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Fitri Andini Al-Fatihah; Ibnu Muthi

Jurnal Ilmu Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

This study aims to (1) develop animated video learning media to improve student learning outcomes, (2) determine the feasibility of animated video learning media through teacher validation, and (3) determine the effectiveness of animated video learning media applied to class IV in Jambi City State Islamic Madrasah. The subjects in this study were 35 fourth grade students, as a test class. This reseach and development uses the Classroom Action Research Method developed by Kemmis and Mc Taggart (1992:11). The method is carried out from the first to the fourth step, namely: (1) planning, (2) action, (3) observation, and (4) reflection. The effectiveness test uses data collection techniques in the from of observation, interviews, tests, and documentation. The effectiveness of animated video media to increase motivation, attract attention, increase understanding, improve student learning outcomes, and learning objectives can be achieved as desired. Effectiveness can be seen from the scores of students’ completenss presentation results at the pre-cycle stage, the first cycle stage, then continued with the activity stages in the second cycle. The result of the study indicate that the animated video learning media is feasible to use for learning at the elementary school level. The results of the feasibility test of animated video learning media through teacher validation in operational field trials in the “Good” category. Tehere is a significant difference in the results of the presentation of students’ completeness scores between before and after using animated video learning media in the teaching and learning process.  

Bagas Prasetia Saputra; M. Bahrul Ulum

Deposisi: Jurnal Publikasi Ilmu Hukum 2024 International Forum of Researchers and Lecturers

The era of the digital economy in Indonesia has made buying and selling transactions easier and faster to carry out. By using social media, consumers can channel their opinions, criticism and suggestions regarding the products/services they consume to business actors in various forms. One of them is in the form of a review (overview) of products/services expressed through photos or videos. However, this activity has reaped pros and cons in society, because it is considered that this activity actually tarnishes a good name. This research aims to examine the form of legal protection for the provisions for reviewing products on social media. The sources of legal materials used in this writing are firstly primary legal material sources which have binding force, secondly secondary legal material sources which are legal materials originating from the results of a literature review by reading books, legal journals, and articles that are in accordance with the law. the issue being faced. Data were analyzed using qualitative methods. This research uses a normative research type using a deductive thinking approach. The data that has been analyzed shows that legal protection for the provisions for reviewing products on social media is stated in Law Number 12 of 2005 article 23 paragraph (2) concerning Human Rights, Article 44 paragraph (3) UUPK, and criminal sanctions for perpetrators are stipulated in the UUPK which can be sentenced to prison and a fine.

Henry M. Sibarani; Mukhtar Mukhtar

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2024 International Forum of Researchers and Lecturers

This research aims to improve students' mathematical problem solving abilities by using a learning model Think Aloud Pair Problem Solving (TAPPS) with the help of animated videos. The research was conducted at SMA Negeri 1 Sumbul involving 36 class X-G students as research subjects. The type of research used is classroom action research (PTK) with steps, namely, providing an initial test to measure students' mathematical problem solving abilities before taking action, identifying problems in the classroom, planning action, implementing action, namely applying the TAPPS learning model (Think Aloud Pair Problem Solving) With the help of animated videos as a medium for conveying summaries of learning material, observation, giving post tests, data analysis and data reflection.  The research was carried out in 2 cycles where each cycle included two meetings, while observation activities were carried out simultaneously with the implementation of actions with the aim of observing the activities of researchers and students during learning activities. The research results showed that after the first cycle of research was carried out, the average student score from the pretest results to the first cycle posttest results increased from 52.56 to 72.94 with the average observation of student and researcher activities being 2.38 and 2.38. In the second cycle, students' mathematical problem solving abilities increased based on the average student score on posttest II, namely 84.62, the results of observations in the second cycle also improved better to 3.23 for student activities and 3.44 for researchers' ability to manage class, apart from that 34 out of 36 students (94%) obtained scores above the KKM (70). These results show that students' mathematical problem solving abilities increased after implementing the TAPPS learning model (Think Aloud Pair Problem Solving) Assisted by animated videos.

Dinda Rizqia Maulana; Annabilla Zahra; Khairatun Hisan; Lilik Sumarni

Konsensus : Jurnal Ilmu Pertahanan, Hukum dan Ilmu Komunikasi 2024 Asosiasi Peneliti Dan Pengajar Ilmu Sosial Indonesia

The digital age has revolutionized many aspects of life, including the way we negotiate. Digital platforms such as social media, email and video conferencing have opened up new opportunities to negotiate with parties around the world. However, these changes also present new challenges that require adaptive and innovative negotiation strategies. This research aims to observe and understand the interactions and dynamics of negotiations taking place on digital platforms. Qualitative methods were used to analyze effective negotiation strategies in the digital era through various digital platforms. Data was collected through in-depth interviews with digital platform users, direct observation of the negotiation process on digital platforms, as well as a literacy review of previous research. The results show that negotiations are increasingly turning to online platforms that offer flexibility, wide coverage and easy access to information. However, digital negotiations also face significant challenges such as a lack of non-verbal communication, difficulty in building trust, and potential technological disruptions. To create effective negotiations in the digital age, an adaptive strategy is needed that takes into account the unique characteristics of digital negotiations and helps companies reach mutually beneficial agreements. This strategy includes seven steps outlined by Poerwanto (2014), namely preparation, first contact, assessment, confrontation, conciliation, solution, and post-negotiation.

Wulan Cahyaningrum; Sri Widiyanti; Lilik Sugiarto

Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Javanese language is local content for levels from elementary to high school, the aim of learning Javanese is an effort to preserve Javanese culture. Therefore, to achieve these learning objectives, interactive learning media is needed according to students' needs. The researcher developed material introducing Javanese script, using animation media which was created with the aim of achieving the expected goals in the learning process. The results of this research are audio and video based which students can use in learning media. With this media, students can easily learn about the Javanese script presented by the teacher, this speeds up understanding of the material presented by the teacher.  

Anik Ismiwati; Bagus Maulana Syah; Refi Difa Arcelia; Riyan Abdul Aziz

Repeater : Publikasi Teknik Informatika dan Jaringan 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

The education sector must utilize the latest technology in the classroom in the era of globalization and rapid advances in information technology. Using text, graphics, audio, and video together, interactive learning materials have been proven to increase student understanding and engagement. Kindergarten (TK) is a place where children are introduced to the environment and the basic principles of learning. Introducing children to various types of transportation is believed to be very important because it is the first step in helping them broaden their horizons and become familiar with the types of transportation in their environment. Apart from that, children are very interested in and liked transportation, so it must be packaged attractively so that it can arouse their curiosity in learning.

Ahmad Zainudin; ahmad zainudin; Agus priyadi; Andik Prakasa Hadi; ALDO KRISDIANANTA

JURNAL ILMIAH KOMPUTER GRAFIS 2024 UNIVERSITAS STEKOM

Mathematics is one of the important subjects. Mathematics is also a subject that is difficult to understand. Understanding concepts is the most important part of learning mathematics, meaning that in studying mathematics students must first understand mathematical concepts in order to be able to solve problems and be able to apply this learning in the real world. Based on direct observations and interviews with grade 6 teachers at SD Negeri 02 Getas, teachers have difficulties in the theme of lesson 3 about "Building Space" with basic competencies; 1) identify & compare geometric shapes; 2) calculating the surface area of the geometric shape; 3) calculate the volume of the geometric shape. This is what drives the need to develop game-based mathematics learning media. This game was created using Construct2 software as a 2D video game engine. The method used in this study is the MDLC (Multimedia Development Life Cycle) method. Mathematics is one of the important subjects. Mathematics is also a subject that is difficult to understand. Understanding concepts is the most important part of learning mathematics, meaning that in studying mathematics students must first understand mathematical concepts in order to be able to solve problems and be able to apply this learning in the real world. Based on direct observations and interviews with grade 6 teachers at SD Negeri 02 Getas, teachers have difficulties in the theme of lesson 3 about "Building Space" with basic competencies; 1) identify & compare geometric shapes; 2) calculating the surface area of the geometric shape; 3) calculate the volume of the geometric shape. This is what drives the need to develop game-based mathematics learning media.

Tiara Febriani Harahap; Zainal Efendi Hsb

Al-Tarbiyah: Jurnal Ilmu Pendidikan Islam 2024 STAI YPIQ BAUBAU, SULAWESI TENGGARA

Students have different levels of material understanding, including in understandingmonotonous Islamic Education materials using lecture methods. Sometimes students find it difficult to capture what teachers describe, especially in complex materials such as fiqh and long materials such asislamic culturalhistory. Thepurposeofthisresearch is to conducta learning innovationto address students' problems related to material understanding. The innovation that will be discussed in this article is the development of audiovisual media for Islamic Religious Education (PAI). The research method useslibrary research collectedfrom books and journals. With the development of audiovisual media innovation, it is hoped that students can better understand islamic education materials and provide a new atmosphere in learning. As a result of this study with technological developments, accessing audivisual media in learning is easier. The most popular site that provides audiovisual media access is Youtobe. The role of educators in the playback of learning videos as mentors. So that with this medium can shape the effectiveness of student learning.

Rudjiono, Rudjiono; Setiyo Adi Nugroho; Agus Priyadi; Akhmad Cholif Agung Yuliyanto

JURNAL ILMIAH KOMPUTER GRAFIS 2024 UNIVERSITAS STEKOM

PT. Bakool Nusantara is a startup that provides fresh vegetable products with an online BTB and BTC business concept. This research aims to enhance brand recognition and introduce the Bakool Apps application to PT. Bakool Nusantara customers through the design of motion graphic videos as a marketing medium. The company has encountered challenges in effectively introducing the Bakool Apps brand and application to customers, thus requiring innovation in marketing strategy. This study employs a case study method at PT. Bakool Nusantara to gain a comprehensive understanding of the company's challenges. Subsequently, the research focuses on the design of motion graphic videos as a solution to enhance brand recognition and introduce the Bakool Apps application. The use of motion graphic techniques is expected to provide an engaging and effective visual experience in conveying information to customers. The validation results from expert assessments of the motion graphic video product obtained a score of 4.7 out of 5, indicating high validity. Similarly, expert assessments of content validity yielded a score of 4.7 out of 5, suggesting high validity as a marketing media tool. User validation results also scored 4.652 out of 5, indicating high effectiveness for use. Thus, based on expert and user validation results, the produced video product is deemed valid and suitable for production as a product. Keywords: Motion Graphic, Video, Media Marketing

Gumilar Ari Wijanarko; Dilla Pravita; Isidorus Oky Suhardiya

Jurnal Pendidikan Dirgantara 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

Preserving cultural heritage is an important aspect in maintaining the identity of a society. Especially in Aceh, cultural heritage in the form of vocal music groups has high historical and aesthetic value. This research explores how video media can be used effectively in group vocal learning to strengthen understanding and maintenance of Aceh's cultural heritage. This research method involves an analysis of the use of video media in the context of learning Acehnese traditional group vocal music, with a focus on its influence on understanding and appreciation of this cultural heritage. The results of the research show that the use of video media is able to improve the quality of group vocal learning and expand the reach of knowledge about Aceh's cultural heritage among the younger generation. The implication of this research is the importance of integrating modern media in efforts to preserve and develop local cultural heritage in this digital era.    

Setiyo Prihatmoko; Setiyo Prihatmoko; M Syarif Husen; Sumaryanto, Sumaryanto

JURNAL ILMIAH KOMPUTER GRAFIS 2024 UNIVERSITAS STEKOM

Promotional strategies are used in marketing to determine the best way to bring products or services to certain markets, but sometimes in companies these strategies are often not optimal, as is still done by the printing and advertising company Permata Jaya Printing which only uses print media in the form of banners, posters , word of mouth and social media so that this promotional strategy is considered less effective in reaching a wider audience. To support the promotional media used by Permata Jaya Printing, the author tries to offer another alternative, namely the use of promotional media in the form of digital advertising videos based on motion graphics as a solution to this problem which is then distributed via social media. . Media such as Instagram and WhatsApp. The author chose to use the Research and Development (RnD) method in carrying out research which aims at the process of systematically searching for new knowledge, ideas, products and technologies, as well as developing and applying them to encourage innovation and growth. User efficacy test results were 83.5%. which is classified as very effective. So that this advertising video product can be declared feasible

Nur Budi Nugraha

JURNAL ILMIAH KOMPUTER GRAFIS 2024 UNIVERSITAS STEKOM

Physical Education, Sports and Health are subjects that equip students with physical skills, health understanding and healthy living habits. This subject not only emphasizes the development of physical fitness, but also the formation of character, discipline and teamwork. Traditional teaching methods often face challenges in maintaining student interest and participation. Students who are used to digital technology feel that conventional methods are less interesting and irrelevant to their digital world. This research uses the waterfall method and aims to develop interactive learning media that integrates various elements such as animation, video tutorials, motion simulations and interactive quizzes. The results of the research produced interactive learning media with validation results from material and media experts showing a high level of feasibility, with an average score of 85%, exceeding the minimum criteria of 75%. Student responses were very positive, with 87% stating that this media increased their understanding and interest in learning.

Grisma Yuli Arta; Wendrizal Wendrizal; Aulia Almeyda

Perspektif: Jurnal Pendidikan dan Ilmu Bahasa 2024 STAI YPIQ BAUBAU, SULAWESI TENGGARA

This study examines the effectiveness of professional development programs for Indonesian language teachers at SMA 2 and SMA 9 Sijunjung in improving their teaching competence. The focus of the research includes analysis of improving teaching competence, student involvement, and creativity in teaching after participating in the program. The research method used included observation and interviews with the five teachers involved. The results of the study show that professional development programs have a significant positive impact. Teachers have experienced an increase in the application of innovative teaching methodologies and the use of educational technology. Student involvement in the learning process also increases, characterized by active participation in class discussions and assignments. The use of digital media such as learning videos and podcasts helps increase teachers' creativity in delivering more interesting and relevant material. In conclusion, professional development programs play an important role in supporting the improvement of the quality of Indonesian education, with positive implications for developing students' potential and preparing them for an increasingly complex future..

Abim Febri Hananto; Raihan Canggih Panilih; Reihan Setya Banda Syah Putra; Tariq Tariq; Wildan Setiawan

Saturnus: Jurnal Teknologi dan Sistem Informasi 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Political dynasty is a political power exercised by a group of people who are related by family, with the aim of obtaining power and ensuring that this power remains within the group by passing it on to other family members. This study conducts a sentiment analysis on comments related to the Supreme Court decision which is believed to pave the way for Kaesang Pangarep in support of Jokowi's political dynasty. Sentiment analysis is carried out using the Naive Bayes method, a commonly used algorithm for text classification based on probability. The data used consists of comments from videos taken from social media platforms. These comments are then categorized into positive, negative, and neutral sentiments. The results of the study show the distribution of public sentiment towards this issue, providing an overview of how the public responds to the decision. The Naive Bayes method is chosen for its simplicity and its ability to provide reasonably accurate results in text analysis.

Adib Rozan; Sri Hastuti Rhomawati; Melati br Pasaribu

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2024 International Forum of Researchers and Lecturers

The shift from face-to-face learning to online and blended learning due to the Covid-19 pandemic presents challenges for educators and prospective teachers in designing effective instruction. One of the commonly used instructional media in online and blended learning is video. However, using video as a material delivery tool has its drawbacks, such as difficulties in monitoring student activities and assessing their understanding. This issue is also experienced by students of the Mathematics Study Program at Universitas PGRI Mahadewa Indonesia when using video as learning material. To address this problem, training was conducted for prospective teachers on designing instruction using videos integrated with the Edpuzzle platform. In this training, prospective teachers were taught to create notes and quizzes within videos, provide feedback and assessments, and monitor learning activities. Through this training, it is expected that prospective teachers can design interactive online and blended learning using video.

Hendrikson Febri; Johanes Siregar; Ridwan Bangun; Kristian Sukatman

Jurnal Pendidikan Agama dan Teologi 2024 International Forum of Researchers and Lecturers

Christian teenagers represent a young generation with great potential and hope as the successors of the church. In the rapidly evolving digital era, Christian teenagers often do not use social media wisely. Many of them use social media as a platform to express hatred, insults, and spread false news. This research aims to formulate effective strategies that can help Christian teenagers strengthen their faith in God through social media. The research method used is qualitative, by collecting various references from journal articles, books, and other internet sources. Christian teenagers have the opportunity to listen to God's word through live broadcasts or videos on platforms such as TikTok, Instagram, Facebook, and other applications. Additionally, they can build positive online communities and be good role models in the virtual world. Thus, Christian teenagers can strengthen their relationship with God through the proper use of social media.  

Nilam Yunita Sari; Anita Reta Kusumawijayanti

Perspektif Administrasi Publik dan hukum 2024 Asosiasi Peneliti Dan Pengajar Ilmu Sosial Indonesia

Viral describes something that is often associated with content on social media. Usually synonymous with something or information that is interesting and spreads quickly. Viral content creates a desire for social media users to repost the content. In the digital era, social media seems to be a basic need for sharing information, photos or videos. This research discusses the virality of Bunda Corla, a public figure known to the public through her content on TikTok. The TikTok account @bundacorlaofficials is a medium of communication with its followers to share information about Bunda Corla's daily activities. This study using a qualitative approach examines the role of TikTok in the virality phenomenon of Bunda Corla. Data collection used interviews, literature studies and observations on the TikTok account @bundacorlaofficials as the main source of research data. Research using new media theory by Pierre Levy and research results from Deza and Parikh regarding measuring the virality of content which is influenced by views, up votes, down votes and share value. It was revealed that content becomes viral if it is shared repeatedly and spreads on social media.

Atri Rudtitasari; Dian Ika Pratiwi; Arum Seftiani Lestari; Ngaisah Tri Rahayu; Hearty Efifania Ose Payon

Jurnal Ilmu Keperawatan dan Kebidanan 2024 Asosiasi Riset Ilmu Kesehatan Indonesia

Increasing the age of marriage is an effort to increase the age at first marriage, namely the minimum age of 21 years for women and 25 years for men. The aim is to find out the healthy age limit for marriage and the impact of early marriage and unwanted pregnancy. The activity method is counseling on preparation for menarche including surveys, determining implementation schedules and data collection, pre-tests, socializing activities with outreach media, namely videos and leaflets. The activity was held on June 12 2024 at SMPN 1 Sungai Tebelian which was attended by 59 students aged 12-15 years. Post test and evaluation of questionnaire data processing using the Paired Sample Test. The results of data analysis show changes in the increase in knowledge of young women in pre-test and post-test Sig values. (2-tailed) of 0.000 < 0.05. The conclusion is that there is a difference in the increase in knowledge before and after counseling on maturation during marriage at SMPN 1 Sungai Tebelian. This outreach activity increases students' knowledge about healthy marriage age limits and the impact of early marriage and unwanted pregnancies.    

Sri Rejeki Situmorang

Dinamika Pembelajaran : Jurnal Pendidikan dan bahasa 2024 Lembaga Pengembangan Kinerja Dosen

This research is motivated by a learning system that only focuses on teachers and books, with no sound, images or videos to support the activity of writing descriptive text. This research aims to determine the influence that occurs before and after using Biteable media on the ability to write descriptive text for class VII students. The competency standards to be achieved in this research are in the 2013 curriculum with KD 3.2 and 4.2. This research uses an experimental method with a one group design with data collection through observation, interviews, and administering pre-tests and post-tests. This research was conducted at Jambi Medan Private Middle School with class VII-A as the sample class used. Based on the research results, it can be seen that the pre-test score (before treatment) was 57.2 and the post-test score (after treatment) was 80.4. Based on the results of calculations that have been carried out using the t test, the value of tcount = 5.51 is obtained. After tcount is known, this value will then be consulted at a significance level of α = 0.05 and n = 29, obtained ttable = 2.045. Thus, it can be concluded that tcount > ttable, namely 5.51 > 2.045, so the alternative hypothesis (Hα) is accepted.

Nilam Sari; Heryanto Heryanto; Lorena Peranginangin; Renatal Halomoan Lumban Tobing

Publikasi Hasil Pengabdian dan Kegiatan Masyarakat 2024 Asosiasi Periset Bahasa Sastra Indonesia

Bullying in linguistic terms is bullying, which means disturbing and causing trouble. Bullying is an act that violates human rights, and currently, bullying cases are a hot topic being discussed in various media. Bullying is a serious act that affects children all over the world, including in Indonesia. Formal educational institutions, especially schools, are often places where bullying behaviour occurs. This phenomenon is not only limited to the lower middle school level, but upper middle school students are also not free from this act of bullying. In this context, junior high school students have begun to form groups and interact with their peers, making them more vulnerable to bullying. Therefore, the aim of this community service activity is to increase the knowledge of junior high school students, especially in class VIII at the Khairul Imam Medan Integrated Islamic Middle School, about bullying behavior. Educational activities were carried out three times, which included preparation, implementation, and evaluation stages. This education has benefits in efforts to prevent and detect early bullying behaviour in junior high school students, especially at Khairul Imam Integrated Islamic Middle School, Medan. Following the implementation of educational activities, we can conclude that students who were previously unaware of bullying now understand the concept and strategies to prevent it. The hope is that after this community service activity, the school and other related parties can take steps to prevent and detect bullying behaviour early, especially among junior high school students.