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Suba’ida Suba’ida; Ria Kasanova

Jurnal Yudistira : Publikasi Riset Ilmu Pendidikan dan Bahasa 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This study analyses the use of assertive illocutionary acts in TikTok news produced by Liputan 6 SCTV and explores the news construction strategies within this short video format. In the current digital era, social media platforms such as TikTok play an increasingly important role in information dissemination, particularly among younger and more dynamic audiences. Assertive illocutionary acts, which function to convey information with firmness and confidence, are effectively used in TikTok news to ensure that the messages communicated are clear and unambiguous. This research employs a qualitative approach, using data collection techniques including observation and content analysis, as well as interviews with relevant journalists. The findings reveal that Liputan 6 SCTV utilises engaging visual elements and concise narratives to deliver news effectively within the constraints of short video formats. While this strategy enhances audience engagement, it also presents challenges related to the limited space for in-depth explanation. Comparisons with previous studies indicate that although the approach on TikTok aligns with modern communication trends, there are significant differences in news delivery techniques compared to other platforms such as YouTube or Instagram. This research contributes to illocutionary theory and social media studies by providing insights into the adaptation of language and news format within the dynamic context of social media. Recommendations for future research include exploring the use of illocutionary acts on other platforms and applying mixed-methods approaches to gain a more comprehensive understanding.

Luluk Mukarromah

Ikhlas : Jurnal Ilmiah Pendidikan Islam 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

This study aims to form students' discipline in maintaining time, especially in performing prayers, as well as to strengthen the faith and improve the quality of worship of students at Madrasah Ibtidaiyah Syafi'iyah II. The focus of this study includes: (1) Planning of Islamic Jurisprudence learning on prayer material through audio-visual media for class IV students of MI Syafi'iyah II, (2) Implementation of Islamic Jurisprudence learning on prayer material using audio-visual media, and (3) Evaluation of Islamic Jurisprudence learning on prayer material for class IV students of MI Syafi'iyah II. This study uses a descriptive qualitative approach with data collection techniques through observation, interviews, and documentation. The research subjects were determined purposively. Data analysis uses the Miles, Huberman, and Saldana models consisting of data condensation, data presentation, and drawing conclusions. The validity of the data is tested by triangulation of sources and techniques. The results of the study show that: (1) The use of audio-visual media in learning Islamic jurisprudence on prayer material is very relevant and in accordance with the characteristics of students, (2) Active, innovative, creative, effective, and enjoyable learning can increase the spirit and enthusiasm of students, and reduce boredom in learning, and (3) Completeness of facilities and infrastructure greatly influences the success of learning evaluation, both summative, formative, input, process, and output evaluations.

Arindya Naresti, Duta; Suratmi

Jurnal Komunikasi Pendidikan 2024 Universitas Veteran Bangun Nusantara

Science literacy skills in Indonesia are still relatively low. This study aims to analyze the need to develop learning media, especially digital storybooks, to improve the science literacy of fourth-grade elementary school students. The analysis involves literature studies, field studies with teacher interviews, and evaluating learners' science literacy abilities. The results of the analysis showed variations in learners' learning styles (visual, auditory, kinesthetic) and low science literacy needs. The teacher stated that the independent curriculum is used with learning activities that have applied science literacy, but it is still limited. The science literacy ability of students was recorded to be low, with an average percentage of 43.53%. Teachers see the need for innovation through digital learning media, especially picture storybooks, to increase students' interest and understanding of science material. Based on these findings, the development of digital storybooks can be an effective solution to improve the science literacy of fourth-grade students. It is hoped that implementing this media will help strengthen science literacy skills and improve the understanding of scientific concepts in everyday life. This research contributes to the field by providing evidence-based recommendations for integrating digital storybooks into the curriculum, thereby enhancing the effectiveness of science education in primary schools.

Lilik Sigit Wibisono; Syurrahmi Syurrahmi; Widya Ervianta; Ni Kadek Krisna Dwi Patrisia; Lulu'ah Feby Purwanti

Jurnal Ilmu Kesehatan dan Gizi 2024 Pusat Riset dan Inovasi Nasional

Background: Hernia Nucleus Pulposus (HNP) is a condition when the pad or disc (soft gel disc or nucleus pulposus) between the vertebrae (spine) comes out of its original position or is torn and pinches the nerve behind it. Many people know it as "pinched nerve". HNP most often occurs in the cervical (neck) and lumbar (waist) vertebrae. The neck has 7 vertebrae. Cervical HNP (pinched neck nerve) most often affects the C6-C7 segment followed by the C5-6 segment because this segment is the part that moves most often and is easily affected by the degeneration process. Neck HNP most often occurs in men aged 45-55 years. Risk factors that increase the appearance of cervical HNP or pinched neck nerves include genetics, smoking, being overweight (obesity), work that often involves bending over and lifting heavy objects or operating machines with vibrating forces, and injury. Nerve mobilization in the Upper Limb Tension Test ( ULTT) is performed on branches of the Brachial plexus such as the radial nerve, median nerve and ulnar nerve. But here the author only discusses ULTT on the median nerve, namely ULTT 1 which is related to CTS. The aim is to determine physiotherapy management and the effect of Ultrasoundtherapy therapy and nerve mobilization using the ULTT 1 method in cases of Carpal Tunnel Syndrome on reducing pain and increasing the functional ability of the hand. Two group pre test and post test method. RESEARCH PLACE: Physiotherapy clinic, RSU Sidoarjo. TIME: Measuring instrument: Visual Analouge Scale (VAS). Results: treatment using the Mann-Whtney test. With confidence interval (CI) (95%) The results of the study revealed that there was a significant difference in pain in group 1 (p = 0.00) and group 2 (p = 0.00). But there was no significant difference between the two groups in pain improvement (p = 0.152), so there was no better treatment between the two groups. Conclusion: It is concluded that ULTT is useful in treating cervical HNP patients to reduce pain in two groups. The targeted outcomes are publications in national journals indexed by Sinta and HAKI. The TKT target for implementing this gamelan accompaniment exercise is level 2.

Ridho Darman

The land title (in Indonesian: sertipikat) is a legal product issued by the Ministry of Agrarian Affairs and Spatial Planning/National Land Agency, while “sertifikat” (spelled with 'f' instead of 'p'), which is the standard term according to KBBI (Indonesian Dictionary). The number of social media users increases every year, resulting in a growing amount of data generated. Big data derived from social media can encompass public perception or societal behaviors. The significant benefits derived from social media analytics provide opportunities to explore and analyze data sources within social media. This study analyzes data from the social media platforms Twitter, Facebook, and Instagram to determine common terms used by the public regarding "sertipikat tanah" (land certificate) and "sertifikat tanah" (land certificate). These platforms were chosen because they provide open data. The use of uncommon terms among the public potentially hinders the government's intended objectives. The final results indicate that despite "sertipikat" being the official legal term, the public is more accustomed to using "sertifikat tanah." The comparison of usage between "sertipikat tanah" and "sertifikat tanah" on Facebook is 11% : 89%, on Instagram 38% : 62%, and on Twitter 70% : 30%, with the majority of "sertipikat tanah" usage on Twitter originating from government accounts.

Genta Kurniawan; Jupriani Jupriani

SENIMAN: Jurnal Publikasi Desain Komunikasi Visual 2024 International Forum of Researchers and Lecturers

This research aims to identify and interpret the visual signs in the Marjan Syrup advertisement Ramadhan Edition 1444H using Roland Barthes' semiotic approach to understand the message to be conveyed to consumers. The type of research applied is qualitative description. The data analysis process was carried out by applying Roland Barthes' semiotic studies, allowing the observation of three levels of meaning (denotative, connotative, and mythical) in several scenes, visual signs, symbols, colors, and compositions contained in the Marjan Syrup advertisement, Ramadhan Edition 1444H. The research results concluded that this advertisement can be considered an achievement in communicating complex and in-depth messages through visual media.

Friska Bella Ananda; Hendi Thamrin

Filosofi : Publikasi Ilmu Komunikasi, Desain, Seni Budaya 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

This guidebook is designed to introduce the culinary delights of Pasar Lama Tangerang to young adults aged 17-25 who may have a limited appreciation for culinary heritage due to a lack of informative media about Pasar Lama Tangerang's cuisine. The author has crafted the guidebook to be unique and engaging, providing various types of information. Additionally, the book offers an interactive element for readers, who can participate in a contest scheduled at specific times by placing stickers in the book once they have tried 50 different foods listed. The research methodology employs a qualitative approach, aiming to describe and obtain detailed data from field results, yielding in-depth and contextual insights. This research utilizes data collection methods such as interviews, questionnaires, direct observations of the research site, and literature searches for relevant journals and articles. The design methodology adopts the design thinking approach to find solutions through creative thinking, with iterative processes to address failures and create innovative work. The visual concept of the guidebook features a simple yet modern and cool design, supported by semi-realistic illustrations to enhance its appeal. The guidebook is expected to effectively convey information and broaden readers' knowledge about the culinary offerings of Pasar Lama Tangerang.  

Anitha Nurchalisah Thaha; Fian Bin Mus; Muh Haykal Saputra

Harmoni: Jurnal Ilmu Komunikasi dan Sosial 2024 International Forum of Researchers and Lecturers

The film "Tenggelamnya Kapal Van Der Wijck" (TKVDW) depicts a tragic intercultural romance and represents the richness of Bugis culture woven into its narrative. This research aims to analyze the representation of Bugis culture in the film through a semiotic approach. Bugis cultural symbols, both visual and verbal, are identified and interpreted in intercultural communication. The results show that the film successfully presents Bugis cultural symbols rich in meaning, ranging from traditional clothing, language, to values such as siri' (self-esteem) and lempu' (leadership). These symbols are not only markers of identity but also play a role in intercultural communication as a bridge and a source of conflict. The representation of Bugis culture in the film also shows the power dynamics between Bugis, Minangkabau, and Dutch cultures during the colonial era. This research is expected to contribute to cultural and communication studies, especially in understanding the representation of Bugis culture in popular media.

Junindra Darisky Saputra; Sakban Sakban; Wismanto Wismanto

Perspektif: Jurnal Pendidikan dan Ilmu Bahasa 2024 STAI YPIQ BAUBAU, SULAWESI TENGGARA

Religious comic media is one of the media that uses visual illustrated stories to improve student’s reading skills through characters and with islamic nuances. The problems in this research are (1) what are the application in the religious comic media to improve student’s reading skills (2) what are the application in the religious comic media outcomes for improve student’s reading skills in Bahasa Indonesia lesson (3) what are the constraint for implementing the religious comic media for improve student’s reading skilss in Bahasa Indonesia lesson in class II SDN 111 Pekanbaru? This research includes Classroom Action Research (PTK) which was carried out in two cycle. Each cycle consists of four stages, namely design, implementation, observation, and reflection. The subjects in this research were class II students at SDN 111 Pekanbaru totaling 38 students. Research data was obtained using teacher and student observation sheets and student test results, then this data was analyzed using a precentage formula. The research results obtained are (1) teacher activity incycle1using religious comic media from 62% to 83% in cycle 2, (2) student activity in cycle 1 using the religious comic media 60% to 85% in cycle 2 and (3) student’s reading skills outcomes in Bahasa Indonesia lesson in cycle 1 using the religious comic media 60% to 79% in cycle 2. This shows that the student’s reading skill outcomes for Bahasa Indonesia lesson using the religious comic media show very positive results. Based on the results of this research, it can be concluded that by implementing the religious comic media, student’s reading skilss outcomes and teacher’s abilities can improve more better.

Khaira Alfiyya Irwandi

Harmoni: Jurnal Ilmu Komunikasi dan Sosial 2024 International Forum of Researchers and Lecturers

Korean fever or often referred to as the Hallyu Wave is now continuing to grow along with technological developments and ease of internet access. Dikta and Law, by Dhia'an Farah, is one of the many popular fiction stories that is fortunate to be currently being broadcast as a series on WeTV. However, behind the success of the Dikta and Hukum story, there was controversy that arose. The name Jeno, one of the characters in the story Dikta and Hukum, has become a debate on social media, especially for NCT Dream fans. The reason is, Jeno is the stage name of one of the members of NCT Dream (Lee Jeno) and is considered to be used illegally in the Dikta and Hukum series. This controversy arose because the novel writer and series production party used the name Jeno without the permission of the name owner or his agency, namely SM Entertainment. This research aims to analyze copyright protection for the use of names and visuals of Korean artists (SM Entertainment) in the novel and series "Dikta and Hukum". This research uses qualitative methods with an exploratory study approach. Copyright regulations for the use of artists' names and visuals in literary works, novels and TV series are contained in Article 43 of Law no. 28 of 2014 concerning Copyright point d only states that the distribution of copyrighted content is not commercialized, it does not constitute a Copyright violation. Apart from that, this issue is also regulated in the Constitution of the Republic of Korea in Copyright Act Article 137. Dikta and Hukum works in both novels and TV series are both considered to violate copyright because of the use of the artist's name on the character and the artist's photo as promotional content. Even though the Dikta and Law case did not reach the court table, issues related to copyright violations in the K-pop world must continue to be raised and strict action will be taken against violators because it has become a habit that is considered permissible for many people.    

Clarence Aggamitto; Hendi Thamrin

SENIMAN: Jurnal Publikasi Desain Komunikasi Visual 2024 International Forum of Researchers and Lecturers

The coffee shop population continuing to grow in Indonesia, competition is becoming increasingly fierce in creating coffee shop brands, coffee shop business owners will increasingly compete for customers in order to survive amidst the proliferation of coffee shops, especially in the Tangerang area. The presence of a visual identity can be the key for a brand to create a significant impact, including in terms of differentiating itself and providing uniqueness compared to its competitors. Proko Coffee is a coffee shop that was founded in 2020, precisely June 1 2020 and was founded by Maredo Gustam. This coffee shop located in Tangerang does not yet have a visual identity that is identified and well presented, especially in the logo and promotional media, and does not yet have brand guidelines. consistent. So, with this final assignment the aim is to redesign the Proko Coffee logo and promotional media to strengthen the brand identity so that it can develop amidst the rapid growth of coffee shops in Indonesia. Based on this problem, the author redesigned the logo and promotional media owned by Proko Coffee Shop from Tangerang using a qualitative approach, namely by distributing a survey questionnaire containing several questions regarding the visual identity and logo of Proko Coffee to people who spend a lot of time in coffee shops. as well as directly interviewing related parties. As a result, this final project uses Graphic Standard Manual (GSM) which will be applied to supporting media properly and consistently.

Moses Anthony; Hendi Thamrin

SENIMAN: Jurnal Publikasi Desain Komunikasi Visual 2024 International Forum of Researchers and Lecturers

This research aims to design packaging and promotional media for the Lebaran edition of Tango Walut products with a focus on increasing consumer appeal in the competitive modern market. The design process includes in-depth analysis of products and markets,exploration of creative ideas, development of attractive designs, and implementation of effective marketing strategies. The resulting packaging design displays typical Eid visual elements with bright colors and illustrations that evoke the spirit of celebration. The marketing strategy implemented involves offline marketing and online marketing with social media campaigns, both of which are designed to increase consumer awareness, interest, desires and purchasing actions. The final result of this design is expected to increase the visibility and sales of Tango Walut products during the Eid period, as well as strengthen the brand's position in the FMCG market.

Miftah Abdul Latif

SIMPATI: Jurnal Penelitian Pendidikan dan Bahasa 2024 CV. Alim's Publishing

The aim of the research is to determine the effect of implementing Audio Visual Learning Media on science learning outcomes by conducting experiments on class VIII students at MTs Qotrun Nada Depok. The research model used is an experimental method with analysis of the mean difference between two samples. The sample used was 40 students from classes VII.1 and VII.2 as the experimental class and 40 students from classes VII.3 and VII.4 as the control class. Research data to test the hypothesis comes from test scores on Measurement Materials and quantities. The instruments used are validity and reliability. The results of the research are the results of learning science using Audio Visual Learning Media (experimental class), with an average score of 72.30 with a median of 70.59; mode 68.42; variance 177.07; and standard deviation 13.31. It can be concluded that students' science learning outcomes provide good results. The science learning outcomes of students who did not use Audio Visual Learning Media (control class) obtained an average score of 50.85 with a median of 43.75; mode 47.17; variant 190.85; and standard deviation 13.81. This shows that students' science learning outcomes provide quite good results. So it can be concluded that there is an influence of Audio Visual Learning Media on science learning outcomes. From the research results, it was found that tcount = 7.13 was higher than ttable = 1.996 at a significance level of 5%, so H0 was rejected and H1 was accepted. This means that there is a significant difference between students' science learning outcomes taught with Audio Visual Learning Media. Keywords: , 

Rudjiono, Rudjiono; Setiyo Adi Nugroho; Agus Priyadi; Akhmad Cholif Agung Yuliyanto

JURNAL ILMIAH KOMPUTER GRAFIS 2024 UNIVERSITAS STEKOM

PT. Bakool Nusantara is a startup that provides fresh vegetable products with an online BTB and BTC business concept. This research aims to enhance brand recognition and introduce the Bakool Apps application to PT. Bakool Nusantara customers through the design of motion graphic videos as a marketing medium. The company has encountered challenges in effectively introducing the Bakool Apps brand and application to customers, thus requiring innovation in marketing strategy. This study employs a case study method at PT. Bakool Nusantara to gain a comprehensive understanding of the company's challenges. Subsequently, the research focuses on the design of motion graphic videos as a solution to enhance brand recognition and introduce the Bakool Apps application. The use of motion graphic techniques is expected to provide an engaging and effective visual experience in conveying information to customers. The validation results from expert assessments of the motion graphic video product obtained a score of 4.7 out of 5, indicating high validity. Similarly, expert assessments of content validity yielded a score of 4.7 out of 5, suggesting high validity as a marketing media tool. User validation results also scored 4.652 out of 5, indicating high effectiveness for use. Thus, based on expert and user validation results, the produced video product is deemed valid and suitable for production as a product. Keywords: Motion Graphic, Video, Media Marketing

Dwi Puji Prabowo; Auria F. Yogananti; Erisa Adyati; Shofy Ali Zaky; Ayyub H. B. Nurmana

JURNAL ILMIAH KOMPUTER GRAFIS 2024 UNIVERSITAS STEKOM

The extermination of animal populations is increasing, due to increased poaching and wildlife trade. This requires learning about caring for animals. Books play a very important role in the world of education, so that the learning process cannot be separated from the learning environment in the form of books. This design aims to produce a book concept about protected animals in Indonesia as an informative medium, providing scientific insight and knowledge about protected animals in Indonesia. The research method used is qualitative as a method for searching for data in the form of verbal data and in visual form. Needs analysis data will be used to obtain a concept for designing the book "We Love And We Care" about protected animals in Indonesia. The book "We Love And We Care" is expected to attract children's interest in reading and loving the environment, especially protected animals.

Febryandi Mukti; Nadya Wahyu Ratnawati; Hasyim Burhani

Jurnal Pendidikan Anak Usia Dini dan Kewarganegaraan 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This research discusses the use of images as an effective learning medium in increasing students' understanding of Biology subjects. The use of images in a learning context can help students visualize abstract and complex concepts in Biology, thereby facilitating a more interactive and easy-to-understand learning process. This method can stimulate students' interest in learning Biology, strengthen information retention, and improve their problem solving skills in the context of natural sciences. This research illustrates the significance of using images as a learning tool that can support the achievement of Biology learning objectives.  

Anizak Umilatifah; Faridi Faridi

Jurnal Budi Pekerti Agama Islam 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

Today's students, often referred to as the digital generation, tend to be more interested and responsive to interactive and visual learning media. However, traditional teaching methods that tend to be monotonous are often unable to fulfil students' learning needs and interests. Therefore, innovation in learning approaches is necessary. One of the innovative solutions in learning media development is the use of graphic design applications such as Canva. With its user-friendly features, Canva allows teachers to create more dynamic and interesting teaching materials, which in turn can increase students' motivation and understanding of the values taught in Islamic Religious Education and Budi Pekerti. The development method or R&D using the ADDIE model is a learning design model that provides an organised process in the construction of teaching materials that can be used in both face-to-face and online learning. The use of learning media that suits students' needs not only increases their attention to the lesson, but also provides a comprehensive learning experience, reinforces a thorough understanding of the material, and encourages students' active involvement in the learning process. Thus, students have greater opportunities to develop their creativity and potential in a supportive learning environment. Learning media plays an important role in improving student learning outcomes by providing an engaging and efficient teaching-learning process. It allows students to understand the subject matter more easily, increases learning efficiency in accordance with the learning objectives, and improves their concentration and motivation.

Yohanes Klimaks Paskalis Barung; Kristianus Simon Hale Molan; Yasinta Palan Peten

Jurnal Nusantara Berbakti 2024 Universitas Kristen Indonesia Toraja

Literacy is the ability of learners to process and understand information when learners carry out the process of reading and writing. Lamabelawa Village in Witihama sub-district, East Flores district. This village is one of the villages chosen to carry out Merdeka Learning Campus activities, in collaboration with the Faculty of Social and Political Sciences, Widya Mandira Catholic University. Based on observations, it turns out that there is very little about the importance of literacy and about how to do learning using flash card media, so the developer uses the direct method of learning in order to build a good relationship with students. The purpose of the activity is to help students develop a better understanding delivered through image media, and enrich their understanding visually. This program started from April to June 2024. The number of students involved in the activity amounted to 12 first grade elementary school students. After evaluating the flash card media, the students became more active and easy to interact with the students. Improving Literacy at Lamabelawa Catholic Elementary School

Fitria Dwi Widiastuti; Diena San Fauziya

Jurnal Pendidikan, Bahasa dan Budaya 2024 Pusat Riset dan Inovasi Nasional

This research is motivated by the use of YouTube audio-visual media in improving the ability to write news for Indonesian language learning. Factor This research aims to determine the effectiveness of using YouTube audio-visual media in improving students' ability to write news and find out the challenges and obstacles in using YouTube audio-visual media. This research uses a qualitative-descriptive approach to collect data and information through the library study method. The results of this study show that the use of YouTube audio-visual media in learning Indonesian has great potential to improve students' news writing skills. The effectiveness of using YouTube as a learning tool can be seen from various aspects, including student involvement, increased understanding of concepts, and practical skills in writing news.

Asih P. Fitri; Khaeratun Hisan; Zulhaj Febrianti; Rohmayani Jalisna; Feby A. Wulan

Jurnal Transformasi Bisnis Digital 2024 Asosiasi Riset Ilmu Manajemen Kewirausahaan dan Bisnis Indonesia

Sukarara Village, Central Lombok Regency. Sukarara Village is known for its production of traditional woven fabrics that have high cultural and economic value. However, the main challenges faced are limited market access and low interest of the younger generation to preserve weaving skills. In this context, social media offers an effective solution to expand the promotional reach of woven products. Through platforms such as TikTok and Facebook, weaving artisans can showcase their products visually and interactively to a global audience. This research uses a qualitative approach with a netnography method to understand the interactions and digital marketing strategies used by local communities. The data sources studied were weaving craftsmen and weaving resellers. Data were collected through interviews, observation and documentation. Data analysis was carried out by collecting data, reducing data, presenting data, and conclusions. The instruments used were interview guidelines, observation guidelines, and documentation. Data validity was carried out by triangulating data, sources and techniques. The results showed that social media not only increased the visibility and sales of woven products but also helped in preserving local cultural heritage. TikTok, with its short video and live streaming features, proved particularly effective in attracting consumer attention and facilitating direct interaction. This research also reveals how local agents can modify and enrich social and economic structures through the use of social media, in line with Giddens' theory of structuration. For long-term sustainability, additional strategies to attract the younger generation and diversification of promotional platforms are required.