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Azmi Fadhilah Munthe; Achmad Yuhdi

Jurnal Rumpun Ilmu Bahasa dan Pendidikan 2024 Asosiasi Periset Bahasa Sastra Indonesia

Students encounter difficulties in learning to understand fable texts. This is evident from their lack of attention during instructional sessions, as most students tend to engage in distractions within the classroom, display difficulty in being managed, and struggle to comprehend the texts when given assignments. The aim of this research is to determine (1) the ability of seventh-grade students of SMP Negeri 6 Percut Sei Tuan in identifying fable texts using the talking stick method; (2) the ability of seventh-grade students of SMP Negeri 6 Percut Sei Tuan in identifying fable texts using the talking stick method aided by crossword puzzle media; (3) the influence of the talking stick method aided by crossword puzzle media on the ability to identify fable texts in seventh-grade students of SMP Negeri 6 Percut Sei Tuan.. This research employs an experimental method with a two-group only post-test control design. The findings of the study reveal that 1) The ability of seventh-grade students of SMP Negeri 6 Percut Sei Tuan in identifying fable texts using the talking stick method falls within the good category, with an average score of 78. 2) The ability of seventh-grade students of SMP Negeri 6 Percut Sei Tuan in identifying fable texts using the talking stick method aided by crossword puzzle media has improved and falls within the excellent category, with an average score of 88.16. Based on the t-test, with a significant level value of α = 0.05 and n = 30, the t-table value obtained is 2.04. Therefore, it can be concluded that the t-value > t-table, which is 3.35 > 2.04. This proves that there is a significant influence of using the talking stick method aided by crossword puzzle media on the ability to identify fable texts in eighth-grade students of SMP Negeri 6 Percut Sei Tuan.  

Fitakhu Khoirul Ilmiah; Duwi Andinis; Nensy Megawati Simanjuntak

Jurnal Riset sosial humaniora, dan Pendidikan (Soshumdik) 2024 LPPM Universitas 17 Agustus 1945 Semarang

Learning media plays a very important role in the learning process, namely as a means of increasing students' understanding of the subject matter. Homonym puzzles are a learning medium that can increase students' interest in learning and also creativity, because in homonym puzzles there are various activities that require students to be active and think critically in solving problems. This research aims to describe the influence of homonym puzzles as a medium for developing students' creativity in language. This research includes qualitative research using an experimental approach. The data source used is primary data, namely students of Clear IV UPT SDN 205 Gresik. Data collection methods are through observation, tests and documentation.The results of this research show that with the presence of homonym puzzles there is a significant increase in students' understanding and development of creativity in language. This can be seen from students' ability to think critically and actively, thereby helping them to develop better language skills.

Akramul Insan Zaer; M. Habibirrahim; Gusmaneli Gusmaneli

Jurnal Inovasi Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

Education as an Equal Right without Discrimination Education is considered a right that must be obtained by every individual regardless of background, economic status or physical condition. Within the framework of the national education system regulated by Law Number 20 of 2003, education is fully guaranteed without any form of discrimination. This encourages the importance of implementing inclusive education evenly at all elementary school levels. This article aims to outline creative learning strategies in the context of inclusive education, especially at the elementary school level, using a literature review as a basis. This research explores various library sources through search engines. The article explains that learning for students with special needs in elementary schools does not only focus on developing motor skills, but also on the ability to interact in a social environment. Teachers who implement creative learning strategies can increase the effectiveness of learning objectives, materials, media, teaching methods, evaluation, and student learning environments. Several learning strategies that can be applied to students with special needs in elementary schools include remedial teaching, deductive, inductive, heuristic, expository, classical, cooperative and behavior change strategies. To support this need, it is recommended that teachers explore the use of learning media that are friendly for students with special needs, such as puzzles, to create an inclusive learning environment and support optimal development for all students.

Opi Andriana; Aulia Miftahul Janna; Putri Wahyuni

Populer: Jurnal Penelitian Mahasiswa 2024 Universitas Maritim AMNI Semarang

The aim of this research is to find out what media can improve the thinking abilities of slow learner ABK students. The method used in this research design is a literature review study. Literature study is a form of research used to collect data sources related to a topic found in the field. Data collection for literature studies was carried out using the Google Scholar search tool. The screening results matched the required data, there were 7 national journal articles based on the articles found and analyzed. The results of this research are the discovery of media that are suitable and can support the success of slow learner ABK students in improving their thinking abilities, namely bussy box media, stamp game media, and puzzles.

Annisa Azmi; Darul Ilmi; Al Baihaqi Anas; Januar Januar

Al-Tarbiyah: Jurnal Ilmu Pendidikan Islam 2023 STAI YPIQ BAUBAU, SULAWESI TENGGARA

This research is motivated by low student learning outcomes. In addition, during the learning process the teacher only uses the lecture method in delivering material and there are no variations in strategies or supporting learning media used by the teacher. Therefore learning in class does not involve student activity so that students tend to be less interested in learning. The purpose of this research is to find out how much influence the learning strategy hascrossword puzzle on the results of PAI learning for grade 7 students of SMP Negeri 3 Ampek Angkek. The type of research used islike an experiment with shapenon-equivalent control group design. The sample in this study consisted of 2 classes, namely class 7.1 as the experimental class and class 7.2 as the control class. Data collection in this study uses the resultspre-test andpost-test multiple choice question. The data analysis technique used is the Normality test, Wilcoxon test, Spearman Rank Correlation test, Coefficient of Determination test and Mann Whitney test. The results of calculations from the test of the coefficient of determination, the statistical results obtained are the contribution of learning strategiescrossword puzzle on PAI learning outcomes by 81.9%.

Amaris Evania Putri; Risda Lailul Yulfa Fitria; Eli Masnawati; Masfufah Masfufah ; Febriarsita Eka Sasmita +3 more

Jurnal Hasil Kegiatan Bersama Masyarakat 2023 Asosiasi Riset Ekonomi dan Akuntansi Indonesia

The development of puemla learning media on the material of practicing the Pancasila precepts of Pancasila learning subjects in grade 2 elementary schools is intended to facilitate understanding of the material, obtain meaningful learning and increase motivation in learning. Learning media is a learning tool that helps students improve their thinking, attention, and abilities or skills. the method used is 4D which consists of define, design, develop, and dessiminate. (1) the defining stage of define is to conduct a needs analysis on students, which aims to find out the basic problems needed in the development of learning media and to find out about the advantages and disadvantages of learning media used by teachers so far, media analysis, and analysis of students, (2) the design stage of design that is done first is to choose material that suits the characteristics of students, (3) the development stage of develop is the process of creating it into reality, (4) the spread of dessiminate is a real rarity whether the learning system that is built is successful, in accordance with expectations or not. The results showed that puemla learning media can increase the motivation of students and in accordance with the characteristics of students who can be used as a means of supporting the learning process as evidenced by the evaluation of the board of teachers at SDN Klagen, Wilayut village, Sukodono District and the enthusiasm of students in grade 2.