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Triana Ocieli Putri Br Karo; Erlinda Simanungkalit; Nurmayani Nurmayani; Apiek Gandamana; Winara Winara

Concept: Journal of Social Humanities and Education 2023 Sekolah Tinggi Ilmu Administrasi Yappi Makassar

This study aims to design, develop, and test the feasibility, practicality and effectiveness of papan huruf geser media in the early reading skills of class I theme 3 sub-theme 1 at SDN 044845 Payanderket in Indonesian. The problem in this study is that the learning media used in reading activities are inadequate, the learning methods used in reading activities are less varied and students do not play an active role in the learning process. Researchers use development research (Research and Development) according to Thiagarajan, namely the 4D model (Define, Design, Development, Dessemination). The subjects in this research were class I students at SDN 044845 Payanderket and the research object was the papan huruf geser media. Data collection techniques use questionnaires and learning outcomes tests. The results of the media validation test for media experts obtained a percentage of 98.21% in the "Very Eligible" category, and material validation by material experts obtained a percentage of 93.75% in the "Very Eligible" category. The practicality test by educational practitioners obtained a percentage of 97.2% in the "Very Feasible" category. Media effectiveness test results were obtained through pretest and posttest. The average score of the students from the pretest was 49.67 with a completeness percentage of 19.35% in the "Not Effective" category, while the average score from the posttest results was 82.25 with a percentage of 93.54% in the "Very Effective" category. From the results obtained, it shows that the papan huruf geser media that is appropriate, practical and effective can be used as a supporting medium in learning to read beginning in elementary schools.    

Rinawati Sinaga; Johari Manik; Tianggur Medi Napitupulu

Jurnal Pendidikan Agama dan Teologi 2023 International Forum of Researchers and Lecturers

The aim of this research is to determine the effect of using image media on the learning motivation of Christian Religious Education for Grade IV Students at State Elementary School 030296 Parbakalan, Dairi Regency, Academic Year 2022/2023. The research method used is a quantitative research method. The population is all students in class IV of SD Negeri 030296 Parbakalan Dairi Regency for the 2022/2023 academic year who are Christians, totaling 40 people. Data was collected using a positive closed questionnaire with 40 items, namely 20 items for variable /2023: 1) Test the analysis requirements: a) positive relationship test obtained rxy = 0.560 > rtable(a=0,05,n=40) = 0.312. b) Testing a significant relationship obtained a value of tcount= 4.164 > ttabel(a=0,05,dk=n-2=38)= 2.021. 2) Influence test: a) Regression equation test, obtained the regression equation Y ̂="38.52"+0.42X. b) Regression coefficient of determination test (r2) = 31.3%. 3) Test the hypothesis using the F test to obtain Fcount > Ftable=(a=0.05, dk numerator k=18, dk denominator=n-2=40-2=38) namely 17.34 > 1.51. Thus Ha is accepted and H0 is rejected.

Nur Hizabah; Amal Akbar; Besse Syukroni

Jurnal Yudistira : Publikasi Riset Ilmu Pendidikan dan Bahasa 2023 Asosiasi Riset Ilmu Pendidikan Indonesia

, This research aims to determine: the effectiveness of audio-visual learning media on Writing Skills, Personal Experiences of Class IV students at Rappojawa State Elementary School. This type of research uses a descriptive quantitative approach with a type of experimental research. Experimental research involving one class, this research includes pretest, treatment and posttest tests. This design was used because this research only involved one class, namely the experimental class which began with a pretest before being given treatment and a posttest after being given treatment. The results of the research show that the use of audio-visual media on writing skills. Personal Experience of Grade IV students at Rappojawa State Elementary School is effective, as can be seen from. The average score of the Indonesian language learning results test in writing Personal Experiences using audio-visual media is 87.20 with a standard deviation of 4.10. From these results it was found that 26 students (100%) had achieved individual completeness and this means that classical completeness had been achieved. achieved, there was effectiveness in student learning outcomes after applying audio-visual learning media because the average value of the normalized N-Gain Test results was 0.70 and was generally in the medium and high categories. From the results of this research, it can be concluded that audio visual media is applied in Indonesian language learning in class IV of Rappojawa State Elementary School, there is significant effectiveness in the use of audio visual media in improving Personal Experience writing skills.    

Imroah Lailatuz Zaikiyah

Jurnal Pendidikan, Bahasa dan Budaya 2023 Pusat Riset dan Inovasi Nasional

The main objective of this research is to study learning media Fingerglass human breathing simulator. Utilization of simulation models designed to resemble the human respiratory system serves as an invaluable educational tool. The aim is to facilitate a comprehensive understanding of scientific concepts, particularly in the field of natural sciences, with the ultimate goal of practical application in everyday life. By using this simulator it is hoped that students will be involved to be actively involved in the learning process, fostering a high interest in understanding the subject matter. This research took place at UPT SDN 17 Gresik for Grade 5 students. The model used is a simulator of the human respiratory system following the ADDIE model, which consists of five stages: analysis, design, development, implementation and evaluation. This model is based on the scientific approach to ADDIE development theory outlined by Robert Maribe Branch. The validation process for two levels of material expert validators I and II resulted in a validation level of 85% indicating that the material was included in the valid category. Likewise, the results of the validator material expert validator II show a validation level of 100% which is also included in the valid category. This implies that the contents of the learning media are relevant to the subject matter of the fifth grade Human Respiratory System in elementary school. Thus it can be concluded that the quality of the Fiberglass Learning Media Human Breathing Simulator meets valid criteria in terms of the material it contains. In addition, the student's response obtained a value of 87% indicating that the Human Breathing Simulator Fiberglass Learning Media was very suitable for use in the learning process

Nuzla Rizkia Rahma; Umar Umar; Uus Kusnadi

Jurnal Bintang Pendidikan Indonesia 2023 Pusat Riset dan Inovasi Nasional

This research is motivated by the limited use of learning media used in the learning process, especially in the material of creative dance in learning the arts and crafts. The purpose of this study is to develop learning media flipbook creative dance art materials on SBdP subjects in elementary school. This study is a Design and Development Research, using research procedures proposed by Peffers, et al. (2007) namely identify the problems, desxribe the objectives, design & develop the artifact, test the artifact, evaluate the testing results, and communicate the testing results with data collection techniques using validation questionnaire sheets from experts and user response questionnaire sheets, namely teachers and learners. Development is done to evaluate the product on the feasibility of the media when used as a learning medium. Participants of this study involved material experts, media experts, and language experts for validation as well as teachers and students to provide responses in the use of media. The results of this study based on the validation of material experts get a percentage of 100% with the category “very decent”, assessment of media experts get a percentage of 91.88% with the category “very decent”, and linguists with a percentage of 93.75% with the category “very decent”. After testing the Learning media get an assessment of the teacher's assessment with a percentage of 100% in the category of “very good”and the assessment of students with a percentage of 95% in the category of “very good”. Based on these results, it can be concluded that the Learning media flipbook creative dance art material on SBdP subjects in elementary school is very feasible to serve as a learning media in Grade IV of elementary school.

Rotua Situmorang; Erlinda Simanungkalit; Demmu Karo-karo; Eva Betty Simanjuntak; Lidia Simanuhuruk

Jurnal Ilmu Sosial, Bahasa dan Pendidikan 2023 Pusat Riset dan Inovasi Nasional

This study focuses on analyzing the validity of developing learning media, knowing the practicality and effectiveness of developing Canva-based scrapbook learning media on the theme 8 sub-themes 1 learning 4 class V SD Negeri 16 Urat Timur T.A 2022/2023. The problem in this study is that the learning media used in the learning process are still conventional media, the lack of use of learning media that utilizes technology, students find it difficult to understand learning material, and learning is still teacher- centered so that students are less active in the learning process. This research is a development research (Research and Development) using the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation). The subjects of this study were fifth grade students and the object of this research was Canva-based scrapbook learning media. The results of material validation by material experts obtained a percentage of 85% in the "Very Eligible" category and media validation by media experts obtained a percentage of 94% in the "Very Eligible" category. The practicality test by educational practitioners obtained a percentage of 98% in the "Very Practical" category. The results of the media effectiveness test through the pretest obtained an average of 53.3 with a completeness percentage of 22.2% in the "Not Effective" category while in the posttest obtained an average of 85.5 with a 100% completeness percentage in the "Very Effective" category. So it can be concluded that the developed Canva-based scrapbook learning media is feasible, practical, and effective for use in learning activities in elementary schools.

Kintan Vindria Salsabila; Tita Mulyati; Yayang Furi Furnamasari

GARUDA : Jurnal Pendidikan Kewarganegaraan dan Filsafat 2023 International Forum of Researchers and Lecturers

This research aims to identify the values of mutual cooperation character found in the Adit and Sopo Jarwo animation as one of the media to be used in strengthening the national identity of elementary school students. The method used in this research is qualitative with content analysis method, and data collection techniques include literature study, documentation, and data analysis. Based on the results of the research conducted, it was found that in the Adit and Sopo Jarwo animated film, there are 7 values of mutual cooperation character, which are helping each other, appreciating teamwork, solidarity, commitment to collective decisions, empathy, anti-violence, and a voluntary attitude. These values of mutual cooperation character appear in 11 episodes of the Adit and Sopo Jarwo animation, namely in the episodes of the father's lost wallet, the father's wallet is still lost, Jarwo's theft, Adit wins, the confusing umbrella motorcycle taxi, Adit's flu, Jarwo's sadness, getting caught up in the antenna service, kite competition making everyone fly, Jarwo's surprise, Adel's whereabouts, patrol duties like courage tests, and visiting siblings making everyone feel honored. Furthermore, the Adit and Sopo Jarwo animation can be used as a learning tool in strengthening the national identity because this animation contains scenes that are in line with the development of mutual cooperation character as a way to strengthen the national identity.

Sitti Zahra Amalia Faisal; Hilmi Hambali; Irmawanty Irmawanty

Journal Innovation in Education (INOVED) 2023 STIKes Ibnu Sina Ajibarang

Sitti Zahra Amalia Faisal. 2023. The Effect of Using Audio-Visual Animation Media on Class IV Science Learning Results at SD Inpres Lasepang, Bantaeng Regency. Thesis. Department of Elementary School Teacher Education. Faculty of Teacher Training and Education. Muhammadiyah Makassar University. Supervisor I Hilmi Hambali and Supervisor II Irmawanty.This study aims to (1) To find out student learning outcomes after using audio-visual animation media in Class IV SD Inpres Lasepang, Bantaeng Regency; (2) To determine the effect of using audio-visual animation media in class IV of the Lasepang Presidential Instruction, Bantaeng Regency. This research is a quantitative research with a quasi-experimental research approach with a research design using an experimental method that also uses two groups, namely the experimental group and the control group. Then the sample is class IV with a total of 40 students. With a purposive sampling technique. Data collection techniques use descriptive statistical analysis and inferential statistical analysis. The results show that there are science learning outcomes with material on force and motion of objects. This can be seen in the average posttest score for the experimental class which reached 85.35, while the average posttest for the control class only reached 65.70. Based on hypothesis testing using the independent sample t test, the t count value = 6.231, while the t table value = 2.024. Based on the results obtained t count < t tabel (t count=6.231< t tabel=2.024. Thus Ho is rejected and H1 is accepted.

Sulistiawati Sulistiawati; Tita Mulyati; Yayang Furi Furnamasari

Jurnal Bintang Pendidikan Indonesia 2023 Pusat Riset dan Inovasi Nasional

In research conducted at SDN Lojikobong II on learning Civics learning in elementary schools regarding diversity. In the current era, there are many problems that arise and the existing culture fades. The purpose of the research is to find out the design of teaching materials for learning PPKn, diversity material for grade IV elementary schools, the feasibility of teaching materials and user responses to kahoot teaching materials. This study uses the Design and Development model, namely D&D, with the design and development of Analysis, Design, Development, Implementation, Evaluation (ADDIE) research procedures. Media validation and kahoot learning materials use experts, namely media experts and material experts. The trials in this study were carried out by class teachers and students in class IV to obtain user responses. In this research, data collection techniques used questionnaires and interviews, research used media experts, material experts, teachers and students with instruments used questionnaires and interviews. The results of the study show that the assessment from the expert's point of view is in the very good category and the ratings from the users are very good. The recommendation from this study is that kahoot learning media can be used in the learning process with guidance on the use of teacher media and learning understanding of diversity material in students.  

Vidhia Sinthianingputri; Nur Dina Khasanah; Selvia Dewi Sagita; Muhammad Hafid Nurfadilah; Miftakhul Awaliyah +1 more

Sejahtera: Jurnal Inspirasi Mengabdi Untuk Negeri 2023 Universitas Maritim AMNI Semarang

Bullying behavior from time to time continues to be a thing that haunts Indonesian children, especially in the Elementary School (SD) environment. This activity aims to provide information about bullying and prevention efforts, so as to avoid bullying and prevent bullying from happening again. The method used in this activity is in the form of counseling using PowerPoint media and videos as learning aids. The results show that there is still a lack of knowledge of students about bullying including the forms and types of bullying and their impacts and in fact these actions are often carried out without realizing it. Through this counseling method students can easily understand bullying so they can avoid doing it and prevent bullying from happening again.

Khairul Adam; Al-baihaqi Anas

Al-Tarbiyah: Jurnal Ilmu Pendidikan Islam 2023 STAI YPIQ BAUBAU, SULAWESI TENGGARA

The researchers found problems in grade 5 at SD Jam'iiyatul Hujjaj Bukittinggi, namely students' difficulties in understanding Arabic vocabulary. To increase students' understanding of Arabic vocabulary, the researcher applied the question-and-answer method through picture media. The purpose of this study is to determine the effectiveness of using the question and answer method through picture media to increase Arabic vocabulary and to find out the increase in Arabic vocabulary mastery after using the question and answer method through picture media at SD Jam'iiyatul Hujjaj Bukittinggi.This study used quantitative research with a group pretest-posttest design. Researchers took samples in this research experimental class of 28 students and control class of 28 students.The tools used for collecting data were observation, examination, and documentation. and student learning outcomes using the question-and-answer method through media images of 5th grade elementary school students. Based on the acquisition of an average value of 83, This is also proven through the calculation of "T." Calculate more than the "T" Table, namely 2,463.Then H0 is rejected and Ha is accepted. So it can be concluded about the effectiveness of the use of the question and answer method through picture media for students in grade 5 at SD Jam'iiyatul Hujjaj Bukittinggi.

Hafiziani Eka Putri; Eva Firdausy Solihah; Rizky Purwatresna Senjaya; Abriani Larassati; Ajeng Putri Wulandari Yuwono +1 more

Jurnal Sadewa : Publikasi Ilmu Pendidikan, Pembelajaran dan Ilmu Sosial 2023 Asosiasi Riset Ilmu Pendidikan Indonesia

Technology is one of the important things in various fields, especially in the field of education, in the technological age like now a professional educator must be able to keep up with the times. One of them is by making digital-based learning media, the application of learning using digital media can make it easier for students to receive learning in a fun way. So it is necessary to have a workshop for teachers in making digital-based learning media using a website called wordwall at UPTD SDN Purwamekar. This service in the form of a workshop shared with educators at UPTD SDN Purwamekar how to apply the creation of digital learning media on the wordwall website. Based on the results of the questionnaire given, 80% of the participants who attended did not know this wordwall website, and 20% already knew but had never used it. As a result of this workshop, the participants who attended came to understand and were able to apply wordwalls to learning activities.

Hafiziani Eka Putri; Eva Firdausy Solihah; Rizky Purwatresna Senjaya; Abriani Larassati; Ajeng Putri Wulandari Yuwono +1 more

Jurnal Sadewa : Publikasi Ilmu Pendidikan, Pembelajaran dan Ilmu Sosial 2023 Asosiasi Riset Ilmu Pendidikan Indonesia

Technology is one of the important things in various fields, especially in the field of education, in the technological age like now a professional educator must be able to keep up with the times. One of them is by making digital-based learning media, the application of learning using digital media can make it easier for students to receive learning in a fun way. So it is necessary to have a workshop for teachers in making digital-based learning media using a website called wordwall at UPTD SDN Purwamekar. This service in the form of a workshop shared with educators at UPTD SDN Purwamekar how to apply the creation of digital learning media on the wordwall website. Based on the results of the questionnaire given, 80% of the participants who attended did not know this wordwall website, and 20% already knew but had never used it. As a result of this workshop, the participants who attended came to understand and were able to apply wordwalls to learning activities.

Siti Noor Laili Mahfukhatus Sofa; Nursiwi Nugraheni; Artiningsih Artiningsih

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2023 International Forum of Researchers and Lecturers

This study aims to improve the learning outcomes of class I students at SDN Ngijo 01 Semarang in the material form of shapes using smart board media. This type of research is Classroom Action Research. This research consists of 5 cycles. Each of these cycles includes the stages of planning, implementing, observing and reflecting. The research subjects were class I SDN Ngijo 01 Semarang, totaling 28 students consisting of 10 male students and 18 female students. Data collection methods in this study are tests and observations. The research instruments used in this study were test questions and observation sheets. The data analysis technique used in this study is a qualitative descriptive technique with percentages. The success criteria achieved by students and teachers in this study were seen from changes towards improvement and increasing student learning outcomes. The results of the study show that the use of smart board media is able to improve student learning outcomes in the shape material. This can be seen from the percentage of students' pre-action scores that achieved 39.3% classical mastery level, namely 11 out of 28 participants. In cycle I 64% completeness classical, cycle II 68% completeness classical, cycle III 71% completeness classical, cycle IV 75% completeness classical, cycle V 89% completeness classical. Due to the increase in student learning outcomes from having met the target of 85% so that the cycle ends in cycle V. Students show activeness in the learning process and students also understand more because they have direct learning experiences using smart board media.

Riski Ananda; Tita Mulyati; Yayang Furi Furnamasari

Jurnal Bintang Pendidikan Indonesia 2023 Pusat Riset dan Inovasi Nasional

 This study was motivated by the lack of use of digital-based learning media in the learning process, the absence of counseling and guidance on the dangers of drugs in SDN Kalibaru 07 morning, as well as environmental factors around the school, namely Kalibaru Barat village, which is an area prone to drug abuse. To overcome these problems, efforts are needed to develop stop-motion animation video media that aim to produce stop-motion animation videos that are practical and effective. This research uses the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model. The analysis phase includes an analysis of Learning media development needs and the characteristics of learners. The design phase includes the design of the GBPM and storyboard as a reference in developing stop-motion animation video media. The development phase includes product development and validity tests by experts, namely material experts with an average percentage score of 96.42% in the category "Very Decent", media experts with an average percentage score of 100% in the category "Very Decent", and linguists with an average percentage score of 96.87% in the category "Very Decent". The evaluation phase was conducted by providing a user response questionnaire, namely for teachers with an average score percentage of 95% in the category "Very Good", and learners with an average score percentage of 92.73% in the category "Very Good". The results showed that stop-motion animation videos are very good at instilling anti-drug attitudes in elementary schools.

Dzikraa Febry Fauzie; Komariah Komariah; Yayang Furi Furnamasari

Jurnal Bintang Pendidikan Indonesia 2023 Pusat Riset dan Inovasi Nasional

This research is motivated by the problem of corruption, which is currently still the main cause of obstruction of national development. Anti-corruption education as a preventive form of corruption eradication is attempted to build anti-corruption attitudes and understanding of students. Indications that students are infected with corruption are characterized by lying to get benefits and lack of discipline. Seeing the challenges in order to improve the character of students, the P5 program was formed, namely the profile project of strengthening Pancasila students in the independent curriculum. Thus, this research aims to create an interactive learning media in the form of an E-Book with the title "Berani Anti Korupsi" as a facilitator for students to learn anti-corruption education through P5 activities.  This research uses the ADDIE model which consists of five stages, namely Analysis (Analyze), Design (Design), Development (Development), Implementation (Implementation) and Evaluation (Evaluation). The results of the assessment obtained through experts and users indicate that the Interactive E-Book media "Brave Anti-Corruption" can be applied as a learning media that supports anti-corruption education in Fourth grade in elementary school. 

Iryana Muhammad; Mutia Fonna

Jurnal Masyarakat Mengabdi Nusantara 2023 STIPAS Tahasak Danum Pambelum Keuskupan Palangkaraya

The use of media becomes one of the components in learning and helps teachers to realize student-centered learning. In fact, many students at the Hassan-Savvas Reading House do not understand the material, especially fractions, because not every school uses learning media, this is also the background in doing community service. The purpose of this service is to provide assistance in learning mathematics on simple fraction material in an interesting way, namely through the media of Fractional Puzzles. The participants were 15 elementary school level children who lived around Rumoh Baca Hasan Savvas in Gampong Jambo Timu, Blang Mangat District, Lhokseumawe City. The method used is socialization, discussion, practice questions and discussion. The results of the mentoring show that in each learning the participants look happy, active and pay attention to the discussion of the Fractional Puzzle media. Participants are interested in compiling puzzles, so that it has an impact on increasing knowledge of Fractions material. Increased knowledge can be seen from the acquisition of the N-Gain value of 84% with the High criteria. The results of the assistance show an increase in knowledge of fractions through the Fractional Puzzle media

Elfara Puri Fauziah; Alda Rizki Amalia; Noor Mustaqim; Fina Fakhriya; Erik Aditia Ismaya

Student Scientific Creativity Journal 2023 Pusat Riset dan Inovasi Nasional

Audio visual learning is a learning that refers to an image and sound, so the two components will be processed together to be presented in a presentation, show, and also the required program of events. This study aims to conduct a literature review related to audio-visual learning media in elementary schools. The research method used in this study is the SLR (Systematic Literature Review) method. Data collection is done by documenting all articles that have similar research on the intended topic. The articles used in this study were 10 national journal articles obtained from the Google Scholar database using the Harzing's Publish or Perish application. Based on this research, it was found that this audio-visual-based learning media is highly recommended for use by teachers in the learning process. This audio-visual-based learning media is feasible and very good for use in the learning process for elementary school children.

A A Musyaffa; Siti Asiah; Siti Ubaidah; Rapiko Rapiko; Umil Muhsinin

Jurnal Pengabdian Masyarakat Indonesia Sejahtera 2023 STAI YPIQ BAUBAU, SULAWESI TENGGARA

Elementary school students need to get character education strengthening through education in everyday life so they are able to practice character values, namely nationalist, religious, mutual cooperation, independence, and integrity values. There are phenomena that arise related to character violations which are quite worrying, for example acts of violence, violations of human rights (HAM), free sex, indiscipline, anarchism, corruption, theft, dishonesty, and so on. For this reason, we need a solution, one of which is strengthening character education based on local wisdom culture which is carried out in stages through socialization where the students are. Character education with local wisdom has a role as a driving force that carries good rules and norms to be practiced in everyday life. This activity was carried out at SD Negeri 54/IV, Danau Teluk District for 2 days, namely 2-28 May 2022 and continued with activities, with participants totaling 40 students. The results of the socialization of this activity indicate an increase in insight and understanding of character education and recognition of one's own potential in instilling local wisdom and training the spirit of leadership. This can be seen from the activeness and high enthusiasm of the participants for two days with a usefulness level of 3.75 on average, in addition to positive support from the principal and teaching staff being an important element of this activity. As well as in the learning process there is an influence, namely in cycle 1 the average student score is 67 and after cycle 2 it increases to 78 with improvements to the methods and media used during the learning process in accordance with the school environment and local environment.

Titah Rahayu; Diah Kuniati; Nur Fajrie

Jurnal Mahasiswa Kreatif 2023 International Forum of Researchers and Lecturers

Science (IPA) is one of the compulsory subjects taught in elementary school. The continued use of learning media to conduct science learning makes students bored and less enthusiastic about participating in learning. Media songs and educational videos can be used as an alternative to science learning. Educational songs and video media can motivate students to engage in science learning. The purpose of this study was to determine the effectiveness of media songs and video learning on interest and learning outcomes in science subjects among her 5th grade students at Baturno Public Primary School, Lembang Regency. The study design used was quasi-experimental with a non-equivalent control group design. The subject of this study was his 5th grade student at SD Negeri Baturno School in Lembang province. The sample for this study included all members of the population (saturated sample), 29 students in the experimental class and 28 students in the control class, for a total of 57 students. Data collection techniques used in this study include documentation, observation, and testing. As statistical analyses, Pearson product moments were used to test efficacy and Cronbach's alpha was used to test instrumental reliability. Lilliefors test to test data normality, Levene test to test homogeneity, independent-samples t-test, and sample t-test to test hypotheses.