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Kustiana Dewi

Student Scientific Creativity Journal 2023 Pusat Riset dan Inovasi Nasional

Hasil observasi di lapangan bahwa 1) Guru dan siswa membutuhkan media permainan yang dapat meningkatkan bahasa anak. Media yang dimaksud adalah media yang terbuat dari bahan ringan, contohnya dari kayu dan plastic dan hemat serta mudah dibawa, selain itu media yang diharapkan dapat memberi daya tarik bagi anak dalam melakukan permainan dengan media tersebut. 2) Desain pengembangan media permainan buy and sell berbasis mind mapping terdiri dari beberapa tahap. Tahap pertama yaitu gambar mind mapping dengan kombinasi warna gambar mind mapping ini terdiri dari tiga jenis gambar yaitu gambar pada toko indah, toko ceria dan toko bahagia, kemudian buah-buah mainan yang dijual yang terdiri dari buah jambu, belimbing, pisang, sirkaya dan jeruk serta buah salak, kemudian kotak penjualan.

Muhammad Zusril Wibowo

Jurnal Bintang Pendidikan Indonesia 2023 Pusat Riset dan Inovasi Nasional

Character education has been rolled out since 2010 and is still valid today. In character education there are several values, one of which is responsibility. The character of responsibility is very important so that the school becomes a self-development institution to achieve success. Depletion of awareness and even loss of the character of responsibility in students which hinders learning activities so that this should not happen (Kamila, 2013). This study focuses on definitions, benefits, and strategies in learning to improve the character of student responsibility in schools. The results of this study include: 1) character refers to a series of attitudes, behaviors, motivations, and skills, while the character of responsibility is the attitude and behavior of a person to carry out the duties and obligations that he should do to yourself, society, environment (natural, social, and cultural), the State and God Almighty; 2) the benefits of the character of responsibility are that it can improve the quality of learning in the classroom and can improve school quality standards; 3) the character of responsibility can be done with a mind mapping strategy, inquiring mind what to know, CRH, NHT, and Quiz Team. This study concludes that the character of responsibility and learning must be carried out as one of the character education in schools through several strategies.

Merlin Diah Cahyani; Laela Apri Liani

Sejahtera: Jurnal Inspirasi Mengabdi Untuk Negeri 2023 Universitas Maritim AMNI Semarang

This study discusses the application of the Mind Mapping method to PAI learning at SMK Karya Guna 1 Bekasi. The purpose of this study was to find out whether the application of the Mind Mapping method in PAI learning at SMK Karya Guna 1 Bekasi in Class XI was successful or not. The purpose of this research is to prove that by applying the Mind Mapping method to pie learning in schools. By applying the Mind Mapping method it can stimulate students to be active in class, and be able to discuss with peers, and also be able to solve problems by discussing. In this study it can be proven that one of the ways to arouse student activity is to use the Mind Mapping method in teaching PAI at school. Based on the results of this study, it can be seen that applying the Mind Mapping method to PAI learning at SMK Karya Guna 1 Bekasi is well implemented. This can be proven by the application of the Mind Mapping method to PAI learning at SMK Karya Guna 1 Bekasi. Using this method can produce active and critical students in dealing with problems, as well as being able to discuss and respect friends' opinions when discussing, increasing the level of independence in learning. Not only using the discussion method, the teacher must also provide motivation in learning so that students can learn optimally.

Rindang Salsabila; Yayat Suharyat

Jurnal Pelayanan dan Pengabdian Masyarakat Indonesia (JPPMI) 2022 Sekolah Tinggi Ilmu Administrasi Yappi Makassar

Tujuan dari pengabdian  ini yaitu untuk menerapkan metode pembelajaran Mind Mapping pada materi PAI di tingkat sekolah menengah. Metode penelitian ini menerapkan metode deskriptif kualitatif mengambil subjek 30 siswa kelas XI yang dilaksanakan melalui tahap perencanaan, pelaksanaan, dan evaluasi. Pemicu kebiasaan siswa menyukai hal yang selesai dalam berbagai aktivitas ternyata menjadi permasalahan bagi siswa saat meningkatkan daya kreatifitas pemikirannya sehingga berdampak pada kurangnya kreatifitas siswa dalam mengelola materi pembelajaran dan meningkatkan keaktifan siswa. Hasil penelitian ini menyajikan bahwa dengan metode mind mapping siswa mampu menuangkan kreatifitasnya dengan memahami materi pelajaran PAI sehingga proses nalar kreatifnya dapat meningkat. Metode tersebut sangat efektif dan menjadi rekomendasi untuk pendidik dalam menyampaikan materi pembelajaran PAI di dalam kelas.  

Prihatmoko, Setiyo; Prihatmoko, Setiyo; Sumaryanto, Sumaryanto; Herlansyah, Langga Jaya

JURNAL ILMIAH KOMPUTER GRAFIS 2022 UNIVERSITAS STEKOM

This research is motivated by the problem of lack of motivation and attention of students in following the teaching and learning process in the classroom because teaching and learning activities still use conventional methods. This makes students have difficulty in understanding the material being studied so that basic competencies and KKM are not achieved. This study uses the Research and Development (RnD) product development method, using 6 out of 10 research stages, namely potential and problems, data collection, product design, design validation, design improvement and product testing. In this study, researchers used multimedia with the Mind Map method as an interesting learning medium by using a computer that can display text, images, video, and audio so that the learning process is more enjoyable for students. The results of this study are multimedia-based learning media using the Mind Map method. The validity value of media experts is 3.6 which is declared feasible, while the validity value of material experts is 3.8 which is declared feasible, and increases students' understanding and interest as users from 61% initially to increase to 86.11%.

Eko Nursanty; Rahmawaty Abu Hasan; Thazin Htet

SARGA: Journal of Architecture and Urbanism 2022 Universitas 17 Agustus 1945

This paper focuses on unlocking the creative potential of architecture students through an exploration of the Four C model of creativity. This model extends the traditional understanding of creativity and offers a comprehensive framework for fostering innovation in architecture. It introduces "mini-c" and "Pro-c" dimensions, highlighting creativity within the learning process and the attainment of professional expertise. Architecture demands a blend of technical skills and artistic expression for effective communication of ideas. However, nurturing creative thinking among architecture students faces challenges, including fear of experimentation and traditional teaching methods. To address these obstacles, the paper suggests integrating problem-based learning (PBL) and mind mapping techniques. PBL encourages collaboration and critical thinking, while mind mapping stimulates visual and associative thinking, aiding idea generation and organization. Additionally, the role of technology in architecture education is explored, emphasizing the benefits of mixed learning environments that enhance collaboration and creativity. Embracing technology readiness equips students with tools to tackle real-world challenges and create innovative designs. In conclusion, this paper underscores the importance of creative thinking in architectural design and its implications for the discipline's future. By adopting the Four C model, implementing PBL with mind mapping, and leveraging technology, educators can revolutionize architecture education, nurturing a new generation of architects prepared to shape the evolving world with imaginative and visionary designs. 

Tanjung, Indayana Febriani; Khairuna, Khairuna; Santi, Santi

JOURNAL OF BIOLOGY LEARNING 2021 Universitas Veteran Bangun Nusantara Sukoharjo

Penelitian ini bertujuan untuk mengetahui pengaruh pembelajaran kooperatif tipe Reciprocal Teaching (pembelajaran terbalik) dipadu Mind Mapping terhadap aktivitas dan hasil belajar siswa pada pembelajaran biologi kelas XI. Penelitian ini merupakan penelitian kuantitatif dengan desain Quasi Eksperimen. Sampel dalam penelitian ini yaitu kelas XI IPA-1 sebagai kelas eksperimen dan kelas XI IPA-2 sebagai kelas kontrol. Analisis data yang digunakan untuk mengetahui aktivitas belajar siswa yaitu dengan menggunakan rumus TCR (Tingkat Capaian Responden) dan untuk hasil belajar siswa analisis data menggunakan uji hipotesis statistik. Hasil penelitian menunjukan bahwa berdasarkan aktivitas dan hasil belajar siswa terdapat pengaruh penggunaan pembelajaran kooperatif tipe Reciprocal Teaching dipadu Mind Mapping dimana aktivitas belajar siswa pada kelas eksperimen > kelas kontrol sehingga Ha diterima. Perolehan hasil belajar siswa melalui uji hipotesis statistik menunjukan bahwa harga thitung yaitu 7,28 dan harga ttabel 2,068, artinya thitung > ttabel, maka Ha diterima.

Wulansari, Bety; Hanik, Nur Rokhimah; Nugroho, Anwari Adi

JOURNAL OF BIOLOGY LEARNING 2019 Universitas Veteran Bangun Nusantara Sukoharjo

Penelitian ini bertujuan untuk meningkatkan Hasil Belajar Biologi Pada Siswa Kelas X IPA 6 SMA Negeri 1 Tawangsari Tahun Pelajaran 2017/2018.Teknik pengumpulan data dalam penelitian ini menggunakan observasi/ pengamatan, tes/ teknik penilaian, dan dokumentasi. Setelah diadakan tindakan kelas, pada siklus I hasil belajar kognitif sebesar 57%, aspek afektif sebesar 41% dan aspek psikomotorik 33%. Dari siklus I ketuntasan belajar dari aspek kognitif, aspek afektif dan aspek psikomotorik belum memenuhi kriteria tuntas, perlu dilanjutkan ke siklus II. Pada siklus II hasil belajar kognitif sebesar 71%, aspek afektif 46% dan aspek psikomotorik 51%. Pada siklus II telah mengalami peningkatan, tetapi hasil belajar kognitif dan aspek afektif belum mencapai ketuntasan, maka dilanjutkan pada siklus III. Pada siklus III mengalami peningkatan dengan hasil belajar kognitif sebesar 77%, aspek afektif 60% dan aspek psikomotorik 66%. Sehingga dapat disimpulkan bahwa dengan menggunakan model PBL disertai mind mapping dapat meningkatkan hasil belajar biologi.Kata Kunci: Hasil Belajar Biologi, Mind mapping, Problem Based learning (PBL).