Publication Search

69,914 articles from 605 journals · 1,760 citations tracked

Showing 701-720 of 1,099

Analytics

Oktavianus Rangga; Dyulius Thomas Bilo

Coram Mundo : Jurnal Teologi dan Pendidikan Agama Kristen 2024 Sekolah Tinggi Teologi Injili Arastamar (SETIA) Ngabang

Previous research shows that digital learning media can increase student learning motivation, facilitate interaction between teachers and students, and encourage educational innovation. Student participation in the learning process is a key factor in improving the quality of learning. In the context of PAK, student participation can be measured through their level of involvement in discussions, assignments and other activities related to the lesson material. In this paper, the method applied by the author is a qualitative descriptive method with a focus on literature study. where books and other literature are the main focus of his research. Teachers play an important role in integrating digital media in the development of the PAK curriculum. Digital media technology that can be used in developing the Christian Religious Education (PAK) curriculum includes various types of tools and platforms that can improve the quality of learning. The use of digital media in developing the PAK curriculum has shown a significant increase in student participation. Canva is a graphic design tool that allows users to design creative designs online. This is a graphic design platform that can be used to create various types of graphics for social media, presentations, posters, documents and other visual content. Guru also makes it easy to create teaching materials and create Bible text games or create Bible verse quizzes. Even though there are several weaknesses that must be taken into account, this is not a problem that cannot be resolved by presenting material interactively and responsively. Therefore, the use of information technology or digital media is very influential in improving the quality of student learning.

Ika Febriana; Febrina Panggabean; Ibrena Br Tarigan; Josua Al CH Sinaga; Win Sara Diwa

Populer: Jurnal Penelitian Mahasiswa 2024 Universitas Maritim AMNI Semarang

This study aims to analyze the implementation of Indonesian language in teaching Physical Education and its impact on the effectiveness of learning in students of the Physical Education, Health, and Recreation Study Program. The use of Indonesian language as a medium of instruction is expected to improve students' understanding of concepts, involvement, and active participation in academic activities. This study collected data through observations and questionnaires distributed to third-semester students. The results of the study indicate that the effective use of Indonesian language in teaching physical education, health, and recreation contributes positively to students' understanding of the material, increases involvement in class discussions, and facilitates better communication between lecturers and students. These findings provide important insights for the development of teaching strategies at the higher education level, especially to improve the quality of learning in the field of Physical Education.    

Irda Sayuti; Adila Ulfa Pulungan; Audi Maia Rachman; Elsa Safitri; Lisa Yuka Ramadhani +6 more

Kolaborasi : Jurnal Hasil Kegiatan Kolaborasi Pengabdian Masyarakat 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

Ecoprint is one of the activities of making batik through the process of transferring color and shape to fabric through direct contact. Ecoprint training was chosen because it was based on the discovery that there were many natural resources that had not been utilized, which was one of the reasons for conducting ecoprint training. In supporting the village's creative economy by utilizing natural resources, ecoprint is one solution that can be implemented. Apart from being able to provide ecoprint training experience, it can be used as an example of a business that supports the village economy. This training uses material delivery and discussion methods, a participatory approach and local potential.  The results of this training were to increase the experience and skills of the PKK mothers of Beringin Makmur village regarding ecoprinting. PKK mothers can find out how to make Ecoprint and can apply it at home. Another hope is that mothers can still produce work even though they are stuck at home. Apart from that, the participation method applied not only adds to the learning experience, but also builds a social environment that supports business development. Thus, this activity contributes to community economic empowerment and environmental preservation through creativity and innovation in the use of natural materials found around.

Ayu Aldina Afriyanti

SIMPATI: Jurnal Penelitian Pendidikan dan Bahasa 2024 CV. Alim's Publishing

This research aims to, (1) describe the process of developing news text teaching materials based on the Capcut application, (2) describe the form of developing news text teaching materials based on the Capcut application, and (3) describe the feasibility of news text teaching materials based on the Capcut application. Developing news text teaching materials based on the Capcut application using ADDIE, with 5 stages, namely analysis, design, development, implementation and evaluation. The news text teaching material product assisted by the Capcut application was validated by including material expert lecturers and expert lecturers. The sample for this research was 27 students in class VII B of Al-Musabbihin Private Middle School using the Purposive Sample technique. Data collection techniques using interviews and questionnaires. The research instrument was a validation questionnaire sheet for material experts and media experts using Likert scale calculations. Data analysis uses qualitative descriptive analysis. Research shows that products from news text teaching materials based on the Capcut application received research results with the criteria "Very Good" with an average of 90.5%, with results from material experts at 90% with the criteria "Very Good" and results from design experts at 91 % with "Very Good" criteria so that teaching materials are suitable for use in the learning process. The product trial results received an assessment from teachers of 95% with the criteria "Very Good" and a student assessment of 92% with the criteria "Very Good".

Gyska Indah Harya; Pelangi Nerisa Arfina; Hilda Febrianti Sukma; Kadek Adynda Tasheya; Gadis Cantik Bunga Tunjungwangi

Jurnal Pengabdian Masyarakat Waradin 2024 Sekolah Tinggi Ilmu Ekonomi Pariwisata Indonesia Semarang

Education is a vital and important aspect of a country's development and its ability to compete globally. The education concept emphasizes the development of students' character, critical thinking skills, social skills, and teacher skills to provide effective and engaging learning. The educational program includes Socialization and Computer Learning Techniques, Digitalization of Learning through educational videos, and EcoPrint. The program is conducted at SDN I Semolowaru, Surabaya, aiming to improve the quality of education and meet local needs. The program is conducted by 28 KKN students at the National University "Veteran" East Java, providing training and guidance. The results show that students with new perspectives are more likely to succeed, and 80% of students are able to understand all materials provided during learning. This program can support the Indonesian Education and Culture Program in educating the nation's children.

Maria Selviana Mia Pera; Sahiruddin Sahiruddin; Indri Anugrah Ramadhani

Uranus: Jurnal Ilmiah Teknik Elektro, Sains dan Informatika 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

The low quality of learning and learning assessment, has not been integrated into a system properly. So that the ideal learning process cannot occur. The purpose of this study is to determine the ICT learning media Adobe Flash Cs6 for class VII students of Smp Negeri 8 Sorong Regency Based on Video that is Valid and Effective to use. This study uses the development method (Research and Development). Data was collected by observation, interviews, literature studies and questionnaires. The subjects of this study were 21 students of Smp Negeri 8 Sorong Regency class VII. Based on the results of the research on the development of video-based learning media using Adobe Flash Cs6, the validation results were obtained from two validators, including material experts, namely an average percentage of 75% and media experts, namely an average percentage of 94% which is included in the "Very Valid" criteria. the level of effectiveness of learning media was obtained from the respondent questionnaire, the results obtained were an average percentage of 86% which was included in the "Very Effective" criteria. The results of this study indicate that the development of video-based learning media Adobe Flash CS6 is valid and effective to use.    

Ocarina Alya Indraswari

Jurnal Rumpun Ilmu Bahasa dan Pendidikan 2024 Asosiasi Periset Bahasa Sastra Indonesia

The research conducted in this proposal aims to determine and analyze the use of gamification technology media in increasing the learning interest of students in class 9 D SMPN 13 Surabaya. This research is designed with qualitative methods and uses data collection techniques in the form of filling out student interest observation sheets in the learning process. The results of filling out student observations are expected to be used as evaluation material in the classroom learning process. Thus, it is hoped that the results of this study can be useful as a reference for educators to develop teaching media that will be used in the learning process in the classroom. Various rapidly developing technologies must of course be utilized properly, so that later the educational process in the classroom is not left behind by existing technological developments. Nowadays, there are many websites or applications that can help the learning process in the classroom. The idea of student-centered education should make educators no longer use the lecture method when explaining in the learning process. This is what makes educators clever in utilizing various learning resources and media including technology. In the meaning of KBBI technology is a scientific method that can be used as a means to provide various things needed for the continuity and comfort of human life to make it more practical.

Lidiya Puningsi

Reflection : Islamic Education Journal 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

The essence of education as stated in the Preamble to the 1945 Constitution is to educate the nation, namely to form citizens who are creative and innovative in applying knowledge to face challenges in social, national, and state life. This study aims to determine the form of learning innovation applied by teachers in the Fiqh subject, especially in the material on usury at Madrasah Aliyah An Nur Pagar Jati. The method used is qualitative research with a field study approach. Data collection was carried out through interviews with subject teachers and students of class XI IPS 1 who were the subjects of the application of learning strategies. The strategy applied is the Contextual Teaching and Learning (CTL) approach. Based on the results of the study, the CTL strategy has been implemented well at MA An Nur Pagar Jati and is able to improve students' understanding of the teaching material. To support the continuous improvement of the quality of education, evaluation and development of learning strategies need to be carried out continuously.

Mariani Ketut Sary

International Journal of Studies in International Education 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

The objectives of this research are: (1) To produce an e-module accounting module to improve the learning achievement of SMAS Regina Pacis Bajawa students. (2) Examining the feasibility of accounting e-modules to improve the learning achievement of SMAS Regina Pacis Bajawa students. (3) Examining the effectiveness of the accounting e-module in improving the learning achievement of SMAS Regina Pacis Bajawa students.This type of research is research and development research with the ADDIE model. With an experimental trial design using a pre-test – post-test model. The test subjects in this research were class XI IPS D SMAS Rergina Pacis Bajawa. Product suitability is tested by media experts, material experts, learning practitioners, namely teachers, and media users, namely students. Data collection was carried out using observation, interviews, questionnaires and tests. The data collection instruments used were interview guides, expert validation questionnaires, teacher response questionnaires, student response questionnaires, and accounting questions as an information system. Development products are assessed based on the appropriateness of media design and learning materials. The feasibility of the resulting learning media was analyzed using a conversion of 4 eligibility criteria, namely very good, good, poor and very poor.Results of the research (1) An accounting e-module with a book creator has been developed to improve student learning achievement. (2) The accounting e-module with book creator was assessed in the very appropriate category by media experts with a score of 91.66%, a score of 84.61% in the very appropriate category from material experts, a score of 100% in the very appropriate category from teachers and a score of 87 .14% in the very feasible category was obtained from student assessments. (3) E-module accounting module with book creator can improve the learning achievement of Regina Pacis Bajawa High School students. It can be seen that there is an increase in the average student score from the pretest of 57.18 to 85.78 in the posttest.

Zul Efendi

Akhlak : Jurnal Pendidikan Agama Islam dan Filsafat 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

This study examines the strategy for selecting Islamic Religious Education (PAI) teaching methods at the Dwi Farma Pharmacy Academy in Bukittinggi. Using a qualitative approach with a case study method, the research involved 20 participants including PAI lecturers, students, and academy leaders. Results show that method selection is influenced by pharmacy students' characteristics, the need to contextualize PAI materials with pharmaceutical ethics, technology availability, and diversity in students' religious knowledge. Interactive and problem-based methods prove more effective. Main challenges include time constraints and learning technology optimization. The research recommends developing integrated modules, enhancing lecturers' technology competence, implementing peer mentoring, and fostering collaboration between PAI and pharmacy lecturers. This study contributes to the development of effective PAI learning strategies in pharmacy higher education institutions.

Ririn Rahmawati; Ina Sholihah Widiati

Jupiter: Publikasi Ilmu Keteknikan Industri, Teknik Elektro dan Informatika 2024 Asosiasi Riset Ilmu Teknik Indonesia

As time goes by, technology is developing very rapidly, especially in education, technology can be used to support learning. For example, at SDN 04 Sukoharjo, the author found a problem or obstacle that in science learning, photosynthesis material still uses the lecture method, using LKS books, so it is still monotonous, making students bored and not interested, because photosynthesis material is a biological process that cannot be seen directly. Therefore, researchers utilized technology, especially in multimedia, to create 2D animated learning videos of the photosynthesis process. The research method uses the ADDIE method, namely (Analysis, Design, Development, Implementation, and Evaluation). The final result of this research is a 2D animation learning video of the science lesson process of photosynthesis.    

Nani Jumanti; Sarah Ari Sofura; Aulia Rahmi; Cici Rosmala; Satria Berbudi

Jurnal Hasil Kegiatan Bersama Masyarakat 2024 Asosiasi Riset Ekonomi dan Akuntansi Indonesia

e lack of public knowledge of the accounting profession. Even though as long as the business world and offices still exist, the ability and skills in accounting are still needed. The accountant profession is a problem not only because of technological developments but also because of the lack of socialization and promotion related to the output of accounting majors, so that students experience confusion in determining their interests and expected profession. In the digital era, there are concerns that the accounting profession may no longer be needed in the business world. This opinion is based on the perception that more affordable, fast, and accurate accounting software can replace the role of accountants, causing challenges for this profession. Therefore, the socialization of the accounting profession can be used as an opportunity from the threats that will be faced in the future. Socialization is given in the form of lectures, questions and answers and discussions from discussions that are carried out one day considering the busy learning of XII grade vocational students. The results of this socialization were that the participants were very enthusiastic about the material presented because the speakers delivered the material with light language adapted to today's gen Z children, participants could listen to the material well and followed by a question and answer session. The final evaluation was a positive response and good enthusiasm from the students of SMK Muhammadiyah 9 Jakarta along with the teachers of the socialization.

Ika Ika; Atik Rohayati; Lia Hermawati

Intellektika : Jurnal Ilmiah Mahasiswa 2024 STIKes Ibnu Sina Ajibarang

This research aims to analyze the implementation of the Qiroati method in improving the ability to read the Al-Qur'an at the Darul 'Izzah Al-Qur'an Education Park (TPQ). The Qiroati method is a method of learning to read the Koran which emphasizes correct pronunciation, recitation and fluency. This research uses a qualitative approach with descriptive methods. Data was obtained through observation, interviews and documentation which were analyzed qualitatively. The research results show that the Qiroati method applied at TPQ Darul 'Izzah is effective in improving students' ability to read the Al-Qur'an. This application method involves several stages, starting from introducing hijaiyah letters, mastering tajwid, to practicing reading with fluency. The teachers at TPQ Darul 'Izzah consistently provide guidance and evaluation to ensure that every student is able to read the Al-Qur'an well and correctly. The conclusion of this research is that the Qiroati method can be an effective alternative in learning to read the Al-Qur'an at TPQ. The recommendation given is the need for continuous training for teachers as well as adjustments to open materials according to the development of students' abilities to achieve more optimal results.  

Wahyu Darpindo; Yahya Yahya

Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

The purpose of this research is to create fine art learning materials for Adabiah 1 Padang High School's grade X pupils using Flipbooks. The background of this study is the lack of enthusiasm among students to learn fine arts using traditional package books, which are generally seen as dull. The steps of analysis, design, development, implementation, and evaluation are all included in the 4-D model, which is the research approach utilized in development (Research and Development). The outcomes demonstrated how well Flipbook-based learning resources increased students' motivation to learn and helped them comprehend the ideas behind two- and three-dimensional fine arts.   The implication of this research shows that Flipbook can be an alternative learning media that is interesting and effective, as well as relevant to learning needs in the digital era. The conclusion of this study is that Flipbook has high validity and practicality as a learning media, which can be implemented in fine arts learning in schools.

Fiqri Haidar Ramzy; Bachtiar Bachtiar; Firman Maulana

Jurnal Bintang Pendidikan Indonesia 2024 Pusat Riset dan Inovasi Nasional

National education aims to develop the potential of students to become individuals who are faithful, devout, have noble character, knowledge and creativity. In this digital era, teachers are required to be innovative, especially in utilizing learning media such as e-modules. At SMP Negeri 6 Sukabumi City, it was found that students had difficulty learning football material and needed additional interactive learning resources, such as flipbook-based e-modules. This research aims to develop, test the validity and measure the practicality of a soccer e-module, as well as observe its impact on student learning motivation. The method used is Research and Development (R&D) with the ADDIE model, which includes the Analyze, Design, Develop, Implement and Evaluate stages. The research was conducted at SMP Negeri 6 Sukabumi City involving 35 class IX students. Data was collected through observation, interviews, questionnaires and documentation. The research results show that the football e-module developed has been assessed as very valid with a percentage of 85% from material experts, 85% from learning experts, and 82.5% from media experts. This e-module is also practical to use in learning, with an increase in practicality from 71% in the first meeting to 80% in the second meeting. This flipbook e-module has proven to be effective in supporting PJOK learning, especially regarding soccer material.

Purnama Sari Siregar; Tri Indah Kusumawati; Budiman Budiman

Jurnal Rumpun Ilmu Bahasa dan Pendidikan 2024 Asosiasi Periset Bahasa Sastra Indonesia

This development research aims to find out: (1) the process of developing flashcard media to improve students' poetry writing skills. (2) the feasibility of flashcard media in improving students' poetry writing skills. (3) The effectiveness of flashcard media in improving students' poetry writing skills.This research was conducted using the research and development model (R&D) (Research and Development) This research uses the ADDIE development model with five stages, namely analysis, design, development, implementation, and evaluation. The subjects in this study are MTs Islamiyah Medan students totaling 28 students. The instrument of this study is to use a questionnaire to see the development, feasibility and effectiveness of the media developed. Data analysis techniques use product data analysis, preliminary data analysis, hypothesis testing. The results of the study show that flashcard media for writing poetry is very feasible to use with an average percentage of media experts 81.25% and material experts 97.5%. There was an increase in the average student score of 80.17%, so it was concluded that the average pretest and pottest scores experienced significant changes. Research conclusion: flashcard media for writing student poetry is suitable for use in poetry material learning activities by grade VIII students of MTS Islamiyah Medan. Further research suggestion: more thorough in planning the development of flashcard media, it should be developed according to the needs and characteristics of students.    

Efni, Latifa; Yerizon Yerizon; Zusti Jamaan, Elita

Jurnal Bintang Pendidikan Indonesia 2024 Pusat Riset dan Inovasi Nasional

This research aims to produce mathematics learning tools with the Guided Discovery Learning (GDL) Model which is Valid, practical, and effective to improve the mathematical problem-solving abilities of students in class VII SMP/MTsN. The Plomp model is used because it is more flexible than Plomp's other models; beside that, at each step, it contains activities development that can be adapted to the characteristics of the research. Instruments were used during the study in the form of observation sheets, interview guidelines, questionnaires, validation sheets, learning tools, and tests of mathematical problem-solving skills learners. The results of the validity test show that the GDL-based mathematics learning tool is declared valid according to the experts. The results of the practicality test show that GDL-based mathematics learning tools are practical based on teachers and students as users. The effectiveness test results show that students' learning outcomes after learning are better by showing the percentage of completeness that reaches 75.86% exceeding the specified effectiveness limit of 70%. In addition, the device is said to be effective; it can be seen from the activities of students during the learning process that it has increased. Based on the validity, practicality, and effectiveness tests, the mathematics learning tools based on GDL in the Association material for Class VII Junior High School students are valid, practical, and effective

Helsa Marsella Putri; Siti Aisyah

Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

This research is a study of development of media video tutorials for learning visual arts in particular visual journal material in students of X grade State High School 5 Bukittinggi. The problem found is that learning is not optimal due to lack of use of learning media. Video tutorials can be used to support the learning process and help teachers deliver learning materials. This research uses the Research and Development method with a 4D model that consists of define, design, develop, and disseminate. Data analysis techniques use qualitative and quantitative descriptive analysis. The test subjects in this study were 42 respondents consisting of 5 experts, 1 cultural art teacher, and 37 students. The results of the study showed that the media, material, and language validation test reached a score of 80-90%. Next, the practicality test by the teacher obtained a rating of 86.67%, the student response rating of the small-scale test obtaining a 94.9% score and the large scale trial obtains a grade of 91.81%. The final stage is the test of effectiveness gained from the pre-test and post-test results. Small scales obtain t_count of 7.17 bigger than t_table of 1.894. Large scales get t_counters of 7.68 larger than tables of 1.701. It can be concluded that the video tutorial media product developed on learning visual arts in particular visual journal material has proven valid, practical and effective to use.

Muti Atus Sofiah; Rahma Nanda Nur Azizah; Luat happyana

Jurnal Bintang Manajemen (JUBIMA) 2024 Pusat Riset dan Inovasi Nasional

This research aims to identify the role of collaboration between teachers and school management in developing an effective curriculum at SMP Plus Darussalam. The research method used is a qualitative approach with a case study design. Data was collected through in-depth interviews with school principals, teachers and students, as well as participatory observation and analysis of documents related to the curriculum. The research results reveal that close collaboration between teachers and school management is very important in designing and implementing a curriculum that suits students' needs. Collaborative involvement with various parties enriches the curriculum development process, increases the relevance of the material, and facilitates responsive adjustments to educational challenges. This research concludes that a collaborative approach not only improves curriculum quality but also increases teacher satisfaction and student motivation. The implication of these findings is the need to integrate collaborative models in curriculum development in other schools to achieve more adaptive and effective education, as well as strengthen a supportive and inclusive learning environment.

Fetty Setiawati; Melva Zainil

Student Scientific Creativity Journal 2024 Pusat Riset dan Inovasi Nasional

The research is motivated by the fact that not all teachers use technology-based media in teaching and learning activities, especially in learning about building cube and block spaces. Teachers use more objects around students as media. This research aims to develop learning media based on augmented reality technology on classroom building materials in grade IV elementary school using a valid, practical and effective Problem Based Learning model. The type of research used in this study is development research using the ADDIE (Analysis, Design, Develop, Implement and Evaluate) model. The subjects of product trials and research data collection were grade IV students of SDN 08 Surau Gadang. The validation instrument used in this study is in the form of a validation sheet which aims to determine the validity or not of learning media based on Augmented Reality technology on space building materials. The analysis technique in this study uses the validity of learning media and the practicality of learning media. The results of the study show that the development of learning media based on augmented reality technology on building materials for cubes, blocks and prisms with the Problem Based Learning (PbL) model has been developed using the ADDIE development model and obtained an average result from three expert validators with a percentage of 81.33% which is included in the "Very Valid" category. The practicality of teachers' response to learning media based on Augmented Reality technology in building materials for cubes, blocks and triangular prisms in grade IV of elementary school obtained a percentage result of 90% with the very practical category at SDN 09 Surau Gadang and 96% with the very practical category at SDN 08 Surau Gadang. The results of the effectiveness test at the first meeting were obtained with a learning outcome percentage of 82.16%. Then at the second meeting, the percentage of learning outcomes increased by 88.16% at SDN 09 Surau Gadang. Then at SDN 08 Surau Gadang, the results of the effectiveness test at the first meeting were 87.19% and the results of the effectiveness test increased at the second meeting by 93%.