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Sumardiyanto Sumardiyanto; Agusti Agusti; M Maulidan Abi A; Achmad Fawaid; Budi Purnawan +2 more

Jurnal Pengabdian dan Solidaritas Masyarakat 2024 Lembaga Pengembangan Kinerja Dosen

It is natural that science and technology are currently developing, therefore it is required to be able to determine appropriate learning methods and media to facilitate the teaching and learning process. Until now, the selection and fulfillment of technology-based learning media is still very rarely carried out and implemented. To develop learning media for PBPMD student activities in Patemon village, namely holding community service where the main program is training in making e-books or digital books using multimedia applications as learning media in elementary schools in Patemon village. To maximize the use of Information and Technology (IT)-based media in learning and the supporting facilities available, training and assistance in creating IT-based media is carried out so that education in villages, especially Petemon village, also competes in IT developments.

Ikko Rosalia; Enny Diah Astuti

Jurnal Mahasiswa Kreatif 2024 International Forum of Researchers and Lecturers

The purpose of this study is to analyze Organizational Citizenship Behavior on employee performance. The sample in this study was employees which amounted to 65 employees with a total sampling technique. The analysis technique uses data Validity Test, Data Reability Test, Normality Classical Assumption Test, Simple Linear Regression Test, Partial T Test, Determination Test. The results showed that Organization Citizenship Behaviour on employee performance can be concluded that Organizatiion Citizenship Behaviour on employee performance has an influence based on the results of the calculation test of 4.942 > 1.998 with a significant value of OCB (x) on employee performance (y) is 0.00 < 0.05. Thus, drawing the conclusion H0 was rejected and Ha was accepted. The solution to the research barriers is carried out by collecting samples by collecting physical or paper media, distributing questionnaires at rest periods and using supporting devices for data processing.

Elisabeth Margareta; Monalisa Hutagaol; Lian Yesika Hutasoit; Cindi Sitinjak; Betesda Lumban Gaol

Kegiatan Positif : Jurnal Hasil Karya Pengabdian Masyarakat 2024 Asosiasi Riset Ilmu Manajemen Kewirausahaan dan Bisnis Indonesia

Implementation of Community Activities (PkM) is a program carried out by FKIP students at HKBP Nommensen University, Medan. Program for implementing Wordwall-based interactive learning media to improve literacy skills at SMKS Bersama Berastagi. In the learning process, supporting media is needed to help implement the interactive teaching and learning process in the classroom. The media chosen is adapted to the situation and conditions existing in the school, therefore it is deemed appropriate to use Wordwall media to help facilitate the teaching and learning process in the classroom. Interactive learning is inviting students to involve thinking, seeing, hearing and skills at the same time, one of which is while writing. Wordwall is an alternative choice from various types of interactive learning media that can make the learning process fun and not boring for students and teachers. This application aims to be a fun learning resource, media and assessment tool for students. So the results of using wordwall-based interactive learning media increase literacy skills. In this way, students' literacy skills at Berastagi Private Vocational School can increase and by using wordwall learning media it can be made more interesting and varied. Then students' enthusiasm for learning will increase and it won't be boring.

Shanti Kurniasari; Desy Safitri; Sujarwo Sujarwo

Jurnal Riset Rumpun Ilmu Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

In the learning process, using media for learning as a supporting tool is expected to adapt to increasingly sophisticated technological and informational developments. This review aims to examine the beneficial effects of using podcasts as educational tools in terms of the results of student learning in the current digital era. The review is structured based on a literature review or literature study. The method used in this research study is to identify and assess based on previously conducted and published research projects. Information obtained originates from books, journals, and articles with an expansive subject matter. The results of this research show the use of podcasts as a learning media can be helpful and progressively enhance students' learning results.

Dyah Deci Dwi Lestari; Novita Dewi Kristanti; Siti Azizah

JURNAL RISET RUMPUN ILMU HEWANI 2024 Pusat riset dan Inovasi Nasional

Tulungagung Regency was chosen to implement the YESS program because the majority of its people rely on the agricultural sector as their main livelihood and raising livestock as a side business. Geographically, the location of the Tulungagung Regency area is also quite strategic with abundant natural resources, thus supporting it as a target for implementing the Program. This research was carried out for 1 month from March 10 2023 to April 15 2023. In this research primary data and secondary data were obtained. Primary data was obtained from interviews and observations of 7 breeders who received benefits from competitive grants from the YESS Program in 2022, goat breeders as key informants in Gondang District, Tulungagung Regency and Expert Informants who came from YESS Program implementers from the Tulungagung Agriculture Service and program facilitators. Secondary data was obtained from literature. From the research, the results showed that the YESS program was considered successful in improving livestock farmers' skills, facilitating market access, increasing access to financing and activating institutional policies and media for youth involvement in rural areas. The suggestion for this research is that it is necessary to carry out further analysis regarding the obstacles that occur in implementing the YESS program.

Darwati Darwati; Saputri, Aqilla Aura Anggreini; Uliyah, Uni Masrochati; Putri, Erlina Meidiana; Aktamiati , Wulan +1 more

Karunia: Jurnal Hasil Pengabdian Masyarakat Indonesia 2024 Fakultas Teknik Universitas Maritim AMNI Semarang

The community service activity entitled "Use of social media as a means of communication, information, documentation and promotion in the Blessings of Faith herbal drink business" aims to implement the university's tridharma, namely Community Service. The purpose of this activity is to provide information regarding the use of social media Instagram for small businesses and provide training on the use of Instagram so that its use can later be implemented in marketing activities for the red blessing red ginger business. The method used in this activity is direct observation of the Red Blessings Faithful ginger business by conducting direct interviews and documenting product photos and product manufacture which are then uploaded to Instagram media. The final result of this service is the use of social media Instagram as a medium for communication, information, documentation and means of promoting each product produced and activities discussed by the Ginger Berkah Setia business unit including images and supporting information

Nurul Ashiqin; Rafika Hasanah; Reina Aulia Revi; Gusmaneli Gusmaneli

Jurnal Manajemen dan Pendidikan Agama Islam 2024 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

Education as a role holder in the development process both institutionally, educational materials, teachers as implementers of learning, methods, facilities, and so on from all aspects and supporting factors of the educational process, must be able to look carefully and be able to build a new paradigm in the form of education in the global era which is full of challenges, so that it can provide new space for several opportunities that can provide new perspectives and contribute to the development of the global world. Research on Challenges and Opportunities for Islamic Education in the Global Village Era aims to identify challenges and opportunities for Islamic education in the global world and provide solutions to improve understanding and appreciation of Islam. Research on Challenges and Opportunities for Islamic Education in the Global Village Era can be carried out using a qualitative approach with research methods. bibliography and descriptive. In its development, the global village has had positive and negative impacts on human life. The impact it creates is in line with the process of transforming information that can be accessed more quickly in various parts of the world as the globalization of the world has changed the pattern of life in various aspects and sides. The phenomenon that was awakened by the emergence of the global village era has provided various kinds of problems, both about how information that continues to grow indiscriminately can be absorbed or how to respond to new things that always come and go without any filters to filter them. The era of the global village with its development of information technology can increasingly be felt, with the media in the form of computers, televisions, cellphones and other sophisticated equipment, which have truly become complex things in the transformation of information.

Suriani Suriani; M. Hafiz Nurhasan Sihombing; Gusthi Sulistio Al Fath; Deviana Dewi Sirait; Sri Diana +1 more

ARDHI : Jurnal Pengabdian Dalam Negri 2024 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

This study aims to conduct legal socialization regarding the dangers of bullying for teenagers through social media at SMA Taman Siswa Sukadamai. Bullying is becoming an increasingly concerning phenomenon among teenagers, especially with the widespread use of social media. This has triggered the expansion of legal socialization efforts to increase awareness of these dangers. The methods used in this community service include counseling, workshops, and the provision of educational materials tailored to social media platforms. The results indicate an improvement in teenagers' understanding of the legal implications of bullying and an enhancement of their abilities to manage conflicts constructively. These steps are crucial in creating a safe school environment and supporting positive adolescent growth. Through effective legal socialization, it is hoped that bullying cases can be reduced and that an inclusive and empathetic school culture can be fostered. In conclusion, efforts to socialize the law regarding the dangers of bullying for teenagers through social media at SMA have a significant positive impact on raising awareness and changing adolescent behaviors related to bullying.

Dzaky Assrof; San Ahdi

Jurnal Riset Rumpun Seni, Desain dan Media 2024 Pusat Riset dan Inovasi Nasional

WB Kitchen is a culinary business located in Batusangkar, West Sumatra. WB Kitchen has 3 subsidiaries, namely WB Cake, WB Rendang, and WB Catering.WB itself is taken from the initials of Mrs. Rahmiwati Bur's nickname, namely "Wati Bur" as the owner. WB kitchen and other subsidiaries still do not have an optimal logo or visual identity, making it difficult to be remembered and recognized by the target audience.  This design uses the Design Thinking method with an approach through empathy as the first step, then supported by the SWOT analysis method, namely, Strenght, Weakness, Opportunity and threath. The design of visual brand architecture is done to optimize and give characteristics to WB Kitchen. Therefore, a visual identity guid line book was made as the main media and supported by other supporting media such as Greeting Cards, Aprons, Posters, Chef Shirts, Polo Shirts, Cake Packaging and so on.    

Alfarabi Helpendi; Eko Purnomo

Jurnal Riset Rumpun Seni, Desain dan Media 2024 Pusat Riset dan Inovasi Nasional

The solar system is one of the materials from natural science lessons taught in elementary school. However, many students have difficulty understanding and memorizing material about the solar system because of the many different characteristics of each planet. This happens because of the limited learning media provided by the teacher when introducing parts of the solar system.  The delivery of material to students must be with a fun method so that students are not easily bored and easy to understand every side of learning. games have great potential in educating children about the solar system, of course, using games that are fun and fun will be more effective for children to absorb all the information contained in the games they play. The design of this game uses the Design Thimgking method, so it can be concluded that this design is a problem originating from a sense of empathy, the need for a solution to an existing problem, then continue to test for improvement. Then the game is created as the main media, then accompanied by other supporting media such as Posters, X-Banners, Game Cards, Stickers, Keychain, and Pins.

Satrianto Alpisa; Defrizal Saputra

Abstrak : Jurnal Kajian Ilmu seni, Media dan Desain 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Villa kayu putih one of the villa that locate at Jorong Galagah Alahan Panjang, Lembah Gumanti Sub District, Solok Regency. Villa Kayu Putih do not have a catalog yet as a promotion and information media, thus making the customer having a hard time to obtain the information about facilities and service of Villa Kayu Putih. So the author decided to designing promotional media that is informative, communicative, useful and interesting to market the products to be offered. The design method used is the glass box method with SWOT analysis techniques. This design uses a simple concept where this style will make the information to be conveyed look clear and simple so it is easy to understand. The main media designed is e-catalog which will provide information about Villa Kayu Putih's products, facilities and services, also accompanied by other supporting media such as printed catalogs, Instagram content, posters, x-banners, stickers, t-shirts, business cards , and key chains.

Muhammad Hanif Syofwan; Eko Purnomo

Misterius: Publikasi Ilmu Seni dan Desain Komunikasi Visual 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Teenagers, especially in West Sumatra, do not know about kerambit as a traditional weapon originating from West Sumatra. Even though the kerambit itself was used by the US army as a military weapon, its origins were not really known by the West Sumatran teenagers themselves. This is the result of teenagers' lack of curiosity about history and a lack of media that can attract their attention. The aim of designing this 2D animation is to foster teenagers' interest in studying history with new media and provide education about kerambit and its history through 2D animation media by utilizing social media as promotional media. The method used in this design is the 4D method, which consists of define, design, develop and disseminate. Using the 5W+1H data analysis method. This design produces main media in the form of 2D animated videos, and supporting media in the form of t-shirts, printed posters, stickers, social media content, Acrylic stands, and x-banners.

Predianto Predianto; Nurul Iman; Azid Syukroni

Tabsyir: Jurnal Dakwah dan Sosial Humaniora 2024 STAI YPIQ BAUBAU, SULAWESI TENGGARA

Learning knows no time and space. Every movement or action in order to achieve a certain goal, then it can be said to be learning. To achieve this goal, a person needs a device or media as a support in the process of obtaining the expected information. Radio is one of the information media that can be enjoyed by all listeners to achieve certain goals. Such a purpose is to learn about the religion of Islam. On this occasion, researchers have the aim of researching one of the radios in Ponorogo, precisely is the Gema Surya FM radio. Researchers want to research the implementation of Da'wah Optimization Through Radio (Analysis of the Subuh Lecture Program of Radio Gema Surya Fm Ponorogo (RGS fm). The objectives of this study are 1) To find out what the Fajr Lecture program at RGS FM Ponorogo is, 2) To find out how the Fajr Lecture program at RGS FM Ponorogo, 3) To find out the supporting and inhibiting factors in the production and broadcasting process of the Fajr Lecture program at RGS FM Ponorogo.The approach to this research is a qualitative approach, with a type of case study research. Data collection techniques through interviews, observation and documentation. Data analysis uses data reduction, data presentation and data inference.The results showed that the Fajr Lecture Program is a daily program that airs from 05.00 to 05.30 WIB. The program has a monologue da'wah program format. Da'wah material at the RGS FM Fajr Lecture was delivered by speakers who were competent in their fields, On Islamic holidays, Fajr Lecture broadcast selected material according to the situation that was happening. The supporting elements in the Fajr Lecture program are supported by advanced technological tools with a wider reach through internet streaming, which is an easy solution for the production process of the Fajr Lecture program. Until now, Kuliah Subuh is a program that is in demand by listeners because of its prime time so that this program continues to air. While the factors that hinder this program are resource persons. The resource person when unable to attend will change the format by using the lecture recording.

Muhammad Wahyudi; Arius Medi

ARDHI : Jurnal Pengabdian Dalam Negri 2024 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

This study employs promotional videos as a strategic tool for shaping personal and corporate identity. Focused on Agen46 BNI, the design objective is to create a compelling promotional medium leveraging the musical drama concept to heighten public awareness and educate the audience on the benefits of Agen46 BNI. Utilizing the 4-D method (Define, Design, Develop, Disseminate), and employing the 5W+1H data analysis method, the design process ensures alignment with specific campaign needs. The resulting promotional video for Agen46 BNI in the Padang Region takes the form of a musical drama, progressing through creative stages of pre-production, production, and post-production. The primary outcome is a promotional video, serving as the main media. To amplify its impact, supporting media such as t-shirts, calendars, posters, notebooks, QRIS stands, and X-banners. This strategy aims to not only enhance public awareness but also educate the audience on the distinct benefits of Agen46 BNI, establishing a comprehensive and engaging promotional campaign.

Muhammad Alif Nurza; San Ahdi

Misterius: Publikasi Ilmu Seni dan Desain Komunikasi Visual 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Nagari Tuo Pariangan is a tourist village in Indonesia which is one of the supporting factors and drivers of the welfare of the people who live in it and is also a solution to accelerate village development which can have a positive effect in the form of improving the quality of the environment and the preservation of the culture contained therein. The purpose of this design is to produce a Destination Branding design for Nagari Tuo Pariangan as the oldest village in Minangkabau in order to optimize awareness and visitor interaction in Nagari Tuo Pariangan. The method used in this design is the 4D method, which consists of Define, Design, Develop, and Disseminate. By using the SWOT data analysis method. This branding design will produce the main media in the form of Brand Guidline Book, and supporting media in the form of DL Envelope, letterhead, business card, landyard, id card, Brochure, Instagram feed, Infographic, Wayfinding System, Signage, Billboard, Expo Booth, banner, Merchandise, Totebag, T-shirt, and umbrella.

Nur Hafizha; Dini Faisal

Misterius: Publikasi Ilmu Seni dan Desain Komunikasi Visual 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

The purpose of designing the Wrapped by Gea Website is to create a media that is more informative, effective in promotion and increases consumer trust and also to reach a wider market but also makes it easier for owners to convey information on marketed goods to prospective buyers and provide an attractive website page display. The Glass Box method is the method used in this study where this method always tries to determine the facts and the factual causes or reasons that underlie the design of the Wrapped By Gea website. In the process of data analysis in the design of the Wrapped By Gea website using 5W + 1H analysis which aims to determine and solve the problems encountered and find solutions to these problems. In the process of designing the user experience website, observations have been made on the habits and desires of the users, as well as the results of observations and studies are compiled and made with a simple layout that is easy to understand. The design that is made produces a main media for web design Wrapped by Gea. This web design is designed in a simple way with a simple, good, and easy to understand layout and flow, so that users do not find it difficult when running the website. In addition to the main media for the Wrapped by Gea web design, a supporting media was also created to support the main media, namely Promotional Videos, Social Media, Paper Bags, Stickers, X-Banners, Posters, and Lanyards.

Sylvia Vianty Ranita; Khairun Nisa Lestari; Rita Handayani

Ekspresi : Publikasi Kegiatan Pengabdian Indonesia 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Kasindir Village is one of the villages in Jorlang Hataran District, Kabupaten Simalungun, Sumatera Utara. Kasindir Village is a village that carries out agricultural, livestock, and trade activities. Kasindir Village has great potential for developing MSMEs in the village. The development of MSMEs is considered capable of realizing a sustainable economy and supporting local governments in the Sustainable Development Goals (SDG's) program, especially in poverty and hunger eradication programs, sustainable economic growth, and employment. Community service implementers in Kasindir Village observed that MSME actors still require understanding and knowledge on utilizing information technology to advance their businesses. This includes packaging attractive products, providing the latest innovations, and promoting on social media to expand their market. MSME strategy development is able to realize the spirit of the SDGs. In this activity, the methods used to carry out community service activities are socialization and observation methods. Some of the problems faced by creative MSMEs in Kasindir Village include limited capital, raw materials, the use of very simple production equipment, and limited marketing media. Therefore, various parties, both government and private, need to provide support through sustainable business development programs.

Ozi Saputra; Jupriani Jupriani

Jurnal Riset Rumpun Seni, Desain dan Media 2024 Pusat Riset dan Inovasi Nasional

promotional videos are used as a procces of forming a personal image or a place. The aim of this design is to produce a promotional media that is able to increase the number of tourists significantly, as well as provide information about various tourist attractions located in Kecamatan Kapur IX sub-district in the form of videos. The design method used is the 4-D method which has stages of definition, design, development, deployment. The data analis method uses SWOT to obtain the necessary data according to design needs. This promotional video for ecotourism in Kecamatan Kapur IX subdistrict goes through a creative program with pre-production, production and post-production stages. Results of designing a promotional videos as the main media for conveying information related to ecotourism in the Kecamatan Kapur IX sub-district so that is easy to understand and easy to access. Thispromotional videos also has other supporting media sucht as t-shirt, tote bags, stickers, posters, key chains and banner.  

M.Luqvi Wahyudi; Defrizal Saputra

Jurnal Riset Rumpun Seni, Desain dan Media 2024 Pusat Riset dan Inovasi Nasional

The increasing spread of Barbershop has led to competition in similar businesses where business owners are certainly required to be able to implement effective marketing strategies, one of which is by utilizing platforms that are often used today such as Instagram, Facebook, Tiktok and others. The method of designing the promotion of Barageh Cuts Barbershop located in Padang City uses the glass box method. Data collection in designing promotional videos uses observation and interview methods accompanied by documentation as data support. The data obtained during data collection was analyzed using the 5W+1H method. This promotional design aims to overcome these problems with the main media output is a promotional video with a cinematic video concept using a storyline so that the video does not only contain advertising offers or promotions, but also has moral and educational values. Supporting media used are member cards, posters, x-banners, aprons, t-shirts, totebags, mugs, and stickers. The feasibility test of promotional videos that have been carried out through several respondents received positive responses. The design of this promotional video is expected to help Barbershop Barageh Cuts in improving marketing strategies and ready to compete with similar businesses.

Yani Trullya; Aditya Hanum Widarsa

Jurnal Riset Rumpun Seni, Desain dan Media 2024 Pusat Riset dan Inovasi Nasional

Ethereal is a band that plays post black metal music in the city of Padang. However, the lack of introduction in the form of visual media to the Ethereal band causes few underground music lovers to know the identity of the Ethereal band. This design is carried out in order to increase the existence of the post black metal genre in Padang city and optimize and provide consistency to the introduction of the Ethereal band's identity so that it can be better known and remembered by the target audience. This design uses the Design Thingking method, so it can be concluded that in this design a problem is sourced to an empathy, the need for solutions to existing problems, then keep testing for improvement. Therefore, a manual book was made as the main media to introduce the Ethereal band to the target audience. By using data analysis called SWOT (strenghts, weaknesses, opportunities, threats). and supported by various supporting media on the visual branding of the Ethereal band in the form of: Digital Catalog, Poster, Ticket, T-shirt, Tumblr, Emblem, and Sticker Pack.