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Yogi Listiana

Inovasi Pendidikan dan Anak Usia Dini 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

The rapid development of social media has significantly impacted the management of Islamic education, presenting both opportunities and challenges. This study aims to analyze the influence of social media on Islamic education management by employing a Systematic Literature Review (SLR) approach. The research method involves identifying, evaluating, and synthesizing relevant literature from the past ten years to understand trends, benefits, and obstacles in utilizing social media for educational purposes. A total of 50 studies were reviewed, focusing on various aspects such as communication effectiveness, student interaction, and access to learning resources. The findings indicate that social media facilitates communication efficiency, enhances student engagement, and broadens access to Islamic educational resources. It has become an essential tool in delivering content, connecting students and educators, and fostering collaborative learning. However, challenges such as misinformation, lack of regulatory policies, and student distractions require strategic solutions. The study suggests implementing internal policies, providing teacher training, and utilizing social media analytics to optimize its use. In addition, integrating social media strategies with traditional Islamic teaching methods can enhance educational outcomes. These findings contribute to a deeper understanding of the role of social media in Islamic education management and offer recommendations for its effective implementation. Furthermore, the study highlights the need for further research to explore the long-term impacts of social media on Islamic education.

Enik Ristiana Fefrianti; Peppy Mayasari; Imami Arum Tri Rahayu; Mita Yuniati

Learning media is everything that is used to convey all information in the learning process. This research aims: (1) to determine the feasibility of flipbook-based e-handout learning media on the material for making various seam allowances (2) to determine the learning outcomes of students using flipbook-based e-handout learning media on the material for making various seam allowances. The type of research uses the ADDIE development model. The data collection instruments used in this research are: validation sheet which includes media experts, material experts, language experts, and student learning outcomes. The results the research carried out show that: 1) The development of flipbook-based e-handout learning media on the material of making various kinds of seam allowances was declared very suitable for us in learning with the results of feasibility validation carried out by 2 media expert validators, 2 material expert validators, and 2 linguist expert validators obtained overall feasibility results with an average score of 4.34 in the “Very Eligible” category. 2) The learning outcomes of students using flipbook-based e-handout learning media on the material of making various seam allowances obtained classical learning completeness of 88%.  

Jefry H. Tamboto

Inovasi Pendidikan dan Anak Usia Dini 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

This study is evaluation research aimed at assessing the effectiveness of the teaching process implemented by young lecturers who have attended the Basic Instructional Skills Improvement Training (Pekerti) at Universitas Negeri Manado. A sample of 20 lecturers was selected using simple random sampling techniques. The results show that (1) The preparation of the teaching plan by the lecturers at Unima was well done, with 90% of lecturers demonstrating good to excellent performance in preparing their teaching plans. In comparison, only 10% showed less satisfactory performance. (2) The implementation of the teaching process was also well conducted, with 95% of lecturers carrying out the teaching process according to good to excellent criteria and only 5% falling into the less satisfactory category. Although the overall teaching implementation was adequate, several aspects needed improvement, namely the use of media and teaching tools, providing feedback on learning outcomes, and offering follow-up activities. These three aspects should be a primary focus in future training programs like Pekerti to enhance the quality of teaching. The findings provide important recommendations for the development of training programs and the improvement of teaching quality at higher education institutions, especially in the context of developing young lecturers' competencies.

Fresdiana Octavia Sarumaha; Sutirman Sutirman

This research focuses on the development of digital learning media based on I Spring Suite 11 to assess: 10 t he feasibility of the digital learning media based on I Spring Suite 11; 2) the improvement of student interest in learning Economics at SMA Negeri 11 Malinau; and 3) the improvement of student learning outcomes in Economics at SMA Negeri 11 Malinau.The research method used is research and development (R&D) through the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model with quasi-experimental analysis. The subjects of the research were 10 students from grade X at SMA Negeri 11 Malinau. The instruments used in this study were questionnaires given to media experts, material experts, and teaching practitioners (Economics teachers) to validate the questionnaire instruments and student responses to the digital learning media using the same questionnaires and pretest-posttest learning outcome tests.The research findings are as follows: 1) The feasibility of the I Spring Suite 11-based digital learning media was evaluated by material experts with a score of 78%, categorized as "Feasible"; by media experts with a score of 80%, categorized as "Feasible"; and by teaching practitioners with a score of 85%, categorized as "Highly Feasible." The analysis of the scores showed that the material and media experts' evaluations fell within the "feasible" range (38 ≤ 2)There was a 50.86% increase in student interest in learning, with a pretest average score of 58 and a posttest average score of 91, which meets the product's effectiveness criteria. Based on the pretest-posttest analysis of student interest, the N-gain test resulted in a score of 0.5, which is categorized as "moderate" and falls into the "Good" category. The analysis of the ideal mean score (Mi) showed a value of 50 ≤ X, which means the I Spring Suite 11-based digital learning media is effective for use in the Economics subject. 3)There was a 46.8% improvement in student learning outcomes, with a pretest average score of 54 and a posttest average score of 85 after using the I Spring Suite 11-based digital learning media. Based on the pretest-posttest analysis, the N-gain score was 0.47, which is categorized as "moderate," indicating that the learning media is effective in improving student learning outcomes in Economics.

Muawanah Muawanah; Ahmad Jauhar Fuad; Diana Nur Sholihah

Populer: Jurnal Penelitian Mahasiswa 2025 Universitas Maritim AMNI Semarang

Advances in science and learning technology that support spiritual, intellectual, social, emotional, and kinesthetic aspects can develop the potential of students. With the development in the world of education, technological media is needed as an alternative to today's teaching to improve the achievement of learning objectives.  The focus of this study aims to determine the planning, implementation and evaluation of learning in MIN 1 and MIN 2 Nganjuk. This type of research is qualitative. As directed by the type of qualitative research, the collected data are analyzed with the theory as presented in chapter II to obtain various interpretative descriptions according to logical and rational scientific research rules. The results of this study are the use of audiovisual media in learning in Indonesian language subjects at MIN 1 and MIN 2 Nganjuk as follows: a. Learning planning using audiovisual media in Indonesian language learning at MIN 1 and MIN 2 Nganjuk is planned coherently from learning objectives, materials, and media used. b. Implementation of the use of audiovisual media in Indonesian language learning at MIN 1 and MIN 2 Nganjuk shows that the use of audiovisual media can help teachers in delivering learning materials. c. Evaluation of teaching using audiovisual media in Indonesian language learning for teachers is done through peers as a reflection for teachers.

Rida Oktarina; Nova Alia; Tesha Caroline; Cindy Hedi Wardana; Palupi Indah Sari

Jurnal Nusantara Berbakti 2025 Universitas Kristen Indonesia Toraja

The creative workshop on designing school bulletin boards is a community service activity aimed at enhancing the collaboration and creativity skills of students at SD 168 in Sinar Bhakti Village. The main issue identified is the lack of effective learning media to stimulate teamwork and creativity among students. This program was designed to train students in designing school bulletin boards as a medium for expression and interactive learning. The activity was carried out in several stages: initial observation to identify students' needs, theoretical training on the basic concepts of bulletin board creation, hands-on group practice to produce projects, and evaluation of the final results and students’ teamwork processes. The results showed that students not only improved their collaboration skills but also successfully created bulletin boards that were attractive and relevant to the given themes. Furthermore, the program increased students' confidence in presenting their work in public. The positive impact of this activity is reflected in the heightened enthusiasm of students for project-based learning activities. Thus, this program makes a significant contribution to the sustainable development of collaboration and creativity potential among students at SD 168 in Sinar Bhakti Village.

E. Nita Prianti; Wiwin Winda Kusumawati

Jurnal Inovasi Pendidikan 2025 Lembaga Pengembangan Kinerja Dosen

This study examines the utilization of interactive PowerPoint as a learning media to enhance students' active participation in Pancasila subjects, specifically the material of Bhineka Tunggal Ika, using a descriptive qualitative research method. The primary objective of this study is to understand how interactive PowerPoint can be implemented in the learning process and how its use affects students' involvement in the classroom. The research was conducted at SMK PGRI 3 Kota Serang involving 43 tenth-grade multimedia students and one Pancasila teacher as participants. Data was collected through in-depth interviews with teachers and students, observations during the learning process, and analysis of documentation related to the implementation of interactive PowerPoint. Observations were conducted to assess classroom dynamics, student participation levels, and interactions that occurred during learning sessions. The results of the analysis indicate that the use of interactive PowerPoint significantly increased student involvement in learning. Students showed greater interest and actively participated in discussions and activities presented through PowerPoint. Teachers also reported that the material delivered with the help of interactive PowerPoint was easier to understand and more interesting for students. Several PowerPoint features, such as interactive quizzes and animations, proved effective in facilitating the understanding of the concept of Bhineka Tunggal Ika. This study concludes that interactive PowerPoint is an effective tool for enhancing students' active participation in Pancasila learning. The use of this media not only increases student involvement but also assists teachers in delivering material in a more engaging and interactive manner. These findings provide valuable insights into the integration of technology in education and offer recommendations for the development of more innovative learning methods.  

Syafira Oktavia Pramesti; Akhmar Aribuma; Fahmi Nur Hidayana; Ricky Febianto; Elis Listiani +3 more

Populer: Jurnal Penelitian Mahasiswa 2025 Universitas Maritim AMNI Semarang

The rapid development of language means that young people, such as students, must understand the proper and correct use of language.  People need information for learning and entertainment purposes. For this reason, educational viewing is needed to uphold the factuality and up-to-dateness of the information on YouTube. This research focuses more on analyzing facts about animals, in addition to analyzing elocutionary speech acts in videos. This research is based on two reasons, namely practical and theoretical reasons. For practical reasons for conducting this research, it was found that many elocutionary speech acts on the Sisi Terang YouTube channel had an animal theme, in the playlist, we found discussions about animal facts. Apart from that, this research was conducted to provide information about things correlated with illocutionary speech acts, which are widel implemented in human life and can classify the form, function, and types of illocutionary speech acts. Qualitative research is included in this research methodology so that it can produce descriptive data. The techniques used in this research are note-taking techniques and pragmatic analysis techniques to produce data. Matched data and collection techniques are also used in this analysis when presented as formal and informal data. Based on the study on the Bright Side YouTube Channel with an Animal Theme in the Form of Locutionary Speech Acts, 62 news sentences, 32 question sentences, and 49 command sentences were found. In addition to being used in this research to analyze the form of illocutionary speech acts on the Animal-Themed Bright Side YouTube Channel, this research also has the benefit of adding new insight into the study of pragmatics, specifically in the use of social media.

Darwan Darwan; Elpisah Elpisah; Saripuddin Saripuddin

International Journal of Educational Evaluation and Policy Analysis 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

This study aims to analyze the influence of social media on student learning achievement and extracurricular participation among fifth and sixth-grade students in Tondong Tallasa Sub-district, Pangkep Regency. A total of 64 students from three elementary schools were involved as research participants. A quantitative approach with a descriptive method was employed. Data were collected through interviews, observations, and questionnaires, then analyzed using the path analysis method to assess causal relationships between variables. The findings reveal that responsible use of social media significantly enhances student achievement and promotes active involvement in extracurricular activities. Future research could explore the impact of social media across broader demographic groups and investigate its long-term effects on student academic and personal development.

Apul Perdolok Sinambela; Edy Soesanto; Dimas Hartanto

Studi Administrasi Publik dan ilmu Komunikasi 2025 Asosiasi Peneliti Dan Pengajar Ilmu Sosial Indonesia

Adolescent identity is formed through complex interactions between various factors, in which school plays a crucial role. Schools not only serve as places of academic learning, but also as social arenas where adolescents develop interpersonal skills, values, and behavior.  Factors such as relationships with peers, support from teachers, participation in extracurricular activities, and curriculum implementation all contribute to the identity formation process. This article highlights how a positive and supportive school environment can help teenagers discover their identity, build self-confidence, and develop their potential optimally. By understanding this role, it is hoped that a holistic and inclusive educational ecosystem can be created, which supports the development of adolescents towards a healthy and constructive direction. Context has been identified as an important factor in adolescent identity formation. Education plays a very important role in shaping an individual's ethics, responsibility and intelligence. An effective educational process is expected to develop students' attitudes, knowledge and skills so that they can adapt optimally to their social environment. In this context, social interactions in the school environment, especially with peers, teachers and school staff, greatly influence the formation of adolescents' self-identity. This identity formation involves a dynamic interaction between internal and external factors, where the school environment plays a significant role in shaping teenagers' thought patterns, values, attitudes and behavior. Peers serve as social references that influence adolescents' self-confidence and self-esteem, while relationships with teachers provide emotional guidance and character formation. Apart from that, social media also influences the way teenagers present themselves in the digital world. The formation of a healthy self-identity in adolescents is very dependent on an inclusive, supportive environment, as well as cooperation between schools and parents. Therefore, it is important to understand the role of social interactions in the school environment as a factor that supports the development of a positive identity in adolescents and prepares them to face life challenges in the future.

Imas Susilawati; Neng Lies Susilawaty; Elis Hasanah; Siti Ade Amiati; Rosyidatul Munawaroh +1 more

This research aims to develop a fun learning model based on interactive wordwall games on informative text reading material in class V of Bangbayang 2 Elementary School, Cianjur Regency. This type of research is development research (R&D) with the ADDIE model which consists of five steps: analysis, design, development, implementation and evaluation. The designed media is then validated by the validator using a validation sheet in the form of a questionnaire. Product validation consists of material and media experts. To practice product quality, this is done by filling out teacher and student response questionnaires. Then, the effectiveness test is carried out by giving evaluation questions to students. The results of media research obtained a validity level of 86% from the material aspect in the very valid category, 80% from the media aspect in the valid category. Thus, it can be concluded that the learning media in the form of interactive wordwall media using a fun learning model in Indonesian language learning in class V elementary school is declared practical, effective, and suitable for use in learning.

Qiara Nur Halifa; Nurul Fauziah

Jurnal Ilmu Pendidikan 2025 Lembaga Pengembangan Kinerja Dosen

Preliminary study as the basis for development of discovery learning-based booklet media. The purpose of this study is to describe the data of the initial research stage obtained as a basis for developing learning media and learning based on research results that will be made in the future. The development model applied in this study is the Plomp model, which has reached the initial data investigation stage. Instruments for collecting data include interviews, observations, and questionnaires. The results of the student needs questionnaire revealed that students agreed that it was necessary to develop a discovery learning-based booklet with a percentage of 81.8%. The learning media that has been used in learning is less effective so that students are less able to understand the subject matter. So it can be concluded that there is a need for the development of booket media based on discovery learning of calm digestive system material in humans in grade VIII of SMPN Siak Hulu.

Nurfitri Ramadana; Ani Widayati

International Journal of Educational Development 2025 Asosiasi Periset Bahasa Sastra Indonesia

This study aims to develop e-comic-based learning media to enhance the motivation of Grade XII students at SMA Kolombo in learning adjusting journal entries for service companies. The research employed the ADDIE development model with a control group experimental design. Media evaluations indicated that the e-comic is highly feasible, scoring 4.77 from media experts, 3.88 from material experts, and 5.27 from Accounting teachers. Data collected through observations, interviews, and questionnaires showed a significant motivation improvement in the experimental class, with average scores increasing from 90.62 to 105.69, compared to a less significant increase in the control group. An independent t-test confirmed significant differences between the groups (p < 0.05), demonstrating the e-d effectiveness. This study recommends e-comic media as an engaging, interactive, and efficient innovation to improve students' motivation in learning accounting concept..

Ulfa Nurfitri Aprilia; Fitri Hidayati Lestari; Linda Ayu Sahara; Suttrisno Suttrisno

Jurnal Ilmu Pendidikan 2025 Lembaga Pengembangan Kinerja Dosen

The abstract of this research aims to explore the strategies implemented by Madrasah Ibtidaiyah (MI) teachers in forming digital ethics in students in the era of social media. With the increasing use of social media among children and teenagers, digital ethics education has become crucial to ensure that students can use technology wisely and responsibly. This research uses a qualitative approach with data collection methods through in-depth interviews, direct observation, and analysis of curriculum documents. The research results show that MI teachers integrate character values ​​into digital ethics learning, utilize group discussions, and use technology as a learning tool. Apart from that, collaboration with parents has also proven important in supporting digital ethics education. Despite challenges such as limited technological infrastructure and differences in student backgrounds, suggestions for increasing the effectiveness of digital ethics education include increasing teacher capacity, systematic curriculum development, and parental involvement. Thus, this research provides insight into the importance of digital ethics education in MI and the strategies that can be implemented to form an intelligent and characterful young generation in the era of social media. without any references or formulas.

John John; Ria Eka Sari; Joko Rahmat

Filosofi : Publikasi Ilmu Komunikasi, Desain, Seni Budaya 2025 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

The introduction of hijaiyah letters in early childhood is an important stage in building the basis for learning the Qur'an. This research aims to develop an interactive game called Al-Dhaki which is designed to help parents and early childhood education teachers in introducing hijaiyah letters to children in an interesting and effective way. This game is designed using quantitative research methods to analyze user needs, with a 5W+1H approach (What, Why, Who, When, Where, and How) in data collection and analysis. The results of the study show that game-based interactive learning media can increase children's interest in learning and simplify the process of recognizing hijaiyah letters. Al-Dhaki is developed in the form of an application file (APK) that can be installed on Android devices, making it easily accessible to users. The game is equipped with interactive features, such as sounds, animations, and simple quizzes, to increase children's engagement in learning. With the presence of Al-Dhaki, it is hoped that the process of recognizing hijaiyah letters will be more fun and effective, as well as providing practical solutions for parents and PAUD teachers in supporting the development of religious literacy in early childhood.

Qarmia Amanda; Sudarti Sudarti; Iin Maulina

Jurnal Pendidikan Anak Usia Dini dan Kewarganegaraan 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

This study aims to analyze the barriers in early childhood reading skills at Al-Mukaddimah Kindergarten. The main focus of this research includes identifying barriers experienced by children, factors that influence these barriers, and teacher efforts in overcoming reading difficulties. The method used is descriptive qualitative with a case study approach, which involves observation, interviews and documentation. The results show that there are several barriers in early reading skills, such as difficulty recognizing letters, distinguishing letters, and understanding symbols and numbers. Factors that influence these obstacles include the child's psychological condition, family environment, and learning methods applied by the teacher. Teachers' efforts in overcoming these obstacles are carried out through a fun and interactive approach, including the use of interesting learning media and varied teaching strategies. This research is expected to contribute to the development of reading learning methods in early childhood and provide recommendations for teachers and parents in supporting children's reading skills.

Neneng Hadawang; Nursina Sya’bania; Kartini Rahman Nisa

Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

The purpose of this research is to create e-module teaching materials with a discovery learning approach on the topic of oxidation-reduction reactions. These materials will be assessed for validity, practicality, and effectiveness in educational settings. This research uses the assurance development model which includes student character analysis, identification of learning objectives, selection of appropriate methods, media, and materials, utilization of media and materials in the learning process, active involvement of students, and evaluation phase. The e-module has successfully undergone a rigorous validation process conducted by a panel of validators and respected experts in the field. In addition, it has been thoroughly field tested to ensure that the resulting e-module is valid and effective, as well as practical in its application. The results showed that: 1) the assessment of media validity by media and material experts is included in the very valid category; 2) at the field trial stage involving 17 students of class X MIA 1 SMA Muhammadiyah Maumere, the class completeness rate was 81.3%. In addition, the electronic module (e-module) has been found to have a beneficial effect on student learning outcomes. Based on the descriptive analysis results, it can be concluded that the average student learning completeness rate is 87%. This indicates that e-modules used in an educational setting can be considered effective. The e-modules received positive responses from both students and teachers, indicating their practicality.

Diyah Andini Kusumastuti; Umi Mahmudah

Inovasi Pendidikan dan Anak Usia Dini 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

The era of digitalization has a significant impact on various aspects of life, including education. However, the existence of traditional games is increasingly eliminated due to technological developments. This study examines the implementation of the traditional game of ball ball as an interactive learning medium of the earth's gravitational force for elementary / middle school students. Using  the Systematic Literature Review (SLR) method, this study identifies the benefits of the game of ball ball in improving students' understanding, motivation, and learning outcomes through a fun and interactive approach. The results of the study show that the ball game is able to integrate the concept of the earth's gravitational force in a simple but effective way. The game also facilitates the development of students' cognitive, psychomotor, affective, social, and spiritual aspects. The use of the game of ball in learning not only increases students' interest but also creates an inclusive and collaborative learning environment. The conclusion of this study confirms that the traditional game of bekel ball is an innovative and relevant learning medium in teaching physics concepts, especially the earth's gravitational force. The practical implications can be used as a guideline for educators to develop learning strategies based on local wisdom that support in-depth conceptual understanding. Further research is recommended to explore the potential of other traditional games in the learning of complex science concepts.

Sartika Alpianti Manurung; Raudhatul Jannah; Mutia Syahdina; Sahkholid Nasution

This study aims to analyze the trends of digitalization in Arabic language learning, focusing on the TikTok account of the Al-Azhar Arabic Course. In the modern era, the rapid development of digital technology has transformed educational practices, making learning processes more interactive, flexible, and accessible. TikTok, as one of the most popular social media platforms, offers a new approach to delivering educational content through engaging short videos. This research employs a descriptive qualitative method to understand the use of TikTok as a learning medium, including content patterns, user responses, and its effectiveness. Data were collected through content observation, interviews with account managers and users, and documentation of interactions on the platform. The findings indicate that the Al-Azhar Arabic Course TikTok account successfully captures the interest of young audiences with its varied and interactive content. Active interaction between account managers and users also enhances student engagement in the learning process. Despite challenges related to content quality and technological disparities, this study demonstrates that TikTok holds significant potential as an educational tool for introducing Arabic language to a broader audience. The research recommends that account managers continually update their content and evaluate its relevance and quality.  

Yuniar Mughayyirah; Nadziratul Ulya; Imam Anas Mubarok

International Journal of Educational Evaluation and Policy Analysis 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

Physics is a subject that students are less interested in because it has a high level of difficulty in understanding, so to increase students interest and sympathy for physics, learning media that is interesting and not monotonous is needed. However, the reality in the field is that there are still very few teachers who have the skills and abilities to develop interesting learning media such as interactive learning media such as "Interactive Learning". Learning with Interactive Learning is believed to be able to stimulate good and efficient student development. The objectives of this activity include producing interactive macromedia flash learning media that is easy to learn and to find out the advantages of macromedia flash interactive learning media when compared to power point. So with this activity it is hoped that it can increase students abilities and interest in teaching and learning activities in Physics subjects at MA Nurul Huda Talang, Saronggi, Sumenep, Madura. The results of this service prove that the existence of interactive learning for teaching Physics subjects at MA Nurul Huda Talang, Saronggi, Sumenep has a positive impact and is able to increase students interest and abilities in the process of teaching and learning Physics subjects. Apart from that, the interactive learning activity has provided motivation to Physics teachers at MA Nurul Huda Talang, Saronggi, Sumenep, Madura to further improve their abilities in creating more interesting and innovative teaching materials.