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Ayouvi Poerna Wardhanie; Endra Rahmawati

Bumi: Jurnal Hasil Kegiatan Sosialisasi Pengabdian kepada Masyarakat 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

SMA Dr. Soetomo Surabaya is one of the private high schools in Surabaya that has a vision to create a school with a religious, nationalistic, independent, high-achieving and global perspective. SMA Dr. Soetomo Surabaya has around 50 teachers and education personnel and 654 active students in the odd semester of 2024/2025. To improve the quality of teachers and the learning process at school, SMA Dr. Soetomo sent 33 teachers to learn about creating learning media using the Canva application. This application is a platform for creativity in managing learning content in various forms, such as power points. There are many templates from power points that have been provided in the Canva application that can be selected by teachers to support the creation of learning media. Teachers can innovate in arranging power point components, inserting supporting components such as images/audio/video/ animation to attract students' attention. The results of participant feedback at the end of the training showed that 97,8% Teachers can understand the material given and trainers can provide innovative learning media solutions according to the current needs of students.

Novita Sari Hutapea; Zefanya Putra Julu Manullang; Rita Hartati

Jurnal Ilmuan Bahasa dan Sastra Inggris 2024 Asosiasi Periset Bahasa Sastra Indonesia

This study investigates the impact of Canva, a digital literacy tool, on enhancing student engagement and academic performance through the lens of Self-Determination Theory by Johnmarshall Reeve (2012). Using qualitative methods, data were collected from student responses via questionnaires. The findings reveal that Canva positively influences the four dimensions of engagement: behavioral, emotional, cognitive, and agentic. Behavioral engagement is supported through its intuitive tools that promote focus and persistence. Emotional engagement is enhanced by evoking positive emotions and reducing stress. Cognitive engagement is fostered by encouraging critical thinking and creativity, while agentic engagement empowers students to take ownership of their learning processes. Despite challenges such as limited free features, students effectively utilized Canva’s resources to overcome these barriers. The study concludes that Canva offers a transformative approach to education, promoting 21st-century skills and bridging traditional learning with digital literacy. Future improvements could expand free templates, collaborative features, and educational resources, further amplifying its benefits in academic settings.

Nurkhasanah, Septhia Fadhilla; Ratri Paramitalaksmi

Jurnal Pelayanan dan Pengabdian Masyarakat Indonesia (JPPMI) 2024 Sekolah Tinggi Ilmu Administrasi Yappi Makassar

Community service activities are carried out in two locations of Micro, Small and Medium Enterprises (MSMEs), namely Slanden Banjaroyo Chocolate Cocoa Park and Bas and Reng Wonosobo Buffet. This activity aims to examine the use of digital marketing to increase sales. In the era of digitalization, Micro, Small and Medium Enterprises (MSMEs) must adapt to changes in consumer behavior who are more likely to use digital platforms. In reality, MSME actors focus more on business income, but less on the use of digital marketing in expanding public reach. Chocolate Cocoa Park and Bas and Reng Buffet face obstacles in product marketing and the lack of product brand identity. In this community service activity, the author supports MSME actors to increase promotional activities through social media and the creation of logos and brochures on the Canva application. The results achieved after this activity was carried out was an increase in the understanding of business actors in applying digital media to market products and business actors already have a product brand identity.

Rizki Hasanah; Zaitun Qamariah

Manfaat : Jurnal Pengabdian Pada Masyarakat Indonesia 2024 Asosiasi Riset Ilmu Tanaman Dan Hewan Indonesia

English proficiency is a crucial skill in the globalization era, especially in business, communication, and industry sectors, which demand this international language as a competitive advantage. Over the past decade, advancements in Information and Communication Technology (ICT) have significantly impacted English learning, including through online platforms like YouTube and Canva. This study examines the utilization of these two platforms in English teaching at MA Hidayatul Insan Palangka Raya, particularly on the topic "Word Order of Adjective." The methods used include visual presentations with Canva and interactive videos from YouTube. In its implementation, students engaged in dialogues, watched instructional videos, and participated in quizzes as a form of comprehension assessment. The study results indicate that using YouTube and Canva significantly enhances students' participation and learning motivation while reinforcing vocabulary acquisition and comprehension through an interactive approach. Recommendations are provided for the application of these digital media in high school English learning, with suggestions for further research involving long-term impacts and variations in teaching methods across different educational contexts.

Maimunah Maimunah; Nurmala Dewi Qadarsih; Finata Rastic Andrari

Jurnal Inovasi Sosial dan Pengabdian 2024 Lembaga Pengembangan Kinerja Dosen

The purpose of this community service activity is to help the guardians of the students of Jauharotul Huda Kindergarten, home-based entrepreneurs, so that they can develop skills and indirectly improve the family's economy, especially by using the Canva application. To achieve this goal, the training method for making simple designs is training. directly. The target of this community service activity is the guardians of students of home-based businesses at Jauharotul Huda Kindergarten with a total of 9 trainees. The training is carried out with three stages of activities consisting of observation, training implementation, as well as evaluation and monitoring. During the observation stage, an analysis of the problems and needs of the parents of home-based businesses was carried out to create simple designs using the Canva application. At the implementation stage of the activity, material exposure and direct practice were given. In the evaluation and monitoring phase, direct evaluation and monitoring is carried out to see the abilities that have been achieved by the guardians of students at Jauharotul Huda Kindergarten in making simple designs with the Canva application. Through this simple design training, it is hoped that it can improve the skills and economy of the families of the guardians of students who do home-based businesses at Jauharotul Huda Kindergarten

Sulistia Wati; Noorazmah Hidayati; Cindy Dwi Rohmah

Pandawa : Pusat Publikasi Hasil Pengabdian Masyarakat 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This service focuses on strengthening the prohibition of alcohol among students of SMAN 2 Palangka Rayat through the use of canva application-based posters. This service was conducted in response to the challages of alcohol abuse among teenagers and the need is Service Learning, whic involves preparation, planning, and implementation stages. This service activity was aimed at Muslim students from class XI 2 and XI 3. The result of the service showed an increase in students digital skills, creaticity in designing posters, enthuasiasm for the liquor prohibiton campaign, and a better understanding of the dangers. In conclusion, this activity succeeded in raising students awareness about the dangers of alcohol through a creative an interactive approach, while developing graphic design skills and digital literacy.

Eny Latifah; Diva Ayu Pramiswari; Aicha Widia Dzilfachriah; Arina Faridatul Mahmudah; Alya Khoioni Muhibbah +2 more

Karunia: Jurnal Hasil Pengabdian Masyarakat Indonesia 2024 Fakultas Teknik Universitas Maritim AMNI Semarang

This Community Service aims to provide assistance to the people of Karangtawar Village, especially farmers, by providing training in digital marketing, packaging and branding of existing agricultural products. The method used is Participatory Action Research (PAR) where in our actions we involve the community so that solutions to existing problems can be identified. The results of Community Service are Digital Marketing training in the form of: Creating Social Media Facebook, Instagram and e-Commerce Platforms such as Shopee, Lazada. Packaging takes the form of: product packaging that is more attractive than before in order to increase sales results and people's income. Branding takes the form of: creating a brand logo for agricultural products using the CANVA application to be implemented in Karangtawar Village, Laren District, Lamongan Regency.

Chrystia Aji Putra; Zainal Abidin Achmad; Angelita Kracibaya Nauli Panggabean; Novia Kurniasari

Jurnal Pengabdian Masyarakat Sains dan Teknologi 2024 Fakultas Teknik Universitas Cenderawasih

This research assesses the strengthening of community empowerment in Semau District, East Nusa Tenggara, through digital marketing training to optimize local tourism potential. The training includes the use of the Canva application for promotional design, village registration on the Village Tourism Network platform (Jadesta), and the establishment of the Semau Tourist Information Center (S-TIC). The results of the training indicate an improvement in digital skills among village cadres and the effective establishment of the S-TIC. However, administrative challenges such as the lack of Village Tourism Decrees hinder registration in Jadesta. This effort is expected to enhance visibility and economic well-being, as well as ensure sustainable tourism development in the Semau District.

Lolita Dwi Kusuma Devi; Sueb Hadi

SIMPATI: Jurnal Penelitian Pendidikan dan Bahasa 2024 CV. Alim's Publishing

The main objective of this research is to generate interest in learning among seventh grade students at SMP Negeri 13 Surabaya. Through the application of digital comic-based learning methods designed using Canva, this study aims to overcome students' low interest in learning which has an impact on their academic achievement. Using the Kemmis & McTaggart model of Classroom Action Research (PTK) approach, this study involved 30 students as research subjects. The main instrument used was a teacher assessment journal to observe the development of students' interest in learning descriptively. The results showed a significant increase in students' interest in learning after the application of digital comic-based learning methods. This can be seen from the increased enthusiasm, active participation, and interaction of students in the learning process. The findings underscore the potential of digital comics as an effective learning medium to increase students' learning motivation and contribute positively to their academic achievement. Hopefully, the results of this study can serve as a reference for teachers in designing more innovative and engaging learning.

Suprayuandi Pratama; Ariska Ariska; Melly Melly; Helmalia Helmalia; Dina Mariska +5 more

Jurnal Pengabdian Masyarakat Waradin 2024 Sekolah Tinggi Ilmu Ekonomi Pariwisata Indonesia Semarang

Technological developments have brought many changes, especially in the way we interact and do business. Currently, social media is widely used as a marketing platform for MSME products, this is because through social media the dissemination of information occurs quickly and it also allows MSME players to communicate with consumers directly and promote their products at relatively low costs. However, there are still many MSME actors who have not optimally utilized social media, such as dredged fish MSME actors in Air Jukung sub-district who only use Facebook to market their products. Because of this, the aim of this service is to provide assistance and direct practice in using social media to MSMEs in dredging fish in Air Jukung sub-district in optimizing marketing strategies in an interesting and unique way. The method for this service is in the form of training in making unique posters through the Canva application and interesting content on social media and processing it to attract consumer interest. The results of the service activities ran smoothly and received a positive response from social media users.

Ni Luh Gede Meilantari; I Wayan Wahyu Cipta Widiastika; I Gede Arya Weda; Khazya Nanda Suryo Atmojo; I Ketut Adi Putra Bonitu

Jurnal Pengabdian Kepada Masyarakat 2024 Sekolah Tinggi Pastoral Kateketik Santo Fransiskus Assisi

Quality basic education is inextricably linked to teacher competence. Competence is a person's ability or capability to perform a task based on his abilities. However, following the Covid-19 pandemic, many schools, including instructors, are struggling to adapt to the New Normal Era. One of these is elementary School No. 11 Dauh Puri, one of Denpasar's public elementary schools. Most teachers are elderly, and professional skill is required to design instructional media in a creative manner. One of the issues of Elementary School 11 Dauh Puri is teacher competence. Teachers lack the necessary expertise in science and technology to create engaging learning materials, particularly for foreign languages, that spark student interest. One of the methods proposed for improving teacher abilities is to provide training in the use of Canva as learning materials as well as the usage of Quizziz for assessment or evaluation of student learning. Teachers appreciate community service, which includes the use of Canva and Quizziz to create teaching materials. Despite the fact that she had official training, the teacher feels helped.

I G A Krisna Lestari; Ni Ketut Bintang Winantari Ningsih; Pande Putu Juniarta

Jurnal Pengabdian Sosial 2024 Lembaga Pengembangan Kinerja Dosen

The rapid era of technology plays an important role in driving new entrepreneurship. The aim of the community service activity to be conducted is to foster an entrepreneurial spirit and increase knowledge about the business model canvas, design thinking, business plan proposal, digital marketing, and marketplace. The community service activity will be held at SMKN 4 Denpasar. The participants are students of SMKN 4 Denpasar. The problem faced by the school is the lack of training activities related to entrepreneurship. The solution offered to the partners is to provide training to build an entrepreneurial spirit. The method used in this community service activity includes socialization or counseling, discussion, simulation, and application. The results of the community service activities that have been carried out are that the students of SMKN 4 Denpasar have knowledge and are able to create business concepts through the business model canvas, design thinking, business plan proposal, digital marketing, and marketplace.

Pasaribu, Sara Debora Uli; Susilo, Daniel; Girsang, Lasmery RM

Jurnal Komunikasi Pendidikan 2024 Universitas Veteran Bangun Nusantara

In the current era, persuasive technology is increasingly being used in the health and wellness field to help users improve their lifestyle and find information about their health problems. Along with the rapid development of science and technology in this digital era, the field of education is also experiencing the same thing. This research was conducted to examine the use of persuasive technology adoption in the education domain. Along with the rapid development of Information and Communication Technology (ICT) in this digital era, the field of education is also experiencing technological advances and developments that bring innovation to education. This can be seen from the many digital platforms used by schools to support learning such as Google Classroom, Noosphere, Zoom, Canva For Education, Smart Library, etc. This research uses a descriptive qualitative method with a post-positivist approach. Research data were obtained from interviews, observations, and studying supporting documents/data. Interviews were conducted with informants, namely teachers and curriculum developers. The theories used in this research are the Media Richness Theory (MRT) and the Technology Acceptance Model (TAM). This study concludes that the adoption of persuasive technology that has been implemented by Pahoa Integrated School has been running effectively. In practice, the persuasive technology applied by Pahoa Integrated School has been able to accommodate the communicator (teacher), and the medium (application) to communicants (students). This research can make a real contribution, especially in the field of education at large, so that persuasive technology can be effectively integrated into learning.

Meilisa Sajdah

Jurnal Budi Pekerti Agama Islam 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

This research basically aims to find, describe and analyze the influence between the variable use of the Canva X1 application and the variable student learning motivation (Y). where the main problem is the lack of student motivation to learn in the era of the onslaught of gedzet. As an effort to find out the influence of usage on the learning motivation of class VII students at Ibnu Rushd Islamic Middle School. This research uses quantitative research methods with a large sample of 60 respondents. Data was collected using a closed questionnaire instrument in the form of multiple choices in which variable X1 consisted of 4 questions, and variable Y had 2 questions using a Likert scale. So, the questionnaire variable for using the Canva application has 4 questions, and the student learning motivation questionnaire has 2 questions so that the total of the questionnaires is 6 questions. In this research, it is explained that there is a significant influence between the use of the Canva application on students' learning motivation after carrying out associative analysis, in accordance with the research results of Thomas, O Bannon and Bolton, they found that 'use of the Canva application' can influence students' learning motivation. The research data collected was analyzed using descriptive analysis techniques with the average variable value for using the Canva application in the medium category being 27 students or 45%, and student learning motivation being 35 students or 58.3%. Then proceed with the Chi Square normality test on the use of Canva chi square, namely 248, 0673913 and to find the level of influence entered into the contingent coefficient formula, it was obtained 0.897 or "Very Strong". This shows that there is a very strong influence between the use of the Canva application on motivation. studying class VII students of Ibnu Rushd Islamic Middle School

Sabillah Nurviana; Ibnu Muthi

Jurnal Ilmu Sosial, Bahasa dan Pendidikan 2024 Pusat Riset dan Inovasi Nasional

Science learning is a boring lesson for students in some schools. There are several factors that cause students’ boredom in learning, one of the factors is because teachers at these schools are only fixated on books, so students become bored and this has an impact on their learning outcomes. The aim of this research is to develop science learning media using the Canva application to improve elementary school students’ learning outcomes. The method used in this research uses a systematic literature review where the results of the research are articles related to Canva learning media and active learning for elementary schools published between 2021-2024. Based on the results of this research, it can be concluded that the use of the Canva application is very effective in improving elementary school students’ learning outcomes.

Tri Susanti; Shalahuddin Shalahuddin; Ika Aryastuti Nurhasanah

Jurnal Pendidikan, Bahasa dan Budaya 2024 Pusat Riset dan Inovasi Nasional

This research is motivated by the development of electronic teaching materials based on local wisdom using the Canva and Cap Cut applications to assess, design teaching materials based on local wisdom, improve the learning process in a more interesting way, so that students do not feel bored in class. There is also the aim of knowing the steps for making fairy tale teaching materials based on local wisdom. Theme 8, the area where I live, sub-theme 1, the environment where I live, knowing the quality, effectiveness of the product, student responses before using the product, after using the product. The research methodology uses (research and development/R&D) the ADDIE model (Analysis of the initial stages of product manufacturing planning, Design product planning, Develop product development, Implement use of products that have been validated, Evaluation assess the resulting product which has been tested to see whether the final result is more productive ). Data collection techniques include interviews, observation, validation, trials, questionnaires, documentation. The results of the research show that, teachers' assessment of local wisdom-based electronic teaching materials for 95% of students 91.25% of the criteria is very feasible. Based on student learning outcomes, an average score is obtained. 805 So electronic teaching materials based on local wisdom for classes. IV SDN NO 228 VII Mandiangi Sarolangun Regency received very good criteria

Muhammad Nabil Priambada; Aprianti Astuti; Anjani Putri Belawati Pandiangan

Jurnal Budi Pekerti Agama Islam 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

This research discusses the role of information technology in implementing the Islamic Education curriculum at SMA Negeri 1 Sangata Utara. In researchusing qualitative methods,this method uses the results of uinterviews and direct observation questions and answers with informants,principals and PAI teachers to find out the role of information technology in implementing the PAI curriculum at SMA Negeri 1 Sangata Utara secondly,what are the information technologies in implementing the curriculum is a student learning design in information technology learning,the use of learning resources such as educational videos,interactive simulations and other online resources to enrich the learning experience with a deep understanding of Islamic concepts. Information technology in implementation at SMAN 1 Sangata Utara has applied learning using technology, for example the technology used is the use of PowerPoint and the use of the Canva application. The role of information technology in implementing the Pai program includes information technology as a tool to support the implementation of Islamic religious education.

Anizak Umilatifah; Faridi Faridi

Jurnal Budi Pekerti Agama Islam 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

Today's students, often referred to as the digital generation, tend to be more interested and responsive to interactive and visual learning media. However, traditional teaching methods that tend to be monotonous are often unable to fulfil students' learning needs and interests. Therefore, innovation in learning approaches is necessary. One of the innovative solutions in learning media development is the use of graphic design applications such as Canva. With its user-friendly features, Canva allows teachers to create more dynamic and interesting teaching materials, which in turn can increase students' motivation and understanding of the values taught in Islamic Religious Education and Budi Pekerti. The development method or R&D using the ADDIE model is a learning design model that provides an organised process in the construction of teaching materials that can be used in both face-to-face and online learning. The use of learning media that suits students' needs not only increases their attention to the lesson, but also provides a comprehensive learning experience, reinforces a thorough understanding of the material, and encourages students' active involvement in the learning process. Thus, students have greater opportunities to develop their creativity and potential in a supportive learning environment. Learning media plays an important role in improving student learning outcomes by providing an engaging and efficient teaching-learning process. It allows students to understand the subject matter more easily, increases learning efficiency in accordance with the learning objectives, and improves their concentration and motivation.

Nissa Nur Fadillah; Astri Astuti; Alfiatussyifa Alfiatussyifa

Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This research aims to determine the feasibility, practicality and effectiveness of using the Canva Application as a Mathematics Learning Media for Class VII Flat Building Material at SMP Negeri 1 Citeureup.This research adopts the ADDIE model stages (analyze, design, develop, implement, and evaluate). The analyze stage includes initial analysis, student analysis, concept analysis and formulating learning objectives. The design stage includes preparing learning media in the form of selecting appropriate media and designing learning content. The development stage includes the development of data collection instruments. The data collection instrument in this research was interviews with the teachers concerned. The implementation stage includes implementing the use of the Canva application. The evaluation stage includes the form of evaluation carried out at each ADDIE stage. The data analysis technique used is the validity coefficient by Aiken's V. The research results show that the learning media that has been developed is in the very good category and can be used in the learning process.    

Arif sabekti; Adhitya Mahendra Pradana

Reflection : Islamic Education Journal 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

The Canva application is a support in the process of creating learning media, which allows the Canva application to develop electronic learning media. The research problem formulation is: (1) Utilization of the SBdP learning environment using the Canva SDN Hargotirto application. (2) How effective is the SBdP learning media with the Canva SDN Hargotirton application. Research is used as a research method whose aim is to describe and analyze phenomena, events, activities, social, attitudes, culture, perceptions, human thoughts individually and in groups. Guided qualitative research, that is, problems arising from the material remain open to the researcher. The subject of this research is Class V of Hargotirto Kokap Kulon Progo State Elementary School. This research tool uses interviews, questionnaires and test questions. This data is then analyzed using a percentage formula. The results of the research produced electronic media planning, namely. requirements analysis, planning, validation and review, and testing and implementation. The performance test results obtained through media expert validation were 95.38% in the very suitable category, 98% in the material category in the very suitable category, 92.31% of the students' tests answered very suitable, then the post-test results. with classic percentages. 100% falls into the very good category. Therefore, using the Canva application as an electronic learning tool is very suitable for increasing the interest of fifth grade students at SD Negeri Hargotirto Kokap Kulon Progo in fine arts.