Publication Search

72,574 articles from 669 journals · 2,111 citations tracked

Showing 641-660 of 1,878

Analytics

Atikah Nurpadhilah, Naurah; Aliya Dwi Ardiyanti; M. Aufa Rafiqi; Nur Ayu Siti Hardianti; Mufid Faruq Aziz

Merkurius : Jurnal Riset Sistem Informasi dan Teknik Informatika 2025 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Object-Oriented Programming (OOP) is a programming paradigm that emphasizes the use of objects and classes to build modular and maintainable software. One of the fundamental concepts in OOP is polymorphism, which is the ability of objects from different classes to respond to the same method in different ways. This study aims to analyze the effectiveness of the polymorphism concept in directing software design in terms of code structure, development utility, and maintenance efficiency. The research method used is a literature study and program code simulation using a procedural approach compared to an object-oriented approach that applies runtime polymorphism. The results of the analysis show that the use of polymorphism can significantly reduce the number of lines of code, logical structure traffic, and facilitate feature expansion without the need to change existing code. Thus, polymorphism has proven effective in improving readability, reusability, and scalability of software design.

Exsan Adde; Ramadhani Utami Dewi; Vidyardi Laksmono

Jurnal Pengabdian Masyarakat 2025 Lembaga Pengembangan Kinerja Dosen

This Community Service Program (PKM) was implemented in response to the high usage of social media among students, particularly Instagram, which often becomes a platform for cyberbullying. This phenomenon becomes increasingly complex when students come from diverse cultural backgrounds. Comments or posts considered normal in one culture may be perceived as offensive in another. A lack of cultural sensitivity often triggers digital conflict and bullying, which can negatively impact students' mental health. This PKM aims to improve students’ understanding of the dangers of cyberbullying and the importance of cross-cultural communication ethics. The program began with a pre-test to assess participants' initial knowledge, followed by an interactive seminar discussing the concepts of cyberbullying, digital ethics, and real-life case studies. Students then engaged in group discussions and simulations, where they analyzed problematic digital content and formulated empathetic, constructive responses. At the end of the activity, a post-test was conducted to evaluate the program’s effectiveness. The results showed a significant improvement in students’ awareness and attitudes. This program successfully encouraged students to be more thoughtful and responsible in their online interactions and to become change agents in creating a safer, more inclusive digital environment. The outcomes of this program include a scholarly publication, an educational video disseminated on social media, and quantitative data showing an increase in participants’ knowledge. Overall, this initiative contributes to strengthening multicultural digital literacy among today’s youth.

Tsaqif Taqiyulloh Jabar Ro’uf; Muhammad Bintang Ramadhan; Vadaros Ahirozon; Firdaus Purwantoro

Jurnal Pengabdian Masyarakat 2025 Lembaga Pengembangan Kinerja Dosen

This community service activity aims to introduce the basic concept of computer networks to the students of SD Purwosari. In today's digital era, a basic understanding of computer networks is crucial to equip the younger generation with adequate technological literacy. The implementation method involves interactive socialization, simple demonstrations, and hands-on practice. The results of the activity showed an increase in students' understanding of basic concepts such as the internet, Wi-Fi, and network devices. The outputs achieved include simple teaching modules and increased student enthusiasm for technology. The conclusion of this activity is that the introduction of computer network material at an early age is very important and can be done with methods that are appropriate to the level of understanding of children.

Safira Azhari; Salsabila Khoirunnisa; Niken Dwi Rianti; Tian Nurani

Bridge : Jurnal Publikasi Sistem Informasi dan Telekomunikasi 2025 Asosiasi Profesi Telekomunikasi Dan Informatika Indonesia

The rapid development of information and communication technology demands the education sector to strengthen digital literacy, particularly in mastering computer networks. Observations at SMK Taruna Bakti Baturraden revealed that 10th-grade students face difficulties in understanding basic network concepts such as topology, hardware, IP addresses, and the use of Cisco Packet Tracer. This study aims to measure the effectiveness of interactive teaching methods in improving students' understanding. The activities were carried out through stages including observation, module preparation, delivery of interactive materials, and evaluation. The learning process involved participatory presentations, discussions, and hands-on simulations. Evaluation was conducted using quizzes and student reflections. The results showed a significant increase in students' understanding of networking concepts and enthusiasm in learning network technologies. Furthermore, the activity enhanced students' digital literacy through a practical approach and the use of simulation applications. These findings indicate that interactive teaching methods are effective in improving computer network comprehension and can serve as a replicable digital literacy-based learning model in other vocational schools.

Zain Fuad Hariri

Ikhlas : Jurnal Ilmiah Pendidikan Islam 2025 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

The rapid development of digital technology has significantly influenced educational approaches, particularly in Islamic education for digital native generations. This study analyzes the concept of Islamic education in the digital era based on the book Tarbiyah fi Zaman al-Fitan by Sheikh Dr. Ali bin Yahya al-Haddadi and explores its influence on digital native generations. Using a qualitative approach with library research methodology, this study conducts an in-depth analysis of the primary source supplemented by relevant secondary literature including books, scientific journals, and previous research findings. The research integrates Digital Native theory, Social Cognitive theory, and Connectivism to understand the educational challenges faced by digital natives. The findings reveal four main pillars of Islamic education according to al-Haddadi: parental education, gradual education from early age (tarbiyah tadrijiyyah), creed education (aqidah), and social etiquette education (adab). These pillars effectively serve as protective measures against two main fitnah (trials) in the digital era: syahwat (lust) and syubhat (doctrinal confusion). The study demonstrates that classical Islamic educational concepts remain highly relevant for addressing contemporary digital challenges, providing internal firewall mechanisms, strengthening parental role modeling, and promoting adaptive collaborative learning. This research contributes to the development of Islamic educational frameworks that integrate classical spiritual values with modern digital literacy requirements.

Aldi Dwi Saputra; Rini Dwi Haryati; Edy Suryanto; Raheni Suhita; Muhammad Rohmadi

Jurnal Riset Rumpun Ilmu Bahasa 2025 Pusat riset dan Inovasi Nasional

Indonesian language learning at the junior high school level requires students not only to comprehend texts but also to apply them in real-life contexts. One of the essential text types to be taught is the procedural text, which aims to develop students’ instructional abilities as well as their sequential and systematic thinking skills. This study aims to describe the implementation of an ecology-based Project-Based Learning (PjBL) model in teaching procedural texts in junior high school. The research employed a qualitative method with a case study approach. Data collection techniques included observation, documentation, and interviews. The researcher and the teacher collaborated to discuss the application of the ecology-based PjBL model in teaching procedural texts to seventh-grade students at SMP Negeri 4 Surakarta. The researcher then observed the procedural text learning activities carried out by the teacher using the PjBL model and conducted an evaluation of the model's implementation, student engagement, and the effectiveness of the activities in achieving learning objectives. The results indicated that the implementation of the ecology-based PjBL model effectively increased students’ active participation, enhanced their understanding of procedural text concepts, and fostered early awareness of waste management and environmental conservation.

Delia Anggraeni; Riska Suhela; Andhita Octaviana; Asharifa Sekar Kedasih

Jurnal Pengabdian Masyarakat 2025 Lembaga Pengembangan Kinerja Dosen

This community outreach program was initiated to foster foundational knowledge of computer networking among students in the Visual Communication Design (VCD) department at SMK Diponegoro 3 Kedungbanteng. Key topics included basic networking concepts, types and topologies of networks, hardware components, and their significance in creative fields. The implementation involved interactive learning through lectures, hardware demonstrations, and open discussions. A total of 46 students engaged in the sessions. The outcomes indicated increased engagement and awareness of interdisciplinary digital literacy, emphasizing the value of basic technology comprehension in collaborative design workflows.

Putri Mardiyah

Jurnal Pendidikan Kimia, Fisika dan Biologi 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

This study aims to systematically examine the effectiveness of the implementation of Physics e-modules based on local wisdom on students’ critical thinking skills. The focus of The study is directed at the integration of local cultural values, especially through the context of making lapek sarikayo, as part of contextual and meaningful physics learning. The method used is Sstematic Literature Review (SLR), which is carried out through the Identification, selection, and analysis of 20 national scientific articles published in the last Five years. The analyzed articles were selected based on relevance to the topic of physics e-Modules, ethnoscience approaches or local wisdom, and measurement of critical thinking Skills. The results of the study show that e-modules that contain elements of local culture are able to increase student involvement,strengthen understanding of physics concepts, and significantly encourage critical thinking skills. A contextual approach through local culture is proven to provide a learning experience that is closer to the reality of learners. These findings have an important impact on the development of innovative teaching. Materials that are relevant to local cultural characteristics, as well as being a strategic reference in designing holistic and transformative 21st-century physics learning.

Suyanti Suyanti

Jurnal Riset Rumpun Ilmu Sosial, Politik dan Humaniora 2025 Pusat Riset dan Inovasi Nasional

This study aims to determine the use of flashcard learning media in improving the communication skills of autistic children. Autistic children often experience obstacles in communicating, both verbally and nonverbally, so interactive and visual learning methods are needed. Flashcards were chosen as the media because of their simple, interesting, and easy-to-use nature to convey information visually. This study uses a quantitative approach with an experimental research design. The subjects of the study were autistic children aged 4-6 years who attended Anggrek Mandiri Inclusive Kindergarten. It is hoped that this study will be able to improve the communication skills of autistic children, both in recognizing words and understanding certain concepts.

Maulana Halim Putra; Rizanizarli, Rizanizarli; Sulaiman, Sulaiman

IJLS (International Journal of Law and Society) 2025 Asosiasi Penelitian dan Pengajar Ilmu Hukum Indonesia

Law Number 1 Year 2023 on the Criminal Code (KUHP) is a form of national criminal law reform that recognises the existence of customary criminal law. However, it has not been regulated in detail how the implementation and position of customary criminal law as a reason for criminal prosecution, and there are fundamental differences between the two concepts of the legal system. The problems in this research are how the position between customary criminal law and national criminal law in the new Criminal Code, how the legal certainty of the regulation of customary criminal law in the new Criminal Code, and how the challenges in enforcing customary criminal law using the current criminal justice system in Indonesia. This research uses normative juridical method with regulatory and conceptual approaches. The results show that the applicability of customary criminal law is limited to the area where the law lives and applies to customary criminal acts committed in the area where the law lives. The position of customary criminal law can be valid as a reason for criminal prosecution if the customary law that is still alive in the community has been stipulated in the form of Regional Regulations, and customary offences that are similar to offences in the New Criminal Code will be ruled out, and the classification of customary sanctions as additional sanctions, positioning customary penalties to be complementary or secondary, because additional sanctions can only be imposed together with the main sanctions. Legal certainty towards the regulation of customary criminal law is highly dependent on the formulation of the elements of each offence of customary criminal law stipulated in regional regulations. The current criminal justice system in Indonesia (KUHAP) cannot realise the objectives of customary criminal law. The objectives, characteristics, and procedures in the concept of customary law are contrary to those in the criminal justice system. Restorative Justice can be utilised as an alternative to the settlement of customary criminal cases when the New Criminal Code comes into effect.

Delia Anggraeni; Riska Suhela; Andhita Octaviana; Asharifa Sekar Kedasih

Jurnal Pengabdian Masyarakat 2025 Lembaga Pengembangan Kinerja Dosen

This community outreach program was initiated to foster foundational knowledge of computer networking among students in the Visual Communication Design (VCD) department at SMK Diponegoro 3 Kedungbanteng. Key topics included basic networking concepts, types and topologies of networks, hardware components, and their significance in creative fields. The implementation involved interactive learning through lectures, hardware demonstrations, and open discussions. A total of 46 students engaged in the sessions. The outcomes indicated increased engagement and awareness of interdisciplinary digital literacy, emphasizing the value of basic technology comprehension in collaborative design workflows.

Moh. Nasrul Fuad; Muhammad Zainuddin MZ; Nizar Zakaria

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2025 Pusat riset dan Inovasi Nasional

This study aims to test the effect of the scaffolding approach in mathematics learning on student achievement at MTsN Jambewangi Selopuro Blitar. With a quantitative approach and quasi-experimental research type, this study used a randomized post-test group design. Class VIII G as the control class and VIII H as the experimental class, with 37 students each, were selected using cluster sampling techniques. Data were collected through tests and analyzed with the Independent Samples T Test. The results showed that the scaffolding approach had a significant effect on student achievement, so it can be an alternative effective learning method to improve students' ability to understand mathematical concepts. The scaffolding approach is a very effective learning method in improving student achievement, especially in understanding complex mathematical concepts. By providing appropriate assistance and support in the early stages of learning, students can build a strong foundation and improve their abilities gradually. Therefore, the scaffolding approach can be an alternative effective learning method for teachers to improve student learning outcomes.

Showatul Dini; Irvan Iswandi; Dewi Utami

Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain 2025 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

The use of various instructional media plays a significant role in the teaching process, as it can stimulate students' interest and encourage active participation in learning activities. By utilizing a variety of educational tools, children can enhance the efficiency of their learning in relation to the material delivered by the teacher. Teachers are expected to select the most effective teaching models, instructional media, and strategies to improve students' understanding. The use of instructional aids such as fraction clocks can serve as an innovative resource for teachers in presenting learning materials. Through the implementation of such media, teachers can expand the scope of media utilization in the educational process. The use of fraction clocks aims to inspire and improve students’ learning outcomes in the field of mathematics. The study employs a quantitative approach. This quasi-experimental study applies a Pretest-Posttest Control Group design. 50 students participated in the study. The collected data are analyzed using descriptive statistical techniques to describe the students’ pretest and posttest results. Furthermore, inferential statistics, including normality tests and hypothesis testing, are used to support further interpretation. The findings revealed that for the pretest, students had an average score of 51.92, indicating a moderate level of achievement, with a percentage of 62%. And the students’ postest scores increased to 66.92, indicating a higher level of achievement, with a percentage of 69% based on a sample of 26 students. The Paired Sample T-test showed a Sig. (2-tailed) value of 0.000, which is lower than the predetermined significance level of 5% or 0.05. This indicates the rejection of null hypothesis and acceptance of alternative hypothesis. It can be concluded that the use of fraction clock as an instructional medium has positive effect on students’ learning outcomes and enhances their understanding of fraction concepts.

Sari, Sari Riska Rosmiati; R. Myrna Nur Sakinah

Publikasi Para ahli Bahasa dan Sastra Inggris 2025 Asosiasi Periset Bahasa Sastra Indonesia

This research explores Ōta Shōgo’s The Water Station using a biographical lens, concentrating on three key aspects of absurdist theater: the Anti-Hero, Anti-Dialogue, and Anti-Climax. Breaking away from conventional storytelling methods, the play introduces a cast of anonymous characters who move gradually and silently across the stage, briefly stopping at a leaking water pipe. These characters represent the Anti-Hero—individuals lacking a distinct purpose, choice, or identity. The performance's lack of spoken words introduce a powerful Anti-Dialogue component, substituting conversation with silence and physical gestures, which symbolically mirrors the playwright’s experiences of trauma and disillusionment following the war. Moreover, the story does not follow a typical climax or conclusion, utilizing Anti-Climax to highlight the meaningless repetition inherent in human life. Through an examination of Ōta’s personal history—especially his experiences of displacement during World War II and his interest in the concepts of time, slowness, and stillness—this paper illustrates how these influences shaped the play's form and tone. The study emphasizes that non-Western absurdist art can arise from deeply personal and historical backgrounds. Ultimately, The Water Station creates a reflective theatrical experience where silence communicates more than spoken words, encouraging viewers to engage with the themes of emptiness, ambiguity, and the quiet beauty of existence.

Putri, Regina Dian Larasati; Masnuna; Sri Wulandari

JURNAL ILMIAH KOMPUTER GRAFIS 2025 UNIVERSITAS STEKOM

Children's Storybook "What's Around Ami?" is designed as an educational medium incorporating Biblical values for children aged 4-7 years. Utilizing an anthropomorphic approach and lamb symbolism as its main character, this study aims to create easily understandable character designs. The design methodology includes market observation, interviews with child psychologists and teachers, literature studies on anthropomorphism, and questionnaires to validate character designs. According to child psychologist interviews, children show greater preference for animal characters. This book simplifies complex spiritual concepts while serving as an interactive and engaging solution for parents and educators to teach Christian morals and faith.

Bisyri Musthofa; Bisyri Musthofa; Diana Aqidatun Nisa; Aryo Bayu Wibisono

JURNAL ILMIAH KOMPUTER GRAFIS 2025 UNIVERSITAS STEKOM

The development of AI has fundamentally transformed the professional ecosystem, creating a series of contemporary challenges for Generation Z preparing to enter the work arena. This study focuses on the development of motion graphic storyboards as an educational instrument to enhance Generation Z's employability capabilities for the AI era. Implementing a hybrid research methodology, data collection was conducted through digital surveys and in-depth dialog with experts to explore perceptions on the implications of AI on employment and the strategic competencies needed to adapt. The research findings indicate that Generation Z shows substantial awareness of the urgency of skills upgrading and transfer, although there is still a lack of clarity in understanding the concrete consequences of AI on future employment prospects. The motion graphic design developed presents an adaptive approach through an engaging storyline, narrative visualization, and interactive character elements, with an emphasis on the concepts of T-Shaped Skills and Transferable Skills. The research concludes that professional readiness in the era of AI digitalization requires not only technological understanding, but also adaptive flexibility, creativity, and synergy between human capacity and digital systems. Motion graphics were identified as the optimal medium to convey knowledge and strengthen Generation Z's position in anticipating future professional dynamics.

Nazma Ainina Berutu; Khairunnisa Sebayang; Lia Zuraida Surbakti; Rangga Diva; Alwan Ghalib

Abstrak : Jurnal Kajian Ilmu seni, Media dan Desain 2025 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

This research uses a qualitative method with Roland Barthes’ semiotic analysis approach to examine the meanings of visual and narrative signs in the 2025 Marjan Ramadan commercial. This advertisement was selected due to its rich symbolic elements and its significant role in shaping public perception and emotion during the holy month. Utilizing Barthes’ concepts of denotation, connotation, and myth, this study aims to uncover hidden meanings behind visual elements such as colors, lighting, character gestures, and storyline narration. Preliminary findings indicate that the Marjan advertisement not only promotes a syrup product but also encapsulates values of togetherness, tradition, and religiosity through cinematic visuals. Symbols like family dining tables, drums (bedug), and twilight lighting are interpreted as modern myths portraying an idealized Ramadan that is warm and harmonious. Therefore, this advertisement can be viewed as a form of cultural communication that conveys ideological messages through visual symbols familiar to Indonesian society.

Hasyim Asy’ari; Dewi Rosita

ARDHI : Jurnal Pengabdian Dalam Negri 2025 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

This study aims to develop and validate the feasibility of android-based learning media using smart apps creator on computer hardware material for high school students in grade X. Conventional learning processes are often less interesting and not optimal in conveying hardware concepts that tend to be abstract. Therefore, the development of this interactive media is expected to be an alternative in learning media in class and outside the classroom. This study uses the Research and Development (R&D) method with the PPE model consisting of three stages, namely Planning, Production and Evaluation. The research stages include defining student needs and curriculum, media design, developing smart apps creator learning media products, and distributing and evaluating feasibility. The validation results were tested and assessed by 3 media validation experts, 1 material validation expert. The assessment results from media experts obtained an average value of 64.3 so that it is included in the "Very Eligible" category. The assessment results from material experts obtained an average value of 56 so that it is included in "Very Eligible". The overall assessment results by media experts, material experts obtained an average value of 60.15 with the "Very Eligible" category., Android-based interactive learning media using this smart apps creator is declared very feasible to use in the learning process.

Cahaya Jatmoko; Sindhu Rakasiwi; Feri Agustina; Daurat Sinaga; Heru Lestiawan

Jurnal Pengabdian dan Keberlanjutan Masyarakat 2025 Lembaga Pengembangan Kinerja Dosen

The utilization of Artificial Intelligence (AI) technology in education has become increasingly important with the development of information technology. This research aims to provide training for teachers and lecturers in using AI to build interactive and effective learning websites. The method used is online training via Zoom Meeting, which includes an introduction to basic AI concepts, practice creating learning websites, and evaluating training outcomes. The training was conducted over three days from October 26 to 28, 2024, with participants from various regions across Indonesia. The results showed that participants were able to understand AI concepts and apply them effectively in building learning websites more efficiently and creatively. Additionally, the use of AI helped improve the quality of learning content to be more personalized and adaptive to students' needs. Thus, the application of AI in education can serve as an innovative solution to enhance the quality of learning in the digital era.

Samsuri Samsuri; Yuli Astuti; Ilham Septian

Jurnal Inovasi Sosial dan Pengabdian 2025 Lembaga Pengembangan Kinerja Dosen

This music training with rhythm pattern material aims to improve the competence of kindergarten teachers in integrating creative and fun music learning in the early childhood education environment. The training activity was carried out at the FKIP Kindergarten, Syiah Kuala University and involved 15 teachers as participants. The training method includes initial observation, pre-test, and a series of learning stages ranging from the introduction of rhythm and tempo, rhythm composition, to joint exercises using alternative media such as used goods as musical instruments. The results of the training showed a significant increase in teachers' understanding of rhythm concepts, creativity in creating rhythm patterns, and the ability to utilize simple media as musical instruments. This training proves that with creativity and the right approach, the limitations of musical instruments are not an obstacle to organizing effective music learning in kindergarten.