Publication Search

62,428 articles from 498 journals · 1,579 citations tracked

Showing 21-25 of 25

Analytics

Poltak Gultom; Agus Salim; Rusmin Nuryadin

Jurnal Pendidikan, Bahasa dan Budaya 2024 Pusat Riset dan Inovasi Nasional

Virtual Reality (VR) is not new in today's digital era. This technology has developed very quickly and has penetrated into many aspects of life, such as education. In this article, researchers reviewed current and previous research, to understand the extent to which Virtual Reality (VR) technology is used as an alternative learning media in educational institutions using the Systematic Literature Review (SLR) method by defining research questions as the first step. The search process was carried out from Scopus database using Publish or Perish 8 tools, and the selection of articles was based on inclusion and exclusion criteria related to the research questions. There were 200 articles found in the early stages of the search with a total of 22 articles that met the inclusion and exclusion criteria. The results obtained are in the form of a discussion of several aspects related to the use of virtual reality as a learning medium, such as: the type of technology, the location of educational institutions that use VR, learning domains, educational levels, evaluation techniques for learning with VR, and the purpose/benefit of its use.

Dini Rohmayani; Castaka Agus Sugianto

Journal of New Trends in Sciences 2024 CV. Aksara Global Akademia

The learning of physics, particularly mechanics, poses significant challenges for high school students. Concepts such as Newton’s laws, energy, and three-dimensional vectors are often difficult to grasp using traditional teaching methods. Virtual Reality (VR) has emerged as a promising solution by providing an immersive and interactive learning environment. This study aims to evaluate the effectiveness of VR-based learning media in enhancing students’ understanding of physics concepts, with a specific focus on mechanics. An experimental design was employed, consisting of two groups: an experimental group using VR for learning and a control group receiving traditional instruction. Pre-test and post-test assessments were used to measure the improvement in students' conceptual understanding of physics. The findings indicate that students in the experimental group demonstrated a significant improvement in their understanding of complex physics concepts, such as projectile motion, force, and Newton’s laws, compared to the control group. Students in the experimental group also exhibited higher levels of engagement and motivation, with VR's immersive nature encouraging active participation in learning. The study concludes that VR is an effective tool for enhancing students’ comprehension of abstract and complex physics concepts, improving their visualization and problem-solving skills. Furthermore, VR-based learning provides students with opportunities to conduct virtual experiments and simulations that may not be possible in traditional classroom settings. The implications of this study suggest that VR should be integrated into the physics curriculum to improve learning outcomes, especially in schools with access to the necessary technology. Educators and curriculum developers are encouraged to explore VR’s potential in fostering a more engaging and effective physics education.

Baihaqi Baihaqi

International Journal of Mechanical, Electrical and Civil Engineering 2024 Asosiasi Riset Ilmu Teknik Indonesia

This qualitative study investigates the challenges faced by new engine officers in maritime settings, focusing on their transition from theoretical learning to practical engine maintenance. Through semi-structured interviews with experts in marine engineering and engine management, the research identifies significant gaps between theoretical knowledge acquired in classrooms and the practical skills required aboard ships. Key findings highlight the need for educational reforms, including increased practical training hours, curriculum adjustments to enhance relevance, and integration of simulation technologies. Participants, comprising professional engine masters, endurance managers, and maritime educators, unanimously advocate for a more hands-on approach to training that prepares cadets to handle complex engine maintenance tasks effectively. Simulation technologies, particularly virtual reality simulations, emerge as crucial tools for bridging the gap between theory and practice. They provide realistic environments for cadets to simulate diverse operational scenarios and develop critical decision-making skills without exposing them to actual risks. The study concludes with recommendations for collaborative efforts between educational institutions and industry stakeholders to implement these reforms, ensuring a competent and prepared workforce capable of meeting the dynamic challenges of modern maritime operations.

Sudirwo, Sudirwo; Safier Ramdani; Sezen Fetullah Mursalova

International Journal of Management and Digital Sciences 2024 International Forum of Researchers and Lecturers

Augmented Reality (AR) technology has emerged as a transformative tool in the e-commerce industry, enhancing the online shopping experience by offering interactive and immersive features. This study explores the impact of AR on consumer behavior, focusing on key factors such as trust, satisfaction, purchase decisions, and customer loyalty. Through a user experiment, participants interacted with AR-integrated e-commerce platforms, testing features such as virtual try-ons and product visualizations in real-world contexts. The results revealed that AR significantly enhances consumer trust, with more realistic and accurate product visualizations increasing confidence in both the product and platform. Customer satisfaction was also notably higher after interacting with AR features, with users reporting a more engaging and enjoyable shopping experience. Furthermore, purchase intention was positively influenced by the ability to visualize products and receive real-time, interactive feedback. Repeated exposure to AR led to increased customer loyalty, as participants expressed a higher likelihood of returning to use AR tools in future shopping experiences. These findings suggest that AR provides a strong competitive advantage for e-commerce platforms, enabling them to differentiate themselves in a crowded market by offering personalized, engaging, and trust-building shopping experiences. This research also highlights the practical implications for e-commerce businesses, recommending the integration of user-friendly and interactive AR features to enhance engagement, satisfaction, and decision-making. Future research should explore the broader applications of AR across industries and consumer segments to further understand its potential to revolutionize online shopping.

rahmawati, dini

Jurnal Manajemen Pariwisata dan Perhotelan 2024 International Forum of Researchers and Lecturers

In Indonesia, tourism still has an important role in supporting national development. Morotai Island as a border area has a huge local potential in mining, farming, plantation, including human resources and tourism. Therefore, this research aimed to provide a recommendation for tourism development and so that to improve tourism competitiveness, particularly tourism activity conducted by tourists, based on SWOT analysis. This research used descriptive qualitative method. The research location was in the territory of Daruba, South Morotai, Morotai Island District, North Maluku Province. The data were obtained by doing observation, interview and literature study. In the interview part, some staff of Tourism Board and local people became the sources through focus group discussion and direct interview referred to purposive sampling technique. The SWOT analysis shows that Morotai Island District has nature beauty and War World II historical ruins as the strength. Those still have a huge opportunity to develop so that to revive the tourist activity there. Not to mention, Kelapa Bido as an endemic plant in Morotai Island District. Based on the SWOT analysis and observation, the recommendations for tourism activity are managing tour packages, agrotourism and digital tourism via augmented and virtual reality.