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Faridahtul Jannah; Shofia Hattarina

Jurnal Hasil Kegiatan Bersama Masyarakat 2023 Asosiasi Riset Ekonomi dan Akuntansi Indonesia

Training on the Use of Code.org-based Educational Games in Delivering Material in Schools is a community service activity which aims to improve teachers' skills in using video-based learning media. This activity was carried out at SDN Kedungdalem II, attended by 12 teachers. This abstract explains the reasons for choosing this topic, namely to overcome challenges in delivering material in schools and utilizing the potential of technology in the learning process. The method used is interactive training and direct practice in creating and editing educational games for learning. During the training, teachers were provided with knowledge about code.org-based educational game concepts and technical skills to create interesting and effective educational games. The results of the training show an increase in teacher skills in using code.org-based educational games and more active student participation in learning. Teachers report increased student learning motivation and better understanding of concepts after implementing code.org-based educational games in the classroom. The conclusion from this activity is that this training succeeded in providing significant benefits for teachers and students. Using educational games based on code.org can improve the quality of learning and produce a more interactive learning environment

Arfiani Arfiani; Fitriani Fitriani; Samila Samila; Yenny Sima

Jurnal Pengabdian Bidang Kesehatan 2023 PPNI UNIMMAN

: Indonesia, as a developing country, has a fairly large teenage population. The World Health Organization (WHO) states that teenagers are residents in the age range of 10-19 years. However, one of the developments in the industrial revolution 4.0 is a big leap in the information and communication technology sector. The development of technology among teenagers has triggered quite an increase in the use of smartphones so that it can influence teenage behavior, where teenagers also participate in sexting behavior, causing concern in various circles. The term sexting refers to the sending and receiving of sexual images through some form of virtual messaging where someone sends messages or material in the form of images and videos electronically, especially via smartphones, the internet and other electronic media. With the increasing number of teenagers and very complex teenage problems, especially the most prominent problem is teenage sexual behavior, which is the beginning of teenage reproductive health problems, this service aims to increase teenagers' knowledge about sexting behavior in order to avoid sexting behavior. The method used is a pre-test and post-test after health education regarding sexting behavior. The results show that the majority of teenagers' knowledge before counseling was less than 12 teenagers or 80%. Meanwhile, teenagers' knowledge before being given counseling was lowest at Good knowledge, namely 1 person or 6.67%. Teenagers' knowledge after counseling was highest in good knowledge, namely 14 people or 93.33%. This is an appropriate benchmark for the success of counseling.

Shaniya Meirisa; Khairil Ansari

The aim of the research is to determine the superiority of students in writing persuasive texts This research is useful to determine the ability to write expository text before and after using the Two Stay Two Stray model assisted by YouTube video media and to determine the effect of using the Two Stay Two Stray model assisted by YouTube video media on the skills of writing expository text in Class X SMAS Budisatrya students. This research applies an experimental method with a one group pre-test post-test design. The population in this research was 68 class X SMAS Budisatrya students and a sample of 32 class X IPS 2 students. Data analysis techniques include normality testing and hypothesis testing. The results of the research show that the average value of students' skills before using the Two Stay Two Stray model assisted by YouTube video media is 39.69, which is classified as very poor, while the average value of students' skills after using the Two Stay Two Stray model assisted by YouTube video media is 78.75 is classified as good. Based on the t test, the value obtained at the significant level α = 0.05 obtained the t table value of 9.53 and the result of t = 2.040. So, tcount>ttable is 9.53>2.040 so h0 is rejected and ha is accepted. Thus, the results of this research are: 1) the ability to write expository text before using the Two Stay Two Stray model assisted by YouTube video media is classified as very poor. 2) the ability to write expository text after using the Two Stay Two Stray model assisted by YouTube video media is in the good category. 3) There is a significant influence from the use of the Two Stay Two Stray model assisted by YouTube video media on expository text writing skills in Class X SMAS Budisatrya students.

Legi Aulia Putri; Ulva Rahmi

Faedah : Jurnal Hasil Kegiatan Pengabdian Masyarakat Indonesia 2023 FKIP, Universitas Palangka Raya

In the digital era, Islamic religious education (PAI) is faced with the challenge of attracting the learning interest of the millennial generation who are accustomed to technology. This article explores the potential of using digital media as an innovative strategy to increase interest in learning PAI in the millennial generation. This approach includes the use of mobile applications, interactive learning videos, and online platforms specifically designed to provide an engaging learning experience that suits the learning styles of the millennial generation. By understanding the characteristics of the millennial generation who tend to be responsive to technology, the application of digital media in PAI classes can create a more dynamic and relevant learning atmosphere. In addition, this article explains how the integration of digital media can stimulate discussion and active participation of students, building connections between PAI material and the daily life context of the millennial generation. The successful use of digital media to increase interest in learning PAI in the millennial generation requires an active role from educators in designing interesting content, facilitating online interactions, and continuing to apply innovation in learning approaches. Thus, this article not only discusses the positive impact of using digital media in increasing interest in learning PAI in the millennial generation, but also provides practical guidance for educators to implement it effectively in the educational environment.

Rayhan Akbar Wiguna; Kinanti Wijaya

Jurnal Teknik dan Teknologi Indonesia (JTTI) 2023 PT. Arsil Reka Engineering

Indonesia has about 81,000 km of coastline making coastal areas of great significance to the Indonesian economy. Development in coastal areas is very important to provide an improved quality of life to coastal communities with the development of health services, education, infrastructure to places of worship such as mosques/mushola. The platform structure of a floating mosque or mushola building is unique in its platform part, which resembles a building on stilts. Based on the data obtained, the majority of students do not understand the type of floating building construction. Therefore, product development on the construction of floating prayer rooms with interactive augmented reality (AR) based learning media using the Assemblr Studio application and developed with the 4D model consisting of the stages of define, design, develop, and disseminate. The product in the form of this media is intended to display a 3D model in the form of an architecturally floating mushola building with illustrations of the surrounding environment, displaying a 3D model in the form of a structure of a floating mushola building along with its explanation, displaying supporting videos in the form of building renderings and structural development stages of a floating mushola building. This learning media has gone through validity testing by material experts and media experts and obtained a feasibility score of 4.14 (predicate feasible) for the material validation test and obtained a feasibility score of 4.17 (predicate very feasible) for the media validation test.

Prihatmoko, Setiyo; Prihatmoko, Setiyo; Sumaryanto, Sumaryanto; Anja Robbi Dini

JURNAL ILMIAH KOMPUTER GRAFIS 2023 UNIVERSITAS STEKOM

Based on research conducted in SMK NU 01 Kendal, especially in fashion drawing learning in class X busana butik still uses conventional learning with blackboard media, the learning media is less effective because it requires a lot of energy and time for learning material that contains many pictures and tutorials that need to be delivered repeatedly. This study found a solution that is the design of learning media using the Computer Assisted Instruction (CAI) method, a system for delivering interactive multimedia-based learning with instructional material presented by means of a computer or computer system., so that it can help teachers deliver material effectively, and make students learn with high motivation because they are interested in multimedia systems that are able to present the appearance of text, images, videos, sounds and animations. The validation value by media experts shows that the value of 3.1 is classified as good / valid, and the validation results from material experts show a value of 3.5 which is categorized as very good / very valid, and an increase in the percentage value of effectiveness from 50.4% to 81.7%. and there is time efficiency, one of material such as collar images can save up to 18 minutes.

Mei Indah Epiphani

Jurnal Ilmu Keperawatan dan Kebidanan 2023 Asosiasi Riset Ilmu Kesehatan Indonesia

Background: The percentage of coverage for babies aged 0–6 months who receive exclusive breastfeeding at the Gunung Pati Health Centre in Semarang is 70.29%; this figure is still lower than the achievement of exclusive breastfeeding in Semarang City (71.9%). Providing education using the video method in the context of health education is considered more capable and effective in changing one's knowledge or attitude. The research aims to determine the effect of video media education on the knowledge and attitudes of breastfeeding mothers regarding exclusive breastfeeding at the Gunung Pati Community Health Centre, Semarang. Methodology: This quantitative study used a quasi-experimental research design using a one-group pre-test-post-test design. The research was conducted in July 2023. The study population consisted of 53 mothers breastfeeding babies aged 0–3 months, and using the Solin formula, a total sample of 37 respondents was obtained. The intervention was carried out by giving a video (5 minutes in duration) and was carried out two times, 1 week apart. Data analysis used univariate and bivariate analysis (paired sample t test). Results: The average score on knowledge before and after the intervention has increased by 12.38. While the average score on attitudes before and after being given the intervention increased by 19.46, The statistical test showed that the provision of education using video media had an effect on the level of knowledge and attitudes of mothers about exclusive breastfeeding (p-value = 0.001, namely < 0.05), so that it could be said that Ha was accepted and Ho was rejected. Conclusion: There is an influence of EDO (video media education) on mothers' knowledge and attitudes about exclusive breastfeeding. So that the provision of education using video media is important and useful for breastfeeding mothers to increase the coverage of exclusive breastfeeding.

Chyntia Elsa Pratiwi; Eva Dwi Kurniawan

Ocean Engineering : Jurnal Ilmu Teknik dan Teknologi Maritim 2023 Fakultas Teknik Universitas Maritim AMNI Semarang

The creation of literary works in various genres such as short stories, poetry and even novels cannot be separated from themes related to the development of technology, including internet technology. The novel genre literary work entitled Hi-Fi by Bayu Permana, published in 2019, contains several uses of internet technology in it which will be explained more complexly in this research. In this novel, internet technology as a whole is used as a means to explore information and knowledge in the learning process, as well as as a means of entertainment for playing games, watching streaming broadcasts, downloading videos, accessing social media, and so on. The method used in this research uses a hermeneutic approach, namely by analyzing in more depth several text fragments in the novel related to internet technology. Internet technology findings in the Hi-Fi novel include internet network technology, Wi-Fi, quota or data package, Mi-Fi, and hotspot.

M Chairul Aminullah

Journal of Student Research 2023 Pusat Riset dan Inovasi Nasional

Abstract. Social media is a platform that is very open, which allows anyone to produce and consume it. This makes social media dominate internet content as the most frequently accessed by the Indonesian people. One of the social media that has an influence on society today, especially for social media that is able to visually display content that is easy to understand compared to the type of online media that just displays photos or even just a written message. Youtube is a solution used by some people in the world in determining and finding the desire they are looking for. From social media, this very open platform allows anyone to produce and consume it. This makes social media dominate internet content as the most frequently accessed by the Indonesian people. YouTube is also one of the many social media platforms that is widely used to share free information and display content in the form of videos. YouTube contains a wide range of topics, and everyone can post videos on this platform, which is why it is so popular. 272.1 million people live in Indonesia, 64% of the country's population has an internet connection. With 88% of the population using YouTube, it is the most popular social media platform in Indonesia and the second most popular platform is occupied by WhatsApp with 84% of users. Users can display and distribute content on YouTube in addition to using it as a source of information. Using a YouTube account is very cheap and easy compared to using traditional media, which entails a lot of money. YouTube is growing in popularity not only because it is cheaper but also because anyone can post a video for a wide audience to watch. Because of how convenient it is to use YouTube, because viewers can not only see the content, but they can respond in the comments section. However, through this convenience one can potentially follow what his idols are doing on this platform. Just like a Youtuber who is able to provide social effects on the audience like "YOSHIOLO" who explains his content about lifestyle goods whose segment called "How Much Does Your Outfit Cost?" is currently favored by Gen Z specifically for students. The presence of this content increases the desire of young people, especially students, to use these lifestyle items to boost appearance and even for appreciation events in the campus environment. Through this incident, it causes consumptive attitudes towards the younger generation who are lacking in managing finances because they are entangled in the beautiful world of Fashion Style shown in this Youtube content. The need for understanding and awareness in seeing impressions for them, especially students, in preventing this phenomenon through social media. Keywords: Social Media, YouTube, Consumptive.

Ayu Laksmi; Novena Ade Fredyarini Soedjiwo; Rusmayani

Al-Tarbiyah: Jurnal Ilmu Pendidikan Islam 2023 STAI YPIQ BAUBAU, SULAWESI TENGGARA

This research is motivated by the fact that the teaching and learning process of the subject of faith and morality (akidah akhlak) still relies predominantly on print media such as textbooks and largely employs lecture-based teaching methods. The objectives of this research are as follows: 1) To determine the difference in learning outcomes in faith and morality between students using video learning media and those using print media; 2) To assess the extent of the contribution of video learning media to the improvement of learning outcomes in faith and morality among students who study using print media. This research follows a quantitative approach, specifically a quasiexperimental design known as Nonequivalent Control Group Design. The results of the study indicate  that: 1) There is a difference in learning outcomes in faith and morality between students in the  experimental and control groups, with tvalue = 2.249 > ttable = 1.677 at a significance level of 0.05. 2)  The contribution of the learning model to students' learning outcomes in faith and morality is 54%, while the remaining 46% is influenced by other factors not included in this study.

Natalia Sari Pujiastuti; Kharisma Ayu; Sri Syamsiah

Perigel: Jurnal Penyuluhan Masyarakat Indonesia 2023 Universitas 17 Agustus 1945 Semarang

This research highlights significant changes in consumption patterns and digitalization that pose challenges for businesses that are unable to adapt to these changes. Data shows that the majority of SMEs in Indonesia have not yet entered the digital ecosystem, one of which is business actors who are members of the Pandean Lamper Village SME Community. Therefore, promotional video training using the CapCut application is a strategic solution. This application is popular, free, and has complete features. Against this background, the research explores how to improve the digital marketing competence of SMEs through promotional video training. Aims to provide knowledge and skills to SMEs in digital marketing, so that they can utilize social media and video to promote their products. The benefits include increasing sales turnover for SMEs and contributing to academic development at Semarang University. This activity was attended by 28 people, with an age range of 25 – 60 years, the majority of whom are business people in the culinary sector. From the results of these activities, participants felt the benefits and were willing to persist in participating in the training activities until completion.

Arfika Dhea Syaharani; Johana Prastika Alfa; Rachel Fatma Maharani Putri; Geta Fadzilatul Rahmadhani; Budhi Setiawan

Jurnal Rumpun Ilmu Bahasa dan Pendidikan 2023 Asosiasi Periset Bahasa Sastra Indonesia

The spread of the Covid-19 virus and the emergence of various variants became a global pandemic in just a matter of minutes.  The Indonesian government swiftly implemented several policies to prevent the spread of the virus.  In the pandemic phase which requires social distancing for the community.  The government does not stop urging the public to always obey health regulations and protocols.  Moreover, the role of regional governments is very central in handling the Covid-19 pandemic, even though they limit direct contact with the community, thanks to advances in science and technology, central or regional leaders can use social media to convey texts or videos in the form of appeals to the public.  After passing through the pandemic phase, the time has come to rebuild and overcome various problems that have arisen due to the impact of the pandemic.  Conditions after the Covid-19 pandemic have become the focus of attention of regional governments, including Regional Heads in Central Java.  This research uses a qualitative research approach.  The aim of qualitative research consists of describing the research object, expressing the meaning behind the phenomenon, and explaining the phenomenon that occurs.  The method used is descriptive and content analysis.  Data is obtained critically through speech discourse contained in content on social media and produces inferences regarding the use of spoken language as a form of speech act.  The results of this research show that in the speech video of the Central Java Regional Head, Ganjar Pranowo, there is macro structure (thematic) analysis, superstructure (schematic) analysis and micro structure analysis.  Macro structure analyzes discourse that influences thoughts, actions and implied ideologies.  Superstructure analysis understands the way speech discourse is structured and the appearance of its interactions.  Meanwhile, microstructural analysis reveals that the language conveyed by Ganjar Pranowo aims to achieve certain communications.

Muliati, Ethi; Muliati, Ethi; Noferianto Sitompul; Vanie Wijaya

JURNAL ILMIAH KOMPUTER GRAFIS 2023 UNIVERSITAS STEKOM

ABSTRACT The community's life in Sambas has long been known for its handicrafts, specifically bamboo and rattan crafts, which boast unique diversities. The art of weaving bamboo and rattan has been a source of livelihood and an integral part of Malay culture that needs to be preserved. Therefore, media is required as a means of preservation, and one of the approaches is by creating a documentary film. This research aims to produce a documentary film as a cultural preservation medium. The making of this documentary film employs the cyclic strategy method and applies cinematography techniques in video recording.Based on the results of testing by two media experts, the film received a score of 90%, while two subject matter experts gave it a score of 88%. Furthermore, from 30 respondents, 91.73% expressed their strong agreement with the content, indicating that the documentary film is suitable for publication. It has a duration of 19 minutes and 22 seconds, with an H.264 1080p format, specifically MP4.

Athoillah, Naufal Athoillah; Pungky Febi Arifianto

SENIMAN: Jurnal Publikasi Desain Komunikasi Visual 2023 International Forum of Researchers and Lecturers

This study reviews the crucial role of video content as the main tool in product promotion media with the aim of increasing consumer engagement and branding success. Through in-depth analysis of marketing strategies that use video content, this research identifies the positive impact of video content on consumer engagement levels, building emotional connections, and increasing brand awareness. The factors of creativity, authenticity and understanding the target market are also considered important elements in the success of a promotional campaign. The practical implications of this research provide valuable guidance for marketing practitioners to optimize the role of video content in achieving branding goals and increasing consumer appeal. 

Raden Mohammad Zaky Ar-Rafi; Restu Ismoyo Aji

SENIMAN: Jurnal Publikasi Desain Komunikasi Visual 2023 International Forum of Researchers and Lecturers

This research analyzes the branding strategy used by Ikatan Orang Tua Mahasiswa ITS (IKOMA) Institut Teknologi Sepuluh November (ITS) through social media, with a focus on the use of interactive Reels videos as a campus approach. The research results show that the use of interactive Reels videos has made a positive contribution in increasing student interaction and awareness of IKOMA and ITS. This research also identifies key factors that influence the success of a branding strategy through social media, such as content quality, creativity, consistency and interaction with the audience. These findings provide important insights for student organizations and educational institutions in understanding the role of branding strategies through social media as a means of strengthening relationships between students and the College.

Hizkia Ananda Putri; Mahimma Romadhona

Jurnal Pelayanan dan Pengabdian Masyarakat Indonesia (JPPMI) 2023 Sekolah Tinggi Ilmu Administrasi Yappi Makassar

The Bina Village program is a learning activity for students to jump directly in the community. The activity requires students to contribute actively and creatively to partners. This community service activity is the education of garbage sorting for 1st grade students in Penangungan SDN, Trawas District, Mojokerto Regency. This community service activity involves 31 students and is carried out through two methods, namely board game socialization and 2D animation video viewing. The first stage, students are asked to watch interactive animated videos depicting organic and inorganic waste management. The content of this 2-dimensional animated video includes the definition of garbage, the impact of garbage collection, the types of garbage with color symbols to identify the type of garbage, and the benefits of garbage sorting. The second stage, students are involved in board games. The main focus of the material given is the sorting of organic and inorganic wastes. This is in line with the Adiwiyata program of the school, which is a caring and environmentally cultured school, and has a real program to integrate environmental preservation. Students contribute to creating educational and training facilities to develop students' motor and memory for waste sorting materials. This is expected to form an environmental awareness for students early on, encourage the behavior of the surrounding community in terms of garbage sorting, and preserve the environment for the future through recycling of garbage.

Amirah Zahra Muthi; Nuraida Rezeki Fadhilah; Desy Safitri; Sujarwo Sujarwo

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2023 Asosiasi Periset Bahasa Sastra Indonesia

The use of documentary video learning media can have a positive impact on the learning process, especially the understanding of complex concepts and their application in everyday life. Documentary videos can provide a deeper perspective and insight into real life, so it can be a window or tool to better see and understand real life. In this study, documentary videos have been evaluated in the context of Social Studies learning at the junior high school level. The literature review method was used to analyze various aspects of the use of documentary video learning media, including its impact on concept understanding and application in daily life. The results of this literature review provide an in-depth understanding of the factors that support the effectiveness of documentary video learning media, such as good design, content relevance, and instructional support. However, it also identifies some constraints, including the limited accessibility of technology and the need for teacher support in effective implementation. Thus, the findings from this study provide a strong basis for recommending the implementation of documentary video learning media in social studies learning in junior high schools. The practical implications can provide guidance for the development of more interesting and effective learning materials, by utilizing the potential of documentary videos as innovative and relevant learning aids.

Amirah Zahra Muthi; Nuraida Rezeki Fadhilah; Desy Safitri; Sujarwo Sujarwo

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2023 Asosiasi Periset Bahasa Sastra Indonesia

The use of documentary video learning media can have a positive impact on the learning process, especially the understanding of complex concepts and their application in everyday life. Documentary videos can provide a deeper perspective and insight into real life, so it can be a window or tool to better see and understand real life. In this study, documentary videos have been evaluated in the context of Social Studies learning at the junior high school level. The literature review method was used to analyze various aspects of the use of documentary video learning media, including its impact on concept understanding and application in daily life. The results of this literature review provide an in-depth understanding of the factors that support the effectiveness of documentary video learning media, such as good design, content relevance, and instructional support. However, it also identifies some constraints, including the limited accessibility of technology and the need for teacher support in effective implementation. Thus, the findings from this study provide a strong basis for recommending the implementation of documentary video learning media in social studies learning in junior high schools. The practical implications can provide guidance for the development of more interesting and effective learning materials, by utilizing the potential of documentary videos as innovative and relevant learning aids.

Mawardi Mawardi; Ulil Albab; Azka Nuriah; Novia Reka; Nofan Refaldi

Nusantara: Jurnal Pengabdian kepada Masyarakat 2023 Pusat Riset dan Inovasi Nasional

The aim of this MSME training program is that the aim of entrepreneurial training is not to direct people or SMEs to create new businesses, but to help SMEs to see business opportunities and new markets by looking at them from a different angle. This different angle is more directed at the need for new innovations from businesses that are currently being run and ensuring business continuity. This activity can increase sales and profits, expand target markets, deepen customer loyalty, and increase competitive advantage (Perwita, 2021). The benefits obtained from this activity are for participants to gain knowledge and product promotion. Increased product orders from a wider target market will also be obtained. Apart from that, this activity also provides social learning for the implementing team, namely students. Students interpret the knowledge gained on campus by providing benefits to many people. Students also carry out downstream research and interpret knowledge for the progress of SMEs. Increased product orders from a wider target market will also be obtained. The method used is Participatory Action Research (PAR). From the results of the service, it can be concluded that this MSME training was carried out so that Konveksi Aura consumers would increase and expand from various regions. This MSME training uses Instagram media which will be filled with content and product videos. This video content is in the form of product manufacturing procedures, types of products produced, and profiles, pachaking designs. The content video is published on the durian village Instagram account.

Aden Wildan Baihaqi; Diana Aqidatun Nisa

SENIMAN: Jurnal Publikasi Desain Komunikasi Visual 2023 International Forum of Researchers and Lecturers

This research explores the potential of Indonesian animated children's songs videos in supporting vocabulary development in toddlers. Sampling from the "Lagu Anak Indonesia Balita" channel on YouTube, the study utilizes observational methods of visual style and literature review to understand children's visual responses to the content. The results indicate that Indonesian animated children's song videos, with their short duration and repetitive lyrics, can create an enjoyable learning experience. From a phonological perspective, the repetition of sounds in the lyrics aids in the recognition of language sounds. Semantic aspects are represented through the introduction of various vocabulary in an easily digestible manner. The simple syntax of the lyrics supports the understanding of basic sentence structures, and pragmatically, these songs can be applied in everyday communicative contexts. In conclusion, Indonesian animated children's song videos can positively contribute to the vocabulary development of toddlers through a holistic and enjoyable approach. The findings of this research can serve as a foundation for the development of early childhood education curricula that effectively utilize animated media.