Publication Search

73,319 articles from 712 journals · 2,111 citations tracked

Showing 41-60 of 100

Analytics

Sri Astuti; Nasrun Nasrun; Ernawati Ernawati

Journal Innovation in Education (INOVED) 2023 STIKes Ibnu Sina Ajibarang

The problem in this research was the discovery of problems in the learning process, where students had minimal understanding regarding the material presented by the teacher. This research aims to determine whether concrete media development can influence students' interests, attitudes and abilities in absorbing information from the material presented by the teacher. This type of research is research and development (R&D) which aims to determine the validity and practicality of a concrete learning media in the form of congklak for fourth grade students at SD Inpres Maccini Baru, Tamalate District, Makassar City. The development model used is the ADDIE model consisting of analysis, design, development, implementation and evaluation stages. The subjects in this research were 32 grade IV students at SD Inpres Maccini Baru, Tamalate District, Makassar City. The data collection technique was carried out by means of a questionnaire. The results of the validity and practicality that were developed were a media validity percentage of 81.6% with the "Valid" criteria. The results of the analysis in the field trials of students obtained a percentage of 81.17% "Valid/Practical". So it can be concluded that the concrete learning media in the form of congklak is valid and practical. Based on the results of the research above, it can be concluded that the Congklak media for class IV of SD Inpres Maccinni Baru, Tamalate District, Makassar City uses a type of practical development research.

Fetty Anggriani; Muhamad Firdaus; Hartono Hartono

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2023 International Forum of Researchers and Lecturers

The purpose of this research is to find out the comparison of Inquiry and Problem Based Learning learning models on critical thinking skills in terms of students' learning interests. This research was conducted at SMP Negeri 5 Sandai. This research was a quantitative experiment with the type of quasi-experimental design (quasi-experimental) research. The design of this study followed the research paradigm flow of Randomized Only Control Group Design where the subjects taken were grouped into two groups, namely experiment I and experimental group II. In this study, the samples were VIII grade students consisting of VIII A and VIII B classes. Experimental class 1, VIII A consisted of 30 students and experimental class 2, VIII B consisted of 30 students. The data collection tools used in this study were response questionnaires and tests of critical thinking skills in the form of essay questions. The results of the analysis of variance of the two cell paths are not the same indicating that there are differences in critical thinking skills between students with high, medium and low interest in learning. Based on the post-anava test with the Scheffe method, the value of F_(.1-.2) = 0.7374; F_(.1-.3) = 6.7540; F_(.2-.3) = 1.4279; DK = {F│F<3.168}. From the results of the calculation of the two-way analysis of variance with unequal cells, the value of F_ab=1.576<F_(0.05;2;54)=3.16 means that H_0AB is accepted so that there is no interaction between the learning model and learning interest on students' critical thinking skills.

Adji Seputro; Ahmad Dwi Nurdiyanto

Journal of New Trends in Sciences 2023 CV. Aksara Global Akademia

Mathematics anxiety has long been recognized as a barrier to student achievement, particularly in an era where digital technologies are reshaping education. This study aims to investigate the role of cognitive psychology in modern mathematics learning as a means of reducing math anxiety and enhancing numerical creativity among digital generation learners. Employing an experimental classroom design informed by neuroeducation principles, the research explored how interventions rooted in cognitive regulation, emotional control, and cognitive load management influence student outcomes. Data were collected through pre-test and post-test instruments measuring levels of math anxiety and creativity in numerical problem-solving. The findings demonstrate a significant reduction in mathematics anxiety following the implementation of the neuroeducation-based intervention. Simultaneously, students exhibited marked improvements in creative approaches to numerical challenges, indicating that addressing psychological factors is essential to unlocking mathematical potential. These results highlight the importance of integrating cognitive psychology into mathematics instruction, moving beyond procedural learning toward a holistic approach that considers students’ emotional and cognitive states. The implications extend to educators, curriculum designers, and policymakers, suggesting that modern mathematics education should balance cognitive development, emotional well-being, and creative problem-solving skills to prepare students for the challenges of a rapidly evolving digital world.

Rahmat Hidayat

Student Scientific Creativity Journal 2023 Pusat Riset dan Inovasi Nasional

Strategy is a way or method that is chosen or it can also be interpreted as a way to achieve a goal in education. The definition of a learning strategy can be interpreted as a plan that contains a series of activities designed to achieve certain educational goals. The learning strategy includes specific learning approaches, models, methods and techniques. This research is a qualitative method, which is a method that aims to make a systematic, factual, accurate description, picture or painting of the properties and relationships between the phenomena investigated. In other words, descriptive research takes the problem or focuses on actual problems as they were at the time the research was carried out. What was collected was in the form of primary data and secondary data about teacher strategies in online learning, the techniques used in data collection were observations, interviews and documentation studies. Research leads to the methods used by teachers in online learning activities using platforms such as WhatsApp, email, and technology-based zoom.

Andi Agus Nandi Putra Pradana; Muhammad Nawir; Fitri Yanty Muchtar

Journal Innovation in Education (INOVED) 2023 STIKes Ibnu Sina Ajibarang

The main problem in this study is how to apply the Project Based Learning learning model to improve student learning outcomes for social studies learning in class V SD Inpres Bontomanai. This study aims to improve student learning outcomes in Social Studies learning with the Project Based Learning learning model in class V SD Inpres Bontomanai. This type of research is Class Action Research which consists of two cycles where each cycle is carried out as many as 3 (three ) meeting times. The research procedures included planning, carrying out actions, observing and reflecting. The subjects in this study were 25 students of grade V SD Inpres Bontomanai. The results showed that in the first cycle that was completed individually out of 25 students only 10 students or 40% fulfilled completeness. student learning outcomes on social studies learning. Classically it is not sufficient enough because the average value is 65. Whereas in cycle II where out of 25 students there are 19 students or 76% completeness of student learning outcomes on social studies learning and classically it has been fulfilled, namely the average value is 75.80 or is in the very good category. Based on the results of this study, it can be concluded that student learning outcomes on social studies learning using the Project Based Learning learning model in class V SD Inpres Bontomanai have increased.

Jumriati Jumriati; Andi Sugiati; Musdalifah Syahrir

GARUDA : Jurnal Pendidikan Kewarganegaraan dan Filsafat 2023 International Forum of Researchers and Lecturers

The main problem in this study is whether there is an effect of the use of Quartet Card Learning Media on PPKn Learning Outcomes of Grade V Students of SD Negeri Mangasa 1. This study aims to determine the Effect of Using Quartet Card Learning Media on PPKn Learning Outcomes of Class V SD Negeri Students Mangasa 1. This type of research is an experimental research type of pre-experimental design with the form of a one group pretest-posttest design. The research procedure includes pretest, treatment, and posttest. The sample in this study were 26 students of Class V SD Negeri Mangasa 1. The results of this study indicate that the effect of the use of quartet card learning media on PPKn learning outcomes for fifth grade students of SD Negeri Mangasa 1 (Pre-test) shows that the number of students who have not reached the KKM is 26 students (overall) or 0% while students who have achieved KKM is 26 students (overall or 100% with an average value of 54.7. Therefore, the results of the influence of the use of quartet card learning media on PPKn learning outcomes for class V SD Negeri Mangasa 1 are still classified in the low category and not meets the classical completeness criteria.Based on the results of the research above, it can be concluded that the Effect of Using Quartet Card Learning Media on PPKn Learning Outcomes of Class V SD Negeri Mangasa 1 has increased.

Theo Morgan

Aljabar : Jurnal Ilmuan Pendidikan, Matematika dan Kebumian 2023 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

The rapid flow of scientific and technological developments requires an increase in the quality of human resources. Education has a very important function in improving the quality of human resources. In order to find quality human resources, quality education is also needed. Improving the quality of education needs to be carried out continuously and continuously. One way to improve the quality of education is to improve the curriculum.

Siti Rahmawati; Bagus Rahmad Wijaya

Jurnal Bintang Pendidikan Indonesia 2023 Pusat Riset dan Inovasi Nasional

The purpose of this study was to determine whether there was an effect of the problem-based learning model on mathematics learning outcomes in fifth grade students of UPTD SDN Gili Barat. This research is a quantitative research with the method used is quasi-experimental and the design used is nonequivalent control group design. The sample used was 45 students from fifth grade A and B of UPTD SDN Gili Barat. Sampling using saturated samples. In this study using the experimental class and control class. Data collection used multiple choice test questions, the test instruments used were validity tests, reliability tests, difficulty level tests and discrimination tests. The prerequisite test used is the normality test and homogeneity test while the hypothesis test uses the t-test. Based on the results of data analysis using the t-test with a significance level of 0.05, the results were sig. (2-tailed) of 0.010 means that Ho is rejected and Ha is accepted so that it can be concluded that there is a significant difference between the experimental group and the control group, the treatment given has a significant effect on the problem-based learning model of learning mathematics in fifth grade students of UPTD SDN West Gili.

Yanwar Habibul Muttaqin; Nisa Sholehah Pangsuma; Sri Hartati; Asrianty Mas’ud

Jurnal Bintang Pendidikan Indonesia 2023 Pusat Riset dan Inovasi Nasional

This research is based on a problem found in one of the Madrasah Aliyah schools, namely the model used is not diverse enough that it is considered boring. When learning accepts students feel bored and bored. So that learning activities in class tend to be more rigid and passive. The purpose of this study was to analyze students' responses to the model. learning RMS (Reading, Mind mapping, and Sharing) on ​​Virus material. The research method used is Quasi Experimental (Quasi Experimental). Obtaining data in this study showed that the average student response was 77% in the good category. Thus it can be concluded that students' responses to the RMS learning model (Reading, Mind mapping, and Sharing) on ​​Virus material can be used because it is more fun so it can be used as an alternative. Students are expected to have the same opportunity to develop, and it is recommended that research is conducted to examine more deeply. more about student responses. against models. RMS learning (Reading, Mind mapping, and Sharing) on ​​other Virus materials.

Sri Wahyuni; Nursiwi Nugraheni; Durratus Sa’diyah

Concept: Journal of Social Humanities and Education 2023 Sekolah Tinggi Ilmu Administrasi Yappi Makassar

He background of this research is the low learning outcomes of students in class III at SDN Ngijo 01 Gunungpati District, Semarang City, because the learning process is still centered on the teacher who still follows the habit in the order that begins with the teacher directly explaining the material, then evaluates students through practice. The expected goal in this study is to improve student learning outcomes in learning with the Problem Based Learning model. This type of research is Classroom Action Research which is focused on action as an effort to improve student learning outcomes by using the Problem Based Learning learning model for class III students at SDN Ngijo 01 Gunungpati District, Semarang City. This research consists of 5 cycles. Each of these cycles includes the stages of planning, implementing, observing and reflecting. The research subjects were class III SDN Ngijo 01 Semarang, totaling 21 students consisting of 10 male students and 11 female students. Data collection methods in this study are tests and observations. The research instruments used in this study were test questions and observation sheets. Data on learning outcomes tests were analyzed in a quantitative descriptive manner and the data in the form of observations were analyzed in a qualitative descriptive manner. The success criteria achieved by students and teachers in this study were seen from changes towards improvement and increasing student learning outcomes. The results of classroom action research carried out by the author in five cycles resulted in an increase in students' learning completeness. This can be seen from the percentage of students who pre-action achieved 38% classical mastery level, namely 8 out of 21 students. From the first cycle of students who completed only 12 or 57% of students' completeness, the second cycle had 62% classical completeness, the third cycle had 71% classical completeness, the fourth cycle had 86% classical completeness, the V cycle had 90% classical completeness. Due to the increase in student learning outcomes from having met the target of 85% so that the cycle ends in cycle V. Students show activeness in the learning process and students also understand more because they have direct learning experiences using the Problem Based Learning learning model. This proves that the Problem Based Learning learning model is able to improve student learning outcomes.

Riski Ananda; Tita Mulyati; Yayang Furi Furnamasari

Jurnal Bintang Pendidikan Indonesia 2023 Pusat Riset dan Inovasi Nasional

 This study was motivated by the lack of use of digital-based learning media in the learning process, the absence of counseling and guidance on the dangers of drugs in SDN Kalibaru 07 morning, as well as environmental factors around the school, namely Kalibaru Barat village, which is an area prone to drug abuse. To overcome these problems, efforts are needed to develop stop-motion animation video media that aim to produce stop-motion animation videos that are practical and effective. This research uses the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model. The analysis phase includes an analysis of Learning media development needs and the characteristics of learners. The design phase includes the design of the GBPM and storyboard as a reference in developing stop-motion animation video media. The development phase includes product development and validity tests by experts, namely material experts with an average percentage score of 96.42% in the category "Very Decent", media experts with an average percentage score of 100% in the category "Very Decent", and linguists with an average percentage score of 96.87% in the category "Very Decent". The evaluation phase was conducted by providing a user response questionnaire, namely for teachers with an average score percentage of 95% in the category "Very Good", and learners with an average score percentage of 92.73% in the category "Very Good". The results showed that stop-motion animation videos are very good at instilling anti-drug attitudes in elementary schools.

Silviani Nur Ajizah; Rila Melyana Fitri; Moh. Toharudin

Concept: Journal of Social Humanities and Education 2023 Sekolah Tinggi Ilmu Administrasi Yappi Makassar

The main problem in this reseach is how strengthen character in the independent curriculum in forming character in grade 1 students, the process of applying ethical values to students and the results of strengthening character though learning Javanese. This type of research is descripve qualitative. In this study the data collection used included: observation, in-depth interviews, and documentation.the analytical method used is three stages, namely data reduction, data presentation, and verification. In learning Javanese, habituation can be carried out if the school environment can play a role in the habituation of learning Javanese, including the use of spoken language, behavior, and habits of these factors that have an influence on students, based on the research results that has been done, it can be concluded that the analysis of strengthening character in the independent curriculum through learning Javanese at SD Negeri Sawojajar 1 is carried out with good.  

Ferawati Artauli Hasibuan; Tetti Hasibuan

Concept: Journal of Social Humanities and Education 2023 Sekolah Tinggi Ilmu Administrasi Yappi Makassar

The development of increasingly sophisticated technology requires every individual to be able to understand and apply this technology in everyday life. For this reason, higher creativity is needed in order to be able to think creatively in discovering new things, be it new methods or works and especially being able to solve the problems at hand. Thus, in lectures every student is required to be able to understand lecture material well so that it can be practiced in his life later. One of the methods used to solve this problem, in this study, will be learning using the STEAM method through Project Based Learning (PjBL) for students in semester II (two) of the civil engineering study program. PjBL-based STEAM learning is expected to foster student creativity, especially in creating new works through a project being worked on. The purpose of this study was to find out how effective the use of the PjBL-based STEAM learning method was at the student level, and to find out how student creativity was after the action, whether it increased or not. The research method used is the class action method. Based on the results of the study, it was concluded that the application of the PjBL-based STEAM learning method was feasible for use in the learning process and it was suggested that it could be implemented for further learning. Student creativity has increased through the application of STEAM. This can be seen from the increase in the percentage of student skills for each component observed, namely 12.38% from cycle I in the fairly good category to cycle II in the good category.

Nada Awalyah Ahmad; Baharullah Baharullah; Hamdana Hadaming

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2023 International Forum of Researchers and Lecturers

The formulation of the problem in this study is whether the guided discovery method assisted by learning media can improve mathematics learning outcomes in fourth grade students at SDN 14 Turatea. The purpose of this study was to improve mathematics learning outcomes through guided discovery methods assisted by learning media in fourth grade students at SDN 14 Turatea. This type of research is Classroom Action Research (PTK) which is carried out in two cycles. The subjects in this study were 17 grade IV students at SDN 14 Turatea in the 2022-2023 academic year. Research procedures include planning, implementation of action, observation and reflection. The results showed that in the first cycle of students who completed individually only 10 people or 59% and the average score obtained was 69. Meanwhile in the second cycle where out of 17 students there were 14 people or 82.35% had fulfilled the KKM and the average score -the average obtained was 81.76. Based on the results of this study, it was concluded that the application of the guided discovery method assisted by learning media can improve student learning outcomes in class IV SDN 14 Turatea.

Meilan Rahmah Denny Lubis; Yusni Khairul Amri; Rizal Manurung

Al-Tarbiyah: Jurnal Ilmu Pendidikan Islam 2023 STAI YPIQ BAUBAU, SULAWESI TENGGARA

This study identified the challenges faced by students in writing persuasive texts, as well as exploring the potential for implementing PBL to improve writing skills. This research was conducted using the classroom action research method in class VIII SMP Negeri 11 Medan in the 2022/2023 academic year with a total of 32 students. Actions taken by applying the Problem-Based Learning learning model. This research was conducted in two cycles. Based on the results of research on student activity, it was found that the average value of student activity at the first meeting was 65.15%, at the second meeting, the percentage of activity value was 77.07%. The average value of student activity at meeting III was 70.09%, including the active category. Meanwhile, at the fourth meeting, the percentage of activity values ​​was 72.66% and if it was included in the criteria for student activity, this student activity was included in the active category. Overall, if an average of each cycle is obtained, the results of persuasive text writing skills have increased from 71.61% (active enough category) in cycle I to 71.37% (active category) in cycle II, which means an increase of 9. 76 %. Thus it can be seen that the Problem Based Learning learning model can improve the skills of writing persuasive texts and students understand learning material more easily.

Kathy Putriayu Debora; Asrin Lubis

Jurnal Riset Rumpun Ilmu Pendidikan 2023 Lembaga Pengembangan Kinerja Dosen

This research is a Classroom Action Research (PTK) consisting of 2 cycles, each consisting of 2 meetings. Before giving action, an initial ability test is first given and at the end of each cycle is given a problem-solving ability test. From the results of the analysis of initial ability test data, it was obtained that many students achieved learning completeness from the initial ability test, namely 18 out of 28 students or 21% with a grade average of 26,7. The results of data analysis in the first cycle after applying the Reciprocal Teaching type cooperative learning model showed that the number of students who achieved learning completeness was 13 out of 28 students or 61% with a grade average of 70,7. The results of data analysis at the end of cycle II with the same learning obtained the number of students achieving learning completeness, namely 24 out of 28 students or 86% with a grade average of 90,86. This means that there is an increase in students' mathematical problem-solving skills from cycle I to cycle II. Based on classical completeness criteria, this learning has reached the classical completeness target.

Miswandi Tendrita; Saparuddin Saparuddin; Febrika Febrika

Journal of Creative Student Research 2023 Pusat Riset dan Inovasi Nasional

The COVID-19 pandemic that has occurred throughout the world, including Indonesia, has greatly impacted teaching and learning activities in schools. The learning process that is usually done face-to-face has now turned into online learning, this underlies the emergence of learning difficulties in students. This problem is the background of this research which will see how the difficulties of students in online learning. This study aims to determine student learning difficulties in the online learning process during the covid-19 pandemic in class VIII at MTs Negeri 1 Kolaka. The type of research used in this research is descriptive qualitative research. The number of samples used were 50 students of class VIII MTs 1 Kolaka taken by random sampling technique. The instrument used in this study is a questionnaire with a total of 20 statement items. Students' learning difficulties can be seen from 3 indicators, namely technical difficulties, implementation of learning and difficulties of external factors. The results of this study indicate that the technical difficulty indicator is 36% in the "very high" category. Indicators of learning implementation 38% in the "medium" category. The external factor difficulty indicator is 40% in the “high” category. Overall the average. of the questionnaire data obtained was 58.22% with the highest percentage of 40% being in the "medium" category. Based on the results of the analysis, it can be concluded that learning difficulties in online learning are moderate.

Sindi Sahela; Suci Frisnoiry

Jurnal Riset Rumpun Ilmu Pendidikan 2023 Lembaga Pengembangan Kinerja Dosen

This research is a Classroom Action Research (PTK) which is carried out in 2 cycles. Before carrying out research or taking action, an initial test is given to measure students' problem-solving ability and at the end of each cycle a problem-solving ability test is given. This study aims to determine how to improve problem solving skills through the application of the Geogebra-assisted Problem Based Learning (PBL) learning model. Students experienced an increase in problem-solving skills, in the initial test the average problem-solving ability was 42.19%. In the first cycle, the test results showed an increase of 57.81%. From the results of the second cycle test also increased to 88.50%. The test results showed an increase in students' problem-solving abilities. Thus, it can be concluded that the application of the Geogebra media-assisted PBL model can improve students' problem-solving abilities.

Vika Ivania; Erlanda Dinda Lestari; Tiara Noor Rohmah; Rachmalia Arsyl Azzim; Fina Fakhriyah +1 more

Student Scientific Creativity Journal 2023 Pusat Riset dan Inovasi Nasional

Systematic Review (SR) atau yang secara umum disebut Systematic Literature Review (SLR) ialah teknik sistematis untuk mengumpulkan, menguji secara kritis, mengintegrasikan dan mengumpulkan hasil bermacam kajian penelitian terhadap pertanyaan penelitian atau topik yang diminati. Penelitian diawali dengan menemukan artikel yang dicari sesuai dengan kata kunci yang digunakan yang nantinya berhubungan dengan topik penelitian yang akan diteliti. Penelitian ini bertujuan untuk melakukan kajian literature review Affiliation: terkait Pengaruh Model Pembelajaran Berbasis Problem Based Learning pada Hasil Belajar Matematika. Metode yang digunakan dalam penelitian ini adalah metode SLR (Systematic Literature Review). Pengumpulan data dilakukan dengan mendokumentasi semua artikel yang memiliki penelitian serupa pada artikel yang telah diterbitkan pada jurnal tertentu. Sumber data berasal dari dokumen jurnal yang telah terindex dan diberikan data elektronik ISSN. Pengumpulan data diperoleh dari Google Scholers. Populasi data dalam penelitian ini adalah jurnal yang berfokus dalam model pembelajaran berdasarkan hasil belajar matematika siswa .Artikel yang digunakan pada penelitian ini sebanyak 5 artikel jurnal nasional yang diperoleh dari database google scholar menggunakan aplikasi Harzing’s Publish or Perish.  Hasil penelitian ini  menggunakan model pembelajaran Problem Based Learning pada mata pelajaran matematika untuk siswa Sekolah Dasar.

Irianti Yolan; Rahman Haryadi; Wandra Irvandi

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2023 International Forum of Researchers and Lecturers

The purpose of this study was to develop Problem Based Learning (PBL) based E-Comic learning media on Problem Solving Ability that is valid, practical, and effective on student learning outcomes in statistics material in class XII at SMA Negeri 1 Sungai Laur. The method used is the ADDIE method. The subjects of this study were 29 class XII students of SMA Negeri 1 Sungai Laur, 3 material and media experts. The instruments used in this study were in the form of material expert validation sheets and media expert validation sheets, teacher response questionnaires, student response questionnaires and post-test questions based on the results of the research that had been carried out obtained the results of validation of E-Comic learning media based on Problem Based Learning (PBL). ) Regarding Problem Solving Ability has a validity level of 91.22% with very valid criteria, the practicality level of learning media is 89.60% with very practical criteria and the level of effectiveness of learning media is 93.10% with very effective criteria.