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Calisto, Calvin; Narulita, Siska; Calisto, Calvin; Narulita, Siska

JURNAL ILMIAH KOMPUTER GRAFIS 2024 UNIVERSITAS STEKOM

In the current era of information technology, easy and efficient transaction management is an important requirement in the business world, both small and large scale. Rumah Makan Mie Happy is a medium-scale culinary business. Happy Noodle Restaurant provides noodle-based preparations. In its daily life, Happy Noodle Restaurant can serve around 100 consumers, so that the service process requires speed to serve consumers. But in fact, Mie Happy Restaurant still uses manual data processing and transaction management, so it often experiences problems such as slow payment processes, frequent loss of receipts or proof of payment, difficulty in recapitulating or reporting transactions both daily and monthly, and frequent errors in the calculation process. From the problems experienced by Mie Happy Restaurant, the author is interested in developing a web-based cashier application that can help in all matters related to transaction management at Mie Happy Restaurant. The research conducted aims to build or develop a cashier application for Happy Noodle Restaurant that can improve the efficiency and effectiveness of transaction management. This cashier application was built or developed using Hypertext Markup Language (HTML) and Hypertext Preprocessor (PHP) with Visual Studio Code editor and MySQL Database Management System (DBMS). The results of testing with black box testing show that the cashier application developed in functionality has run as expected. This web-based cashier application provides convenience for admins and increases the effectiveness and efficiency of operational activities.

Revifal Anugerah; Tata Sutabri

Modem : Jurnal Informatika dan Sains Teknologi 2024 Asosiasi Profesi Telekomunikasi Dan Informatika Indonesia

In  recent  years,  air  quality  has  become  an  increasingly  important  issue  in  various  cities  around  the  world.  Real-time  air  quality  monitoring  is  essential  for  identifying  pollution  problems  and  taking  appropriate  actions.  This  article  discusses  the  design  of  an  Internet  of  Things  (IoT)-based  air  quality  monitoring  system  using  the  prototype  method.  The  system  is  designed  to  monitor  air  quality  parameters  such  as  PM2.5,  PM10,  CO2,  and  temperature  in  real-time  and  present  the  data  to  users  through  a  web-based  application.

Reza Nurramadhan Suparman

Merkurius : Jurnal Riset Sistem Informasi dan Teknik Informatika 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Digital transformation has become a strategic step for government institutions in improving administrative efficiency and the quality of public services. One crucial aspect of this process is the management of correspondence archives, which in many cases is still conducted manually, making it inefficient and prone to data inaccuracies. Based on observations and interviews, it was found that the archiving process at the Department of Manpower and Transmigration of Sumedang Regency is still performed manually using Excel spreadsheets, with an average of 15–30 letters processed per day or more than 700 archives per year. This study aims to design a digital letter archiving system using the Design Thinking method, which consists of five stages: Empathize, Define, Ideate, Prototype, and Test, with the research focused up to the Prototype stage. The results indicate that the designed digital archiving system successfully accommodates user needs through a simple, structured, and easy-to-use interface. The final design, presented in the form of a Wireframe, includes several main pages: Login, Forgot Password, Dashboard, Incoming and Outgoing Archives, Add Archive Form, and Add Archive Menu. The application of Design Thinking has proven effective in producing a user-centered system design that supports the implementation of digital transformation within governmental administrative environments.

Angga Madona; Tata Sutabri

Router : Jurnal Teknik Informatika dan Terapan 2024 Asosiasi Profesi Telekomunikasi dan Informatika Indonesia

Digitalization is the main pillar of change in various aspects of life, including education and social interaction. Balai Diklat Keagamaan Palembang has adopted digital transformation through the development of eL TV, a digital learning platform. This research aims to analyze the User Interface (UI) and User Experience (UX) on the eL TV website of the Palembang Religious Education and Training Center from an anthropological perspective using the Design Thinking method. This approach integrates aspects of culture, habits, and user behavior to create socially and contextually relevant designs. The research stages include Empathize through observations and interviews to understand user needs, Define to identify key problems, Ideate to generate creative solutions, Prototype to build an initial design that is responsive to local values, and Test to measure the effectiveness of the new design. This research concludes that an anthropological approach to UI/UX design through the Design Thinking method can increase user relevance and satisfaction with the eL TV website, while encouraging the use of technology that is more inclusive and oriented to the needs of local communities.  

Naufal Farid; Tata Sutabri

Jurnal Sains dan Teknologi 2024 Fakultas Teknik Universitas Cenderawasih

The rapid development of information and communication technology has encouraged companies to switch to digital platforms in managing their sales. One of the most widely used solutions is a web-based sales application, which allows buying and selling transactions to be carried out online, improving operational efficiency, and expanding market reach. In this study, a web-based sales application was designed using a prototype methodology. This methodology was chosen because of its ability to actively involve users in the development process, through an iterative cycle that allows for direct feedback from users to improve and improve the system gradually. The first step in this design is to collect needs from users or stakeholders through interviews and observations. Based on these needs, an initial prototype of the application was built that included key features such as product management, shopping cart, and payment processing. The prototype is then evaluated by the user, and the feedback is used to refine and refine the prototype until the final application is ready for further development. The resulting app has a full range of features that include product management, a secure checkout system, payment method integration, and real-time sales reporting. The prototype methodology allows developers to detect and resolve potential issues from the early stages of development, thereby minimizing the risk of errors in complex feature implementations. Additionally, the active participation of users in the development process ensures that the resulting application is more in line with the needs and expectations of users. The results of this study show that a prototype-based approach can improve the effectiveness and quality of web-based sales applications, as well as maximize user satisfaction. This application is expected to help companies manage sales transactions more efficiently and expand business reach through digital platforms.  

M. Fakhri Sholahuddin; Tata Sutabri

Router : Jurnal Teknik Informatika dan Terapan 2024 Asosiasi Profesi Telekomunikasi dan Informatika Indonesia

In the animation industry, the effectiveness of user interface (UI) and user experience (UX) design in image processing software is crucial for enhancing user comfort and productivity. This study aims to evaluate the UI/UX design in software belonging to the Adobe family, such as Photoshop, Illustrator, and After Effects. The employed methodology is Design Thinking, which includes the steps of Empathize, Define, Ideate, Prototype, and Test, to analyze each aspect of UI/UX design. Data were gathered through surveys and interviews with industry professionals to understand their experiences and perspectives. Preliminary results indicate that while Adobe applications are generally satisfactory, some software like After Effects and Illustrator require specific adjustments to the workspace menu to better meet user needs. These findings highlight areas needing improvement in image processing software to enhance user comfort and work efficiency. This research is expected to contribute to the development of more user-centered software, thereby improving user experience quality in the animation.

Vingky Nandra Sari; Tata Sutabri

Uranus: Jurnal Ilmiah Teknik Elektro, Sains dan Informatika 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

The system for receiving police reports at the Semendawai Tribe III Police is currently still done manually by typing them in Microsoft Word which are then printed and stored in hard copy in the criminal investigation room. Storing files in hard copy form results in files piling up, being scattered, being tucked away, as well as the potential for losing files or having difficulty finding files when they are needed again. Apart from that, police report files in softcopy form are sometimes accidentally deleted, not copied, and immediately overwritten with a new police report, resulting in data loss that cannot be recovered. Therefore, this research aims to design electronic monitoring of police reports using a prototype method that allows gradual development of the system based on input from users. The electronic monitoring design was carried out in several stages, starting with the creation of a report recording module, followed by a combination of report status monitoring features, and ending with the implementation of automatic backup. Each stage is tested and evaluated separately to ensure optimal quality and usability. The research results show that this system is able to increase the efficiency of report management, can minimize the risk of data loss, and makes it easier for Sector Police personnel to monitor the progress of reports. With automatic backup, report data is stored safely and can be accessed at any time. It is hoped that this research can be an innovative solution for Sector Police in digitalizing administrative processes, as well as providing a basis for further development in the future.

Isa Mahendra Kusuma Rachman, Bhaskara; Sulistyo, Wiwin

IT-Explore: Jurnal Penerapan Teknologi Informasi dan Komunikasi 2024 Fakultas Teknologi Informasi, Universitas Kristen Satya Wacana

Abstrak – Dalam sebuah jaringan diperlukan sebuah alamat dalam bentuk IP Address. Penelitian ini akan membandingkan kedua versi IP yang ada yaitu IPv4 dan IPv6 pada mekanisme antrian sehingga dapat memberi gambaran apa pengaruh performa pada manajemen jaringan secara spesifik yaitu pada bandwidth, latency, dan packet loss. Mekanisme Antrian dalam jaringan merupakan proses bagaimana paket-paket data yang akan dikirim dari asal paket seperti server menuju ke klien yang meminta, metode antrian Class Based Weighted Fair Queuing (CBWFQ) merupakan metode Mekanisme antrian yang menggunakan metode Class Based Queuing untuk memilah paket data yang sudah ditentukan user seperti protokol TCP dan ICMP serta Weighted Fair Queuing sebagai penjadwal pengiriman paket data. Proses untuk melakukan analisis menggunakan Network Development Life Cycle (NDLC) yaitu melakuan analisis, desain, simulasi prototype, implementasi, monitoring, dan manajemen pada sebuah jaringan. Pada IPv4 bandwidth yang digunakan lebih tinggi daripada IPv6, tetapi IPv6 lebih konsisten pada penggunaan bandwidth.Sementara pada latency perbedaannya hampir satu milisecond dan tidak didapati terdapatnya packet loss. Penggunaan rata-rata bandwidth pada IPv4 adalah 94.315 Mbits/sec sementara pada IPv6 adalah 92.9625 Mbits/sec, rata-rata latency IPv4 adalah 11.65 milisecond sementara pada IPv6 adalah 12.4 milisecond. Penelitian ini diharapkan dapat menjadi sebuah acuan dalam transisi perubahan dari IPv4 menjadi IPv6 dalam jaringan yang telah diatur dengan Mekanisme Antrian.

Zian Sari; Marto Sihombing; Melda Pita Uli Sitompul

Bridge : Jurnal Publikasi Sistem Informasi dan Telekomunikasi 2024 Asosiasi Profesi Telekomunikasi Dan Informatika Indonesia

Vulvodynia is a chronic pain condition affecting the vulva that significantly impacts women’s quality of life. Accurate and early diagnosis poses a challenge due to the often-overlapping symptoms with other conditions and the lack of definitive diagnostic tests. This paper proposes the use of expert system methods as a diagnostic tool for vulvodynia in women. The expert system, integrating medical knowledge with inference algorithms, is designed to analyze symptoms, medical history, and test results to provide accurate diagnoses and treatment recommendations. The study involves the development and evaluation of a computer-based expert system prototype that uses clinical data and medical decision-making to enhance the accuracy of vulvodynia diagnosis. Preliminary results indicate that the expert system can improve diagnostic rates and reduce the time required for identifying this condition, offering a potentially valuable tool for medical professionals in clinical practice.  

Sri Wahyuni; Fajri Profesio Putra

Repeater : Publikasi Teknik Informatika dan Jaringan 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

This research aims to develop an application for recommending safe and suitable skincare products for pregnant women. The application is built using the prototype method and implemented with the Python programming language using the Flask framework. The study encompasses product categories from Drw Skincare, including serums, toners, shampoos, body care products, facial washes, and creams. The system provides options for users to select categories of skincare ingredients they desire. The application issues warnings about skincare ingredients that should be avoided during pregnancy, such as retinol and specific acids. The end result is a list of recommended skincare products containing ingredients that align with the user's selected criteria. Each product is accompanied by comprehensive information about its ingredients and advice. Users can utilize search and advanced filtering features to find skincare products based on product types and brands. The application offers clear user guidance and an intuitive interface, enabling users to navigate and use the application comfortably. It is expected that this application can assist pregnant women in choosing safe and effective skincare products while providing a better understanding of skincare during pregnancy.

Anansyah Wira Diharja; Riyan Abdul Aziz; Muhammad Setiyawan

JURNAL PENELITIAN SISTEM INFORMASI 2024 Institut Teknologi dan Bisnis (ITB) Semarang

In the rapidly evolving digital era, the digital marketing service industry in Indonesia faces the challenge of providing more effective and relevant solutions amid intense competition. This research utilizes the Design Thinking methodology to develop the UI/UX of the MARQETIQ website, aiming to enhance user experience by offering digital marketing services tailored to clients' specific needs. Through the five stages of Design Thinking: Empathize, Define, Ideate, Prototype, and Test. The researchers gained deep insights into user needs, formulated key problems, and created and tested innovative design solutions. The research findings indicate that this approach successfully resulted in a more intuitive and responsive website, facilitated the ordering process, and improved client satisfaction and loyalty. These findings demonstrate that applying the Design Thinking approach can significantly enhance user experience and the relevance of services in a digital marketing platform..    

Latifah Nurul Habibah; Indrawan Ady Saputro

Jupiter: Publikasi Ilmu Keteknikan Industri, Teknik Elektro dan Informatika 2024 Asosiasi Riset Ilmu Teknik Indonesia

This study focuses on the design of the user interface (UI) and user experience (UX) for a pizza shop application using the Design Thinking method. Aiming to enhance convenience and efficiency in the ordering process, the method involves five stages: empathize, define, ideate, prototype, and test. The UI design is developed to ensure an attractive and user-friendly interface, while the UX emphasizes ease of navigation and user satisfaction. The resulting prototype includes essential features such as product menus, shopping cart, and order tracking. Usability testing shows that the application effectively simplifies online pizza ordering, improving the overall shopping experience for users.

Muhammad Nurwegiono

JURNAL PENELITIAN SISTEM INFORMASI 2024 Institut Teknologi dan Bisnis (ITB) Semarang

In this digital era, patients expect ease of access and transparency in healthcare services. Klinik XYZ, currently using conventional methods, faces challenges in meeting these expectations, such as long queues, incomplete information, and difficulties in scheduling appointments with doctors. This study aims to develop a mobile application to enhance service quality at Klinik XYZ. The method used is Waterfall, involving the stages of needs analysis through observation and interviews, system design, coding, and testing. The findings show that the developed application can provide essential features such as doctor profiles, doctor schedules, appointment scheduling, service selection, ratings, news, and health tips. This application successfully improves the efficiency and quality of services at Klinik XYZ by reducing waiting times and providing a better user experience. The implications of this study indicate that integrating mobile technology into healthcare services can significantly enhance patient satisfaction and the operational effectiveness of the clinic. Arifin, M. N., & Siahaan, D. (2020). Structural and Semantic Similarity Measurement of UML Use Case Diagram. Lontar Komputer : Jurnal Ilmiah Teknologi Informasi, 11(2), 88. https://doi.org/10.24843/lkjiti.2020.v11.i02.p03 Febriyanti, N. M. D., Sudana, A., & ... (2021). Implementasi Black Box Testing pada Sistem Informasi Manajemen Dosen. Jurnal Ilmiah …, 2(3). http://download.garuda.kemdikbud.go.id/article.php?article=3457876&val=30165&title=Implementasi Black Box Testing pada Sistem Informasi Manajemen Dosen Haerani, R., Hendriyati, P., Nugroho, P. A., & Lukman, M. (2023). Waterfall Model Implementation in Information Systems Web Based Goods Delivery Service. JURTEKSI (Jurnal Teknologi Dan Sistem Informasi), 9(3), 501–508. https://doi.org/10.33330/jurteksi.v9i3.2267 Lee Ventola, C. (2014). Mobile devices and apps for health care professionals: Uses and benefits. P and T, 39(5), 356–364. Luxton, D. D., Kayl, R. A., & Mishkind, M. C. (2012). MHealth data security: The need for HIPAA-compliant standardization. Telemedicine and E-Health, 18(4), 284–288. https://doi.org/10.1089/tmj.2011.0180 Martínez-Pérez, B., De La Torre-Díez, I., & López-Coronado, M. (2013). Mobile health applications for the most prevalent conditions by the world health organization: Review and analysis. Journal of Medical Internet Research, 15(6). https://doi.org/10.2196/jmir.2600 Nurbaiti Oktaviani, S., Fikri Aziz, C., & Maula Sulthon, B. (2022). Analisa UI/UX Sistem Informasi Penjualan Berbasis Mobile Menggunakan Metode Prototype. KLIK: Kajian Ilmiah Informatika Dan Komputer, 2(6), 225–233. https://doi.org/10.30865/klik.v2i6.401 Rambe, B. H., Pane, R., Irmayani, D., Nasution, M., Munthe, I. R., Ekonomi, F., & Bisnis, D. (2020). UML Modeling and Black Box Testing Methods in the School Payment Information System. Jurnal Mantik, 4(3), 1634–1640. https://iocscience.org/ejournal/index.php/mantik

Saroafifa Indriani; Yunita Primasanti; Erna Indriastiningsih

Jupiter: Publikasi Ilmu Keteknikan Industri, Teknik Elektro dan Informatika 2024 Asosiasi Riset Ilmu Teknik Indonesia

Pan Brothers Tbk is one of the garment companies that adopted garment production in the form of 3D VR (Virtual Reality) as a garment prototype in Indonesia. In the process of making 3D VR products, many defective products must be revised. The study aims to implement the Six Sigma method and suggest improvements to reduce defects in 3D VR garment products using the Six Sigma method with the stages of defining, measuring, analyzing, improving, and controlling. In the define stage, the identification of the production process using the SIPOC diagram and identifying the type of defect. In the measure stage, the DPMO and sigma value calculations are carried out. The most defects are fitting not balanced and properly with a DPMO value of 269619.2 and a sigma value of 2.11. In the analysis stage with a fishbone diagram shows the factors that cause defects, namely man, machine, material, method, and environment. In the improvement stage, suggestions for improvements are given to reduce defects in 3D VR garment products. In the control stage, quality control is carried out by conducting internal training, upskilling, creating inspection report forms, adding teams to the QC division, and adding SOPs for the 3D VR producing process.

Halimatus Sadiah; M.Agus Sunandar; Meriska Defrriani

Merkurius : Jurnal Riset Sistem Informasi dan Teknik Informatika 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Pengelolaan inventaris yang efektif dan efisien merupakan salah satu faktor kunci keberhasilan operasional pasar plastik BIMIU. Namun berbagai permasalahan sering terjadi, antara lain kesalahan pencatatan persediaan, data persediaan yang tidak akurat, dan ketidakmampuan melacak umur barang persediaan.Oleh karena itu, tujuan dari penelitian ini adalah  merancang dan membangun sistem informasi manajemen gudang dengan metode FIFO (First In First Out) untuk mengatasi permasalahan tersebut.Metode FIFO dipilih karena  paling cocok untuk toko plastik BIMIU, kami juga mengirimkan produk yang tiba lebih dulu, sehingga meminimalkan risiko kerusakan produk akibat penyimpanan jangka panjang. Sistem ini dibuat menggunakan perangkat lunak berbasis web dengan menggunakan bahasa pemrograman PHP dan database MySQL.Hasil penelitian menunjukkan bahwa sistem informasi manajemen gudang yang dirancang dapat meningkatkan akurasi pencatatan persediaan, mempermudah proses pelacakan produk, dan mengoptimalkan pengelolaan gudang. Pengenalan sistem ini diharapkan dapat meningkatkan efisiensi operasional dan layanan pelanggan  Toko Plastik BIMIU.

Muhammad Sulthon Abdillah; Farel Atalla Muhammad Dafa; Ina Sholihah Widiati

Router : Jurnal Teknik Informatika dan Terapan 2024 Asosiasi Profesi Telekomunikasi dan Informatika Indonesia

In the rapid development of the food and beverage industry, overproduction and unsold food have led to a high amount of food waste, making Indonesia one of the largest food waste producers in the world. Data from the Central Bureau of Statistics (BPS) in 2021 shows that Indonesia produces 23-40 million tons of food waste annually, which negatively impacts the environment, natural resources, and the economy. This research aims to create a website that serves as a platform for selling leftover food to reduce food waste issues in Indonesia. The method used in designing this website is the Design Thinking method, which consists of five stages: Empathize, Define, Ideate, Prototype, and Test. Data for this method is collected through surveys and interviews with respondents. By creating this website, it is hoped to connect food business operators, such as restaurants, cafes, and bakeries, with consumers, allowing them to interact and providing an effective solution to reduce food waste in Indonesia. Additionally, it is expected that this website can minimize the waste of still-edible food for everyone. By ordering through this online platform, customers can get food at half the normal price.

Haris Jamaludin; Haris Jamaludin; Sulartopo Sulartopo; Nuris Dwi Setiawan

Jurnal Elektronika dan Komputer 2024 STEKOM PRESS

This study focuses on creating a Turnitin tutorial application to track plagiarism using the prototype method approach. The purpose of this application is to make it easier for users to understand and utilize Turnitin as a reliable plagiarism detection tool in academic writing. The prototype method was chosen because it allows for rapid iteration and improvement based on user feedback, which is very important to improve the quality of the application. The development stages include creating an initial prototype, testing functions, and collecting feedback for design refinement. This study aims for the application to be developed to provide clear guidance and effective solutions in identifying and preventing plagiarism, while deepening users' understanding of the use of Turnitin. Thus, this application is expected to strengthen academic integrity and support ethical writing practices through integrated plagiarism detection technology.

Diki Jonatan; Irsan Jaelani; Minarto, Minarto

Merkurius : Jurnal Riset Sistem Informasi dan Teknik Informatika 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Royal Posh Pro adalah sebuah usaha mikro kecil dan menengah (UMKM) yang bergerak di bidang jasa fotografi, menyediakan berbagai paket dokumentasi untuk berbagai jenis acara dengan kualitas tinggi. Namun, perusahaan ini menghadapi tantangan operasional, khususnya dalam pengelolaan penjadwalan dan data pembayaran yang masih dilakukan secara manual. Penelitian ini bertujuan untuk mengembangkan sistem informasi berbasis web yang terintegrasi dengan payment gateway guna mengatasi masalah tersebut. Metode prototype digunakan dalam penelitian ini untuk merancang, menguji, dan menyempurnakan sistem secara iteratif, agar sesuai dengan kebutuhan operasional Royal Posh Pro. Hasil penelitian menunjukkan bahwa implementasi sistem informasi yang terintegrasi dengan payment gateway dapat secara signifikan meningkatkan akurasi dan efisiensi pengelolaan data pembayaran serta mengurangi kesalahan manual. Sistem ini juga menawarkan kenyamanan lebih bagi pelanggan melalui berbagai metode pembayaran yang aman dan praktis. Kesimpulannya, penggunaan teknologi informasi dalam bentuk sistem berbasis web dengan integrasi payment gateway telah terbukti efektif dalam meningkatkan kualitas layanan dan efisiensi operasional di Royal Posh Pro. Solusi ini tidak hanya menyelesaikan kendala operasional yang ada tetapi juga memberikan model bagi UMKM lain dalam industri fotografi untuk memanfaatkan teknologi guna meningkatkan daya saing bisnis mereka.

Setiawan Adib Wibowo; Dwi Setiaji; Khaidir Umar; Ghulam Vicco Febrianta; Indrawan Ady Saputro

Merkurius : Jurnal Riset Sistem Informasi dan Teknik Informatika 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

The development of the digital economy in developing countries is expected to encourage economic growth, increase resources and workforce efficiency, provide access to international markets, and reduce transaction costs. The research aims to offer practical and affordable solutions for those who want to explore nature without having to buy their own equipment and provide information and advice on destinations, safety tips and equipment guides, as well as supporting the adventure community. This design uses the Design Thinking method, which is an iterative process that aims to understand users, define problems in depth, and find solutions that meet their needs. The result of this research is the Adventure Sphere Application Prototype, which contains profile, homepage, product display, basket and product video features. It is hoped that this application will make it easier for buyers to rent outdoor equipment and this application will also provide useful information to renters regarding the use of outdoor equipment.

Salsabila, Salsabila; Dede Irmayanti; Irsan Jaelani

Merkurius : Jurnal Riset Sistem Informasi dan Teknik Informatika 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Aplikasi Purwakarta adalah aplikasi yang dapat memberi kemudahan bagi wisatawan yang berkunjung ke Kabupaten Purwakarta. Berdasarkan observasi terhadap fitur yang ada pada aplikasi Wisata Purwakarta dan pada ulasan di Play Store dan wawancara terhadap 5 orang pengguna aplikasi Wisata Purwakarta, ditemukan bahwa terdapat masalah di aspek UI dan UX pada aplikasi mobile Wisata Purwakarta. UI pada aplikasi Wisata Purwakarta memiliki masalah seperti penggunaan layout, typography, dan icon yang kurang cocok dengan konten yang disuguhkan. Penelitian ini menerapkan metode user centered design ini dikenal sebagai suatu proses berpikir komprehensif yang berkonsentrasi untuk menciptakan solusi yang diawali dengan proses understand context of use terhadap suatu kebutuhan tertentu yang berpusat pada manusia (user centered) menuju suatu inovasi berkelanjutan berdasarkan kebutuhan penggunanya. Metode ini memiliki 4 tahapan yaitu Understand Context of Use, Specify User Requirements, Design Solutions dan Evaluate Against Requirements Untuk melakukan pengujian atau test peneliti melakukan pengujian system usability scale. Hasil dari penelitian itu menghasilkan prototype aplikasi Wisata Purwakarta yang sudah di redesign. Berdasarkan pengujian prototype menggunakan metode System Usability Scale (SUS), rata rata nilai sus yang didapatkan sebesar 80,1. Dapat disimpulkan redesign aplikasi Wisata Purwakarta sudah dapat diterima karena memenuhi kategori acceptable.