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Sri Lestari; Riyani Ermanti Lubis; Elvi Nurul Khasanah; Ahmad Mizari; Rahmad Febryanto +5 more

Jurnal Pelayanan dan Pengabdian Masyarakat Indonesia (JPPMI) 2024 Sekolah Tinggi Ilmu Administrasi Yappi Makassar

Community service activities through the Community Empowerment Learning Real Work Lecture (KKN) program aim to increase Islamic-based knowledge and do not require the possibility of increasing the insight of the residents of Sumber Arum Village towards a superior Seluma district. This activity is in line with the principles of the Fatmawati Sukarno Bengkulu State Islamic University and provides students with learning and work experiences through community empowerment activities in Sumber Arum village, Sukaraja District, Seluma Regency, Bengkulu Province. The target group together with KKN students accompanied by field supervisors carry out KKN activities together. In this activity, students are required to interact and try to solve various problems that exist in society and look for potentials that can be explored or utilized so that it can become a sustainable activity

Nani Jumanti; Sarah Ari Sofura; Aulia Rahmi; Cici Rosmala; Satria Berbudi

Jurnal Hasil Kegiatan Bersama Masyarakat 2024 Asosiasi Riset Ekonomi dan Akuntansi Indonesia

e lack of public knowledge of the accounting profession. Even though as long as the business world and offices still exist, the ability and skills in accounting are still needed. The accountant profession is a problem not only because of technological developments but also because of the lack of socialization and promotion related to the output of accounting majors, so that students experience confusion in determining their interests and expected profession. In the digital era, there are concerns that the accounting profession may no longer be needed in the business world. This opinion is based on the perception that more affordable, fast, and accurate accounting software can replace the role of accountants, causing challenges for this profession. Therefore, the socialization of the accounting profession can be used as an opportunity from the threats that will be faced in the future. Socialization is given in the form of lectures, questions and answers and discussions from discussions that are carried out one day considering the busy learning of XII grade vocational students. The results of this socialization were that the participants were very enthusiastic about the material presented because the speakers delivered the material with light language adapted to today's gen Z children, participants could listen to the material well and followed by a question and answer session. The final evaluation was a positive response and good enthusiasm from the students of SMK Muhammadiyah 9 Jakarta along with the teachers of the socialization.

Erika Rahmawati; Putri Zudhah Ferryka; Isna Rahmawati

Jurnal Yudistira : Publikasi Riset Ilmu Pendidikan dan Bahasa 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

The 21st century is an era of technological advancement in this century technology plays an important role in human life from various aspects including in the world of education. Teachers are required to integrate technology in learning activities. TPACK, which stands for Technological Pedagogical and Content Knowledge, is a new understanding that has become a framework that can be used to analyze educators' knowledge about the use of technology in learning. The problems in this study are (1) how to implement TPACK in learning at MI Muhammadiyah Sentono Klaten (2) teacher obstacles in implementing TPACK. The purpose of this study was to determine the learning outcomes of grade IV students of MI Muhammadiyah Sentono Klaten before and after implementing the TPACK (Technological Pedagogical Content Knowledge) approach, and to determine how much influence it has on the learning outcomes of grade IV students of MI Muhammadiyah Sentono Klaten. This study is a quantitative study with descriptive and comparative methods. The descriptive method is a research method to create a picture of a situation or event, while comparative is a study that uses the technique of comparing one object with another object with interview, observation and documentation techniques.

Ayu Gandari Sipayung; Sandy Ariawan; Grecetinovitria Butarbutar

Tri Tunggal: Jurnal Pendidikan Kristen dan Katolik 2024 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

Based on the observation, a problem was found regarding the lack of interest in learning Christian Religious Education and Character Education in class V of SD Negeri 174552 Tambunan. This is due to the difficulty of students in understanding the learning material. This study aims to determine the effectiveness of learning using visual media compared to learning using conventional media. The type of experimental research used is Quasi Experiment. Class V-A is the experimental class and class V-B is the control class. The dependent variable in this study is the interest in learning Christian Religious Education and Character Education and the independent variable is visual media. The data collection technique used a questionnaire. The results of the study used data from the initial test scores (Pretest) and the final test (Posttest). The results of the study showed that the use of visual media in the experimental class was more effective than the use of conventional learning media in the control class. The results of the t-test in the experimental class showed tcount (7.74) > ttable (2.01) H0 was rejected. The results of the t-test in the control class showed tcount (0.52) < ttable (2.01) H0 was accepted. Then N-Gain obtained the average N-Gain in the experimental class 0.37, in the control class the average N-Gain 0.03. The results of the N-Gain t-test of the experimental and control classes showed t count (10.29) > t table (2.01) H0 was rejected. The conclusion of this study is that learning using visual media is more effective than learning using conventional media.    

Miftakhurrohmah Miftakhurrohmah; Rahmiati Rahmiati

Jurnal Pengembangan IPTeks Seni Kuliner, Tata Rias, dan Desain Mode 2024 Akademi Kesejahteraan Sosial Ibu Kartini Semarang

Creativity is the ability to generate new and innovative ideas that are valuable and useful in a particular context. In higher education, creativity is very important because it encourages students to think critically, solve problems effectively, and innovate in their fields of study. This study aims to test the effectiveness of using e-modules based on metacreative strategies in improving students' creativity in the Makeup and Beauty Research course at Padang State University. This type of research uses a quantitative approach with a quasi-experimental method and a pretest-posttest control group design. The population of this study was students of the Makeup and Beauty study program class of 2021 with a sample size of 53 people. Data analysis techniques in this research consist of descriptive statistics, creativity assessment scale, n-gain score test, prerequisite analysis test, and hypothesis testing (Independent sample t-test). The results showed that there was a significant increase in the level of student creativity in the experimental group and the control group. The average pretest score in the control group was 56.72 and the posttest was 64.07 with an N-gain of 0.17 (low category). Meanwhile, the experimental group had an average pretest score of 60.00 and a posttest of 78.77 with an N-gain of 0.46 (moderate category). The results of the hypothesis test using the independent sample t-test showed a sig.(2-tailed) value of 0.000 <0.05, so there was a significant difference between the experimental group using e-modules based on meta-creative strategies and the control group using conventional learning methods. This shows that the use of e-modules based on meta-creative strategies is effective in improving student creativity.

Selvina Zulpa; Sakban Sakban; Wismanto Wismanto

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

The Active Learning method is active learning. Most practitioners and observers refer to it as a learning by doing strategy. The approach views learning as a process of building understanding through experience and information. With this approach, learners' unique perceptions, knowledge and feelings influence the learning process. The problems in this study are (1) How is student interest in learning in the application of the Active Learning learning model using smart wheel games multiplication material of class III mathematics lessons SDIT Baitul Ilmi (2) Whether the application of the Active Learning learning model using smart wheel games can increase student interest in learning multiplication material of class III mathematics lessons SDIT Baitul Ilmi. This research includes Classroom Action Research (PTK) conducted in two cycles using quantitative analysis and qualitative analysis methods.  Each cycle consists of four stages, namely design, implementation, observation, and reflection. The subjects of this study were third grade students of SDIT Baitul Ilmi, totalling 33 students. The research data was obtained using teacher and student observation sheets and student learning interest test results, then the data was analysed using the percentage formula. The results obtained are (1) teacher activity in cycle I using the Active Learning model from 87.50% to 93.75% in cycle II, (2) student activity in cycle I using the Active Learning model 54.64% to 85.17% and, (3) the results of student learning interest in Mathematics subjects cycle I using Active Learning 32.25% to 83.87% in cycle II. This shows that the results of students' confidence in Mathematics subjects using the Active Learning model show very positive results. Based on the results of this study, it can increase students' interest in learning to be more active and the teacher's ability to improve for the better. 

Selvina Zulpa; Sakban Sakban; Wismanto Wismanto

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

The Active Learning method is active learning. Most practitioners and observers refer to it as a learning by doing strategy. The approach views learning as a process of building understanding through experience and information. With this approach, learners' unique perceptions, knowledge and feelings influence the learning process. The problems in this study are (1) How is student interest in learning in the application of the Active Learning learning model using smart wheel games multiplication material of class III mathematics lessons SDIT Baitul Ilmi (2) Whether the application of the Active Learning learning model using smart wheel games can increase student interest in learning multiplication material of class III mathematics lessons SDIT Baitul Ilmi. This research includes Classroom Action Research (PTK) conducted in two cycles using quantitative analysis and qualitative analysis methods.  Each cycle consists of four stages, namely design, implementation, observation, and reflection. The subjects of this study were third grade students of SDIT Baitul Ilmi, totalling 33 students. The research data was obtained using teacher and student observation sheets and student learning interest test results, then the data was analysed using the percentage formula. The results obtained are (1) teacher activity in cycle I using the Active Learning model from 87.50% to 93.75% in cycle II, (2) student activity in cycle I using the Active Learning model 54.64% to 85.17% and, (3) the results of student learning interest in Mathematics subjects cycle I using Active Learning 32.25% to 83.87% in cycle II. This shows that the results of students' confidence in Mathematics subjects using the Active Learning model show very positive results. Based on the results of this study, it can increase students' interest in learning to be more active and the teacher's ability to improve for the better. 

Laila Rossana

Jurnal Ekonomi, Akuntansi, dan Perpajakan 2024 Asosiasi Riset Ekonomi dan Akuntansi Indonesia

21st-century learning is directed at the optimal use of technology and information. Optimal use of information technology is intended to improve student's critical thinking skills and work readiness. However, in reality, using learning media for accounting students is not optimal so learning feels boring. The purpose of this study was to determine the effectiveness of using digital comics based on Problem-Based Learning (PBL) to improve critical thinking skills and work readiness of accounting students. This study used an experimental research method, with a pretest-posttest control group design. Based on the results of the study, showed that the use of digital comic media based on PBL was effective in improving students' work readiness and critical thinking skills.

Mardina Wati; Sakban Sakban; Wismanto Wismanto

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

Cooperative learning model is one of the models that can be used as an alternative. The use of small groups in cooperative learning makes students work together to achieve the learning objectives. The problems in this study are (1) How is the application of cooperative learning models in improving the character of self-confidence in civics subjects in class III SD Negeri 15 Pekanbaru (2) Whether the cooperative learning model can improve the character of self confidence in the subject of civics in class III. This research includes Classroom Action Research (PTK) which was conducted in two cycles using quantitative analysis and qualitative analysis methods.  Each cycle consists of four stages, namely design, implementation, observation, and reflection. The subjects of this research were third grade students of SD Negeri 15 Pekanbaru, totalling 31 students. The research data were obtained using teacher and student observation sheets and student confidence test results, then the data were analysed using the percentage formula.The results obtained were (1) teacher activity in cycle I by using cooperative model from 72.11% to 92.15% in cycle II, (2) student activity in cycle I by using cooperative model from 45.71% to 83.69% and, (3) student learning outcomes in Civics subject in cycle I by using cooperative 32.25% to 83.87% in cycle II.This shows that the results of students' self-confidence in Civics subjects by using cooperative models show very positive results. Based on the results of this study, it can increase students' confidence to be more active and the teacher's ability to improve to be better.

Mardina Wati; Sakban Sakban; Wismanto Wismanto

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

Cooperative learning model is one of the models that can be used as an alternative. The use of small groups in cooperative learning makes students work together to achieve the learning objectives. The problems in this study are (1) How is the application of cooperative learning models in improving the character of self-confidence in civics subjects in class III SD Negeri 15 Pekanbaru (2) Whether the cooperative learning model can improve the character of self confidence in the subject of civics in class III. This research includes Classroom Action Research (PTK) which was conducted in two cycles using quantitative analysis and qualitative analysis methods.  Each cycle consists of four stages, namely design, implementation, observation, and reflection. The subjects of this research were third grade students of SD Negeri 15 Pekanbaru, totalling 31 students. The research data were obtained using teacher and student observation sheets and student confidence test results, then the data were analysed using the percentage formula.The results obtained were (1) teacher activity in cycle I by using cooperative model from 72.11% to 92.15% in cycle II, (2) student activity in cycle I by using cooperative model from 45.71% to 83.69% and, (3) student learning outcomes in Civics subject in cycle I by using cooperative 32.25% to 83.87% in cycle II.This shows that the results of students' self-confidence in Civics subjects by using cooperative models show very positive results. Based on the results of this study, it can increase students' confidence to be more active and the teacher's ability to improve to be better.

Safar Muhaymin; Muhajir Muhajir; Musdalifah Syahrir

Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

The main problem in this research is how to apply Truth or Dare card media to improve understanding of the material in PPKn learning for fifth grade students at SD Inpres Jongaya District. Tamalate City. Makassar. This research aims to determine the application of Truth or Dare card media to increase understanding in PPKn learning for fifth grade students at SD Inpres Jongaya District. Tamalate City. Makassar. This type of research is class action research (Class Action Research) which consists of two cycles where each cycle is carried out in two meetings. Research procedures include planning, implementing actions, observing, reflecting. The subjects in this research were fifth grade students at SD Inpres Jongaya District. Tamalate City. Makassar as many as 32 people. The results of the research show that in the first cycle there were 16 students who got a score ≥70 with a learning completion percentage of 50%. Meanwhile, in cycle II, there were 30 students who got a score of ≥70 with a learning completion percentage of 94%. Based on the research results above, it can be concluded that the application of Truth Or Dare media to fifth grade students at SD Inpres Jongaya, Tamalate District, Makassar City can improve understanding of the material in Civics learning.  

Hasrini Hasrini; Dewi Sartika; Suciyati Sundu; Zahrawi Astrie Ahkam; Amirah Maritsa

Jurnal Pelaksanaan Pengabdian Bergerak bersama Masyarakat 2024 Asosiasi Riset Ilmu Kesehatan Indonesia

Background: Children who experience dental and oral health problems can experience a decline in quality. At the age of elementary school children, it is necessary for business actors to maintain dental and oral health regularly, both in counseling, examinations and dental and oral health care, by parents, schools and related government agencies. Elementary school age is the ideal time to train children's motor skills, including brushing their teeth. In addition, school age has shown learning sensitivity according to children's curiosity. Objective: To provide dental and oral health education through interactive learning media to students of SDN Inpres Tamamaung 4, Makassar City in 2022. Method: This community service is carried out by providing counseling, using media, namely back and forth worksheets, animated films, and puzzle games that aim to create two-way communication and make students active. Respondents in this community service were 3rd grade students of SDN Inpres Tamamaung 4, Makassar City in 2022. Results: There were 5 respondents (25%) with a good level of knowledge before being given facilities increasing to 14 (70%), there were 5 respondents (25%) with a sufficient level of knowledge before being given facilities decreasing to 4 (20%), and there were 10 respondents (50%) with a level of knowledge before being given facilities decreasing to 2 respondents (10%). Conclusion: Community service activities with the theme "Dental and Oral Health Education Through Interactive-Based Learning Media for Students of SDN Inpres Tamamaung 4, Makassar City in 2022" have been carried out well and received a positive response from the 3rd grade students that we have filtered through screening. It was found that many students have dental and oral problems such as cavities and their lack of knowledge about how to maintain dental and oral health is due to the lack of health socialization held by the school and local health centers.

Karenina Ade Hidayah; Desi Eka Pratiwi; Herlia Nimas Ayu Hastungkoro

Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This research is motivated by the low learning outcomes of first-grade students in the subject of mathematics, specifically in the topic of grouping and presenting data in the form of lists and tables. The aim of this study is to investigate the improvement of first-grade students' learning outcomes in mathematics through the implementation of the problem-based learning model using a culturally responsive teaching approach. This research is classified as a classroom action research conducted in two cycles. The subjects of this study are 27 first-grade students from SDN Putat Jaya IV-380 Surabaya. Data for this research were collected through observations and tests, and were analyzed using quantitative descriptive methods. The results indicate that implementing problem-based learning through a culturally responsive teaching approach can enhance students' learning outcomes in mathematics, specifically in the topic of grouping and presenting data in the form of lists and tables. The average pre-cycle learning outcome was 69.55, which increased to 78.51 after the first cycle of PBL implementation, and further improved to 90.88 in the second cycle. Based on these findings, it can be concluded that the problem-based learning model through culturally responsive teaching is effective in enhancing the learning outcomes of first-grade students in mathematics at SDN Putat Jaya IV-380 Surabaya..  

Neni Widyawati; Rifana Yuniartanti; Rochimmatussaadah Rochimmatussaadah; Fahrizal Lalang Sitoro; Asep Purwo Yudi Utomo +2 more

Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This article aims to describe the implementation of flipbook media in teaching short story writing in class XI SMA Negeri 16 Semarang. The problem in this study is that there is no use of instructional media to construct short story texts in class XI students. Therefore, researchers try to apply flipbook media, especially in learning to compose short story texts. The article that the researcher wrote is a conceptual article. Conceptual article contains ideas In this article data is obtained by direct observation in class. While writing this article is done by identifying and seeking information from relevant data, analyzing the results, then developing and conveying ideas based on the researcher's understanding. Learning outcomes are expected to be more optimal with the use of learning media that is not boring for students. The solution that can be used with these problems is the use of flipbook media. The use of flipbook learning media is expected to be able to overcome the difficulties experienced by students in learning to write short story texts and students are not easily bored in participating in learning.  

Puistin Nirwani Azizah; Laily Masruroh

JURNAL ILMIAH PENDIDIKAN KEBUDAYAAN DAN AGAMA 2024 CV. ALIM'SPUBLISHING

Education is a basic need that humans need. Education is an effort in the form of teaching, training and guidance to prepare students for the future. Islamic religious education is a subject developed from the basic teachings of the Islamic religion. Based on the problems above, this research has 3 objectives related to the research focus of the Application of Islamic Religious Education Values ​​in Improving Students' Independent Attitudes Through Outdoor Learning Activities at the SMP Islamic Cendekia Harapan Tunggorono Jombang. The aim of the research is to describe the application of PAI values ​​in increasing students' independent attitudes, describe the application of PAI values ​​in increasing students' independent attitudes through outdoor learning activities, supporting and inhibiting factors. In this research, researchers took a qualitative research method approach. In this research the researcher took the type of field research and descriptive research. Data collection was carried out using interviews, observation and documentation. In general, according to the opinion of the resource person above, the inhibiting factors are facilities, the condition of students, and a community environment that is less supportive. Broadly speaking, the supporting factors are the support of students and foundations.

Muhammad Arif; Nabila Minhatusaniyah; Mahesa Hendra Yoga; Yusriyyah Adibah; Hasanah Nur Ani +6 more

Publikasi Hasil Pengabdian dan Kegiatan Masyarakat 2024 Asosiasi Periset Bahasa Sastra Indonesia

The problem of children's reading ability in Lambangan Village, especially first to third grade SD/MI students, is a problem that requires serious attention. The implementation of the "Lambangan Melek AKsara" program is carried out in three stages, namely: preparation, implementation and evaluation. Team UNNES Giat 9 Lambangan Community Service Team uses the EGRA (Early Grade Reading Assessment) test method to assess students' reading abilities. This test was carried out twice, namely before and after the implementation of the "Literacy Symbol" program. As for the implementation of reading training, the team used the learning by playing method. In the first treatment, team UNNES GIAT 9 Lambangan team provided reading teaching) with a focus on recognizing letters and sounds. In the second treatment the focus was on developing students' ability to read and write simple words. In the third treatment, the focus of training shifted to the ability to read simple sentences and understand text. Students' reading ability has improved quite well with this program. Based on a comparison of the results of the first and second EGRA (Early Grade Reading Assessment) tests, students' reading abilities have increased quite significantly. The author hopes that this program can be implemented in other villages throughout Indonesia

Islamica, Mutiara; Ganinda, Nurhayati; Mardiana, Wiwik

International Journal of Multilingual Education and Applied Linguistics 2024 Asosiasi Periset Bahasa Sastra Indonesia

This research aims to describe the implementation of the Course Review Hooray (CRH) method in teaching vocabulary and to see students' perceptions of the use Course Review Hooray (CRH) in their class. This research was based on the problem of students lack of vocabulary and  motivation in learning vocabulary. The design of this research is qualitative approach. The Participants in this research were 28 students from the fourth grade of elementary school in Jrambe, Dlanggu, Mojokerto Regency. The data was collected through observation and questionnaires. The result of the first research question is the implementation of Course Review Hooray (CRH) in the classroom. There are fourth steps for the implementatition. The first, students are instructed to form groups with a total of 5 students in each group. Second, each group is given a card that is used to collect points. Third, when the teacher throws questions related to transportation material and if anyone can answer the question, the students raise their hands,and then they answer the question. Fourth, if the group's answer is correct, then 1 group cheered together “Hooraay” and followed by teacher giving points to the group's card in the form of a stamp. The group that gets the most points will get a reward at the end of the lesson. Based on the results of student perception from the implementation of Course Review Hooray (CRH), most of students feel this method is exciting, fun, the class atmosphere becomes lively, and they understand the material better if they use Course Review Hooray because it is challenging as they should collect points and they are actively involved in the learning process.

Dewi Susanti Hulu; Agusta Pratama Wibawa

Router : Jurnal Teknik Informatika dan Terapan 2024 Asosiasi Profesi Telekomunikasi dan Informatika Indonesia

The development of interactive education as learning in education generally has several influencing factors, such as teachers who teach experiencing difficulties in keeping up with developments in information technology, learning media support tools for teaching in institutions are still limited in their use, only a few teachers use information technology in learning media because they have the knowledge to apply it to the teaching process, then from the problems that occur, the objectives include this research, designing an application interface display concept as an innovation in the use of learning technology according to needs, then creating an augmented reality learning application about the solar system according to the design created, after knowing the objectives What will be carried out in this research is implementing the use of an augmented reality application for the solar system using the marker based tracking method, where there is 3D object scanning of each planetary object in the solar system, while testing the application on 50 students of SDN Kebon Jeruk 15 Pagi, both classes VI A and B uses the user acceptance model (UAT), from the explanation explained if it is analyzed it produces an augmented reality application that has been created regarding the Android-based solar system so that it can be concluded that the testing process can be categorized as good or not in terms of AR applications and 3D object marker flashcards for students at school.

Efni, Latifa; Yerizon Yerizon; Zusti Jamaan, Elita

Jurnal Bintang Pendidikan Indonesia 2024 Pusat Riset dan Inovasi Nasional

This research aims to produce mathematics learning tools with the Guided Discovery Learning (GDL) Model which is Valid, practical, and effective to improve the mathematical problem-solving abilities of students in class VII SMP/MTsN. The Plomp model is used because it is more flexible than Plomp's other models; beside that, at each step, it contains activities development that can be adapted to the characteristics of the research. Instruments were used during the study in the form of observation sheets, interview guidelines, questionnaires, validation sheets, learning tools, and tests of mathematical problem-solving skills learners. The results of the validity test show that the GDL-based mathematics learning tool is declared valid according to the experts. The results of the practicality test show that GDL-based mathematics learning tools are practical based on teachers and students as users. The effectiveness test results show that students' learning outcomes after learning are better by showing the percentage of completeness that reaches 75.86% exceeding the specified effectiveness limit of 70%. In addition, the device is said to be effective; it can be seen from the activities of students during the learning process that it has increased. Based on the validity, practicality, and effectiveness tests, the mathematics learning tools based on GDL in the Association material for Class VII Junior High School students are valid, practical, and effective

Bella Roes S; Tukiyo Tukiyo; Iswan Riyadi

Nian Tana Sikka : Jurnal ilmiah Mahasiswa 2024 Fakultas Ekonomi & Bisnis, Universitas Nusa Nipa

This research is based on the problem of students who are not disciplined before and after learning begins, students are often late for class, do not pay attention to the teacher during the learning process and often make noise in class. The aim of this research is to describe 1) The learning discipline of class II students at SD Negeri 1 Towangsan, 2) The learning outcomes of class II students at SD Negeri 1 Towangsan, 3) The influence of learning discipline on the learning outcomes of class II students at SD Negeri 1 Towangsan, Gantiwarno, Klaten Regency. Lesson 2023/2024. This type of research is quantitative. Data collection techniques use questionnaires and documentation. This research took all members of the class II population of SD Negeri 1 Towangsan, totaling 13 students. Analysis techniques and use validity tests, reliability tests, descriptive statistical analysis, normality tests, linear tests, simple regression tests, and coefficient of determination tests. The results of research using descriptive statistical analysis show that student learning discipline is in the medium category with a percentage of 37% and student learning outcomes are in the medium category with a percentage of 52%. This is proven by the significance value of the simple linear test being smaller than the significance level, namely 0.001 < 0.05 and the calculated t value being greater than the X table, namely 2.706 > 1.796. The coefficient of determination is 0.400, which means that the discipline variable is able to explain 40% of student learning outcome variables, while 60% is influenced by other variables not included in this research.