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Sri Kuntari

Jurnal Riset Rumpun Ilmu Pendidikan 2022 Lembaga Pengembangan Kinerja Dosen

The problem in this study is the low quality of learning Business Economics class X Office Automation and Governance, which is known from the average student learning outcomes in the subject of Business Economics only reaching 67.43, in other words it has not reached the specified KKM, which is equal to 78, this is due to the lack of use of media images with learning models in the teaching and learning process, lack of student interest, and low student learning outcomes in learning Business Economics. Therefore, this research discusses the use of media images with the Examples Non Examples learning model to improve student learning outcomes in class X Business Economics Automation and Office Management at SMK Negeri 8 Samarinda. This study uses the Classroom Action Research (PTK) method, the research procedure used is in the form of cycles and each cycle is carried out through four stages, namely: planning, implementing, observing, and reflecting. The data collection technique was carried out using qualitative techniques, while the data collection tool used was a question instrument. The subjects of this study were class X students of Office Automation and Governance at SMK Negeri 8 Samarinda with a total of 35 students. The results showed that the use of media images with the Examples Non Examples learning model can improve student learning outcomes in learning Business Economics. This can be seen from the completeness of student learning outcomes in the pre-cycle, namely 18 students (51.43%), there was an increase in cycle I, namely 27 students (77.14%) and in cycle II it increased to 35 students (100%). Based on the results of the study, it can be concluded that the use of media images with the Examples Non Examples learning model can improve student learning outcomes in the subject of Business Economics class X Office Automation and Management at SMK Negeri 8 Samarinda.

Rodiyah, Siti Kholidatur

jurnal Riset Rumpun Agama dan Filsafat 2022 Pusat Riset dan Inovasi Nasional

In choosing the right learning model, a teacher must pay attention to students' abilities and choose a learning model that can motivate them to learn and develop their potential so they can overcome problems in life. Problem-Based Learning is considered a learning model that can help students maximize their potential and develop skills in solving problems in everyday life. This study aims to critically analyze the application of problem-based learning models in the field of study of Islamic Religious Education. Through a literature study approach, this study focuses on a critical analysis of the basic concepts, principles, and procedures for applying the Problem-Based Learning method in learning Islamic Religious Education. The results of the research show that in order to implement PBL in the learning process, teachers should follow the procedures or implementation stages. The procedure for implementing PBL is divided into several steps, namely: problem orientation, organizing students to study (in groups), investigation or data collection, developing and presenting work results, and finally; evaluation and reflection.

Ima Ismail; Wa Ode Rizka Fauziah Ali

Jurnal Pengabdian Masyarakat Indonesia Sejahtera 2022 STAI YPIQ BAUBAU, SULAWESI TENGGARA

This study aims to develop and determine the effectiveness of the "Rainbow Learning Box" learning media in fostering scientific literacy in early childhood. This media is designed as a simple, experiment-based science learning tool using colorful colors to help children understand the concepts of color, color mixing, and simple changes through play-and-learning activities. The study employed the Research and Development (R&D) method with the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation. The study subjects consisted of 20 children aged 5–6 years at a pre-school (PAUD) institution. Data collection techniques included observation, interviews, documentation, and child development assessment sheets. The results showed that the use of the "Rainbow Learning Box" increased children's engagement in learning, curiosity, observation skills, and simple communication skills related to experimental results. Children appeared more active and enthusiastic during learning activities because the media was engaging, interactive, and suited to the learning characteristics of early childhood. Furthermore, teachers responded positively to the media's use, citing its ease of use, safety, and affordability. Therefore, the "Rainbow Learning Box" can be an alternative, innovative science learning media to optimally support the development of scientific literacy in early childhood. 

Hasan, Said; Mas’ud, Abdu; Haerullah, Ade; Sundari, Sundari

JOURNAL OF BIOLOGY LEARNING 2022 Universitas Veteran Bangun Nusantara Sukoharjo

During the COVID-19 pandemic and the new normal, teacher innovation is urgently needed to make their students not bored and stressed in the learning process, either virtual or face-to-face. In North Maluku, face-to-face learning has been carried out with simulations and strict protocols. Learning variations using Blended Learning become a general solution that is applied. Infographics are information graphics which are visual representations of a collection of data, information and designs. Infographics require a large amount of information in the form of writing or numbers and then converted into a simpler form, namely a combination of images and text that allows readers to quickly understand the meaning of a message or image itself. Various efforts to educate covid 19 both non-formally and formally have been carried out to prevent infection, social restrictions and the provision of social and medical assistance have been carried out by the government, but the public still does not have good awareness and discipline towards covid 19. This study aims to educate about the virus and its dangers, especially covid 19 through the development of infographic-based science teaching aids in elementary schools. Research Development with reference to 4D models with modifications. The results of the study indicate that infographic media is suitable for use as media material or science teaching aids, especially virus education for elementary school students. The use of infographics related to viruses and infection mechanisms can be used in various ways in online and offline learning for elementary school students

Avrijsto Amandri Achyar; Ali Muhammud Olow; Muhammad Rizky Perdana; Andika Sundawijaya; Aaqila Dhiyaanisafa Goenawan

JURNAL TEKNIK MESIN, INDUSTRI, ELEKTRO DAN INFORMATIKA 2022 Pusat Riset dan Inovasi Nasional

Humans have various types which are called races. The human race can be identified by many things, from the shape of the body to the color of the body. Of the many ways to identify the human race, the author also thinks whether a computer can identify the human race based on skin color. Nowadays, computers have developed in such a way that there are many possibilities that computers can also do this.

Syahid Faturrojak; Dewi Septiani Kurniasih

Jurnal Ilmu Sosial, Bahasa dan Pendidikan 2022 Pusat Riset dan Inovasi Nasional

  Underachieving students are not caused by their lack of ability, but can be caused by a lack of motivation to learn. The purpose of this research is to increase students' learning motivation through the application of the Problem Based Learning model. The research was conducted quantitatively using a descriptive survey method. The results of this study indicate that efforts to apply the Problem Based Learning learning model which is supported by giving appreciation or awards to students have been able to stimulate students' learning motivation.    

Nursyah Arifin, Sonya Kristiani Maria

Tujuan penelitian ini adalah Untuk mengetahui apakah  pengaruh model discovery learning terhadap hasil belajar matematika materi kecepatan dan jarak pada siswa kelas V SDI Manunai. Jenis penelitian ini adalah jenis penelitian eksperimen. Penelitian eksperimen meneliti hubungan sebab akibat dengan manupulasi atau diberi perlakuan (dirancang dan dilaksanakan) oleh peneliti. Metode penelitian eksperimen yaitu metode penelitian yang digunakan untuk mencari pengaruh perlakuan tertentu terhadap yang lain dalam kondisi terkendalikan. Hasil penelitian menunjukkan pembelajaran matematika dengan menggunakan model discovery learningterhadap hasil belajar matematika materi kecepatan kelas V SDI Manunai, berpangaruh secara signifikan terhadap hasil belajar matematika peserta didik. Hasil analisis data pretest menunjuk kemampuan awal.

Dian Imam Saefulah; Kusmiyati; Priska Swarasnantyo

Jurnal Ilmu Sosial, Bahasa dan Pendidikan 2022 Pusat Riset dan Inovasi Nasional

The purpose of this study was to determine the effect of the NHT type cooperative learning model on learning outcomes of basic volleyball passing techniques. This type of research is a quasi- experimental (quasi-experimental) research design using the non-randomized control group pretest- posttest design. The research subjects were 53 students of class XI AKL 1 SMK Darussalam Karangpucung Kabupaten Cilacap Regency for the 2019/2020 academic year. Learning outcome data were collected through the pretest and posttest. Data analysis used t-test with SPSS 16.0 for Windows. Experiments were carried out 3 times beyond pretest-posttest treatment. Learning outcome data were collected through objective tests, observation and performance. In the experimental group the pretest score was 66.48, while the control group was 64.0. The results of the posttest score in the experimental group obtained an average value of 82.76. While the control group obtained an average value of 78.18. The average normalized gain score obtained in each group is in the experimental group of 0.5 while the control group is 0.4. The significance number obtained is sig 0.001 <0.05. From the research results, it can be concluded that the learning outcomes of students who were given treatment using the NHT type of cooperative learning model were more improved compared to the control group given the conventional learning model. The NHT type cooperative learning model has a significant effect on the improvement of learning outcomes of the basic techniques of volleyball passing in class XI AKL 1 SMK Darussalam Karangpucung Kabupaten Cilacap.

Eko Nursanty; Rahmawaty Abu Hasan; Thazin Htet

SARGA: Journal of Architecture and Urbanism 2022 Universitas 17 Agustus 1945

This paper focuses on unlocking the creative potential of architecture students through an exploration of the Four C model of creativity. This model extends the traditional understanding of creativity and offers a comprehensive framework for fostering innovation in architecture. It introduces "mini-c" and "Pro-c" dimensions, highlighting creativity within the learning process and the attainment of professional expertise. Architecture demands a blend of technical skills and artistic expression for effective communication of ideas. However, nurturing creative thinking among architecture students faces challenges, including fear of experimentation and traditional teaching methods. To address these obstacles, the paper suggests integrating problem-based learning (PBL) and mind mapping techniques. PBL encourages collaboration and critical thinking, while mind mapping stimulates visual and associative thinking, aiding idea generation and organization. Additionally, the role of technology in architecture education is explored, emphasizing the benefits of mixed learning environments that enhance collaboration and creativity. Embracing technology readiness equips students with tools to tackle real-world challenges and create innovative designs. In conclusion, this paper underscores the importance of creative thinking in architectural design and its implications for the discipline's future. By adopting the Four C model, implementing PBL with mind mapping, and leveraging technology, educators can revolutionize architecture education, nurturing a new generation of architects prepared to shape the evolving world with imaginative and visionary designs.