspects, (3) effectiveness aspects. The cultures used in this research are the kariwari traditional house and the kaki seribu traditional house as illustrations to explain the concept of polyhedra. The research method is research and development (R&D) using the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) development design model. The subjects in this study are 8 students who are in grade VIII at Golden Gate Junior High School, Sorong City. The instruments used in this study are validation sheets, learning implementation observation sheets, teacher response questionnaires, student response questionnaires, and tests. The learning tool is valid if the results of the experts' assessment are at least in the "good" category. Learning tools are said to be practical if the results of teacher’s responses, student responses, and observations of learning implementation are at least in the "good" category. The learning tool is effective if the percentage of students who complete the critical thinking skills test and the math problem-solving ability test is at least 60%. This research produced online learning tools in Lesson Plan and E-Worksheet mathematics form based on local Papuan wisdom oriented to critical thinking skills and problem-solving skills of grade VIII junior high school students on flat-side space building materials. The validation results show that the product developed meets the valid criteria with a good category. The results of the test show that the product developed meets the practicality and effectiveness criteria. Practicality achieved the category “very good” based on teacher assessment, student responses, and the observation of learning implementation. Effectiveness achieves the effective category based on the test of critical thinking skills and mathematical problem-solving. The percentage of students who completed the critical-thinking skills test reached 87.50%, and the mathematical problem-solving ability test reached 75.00%.

Siti Aisyah; Salmaini Safitri Syam; Chandra Chandra

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

Mathematics is often referred to as a field of knowledge developed through logical reasoning and is considered essential in everyday life, particularly in problem-solving. One effective way to apply problem-solving skills in mathematics education is through the use of word problems. This study aims to explore and analyze the various obstacles students encounter when solving mathematical word problems. The research employs a descriptive qualitative approach, with data collection methods including tests, interviews, and a project involving the construction of a staircase using standard units of length. The subjects of the study were four third-grade elementary school students in Batusangkar who had previously studied standard units of length. The findings reveal that students faced a range of difficulties, such as challenges in understanding the problems, failure to organize solution steps systematically, and limited comprehension of the concept of standard measurement units. Additionally, a lack of interest in learning was found to negatively impact students’ ability to solve word problems. Therefore, conceptual understanding and increased motivation to learn are crucial factors in enhancing students’ mathematical problem-solving abilities.

Nurhasni Nurhasni; Syahfutra, Bayu Rahman; Chandra Chandra

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2025 International Forum of Researchers and Lecturers

Understanding the basic concept of multiplication is one of the important competencies that must be possessed by elementary school students. This study aims to analyze the extent of understanding the concept of multiplication of whole numbers in third grade elementary school students. A strong understanding of the concept at the initial stage is very important as a basis for mastering subsequent materials. This study uses a qualitative descriptive approach with data collection techniques in the form of diagnostic tests. The test is designed to identify the level of understanding of third grade elementary school students. The subjects of this study were third grade elementary school students. The results of the mini-research showed that some students had difficulty understanding story problems so that they considered them to be additions, errors when reading multiplication problems, and misconceptions that emerged in solving multiplication problems. Students had great difficulty making mathematical forms from story problems. These findings provide an important picture for teachers to design more effective learning and adjust their learning needs. Keywords: understanding concepts, mathematics learning, multiplication.

Nova Novita; Tasnim Rahmat; M. Imamuddin; Pipit Firmanti

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2025 Pusat riset dan Inovasi Nasional

This research is based on the background of the problems found in grade IX of SMP N 1 Gunuang Omeh District that the low motivation of students in learning mathematics, this is characterized by students who look lazy in learning and only a few students pay attention when the teacher explains the material. Then, from the results of the students' daily test scores, it was also found that the low ability to understand mathematical concepts of grade IX students at SMP N 1, Gunuang Omeh District. The formulation of the problem in this study is how is the motivation of students to learn in mathematics subjects using the Student Teams Achievement Division (STAD) type cooperative learning model for grade IX at SMP N 1 Gunuang Omeh District for the 2023/2024 Academic Year and whether there is a significant positive influence using the Student Teams Achievement Division (STAD) type cooperative learning model on the ability to understand mathematics concepts of grade IX students at SMP N 1 Kecamatan Gunuang Omeh for the 2023/2024 Academic Year. This type of research is a quasi-experimental experiment with a Randomized Control Group Only Design research design. The population in this study is all grade IX students at SMP N 1, Gunuang Omeh District. Sampling was determined at random first by a normality test, a homogeneity test, and an average similarity test on population data. The sample in this study is class IX-2 as the experimental class and class IX-3 as the control class. The results of the analysis of the student mathematics learning motivation questionnaire data were obtained with a percentage of 72.28% with high motivation criteria and the test of students' ability to understand mathematical concepts was calculated using the t-test obtained tcount = 3.180 and and ttable = 1.672 because tcount > ttable means subtracting H0 and accepting H1 at the real level α=0.05, and by using SPSS26 Sig = 0.003 was obtained which means that sig ≤α with α=0.05.

Kairuddin Kairuddin; Novitasari Br Hutauruk; Yulita Rotua Putri S. Sihite; Esther Putri Veronica Siregar; Yehekiel Torino F Sinaga

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2025 Pusat riset dan Inovasi Nasional

This study aims to identify the difficulties faced by tenth-grade students in understanding enumeration rules and to find effective learning solutions. The research method used was descriptive qualitative, with 33 tenth-grade students of SMA Negeri 1 Percut Sei Tuan as subjects. The instruments used included a diagnostic test in the form of National Examination questions 7-11 on permutations and combinations, interviews with mathematics teachers, and classroom observations. The results showed that the majority of students (50%) were in the moderate understanding category, understanding the basic concepts but frequently making procedural errors. Thirty percent of students were in the low understanding category, having difficulty distinguishing between addition and multiplication rules and applying the concepts to word problems. The main obstacles identified included a lack of mastery of basic concepts, difficulty determining solution steps, a lack of varied practice questions, and limited interactive learning media. Recommended solutions include the use of visual media such as tree diagrams and tables, a contextual approach to everyday life problems, collaborative learning, and the provision of additional tutoring.

Warni Warni

Jurnal Inovasi Pendidikan 2025 Lembaga Pengembangan Kinerja Dosen

This study aims to improve the numeracy skills of early childhood through the use of number card games. Numeracy is one of the basic competencies that is important to develop as a foundation for future mathematics skills. The method used in this study is game-based learning, where children are involved in interactive and fun number card playing activities. The subjects of this study were children aged 5-7 years at RA Al Busyro Ngimbang. The results of the study showed that the use of number card games can significantly improve children's numeracy skills, especially in the aspects of number recognition, addition, and simple subtraction. This game helps children understand basic mathematical concepts more naturally and without pressure, because the learning process is carried out in a fun and informal atmosphere. In addition, number card games can also increase children's motivation in learning mathematics, improve social skills through interaction with peers, and improve concentration and focus during the learning process. The conclusion of this study shows that number card games can be used as an effective learning strategy to improve the numeracy skills of early childhood. It is recommended for educators and parents to utilize this method in order to develop children's mathematical abilities more optimally.

Hardian Muhammad; Intan Putri Lusita; Intan Yumeriza; Kartila Pri Malti; Meiliana Fitria Ningrum +2 more

Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

Mathematics is often viewed by many elementary school students as a difficult subject. This is because if it is only taught in the lecture method, the material is abstract and not very interesting. To overcome this, the use of interactive learning media is a promising solution. The purpose of this study was to determine the extent to which interactive media affects mathematics learning outcomes in elementary school and what factors support its success. The method used is literature study research by collecting and analyzing various related research findings. The findings of this study indicate that interactive media such as animation, educational applications, digital games and other visual media can help to better understand the material, increase enthusiasm for learning, and promote active participation in the learning process. In addition, most of the studies analyzed showed an increase in students' academic reviews after using interactive media compared to traditional learning methods. The success of using this media is also greatly influenced by teacher motivation, institutions available at school, and the suitability of the media to student needs. Therefore, it is important for teachers to choose the right media and remain innovative. This will make the mathematics learning process more interesting and easier for students.

Sri Handayani; Arif Wiratama

Jurnal Bintang Pendidikan Indonesia 2025 Pusat Riset dan Inovasi Nasional

This research is motivated by the results of initial observations in class II of SD IT Asy-Syifa' Bayung Lencir which experienced problems in the form of low student learning outcomes in mathematics subjects which also became the main motivation in this research, so that it is necessary to use learning tools or media that can increase student involvement and understanding of the material being taught. The purpose of the study was to describe the application of the concrete object teaching aid media learning method to improve the learning outcomes of class II students at the Asy-Syifa' Bayung Lencir Integrated Islamic Elementary School. The type of research is Classroom Action Research (CAR) with the aim of determining the increase in student learning outcomes by using concrete object learning media. The results of the study showed that the application of the concrete object teaching aid media learning method can improve the learning outcomes of class II students at the Asy-Syifa' Bayung Lencir Integrated Islamic Elementary School. The learning outcomes of class II students at the Asy-Syifa Bayung Lencir Integrated Islamic Elementary School in cycle I were 72.29 with a percentage of completion of 54.17%. These results are still below the completion standard, which is> 75% and the learning objectives have not been achieved. Furthermore, the average mathematics learning outcomes of grade II students at SD Islam Terpadu Asy-Syifa Bayung Lencir in cycle II were 79.79 with a completion percentage of 87.50%. These results are above the completion standard, which is > 75% and the learning objectives have been achieved.

Desi Mauliana; Adrias Adrias; Fadila Suciana

Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

Learning media has a crucial role in the educational process, especially in mathematics subjects at the elementary school level. The use of learning media aims to increase students' interest and enthusiasm in learning, as well as potentially improve their learning outcomes. Learning that utilizes learning media tends to be more interesting and easier to understand than learning methods that are monotonous and do not involve media. This study aims to conduct a literature review on the role of learning media in the context of mathematics learning in elementary schools. The research method used is a literature study, focusing on research articles published between 2020 and 2025. The analyzed articles come from accredited national journals accessed through Google Scholar with the help of the Publish or Perish application. The findings of this study show that the use of learning media in mathematics subjects has a significant impact on increasing students' interest in learning, motivation, and learning outcomes. In addition, learning media also functions to facilitate the understanding of concepts and provide direct experience to students related to the material taught.

Afrilia Feronika; Aulia Putri; Adrias Adrias; Salmaini Safitri Syam

Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

Math phobia is a psychological disorder characterized by excessive fear of mathematical concepts or activities, which hinders students' learning process. This study aims to explore the use of the abacus method as an intervention in improving mental arithmetic and reducing math phobia in elementary school students. The abacus method, which has been proven effective in improving concentration and mental arithmetic skills, is integrated into learning to provide an interactive and fun learning experience.  This study used a descriptive qualitative method involving 15 students and the third grade teacher of SDN 19 Tarung-Tarung, and used data collection techniques in the form of observation, interviews, and documentation. Data analysis used the Miles & Huberman research model. The results showed a significant increase in mental arithmetic skills and a decrease in students' anxiety levels in math subjects, which had a positive impact on students' learning motivation. The application of the abacus method can be an alternative strategy in designing more effective mathematics learning interventions to overcome math phobia.

Ria Santika; Ahmad Syukri Sitorus; Enny Nazrah Pulungan

Jurnal Pendidikan Anak Usia Dini dan Kewarganegaraan 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

Teachers in education play a significant role in the quality of classroom learning. Although teachers are not the only factor influencing educational success, they are an essential component of the overall educational process. This study aims to assist teachers in improving basic literacy and STEAM (Science, Technology, Engineering, Art, and Mathematics) skills in early childhood education at the RA Al-Mahir Foundation. The research seeks to explore the improvement of basic literacy and STEAM in early childhood learning, the stages and implementation of these improvements, and the challenges teachers face in enhancing literacy and STEAM at the foundation. The subjects of this study were classroom teachers and school principals. This research adopts a descriptive qualitative approach, collecting data through observation, interviews, and documentation. The results show that there are two key aspects: first, teacher performance in improving basic literacy and STEAM at the RA Al-Mahir Foundation has been excellent, particularly through the use of methods like reading, singing, and experimental play. Second, the activities aimed at improving literacy and STEAM have been effective and well implemented. The learning process at the RA Al-Mahir Foundation is running smoothly, with teachers successfully increasing children's interest in literacy and STEAM. This includes improved reading interest, focus during reading and experimental activities, politeness in the learning process, and good behavior, all contributing to a positive learning environment.